Feb 19, 2008, 02:21 AM | ||
Quote:
Also, because I never commented: @ Jimbob: Looks sweet, but there are still tilebugs in the walls
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gg, no re. |
Feb 19, 2008, 09:17 AM | |
Who stole your manners, Wallace?
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<span style="font-variant:small-caps;">things aint been the same since the blues walked into town.</span>
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Feb 19, 2008, 05:22 PM | |
Thanks for pointing that out... late.
Btw, provide screens or a run down on levels you're working / going to work on. |
Feb 20, 2008, 05:59 AM | |
It's not a "stop jcsing immediately, your judicious trails lie elsewhere......" thread either
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Feb 20, 2008, 06:55 AM | |
Well, seems I still got a lot more things to do to my level.
One of the things I want to do is put in pits that last for 30 seconds and then go back to normal. Anyone know if this is possible? I know how to do re-spawning Trig Crates already. |
Feb 20, 2008, 12:12 PM | |
Hm, and the springs could get in the way...
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Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes |
Feb 20, 2008, 01:05 PM | ||
Isn't that the point?
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Feb 20, 2008, 02:55 PM | |
Others said that already afaik, but the red bricks look weird since you seem to use them in layer 4 (at least from the perception, under the platform on the right) and in the background if i see that correctly. Also, they look a bit weird right above your character imo. I'd change that part and remove them from the mud under that platform.
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<center>somebody holds the key</center> |
Feb 20, 2008, 04:30 PM | |
D:
I DID NOT rip off his level. I'm just simply making a level with the carrotus fix diam. set D: EDIT: filtered out all the IP's Anyways: back on-topic:
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Feb 21, 2008, 04:54 AM | |
I honestly think this level is Jimbobs own work. I mean, it's not like he's gone tile for tile on some stuff. And he's put his time into this as well. There might be a few eyecandy ideas that are from Legends but that's perfectly fine, I mean if you don't go crazy with, it's fine.
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Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes |
Feb 21, 2008, 03:16 PM | |
Looking forward to that.
I'm also planning a pack that will feature levels from multiple other games. The concept is most likely ctf. But I'm a dammed slow worker so this can be expected early 2009 for now. |
Feb 22, 2008, 04:01 AM | ||
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Feb 22, 2008, 04:07 AM | |
Lol... It's only one CTF ;[
But this is no ordinary CTF. IT HAS ALL THE GUNS BABY. Ok not all of them. ALL OF THEM BUT PEPPERMINT BABY. YEAH! Ok that doesn't really help does it? ;[ Last edited by Ragnarok!; Feb 22, 2008 at 08:23 AM. |
Feb 22, 2008, 12:49 PM | |
Pepper > ice
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Feb 22, 2008, 01:48 PM | |
True. I suppose I can put a PU in the wall that's unreachable. Also, ice owns when you're playing in a level with very annoying pits (loads of tiny platforms that are 0.5 tiles wide) even though you can run accross them, but there's just that slight chance that if you get frozen with the right timing... BANG (cue to go boom and die). Also, you'd be hanging around the bottom, because of the fact that the PUs are there, and stuff. I'm specifically designing this to feel different; feel free (actually I'd rather you felt obliged) to ask for more detail elsewhere. ;]
Last edited by Ragnarok!; Feb 22, 2008 at 01:49 PM. Reason: iRtarded |
Feb 22, 2008, 02:44 PM | |
I have to agree, pits brought a real purpose of use for Frostbiter into battle mode. Actually I'm starting to think it's one of the most gimmicky weapons... Let's see what it can do:
-good for race games -freeze players in mid-air to make them lose momentum and fall -bounce off frozen enemies by running into them -freeze platforms to make them stop spinning or swinging -after shooting a speedless platform to swing freeze it at highest point to reach a ledge -freezing a witch makes it much easier to kick or punch her -freeze a spring to pass through it -freeze a box, rock, morph or powerup to make it move by itself once pushed, so it can be pushed off ledges and then move from the wall to be pushed further What else? I'm sure I missed something.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Feb 23, 2008, 12:14 AM | |
So can electroblasters. Or I think if you set speed to 1 but also set weapon to some number, they'll be speed blocks that are also vulnerable to specific weapons, though I don't really know why you'd want that.
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Feb 23, 2008, 03:54 AM | |
I've putted frostbites in Extraterrestrials, shame no one uses it when playing in that level. It's so useful.
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Extraterrestrials |
Feb 23, 2008, 12:50 PM | |
UR: I just tested it out, and you are correct: Electroblasters (Along with TNT - that's a given) can destroy speedblocks. I got the assumption that Pepper was the onlyone from the blurredD's groundforce series. I just jumped to the conclusion and did no testing.
Some more work on my Spacestation levelset. This is level 7, but it's only the second major level I've worked on... Don't you feel excited about it like you would if more DNF screenshots were released? Last edited by Puffie40; Feb 23, 2008 at 02:08 PM. |
Feb 23, 2008, 05:39 PM | |
Feb 24, 2008, 05:31 AM | |
Are all your spacestations in TOP3 style? Gah, that tileset is waaaay to useful. You did seem to have mastered it very well. Those screens look neat!
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Earth Mantra, for all your ambient music needs. |
Feb 24, 2008, 05:47 AM | |
Update on Memories 2 : Radiant Garden
Alright, so I haven't posted anything here about Memories 2 or any news in awhile. So far, 01 and 02 are complete. 03 hasn't been started and 04 is 99% on it's way to completion. As for the Castle only tilesets deal, as you can see, I've decided to cross that idea out since there happens to be only a limited amount. Now for some photos.
04:
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Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes |
Feb 24, 2008, 07:40 AM | ||
Nice stuff.
Well anyway I'm making a level... no fancy eyecandy (yet) See how boring it is with no eyecandy? Look at Jazz. Even Jazz is bored. The silly little Jazz is (-)ing bored. It's realy empty now but don't worry. I realy like this part. So... yah. I hope I will get this one... you know, done. Having hard time with tubes with this tileset ):. I'l try to make a battle level where you can go around easly roasting people while runing away... I hope I'l get more creative then some springs and tubes....
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Feb 24, 2008, 08:07 AM | ||
Ah... no. Maybe a little, but not realy if you see the rest of the level. Most of this "rest of the level" is mostly still in my mind, so I didn't give any screenshots of that.
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<img src="http://www.majhost.com/gallery/Lijik/Star-Wars-Figures-1/ewjclay.png" alt="I miss the techno Cheat." style="float: left; display: block;"> ((\_/)) ((<a href="http://www.explosm.net/db/files/Comics/Dave/comicbullyroot.jpg" target="_blank">o</a>.<a href="http://drmcninja.com/page.php?pageNum=44&issue=11" target="_blank">o</a>)) (()_()) Classical zombie retro extra fur rabbit. Guys, remember 2010? LOL Quote:
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Feb 24, 2008, 11:33 AM | ||
Quote:
As it is, 3 of the levels are going to be TOP3. Level 7 (I should use that term lightly as I may add more levels in between ) is what I have planned to be the last playable level of the pack. |
Feb 24, 2008, 12:42 PM | |
Why not ;(
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Get it now : Memories 3: Imagination Some links: JDC - Uploads - 8th Dimension Site The closer you get to light, the greater your shadow becomes |
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