Dec 6, 2005, 07:15 AM | |
If we're keeping Spaz exactly the same as Jazz, then the only difference would be the looks. Gameplay would be the same.
...except, er, it's not Spaz who rescues Eva. I claim page 3 in the name of Jazz! >O |
Dec 6, 2005, 08:01 AM | |
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Dec 6, 2005, 09:23 AM | |||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 6, 2005, 11:37 AM | |
...Lori in JJ1? The world as we know it will implode! D:
...I'm not that opposed to change, really. |
Dec 6, 2005, 02:48 PM | ||
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nonne amicus certus in re incerta cernitur? /)_/)
(^.^) ((")(") |
Dec 9, 2005, 10:02 PM | |
I've uploaded a new version. There are a bunch of changes I made when I should have been working.
Among the not-so-immediately-obvious features are the following: You can press Alt+Enter to go full screen, You play as Spaz in the '94 Christmas Edition!!!* This version needs some credits. Unknown, for the palette effect indices Feline and the rest of the JCS94 team, for helping me find stuff in the level files *This feature is a joke. |
Dec 10, 2005, 04:56 AM | |
Seems to randomly crash a lot while skipping levels.
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Dec 10, 2005, 08:23 AM | |
>O Why couldn't demoscene have all the good coders instead?!
To put it differently: DEMOSCENE NEEDS YOU to code good demos edit: oh yeah i know c(++), /msg me on irc |
Dec 10, 2005, 12:04 PM | ||
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Dec 10, 2005, 02:19 PM | |
I've experienced no crashes while playing through any of the levels. I like the improvements.
You rock, TB. I've probably said that already..
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Dec 12, 2005, 02:40 AM | |
Is there really any possibility to create a multiplayer for JJ1? If so, it would make the game a lot better than JJ2 for sure (imagine faster paced and less buggy gameplay, more characters, better netcode, etc..).
Last edited by R3ptile; Dec 12, 2005 at 03:18 AM. |
Dec 12, 2005, 03:09 AM | |
JJ1 TNT would unbalance battle mode.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 12, 2005, 07:26 AM | |
Maybe...maybe not. We should definitely implement a blast radius of 320x120 because...we should.
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Dec 12, 2005, 07:37 AM | |
The blast radius is 12 tiles long.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 12, 2005, 08:58 PM | |
But still, an awesome wepon.
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nonne amicus certus in re incerta cernitur? /)_/)
(^.^) ((")(") |
Dec 19, 2005, 11:42 AM | |
What do you mean? There's been a small amount of progress in cleaning up my code. I only have one more file left. Unfortunately, it's nearly as big as the rest of the files put together.
As of 5:00pm on Friday, my academic pressures were no more, so I finally have free time. I've been using that time to recover. I will get around to OpenJazz, eventually. I'm sticking to a Christmas deadline, so if I get it cleaned up early, I'll keep adding stuff until the 25th. |
Dec 19, 2005, 01:13 PM | |
I've got a question: Is this engine will be a full remake of JJ1? I mean, will it have menu, level introduction with the planet introduction, episode selection, episode ending cutscene & bonus levels, too? Will the "objects" work exactly like in jj1, or similar?
Sorry, if I was rude, I'm just curious. I love the idea of the whole project, and if it's finished, I'm sure, I'll contribute for the addons with sprites. (e.g. Spaz-addon ) |
Dec 19, 2005, 02:51 PM | ||
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Boss file as in the hardest one in the hypothetical game you're playing :P |
Dec 19, 2005, 06:05 PM | ||
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Dec 20, 2005, 09:44 AM | |||
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Dec 20, 2005, 12:00 PM | |
Will it have music, unlike the current version?
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Dec 20, 2005, 12:23 PM | ||||
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Dec 20, 2005, 01:11 PM | ||
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Dec 20, 2005, 01:46 PM | ||
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Dec 20, 2005, 02:06 PM | ||
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Dec 22, 2005, 07:13 AM | |||
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Last edited by TaZaR; Dec 22, 2005 at 07:26 AM. |
Dec 22, 2005, 07:36 AM | |
I've been a Jazz Jackrabbit fan for more than ten years now, and I just now found out about this place.....
Wow.... Open source JJ1.... This is really cool!!!!!! OK, I have to figure out how to port this to GP2X (shouldn't be that hard since there is an SDL library for the 2X, and it's OS is Linux). Man.... If this'll run on the 2X it'll fulfill my dream of seeing the original Jazz Jackrabbit on a handheld. |
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