Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » Beyond Jazz Jackrabbit 2

OpenJazz

Reply
 
Thread Tools
White Rabbit White Rabbit's Avatar

JCF Member

Joined: Aug 2001

Posts: 4,478

White Rabbit is doing well so far

Dec 6, 2005, 07:15 AM
White Rabbit is offline
Reply With Quote
If we're keeping Spaz exactly the same as Jazz, then the only difference would be the looks. Gameplay would be the same.

...except, er, it's not Spaz who rescues Eva.

I claim page 3 in the name of Jazz! >O
DoubleGJ DoubleGJ's Avatar

JCF Member

Joined: Sep 2002

Posts: 3,049

DoubleGJ has disabled reputation

Dec 6, 2005, 08:01 AM
DoubleGJ is offline
Reply With Quote
Make it possible to play as Devan instead.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,814

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Dec 6, 2005, 09:23 AM
cooba is offline
Reply With Quote
Quote:
Originally Posted by R3p
And I still don't get it.. why was it re-written and stuff?
Quote:
Originally Posted by Toxic Bunny
Two reasons: JJ1 doesn't run on my computer without DOSBox, and it lacks any real support for new levels.

There's a lot more to be gained from this project, for example:
-Multiple OS support. OpenJazz can theoretically be compiled under any operating system supported by SDL, including MacOSX and Linux.
-Higher resolutions
-Multiplayer
-If you know C, anything else you can think of. It will be open source, after all
R3ptile

Banned

Joined: Aug 2003

Posts: 3,885

R3ptile is doing well so far

Dec 6, 2005, 10:42 AM
R3ptile is offline
Reply With Quote
If you already bother to add a Spaz model, you could also add Devan, Lori, Eva, etc..
White Rabbit White Rabbit's Avatar

JCF Member

Joined: Aug 2001

Posts: 4,478

White Rabbit is doing well so far

Dec 6, 2005, 11:37 AM
White Rabbit is offline
Reply With Quote
...Lori in JJ1? The world as we know it will implode! D:
...I'm not that opposed to change, really.
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Dec 6, 2005, 11:59 AM
n00b is offline
Reply With Quote
Eva saving Eva? That sounds Dumb.
And how are supposed to explain Devan fighting himself on an ostrich?
The whole boss fight makes even less sense!
Ice M A N

JCF Member

Joined: Jan 2001

Posts: 580

Ice M A N is doing well so far

Dec 6, 2005, 12:22 PM
Ice M A N is offline
Reply With Quote
If you're going to change the person doing the saveing, you could also change who they fight/save..

e.g.:

eva saving jazz
devan fighting a jazz end boss..
Doubble Dutch

JCF Member

Joined: Mar 2004

Posts: 3,072

Doubble Dutch is doing well so far

Dec 6, 2005, 02:48 PM
Doubble Dutch is offline
Reply With Quote
Quote:
...Lori in JJ1? The world as we know it will implode! D:
Hey, Lori saving Eva? Meh, I'm open minded.
__________________

nonne amicus certus in re incerta cernitur?

/)_/)
(^.^)
((")(")
Alister Alister's Avatar

JCF Member

Joined: Mar 2001

Posts: 908

Alister is doing well so far

Dec 9, 2005, 10:02 PM
Alister is offline
Reply With Quote
I've uploaded a new version. There are a bunch of changes I made when I should have been working.

Among the not-so-immediately-obvious features are the following:
You can press Alt+Enter to go full screen,
You play as Spaz in the '94 Christmas Edition!!!*

This version needs some credits.
Unknown, for the palette effect indices
Feline and the rest of the JCS94 team, for helping me find stuff in the level files


*This feature is a joke.
__________________
OpenJazz: Site - Talk
Palette Suite: Site - Talk
Yours truly: Site
Sun Fun Dude

JCF Member

Joined: Oct 2002

Posts: 591

Sun Fun Dude has disabled reputation

Dec 10, 2005, 04:56 AM
Sun Fun Dude is offline
Reply With Quote
Seems to randomly crash a lot while skipping levels.
__________________
My Tumblr -My homepage!
This sig has been approved for all ages!
TaZaR

JCF Member

Joined: Jun 2001

Posts: 132

TaZaR is doing well so far

Dec 10, 2005, 12:04 PM
TaZaR is offline
Reply With Quote
Quote:
Originally Posted by n00b
Eva saving Eva? That sounds Dumb.
And how are supposed to explain Devan fighting himself on an ostrich?
The whole boss fight makes even less sense!
Not saving anybody, but just playing trough the levels. What's the problem with it?
__________________

http://projectx.fateback.com/
Grytolle Grytolle's Avatar

JCF Member

Joined: Sep 2004

Posts: 4,126

Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend

Dec 10, 2005, 01:10 PM
Grytolle is offline
Reply With Quote
I don't get what's weird about saving yourself. Isn't that a very logical thing to do, as opposed to trying not to be saved?
__________________
<center></center>
FQuist FQuist's Avatar

JCF Member

Joined: Sep 2001

Posts: 3,251

FQuist is an asset to this forumFQuist is an asset to this forum

Dec 10, 2005, 02:19 PM
FQuist is offline
Reply With Quote
I've experienced no crashes while playing through any of the levels. I like the improvements.

You rock, TB. I've probably said that already..
__________________
“The truth is that everything that can be accomplished by showing a person when he's wrong, ten times as much can be accomplished by showing him where he is right.” - Robert T. Allen

Interesting Jazz-related links:
Thread: Gameplay Theories - Thread: Make Up Your Own Gametype

Spotify.fm

Newspaz Newspaz's Avatar

JCF Member

Joined: Jan 2001

Posts: 2,678

Newspaz has disabled reputation

Dec 10, 2005, 03:07 PM
Newspaz is offline
Reply With Quote
It stops after the first episode for me. Or is that supposed to happen?
I don't think it did in the first version
Odin Odin's Avatar

Banned

Joined: Dec 2003

Posts: 3,776

Odin is doing well so far

Dec 11, 2005, 04:26 PM
Odin is offline
Reply With Quote
This is very awesome. I hope this leads to more creativity with JJ1, and eventually a multiplayer JJ1.
R3ptile

Banned

Joined: Aug 2003

Posts: 3,885

R3ptile is doing well so far

Dec 12, 2005, 02:40 AM
R3ptile is offline
Reply With Quote
Is there really any possibility to create a multiplayer for JJ1? If so, it would make the game a lot better than JJ2 for sure (imagine faster paced and less buggy gameplay, more characters, better netcode, etc..).

Last edited by R3ptile; Dec 12, 2005 at 03:18 AM.
Risp_old Risp_old's Avatar

JCF Member

Joined: Mar 2003

Posts: 3,992

Risp_old is doing well so far

Dec 12, 2005, 03:09 AM
Risp_old is offline
Reply With Quote
JJ1 TNT would unbalance battle mode.
__________________
<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy.">
I would not want anyone having sex with my cocktail. ~ Radium
R3ptile

Banned

Joined: Aug 2003

Posts: 3,885

R3ptile is doing well so far

Dec 12, 2005, 03:17 AM
R3ptile is offline
Reply With Quote
So don't put TNT's in your levels
Grytolle Grytolle's Avatar

JCF Member

Joined: Sep 2004

Posts: 4,126

Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend

Dec 12, 2005, 03:36 AM
Grytolle is offline
Reply With Quote
Quote:
Originally Posted by Risp_old
JJ1 TNT would unbalance battle mode.
How?
__________________
<center></center>
Sonyk Sonyk's Avatar

JCF Member

Joined: Feb 2005

Posts: 2,409

Sonyk is doing well so far

Dec 12, 2005, 05:29 AM
Sonyk is offline
Reply With Quote
TNT in JJ1 attacks everything on the screen, so...
Grytolle Grytolle's Avatar

JCF Member

Joined: Sep 2004

Posts: 4,126

Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend

Dec 12, 2005, 05:36 AM
Grytolle is offline
Reply With Quote
That's aw3some!
__________________
<center></center>
White Rabbit White Rabbit's Avatar

JCF Member

Joined: Aug 2001

Posts: 4,478

White Rabbit is doing well so far

Dec 12, 2005, 07:26 AM
White Rabbit is offline
Reply With Quote
Maybe...maybe not. We should definitely implement a blast radius of 320x120 because...we should.
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,814

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Dec 12, 2005, 07:37 AM
cooba is offline
Reply With Quote
The blast radius is 12 tiles long.
Doubble Dutch

JCF Member

Joined: Mar 2004

Posts: 3,072

Doubble Dutch is doing well so far

Dec 12, 2005, 08:58 PM
Doubble Dutch is offline
Reply With Quote
But still, an awesome wepon.
__________________

nonne amicus certus in re incerta cernitur?

/)_/)
(^.^)
((")(")
R3ptile

Banned

Joined: Aug 2003

Posts: 3,885

R3ptile is doing well so far

Dec 13, 2005, 04:18 AM
R3ptile is offline
Reply With Quote
Quote:
Originally Posted by Cooba
The blast radius is 12 tiles long.
Thanks for the information, Cooba.
Newspaz Newspaz's Avatar

JCF Member

Joined: Jan 2001

Posts: 2,678

Newspaz has disabled reputation

Dec 19, 2005, 06:28 AM
Newspaz is offline
Reply With Quote
Any progress yet?
Alister Alister's Avatar

JCF Member

Joined: Mar 2001

Posts: 908

Alister is doing well so far

Dec 19, 2005, 11:42 AM
Alister is offline
Reply With Quote
What do you mean? There's been a small amount of progress in cleaning up my code. I only have one more file left. Unfortunately, it's nearly as big as the rest of the files put together.

As of 5:00pm on Friday, my academic pressures were no more, so I finally have free time. I've been using that time to recover. I will get around to OpenJazz, eventually.

I'm sticking to a Christmas deadline, so if I get it cleaned up early, I'll keep adding stuff until the 25th.
__________________
OpenJazz: Site - Talk
Palette Suite: Site - Talk
Yours truly: Site
TaZaR

JCF Member

Joined: Jun 2001

Posts: 132

TaZaR is doing well so far

Dec 19, 2005, 01:13 PM
TaZaR is offline
Reply With Quote
I've got a question: Is this engine will be a full remake of JJ1? I mean, will it have menu, level introduction with the planet introduction, episode selection, episode ending cutscene & bonus levels, too? Will the "objects" work exactly like in jj1, or similar?
Sorry, if I was rude, I'm just curious. I love the idea of the whole project, and if it's finished, I'm sure, I'll contribute for the addons with sprites. (e.g. Spaz-addon )
__________________

http://projectx.fateback.com/
Odin Odin's Avatar

Banned

Joined: Dec 2003

Posts: 3,776

Odin is doing well so far

Dec 19, 2005, 02:51 PM
Odin is offline
Reply With Quote
Quote:
Originally Posted by Toxic Bunny
What do you mean? There's been a small amount of progress in cleaning up my code. I only have one more file left. Unfortunately, it's nearly as big as the rest of the files put together.
IT'S THE BOSS FILE.*

Boss file as in the hardest one in the hypothetical game you're playing :P
Monolith

JCF Member

Joined: Mar 2001

Posts: 2,221

Monolith is doing well so far

Dec 19, 2005, 06:05 PM
Monolith is offline
Reply With Quote
Quote:
Originally Posted by Toxic Bunny
What do you mean? There's been a small amount of progress in cleaning up my code. I only have one more file left. Unfortunately, it's nearly as big as the rest of the files put together.
Bad coder. ;P
__________________
<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div>
Alister Alister's Avatar

JCF Member

Joined: Mar 2001

Posts: 908

Alister is doing well so far

Dec 20, 2005, 09:44 AM
Alister is offline
Reply With Quote
Quote:
Originally Posted by TaZaR
I've got a question: Is this engine will be a full remake of JJ1? I mean, will it have menu, level introduction with the planet introduction, episode selection, episode ending cutscene & bonus levels, too? Will the "objects" work exactly like in jj1, or similar?
That's the idea. The menus will probably be different, to accomodate new features such as custom levels that don't replace original levels.

Quote:
Originally Posted by Monolith
Bad coder. ;P
I know ;P
__________________
OpenJazz: Site - Talk
Palette Suite: Site - Talk
Yours truly: Site
WaterRabbit WaterRabbit's Avatar

JCF Member

Joined: Jan 2005

Posts: 191

WaterRabbit is doing well so far

Dec 20, 2005, 12:00 PM
WaterRabbit is offline
Reply With Quote
Will it have music, unlike the current version?
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Dec 20, 2005, 12:23 PM
n00b is offline
Reply With Quote
Quote:
Originally Posted by TaZaR
Not saving anybody, but just playing trough the levels. What's the problem with it?
You poor soul, you haven't realized theres a story to go with your gameplay.

Quote:
Originally Posted by R3p
(imagine faster paced ... gameplay,...)
Explain how you would make the Gameplay faster since I think the speed JJ2's gameplay goes at is as fast as 2d multiplayer can get.

Quote:
Originally Posted by Grytolle
I don't get what's weird about saving yourself. Isn't that a very logical thing to do, as opposed to trying not to be saved?
If you get kidnapped I doubt you'd save yourself by going through dozens of planets to get to where you are kidnapped.
Old Dec 20, 2005, 12:25 PM
n00b
This message has been deleted by n00b. Reason: dp
Alister Alister's Avatar

JCF Member

Joined: Mar 2001

Posts: 908

Alister is doing well so far

Dec 20, 2005, 01:11 PM
Alister is offline
Reply With Quote
Quote:
Originally Posted by ßlõöðråbbït
Will it have music, unlike the current version?
If someone can figure out the music file format, yes.
__________________
OpenJazz: Site - Talk
Palette Suite: Site - Talk
Yours truly: Site
Radium Radium's Avatar

JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Dec 20, 2005, 01:46 PM
Radium is offline
Reply With Quote
Quote:
Originally Posted by n00b
If you get kidnapped I doubt you'd save yourself by going through dozens of planets to get to where you are kidnapped.
... so, why did Jazz go through so many planets? It wasn't like he was saving any time by traveling on foot.
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Dec 20, 2005, 01:49 PM
n00b is offline
Reply With Quote
Quote:
Originally Posted by Radium
... so, why did Jazz go through so many planets? It wasn't like he was saving any time by traveling on foot.
He more than likely wanted to loosen Devan's hold on the Galaxy.
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,046

Violet CLM has disabled reputation

Dec 20, 2005, 02:06 PM
Violet CLM is offline
Reply With Quote
Quote:
Originally Posted by Radium
... so, why did Jazz go through so many planets? It wasn't like he was saving any time by traveling on foot.
Two reasons... first, Eva was just a small part of his mission, the rest was to liberate the huge area of the galaxy which Devan had taken over, returning them to rabbit rule. Second, Eva kept getting moved around. JJ1's plot is well-explained and for the most park does make sense.
__________________
TaZaR

JCF Member

Joined: Jun 2001

Posts: 132

TaZaR is doing well so far

Dec 22, 2005, 07:13 AM
TaZaR is offline
Reply With Quote
Quote:
You poor soul, you haven't realized theres a story to go with your gameplay.
No, you haven't realized this is an opensource project, and you can remove the storyline stuffs, if you don't want them for a custom character, or you can add even new cutscenes & change or make a new story. Or new characters should be like alternate models/skins in 3d games. I don't mean that, the official release should have new chars, or something, but they can be added later as a mod. And I think that should be entertaining to play trough the game as . By the way, I think the story is not so important, that's never was the strong point of JJ series, and it's not an RPG game where everything dephends on a logical builded storyline.
Quote:
Originally Posted by Toxic Bunny
If someone can figure out the music file format, yes.
You can save PSM files with modplug tracker as a different module fileformat, but you can't listen the raw files with winamp, etc. So it must be some special type of module format. And if you can't figure out how it works, you can still, us the normal s3m format jj songs.
__________________

http://projectx.fateback.com/

Last edited by TaZaR; Dec 22, 2005 at 07:26 AM.
jmetal88

JCF Member

Joined: Dec 2005

Posts: 5

jmetal88 is doing well so far

Dec 22, 2005, 07:36 AM
jmetal88 is offline
Reply With Quote
I've been a Jazz Jackrabbit fan for more than ten years now, and I just now found out about this place.....

Wow.... Open source JJ1....

This is really cool!!!!!!

OK, I have to figure out how to port this to GP2X (shouldn't be that hard since there is an SDL library for the 2X, and it's OS is Linux).

Man.... If this'll run on the 2X it'll fulfill my dream of seeing the original Jazz Jackrabbit on a handheld.
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 12:01 PM.