Jan 13, 2006, 07:30 AM | ||
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And, I was just joking. I don't need some CTF-bug to be fixed. =3 |
Jan 13, 2006, 07:32 AM | |
The flagbug is my only priority with CTF right now. Other bugs like dying on the other team's base will not be fixed as I do not have a breakpoint for it.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 13, 2006, 07:37 AM | |||
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Jan 13, 2006, 08:54 AM | |||||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jan 13, 2006, 09:49 AM | |
*calls Derby*
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Jan 13, 2006, 12:38 PM | ||
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Jan 13, 2006, 12:40 PM | ||
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(one more reason to start this big project...)
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jan 13, 2006, 01:18 PM | |
the bug can be fixed by adding masks around levels that cause the flagbug.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 13, 2006, 09:13 PM | |
Laser fix for TSF now up in the downloads section at J2O:
this space for rent
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 14, 2006, 02:33 PM | |
Just so everyone knows, I am personally looking into the flag bug fixing. I think I've got it figured out, although it may be a pain in the posterior to implement it into the game.
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Jan 14, 2006, 08:10 PM | |
The CTF flood/flag/whatever bug has been FIXED.
All we need to do now is wait for someone to implement this instruction that fixes it: Code:
/* Capture the Flag flood bug fix by UNKNOWNFILE and Black Ninja This code should be implemented at the start of the main gameloop, if possible. */ mov eax, dword_54942F add eax, 05h mov dword_54942F, eax mov eax, dword_54944F add eax, 05h mov dword_54944F, eax mov eax, 00h ; clears our unused register so that we can safely return to the gameloop retn
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 15, 2006, 06:52 AM | |
Download UIPS, get the latest IPS file, and use the command prompt to patch it. The usage is:
uips a patch.ips yourjazz2file.exe
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 15, 2006, 08:31 AM | |
1) put uips and the 1.25i patch in the JJ2 directory.
2) create a file called something.bat that contains the following: copy Jazz2.exe Jazz2.exe.bak uips a jj2125i.ips Jazz2.exe 3) save the file and run it in the command prompt.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 15, 2006, 09:35 AM | ||
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Jan 15, 2006, 10:22 AM | ||
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__________________
I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 15, 2006, 10:24 AM | |
I don't mind, as long as it isn't 1.23. I get confused every time I start Jazz, thinking wether I installed it or not.
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Jan 15, 2006, 10:27 AM | |
It's quite unfortunate that JJ2 has to be a sux about registry keys, because if I was to change 1.23 to 1.25, the entire thing would require a new registry key. I'll change that in 1.25z (if I even get that far).
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 15, 2006, 01:08 PM | |
Good call, UF. I vote yay for renaming. I think it would be a good thing for the patch.
I think it's very vital to rename it. Despite making it less official sounding, it would make it feel more like a real patch, and not a gimmick. Because the '1.25' name mostly shows the contrast about what it is not, to me, and for me, it loses its seriousness. Also, 1.25 was already started on by the jj2 developers. Not code-wise, I think, but planning-wise it was. This was visible in how they collected ideas for the patch during the J2C/JC time. Naming it 1.25 is essentially having it use an already-existing patch name. It's just not serious and 100% clean, which it should be, for the good of this patch. I kind of have an 'emotional' stake in this (you might have noticed), as I started up the 1.25 council and brought the source code debate to the community. The forum still exists (want access? you meet the criteria, but you've never asked. it contains *some* useful info on stuff), and it's rather weird to have the '1.25 council' name be suddenly be meaning something totally different. It's essentially copying the name of an idea that has existed since way before these patches. And 1.25 sounds like it's official, while only the code rights owners should have the power to act like they're increasing version numbers.
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Jan 15, 2006, 01:16 PM | |
1.23.1 it is.
The next version of the patch will be called 1.23.1a.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 15, 2006, 01:23 PM | ||
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Jan 15, 2006, 06:13 PM | |
And that patch will be released only to a select group of individuals. Have a nice day!
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 15, 2006, 06:24 PM | |
You're next, n00b. >)
And that was in fact a joke - it should be released in the near future, only not as a beta.
__________________
I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 15, 2006, 06:26 PM | |
Then I will need to make do with the next best choice.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 15, 2006, 07:34 PM | |
Even though it seems unnecessary now, I agree with Frank.
__________________
<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
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