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LMAT (February)

n00b

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Mar 4, 2006, 07:14 AM
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Quote:
Originally Posted by Cooba
Random suggestions or not, you could have replied to them and that would count as a vote against removal of the tiles.
It never specifically said "We're voting". I could just as easily say. "We should edit or delete the entire tileset" and then two days later come out and say "SILENCE MEANS AGREEMENT (-)S, THIS TILESET IS ERASED"
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Mar 4, 2006, 07:15 AM
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...alright. If you want to spoil the tileset, then I can't stop you.
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Mar 4, 2006, 07:16 AM
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Quote:
Originally Posted by n00b
It never specifically said "We're voting". I could just as easily say. "We should edit or delete the entire tileset" and then two days later come out and say "SILENCE MEANS AGREEMENT (-)S, THIS TILESET IS ERASED"
I think we should wait for Cooba to say something. He might want to apoligize.

EDIT

Nevermind, but you know what Cooba? You can do do nothing (-)ing about it. Stop trying to take over the forums. You're not an admin, and you doon't rule over us. GET THAT IN YOUR HEAD. Your word is not law. (Except in the laws of contests you make, which have already been posted so you still can't do anything.)

Edit: PAGECLAIM!
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Mar 4, 2006, 07:19 AM
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1 dun th4nk d353 til3z f1tzz0rz s0 1 r3m0\/3 d3/\/\ f0/\/\ t1l353zzorz. l0lz
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Mar 4, 2006, 07:22 AM
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Quote:
Originally Posted by n00b
1 dun th4nk d353 til3z f1tzz0rz s0 1 r3m0\/3 d3/\/\ f0/\/\ t1l353zzorz. l0lz

LOL!
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Mar 4, 2006, 07:25 AM
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Quote:
Originally Posted by ZAPPER
You can do do nothing (-)ing about it. Stop trying to take over the forums. You're not an admin, and you doon't rule over us. GET THAT IN YOUR HEAD. Your word is not law. (Except in the laws of contests you make, which have already been posted so you still can't do anything.)
You, sir, need to stop overreacting. How is removing one's tiles akin to taking over a message board?
Quote:
Originally Posted by n00b
1 dun th4nk d353 til3z f1tzz0rz s0 1 r3m0\/3 d3/\/\ f0/\/\ t1l353zzorz. l0lz
You still need a period of two days before you can remove any tiles. And I didn't see you reply to the thread on the 2nd of March .
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Mar 4, 2006, 07:33 AM
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Quote:
Originally Posted by Cooba
You, sir, need to stop overreacting. How is removing one's tiles akin to taking over a message board?
I was referring to multiple instances where you acted like that. Taking over threads and acting like you can do whatever you please to the contents.
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Mar 4, 2006, 07:35 AM
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Quote:
Originally Posted by ZAPPER
acting like you can do whatever you please to the contents.
ANYONE could do what I did. Making the thread doesn't give you any control over the tiles' progress.
Old Mar 4, 2006, 07:37 AM
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Old Mar 4, 2006, 08:32 AM
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Mar 4, 2006, 10:42 AM
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Quote:
Originally Posted by Cooba
we should really take a look at the tileset and consider whether some tiles should be there or not.
Cooba, this sentence in your post is the only vague reference to the possibility to vote, and according to the amount of votes we got, nobody but you saw this reference. In my opinion we should vote again.

Btw, Crimiclowns tiles are nice!
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Mar 4, 2006, 11:18 AM
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Spikes! Horizontal, vertical, ceiling... you absolutely can't have those castle-ish tiles without spikes or sharp things.

Er...except I won't be the one making them.
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Mar 4, 2006, 11:31 AM
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Cooba, I don't like how you turned LMAT into some "let's have a voting for every tile I don't like" thing. Just let all tiles in, and if you're short on space you can always remove them then.
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Mar 4, 2006, 11:37 AM
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I vouch for the deletion of the stone statues, if they were added. Not because I support Cooba's "Reign of TERROR >O" over a tileset project, but because they look like (-).
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Mar 4, 2006, 11:42 AM
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Quote:
Originally Posted by Cooba
Quote:
Originally Posted by ZAPPER
So we are adding them again.
And I am removing them again.
But.. theres a voting for 2 days and since it seems everyone is against the removal of them, you loose.
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Mar 4, 2006, 11:48 AM
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I agree with taking them out. They don't fit that well to the point that I can't imagine anyone seriously using them. More to the point, you can't even use them easily- you would have to put part of the grass-topped ground into layer 5 (needless to say it's never a good thing to force people to use layer 5 as a support layer for 4) so that they would be standing on the ground, not floating over it or in front of it.
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Mar 4, 2006, 12:05 PM
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lol im making a tileset edit right now with about 70% less tiles and even MORE possiblilities all becouse of layers 3, 4, 5 and 6 used more...! But that's offtopic. If these brick tiles get a good and easy way to put in, I really vote them in!
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Mar 4, 2006, 12:44 PM
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Quote:
Originally Posted by KboutR
Btw, Crimiclowns tiles are nice!
Thanks. I really appreciate that kind of feedback.
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Mar 4, 2006, 01:21 PM
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Add Crimi's they indeed rock!!!!
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Mar 4, 2006, 02:31 PM
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Waaaaah... I see mine are removed.
But there wasn't a 75% negative vote so they still should be there. >(
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Mar 4, 2006, 03:11 PM
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Gah.

COOBA and RISP argue that the tiles should be taken out because they do not add anything to the tileset and aren't too usable. Nobody has attempted to argue with this.
OTHER PEOPLE are complaining that just because somebody drew something, it should be in the tileset even if it doesn't work.

Guess what? Maybe the tileset looks better without those tiles! Do you have any idea how much stuff Agama threw out of Egypt (I think it was)? Or how much concept stuff Disguise can do that doesn't end up being used? A tileset doesn't need to have everything anyone draws.
Here are three opinions of mine, which you can disagree with:
  • "Let's Make A Tileset". Not "I want to see my tiles in a tileset". The goal of having a good tileset is more important than the goal of having every single tile anyone thinks might work included.
  • The purpose of the voting system (with the 75% majority) is so if somebody draws something incredibly ugly, it can be removed easily. It was, at least on my end, expected that stuff that isn't incredibly ugly but just isn't quite appropriate could be removed without the need of the voting system, because the creators would be mature enough to accept the fact their tiles weren't needed. You will notice we do not have all of the attempts to make the ground tileable, and that was without voting.
  • That said, Cooba did kind of abuse the voting system. I would suggest, from a position of no power, to ignore that and in clear languahe institute another vote against those tiles, wherein people would be requested to make logical statements defending the tiles if they want to include them.
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Mar 4, 2006, 03:19 PM
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Oh yeah, and to Zapper: Posting privately sent PMs publically is not only lame, but admins can't do anything about it since afaik they can't edit PMs, and I really doubt that they'd give warnings for them (unless it's continual harassment or whatever).

My short visit to this thread.
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Mar 4, 2006, 08:49 PM
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Quote:
Originally Posted by Unknown Rabbit
Gah.

COOBA and RISP argue that the tiles should be taken out because they do not add anything to the tileset and aren't too usable. Nobody has attempted to argue with this.
OTHER PEOPLE are complaining that just because somebody drew something, it should be in the tileset even if it doesn't work.

Guess what? Maybe the tileset looks better without those tiles! Do you have any idea how much stuff Agama threw out of Egypt (I think it was)? Or how much concept stuff Disguise can do that doesn't end up being used? A tileset doesn't need to have everything anyone draws.
Here are three opinions of mine, which you can disagree with:
  • "Let's Make A Tileset". Not "I want to see my tiles in a tileset". The goal of having a good tileset is more important than the goal of having every single tile anyone thinks might work included.
  • The purpose of the voting system (with the 75% majority) is so if somebody draws something incredibly ugly, it can be removed easily. It was, at least on my end, expected that stuff that isn't incredibly ugly but just isn't quite appropriate could be removed without the need of the voting system, because the creators would be mature enough to accept the fact their tiles weren't needed. You will notice we do not have all of the attempts to make the ground tileable, and that was without voting.
  • That said, Cooba did kind of abuse the voting system. I would suggest, from a position of no power, to ignore that and in clear languahe institute another vote against those tiles, wherein people would be requested to make logical statements defending the tiles if they want to include them.
1. It's "people contributing to the tileset and seeing their creation in glory", not if it's good worship the maker keep it and if it's bad burn it say "Z0/\/\G T|-|0Z3 T1|_3Z |_000K 134D (|-|U(K D3/\/\ 00T (4UZ3 1 Z41D $0 L0LZ U $UK !!!1!111!!!!1!one".

2. In that case water was appropriate for the waterfall, some people wanted the signs solid so that was appropriate as well and the ferns on the ground... ok, so they were inappropriate. I vote removing them.

3. Clearly. 2 votes out of 2 is 100% and it has to be 75%, as well as the fact that no-body else was interested.
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Mar 4, 2006, 11:07 PM
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Crimi's tiles are okay, but I think the purple vines could use some shading as opposed to being just two simple colors. Also, it's a bit odd how the vines connect to one brick wall in the middle and the other wall on the side. I might make the changes myself, but I'm a little discouraged at the moment (which has a bit to do with my current standards for tilesets).
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I think im unsubscibing to this. I dont like to be subscribed to flamewars, it spams my e-mail
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Mar 5, 2006, 12:09 AM
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apsadfspadksdsafasd

Quote:
Originally Posted by Stijn
Cooba, I don't like how you turned LMAT into some "let's have a voting for every tile I don't like" thing.
I don't like how you assume that the possibility for voting against groups of tiles was my idea. A majority of the new LMAT rules were Violet's ideas, all I did was posting the thread.
Quote:
Originally Posted by Jerrythabest
But.. theres a voting for 2 days and since it seems everyone is against the removal of them, you loose.
By saying "I will delete them again" I meant "I will cast another vote against them". And as a few posts latter to yours show, not everyone is against deletion of the tiles.
Quote:
Originally Posted by ShadowRabbit
1. It's "people contributing to the tileset and seeing their creation in glory", not if it's good keep it and if it's bad burn it say "Z0/\/\G T|-|0Z3 T1|_3Z |_000K 134D (|-|U(K D3/\/\ 00T (4UZ3 1 Z41D $0 L0LZ U $UK !1!111!!!!1!one".
If it's bad, call them bad and start a vote*. By the way, your l33t sucks.
Quote:
Clearly. 2 votes out of 2 is 100% and it has to be 75%
I find it rather obvious that the majority needs to be 75% or more than 75%, so I don't get what your point is.

That said, I agree with what Violet said. I did abuse a leak in the rule, and thus the voting should be reinstated, this time being clearly specified that it's actually a voting. And when voting, one should specify his/her argument over deleting/keeping the tiles.
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Mar 5, 2006, 12:56 AM
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Oh, I just noticed this post.
Quote:
Originally Posted by Zapper
THEY ARE TECHNICALLY MY TILES AS I ORIGINALLY MADE THEM AND I ADD THEM! NOBODY CAN CHANGE THEM AND I AM CLEARLY STATING SO AS IN THE RULES. DELETION IS CHANGING FOR THAT IS CHANGING THEM TO A LACK OF EXISTANCE. THANK YOU FOR YOUR TIME.
This is a clear abuse of the rules. Deletion is distinguishable from simple modification, as you will notice if you delete the first animated tile in a level with thirty five of them. The "request no editing" rule was added on as something of an afterthought, and I don't remember the exact idea behind it, but it should be obvious that a tile or tiles that cannot be modified are somewhat less practical than modifiable tiles when it comes to working on a group-edited project. Would you honestly support me throwing five hundred tiles of pixelated photographs of my dinner into the tileset and claiming that I will not allow them to be deleted?


Quote:
Originally Posted by ShadowRabbit
1. It's "people contributing to the tileset and seeing their creation in glory", not if it's good worship the maker keep it and if it's bad burn it say "Z0/\/\G T|-|0Z3 T1|_3Z |_000K 134D (|-|U(K D3/\/\ 00T (4UZ3 1 Z41D $0 L0LZ U $UK !!!1!111!!!!1!one".
Are you disagreeing with me or not understanding my point? I just view it as more important to come out with a Good Tileset than to include random inappropriate tiles with limited functionality.

While I'm at it, I'd like to endorse a wonderful suggestion to deletion that Zapper accidentally reminded me of. If your tiles do not work out, do us all a favor and edit them so they do work. Edit the rock statue so it's actually sitting on the ground instead of floating in midair. Get the ice waterfall to tile (although, you know, Cooba made that in the first place...), recolor the Jazz statue so it matches the gargoyles. Whatever! Houses can be fumigated!
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Mar 5, 2006, 01:42 AM
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Quote:
Originally Posted by Cooba
I don't like how you assume that the possibility for voting against groups of tiles was my idea. A majority of the new LMAT rules were Violet's ideas, all I did was posting the thread.
It's hard if not impossible to tell that from the starting post.
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Mar 5, 2006, 01:46 AM
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Quote:
Originally Posted by Unknown Rabbit
Get the ice waterfall to tile (although, you know, Cooba made that in the first place...)
Since I made the waterfall I can freely remove it as I am the author =D. The problem kind of lies in ShadowRabbit's horizontal variation, which I can't delete without 75% of support.
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FIne, I'll support that (though I actually didn't work on the tileset at all yet )
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Mar 5, 2006, 02:59 AM
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Anyway... Blur, I agree that my tiles need shading. I'm not very good with shading, however. Maybe someone else could look into this (Mostly because I'm stuck with Paint '98). As for the reason why the vines grow on the side of the wall and on the front of the wall too... Well... I dunno, looked cooler than just a vine dissapearing behind a wall.
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Mar 5, 2006, 04:06 AM
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It should tile now...
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Mar 5, 2006, 07:27 AM
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... it still has lines o plenty ;(
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Alright, it seemed like a good time as any to do this now...

The voting
For two days from now, everyone who has successfully contributed to the tileset may vote for or against removal of the following tiles:
  • The EU flag
  • The Jazz/EU Flag statue
  • The rock statues
  • Horizontal waterfalls
  • Multicolored Inferno trees

When voting, clearly specify why do you want to keep/throw out the desired tiles. Tiles can be deleted only if 75% (or more) of the votes support the deletion.

Vote wisely, you are in control.
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Mar 5, 2006, 11:00 AM
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Okay then.

- The EU flag just doesn't fit... I mean, what does THAT have to do with Dean's tileset?
Stay? No.
- Jazz statue could stay, but it's holding the flag... Too bad.
Stay? No.
- The rock statues could be useful and don't look too bad.
Stay? Yes.
- Horizontal waterfalls are just useless... Face it.
Stay? No.
- Multicolored Inferno trees don't fit at all.
Stay? No.

\o/
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Cooba's wonderful votes. (by the way, all my votes support deletion of the tiles)

EU flag/Jazz statue
These particular tiles were added between the 1st and the 2nd of February. They barely fit to the tileset back in the day they were added, and now they serve no real purpose in the current tileset theme as well.

The rock statues
These tiles actually kind of fit into the tileset theme as I see it, but unfortunately their very own quality destroys their point. We should either improve them somehow, or just delete them from the tileset.

Horizontal waterfalls
ShadowRabbit's horizontal version of my waterfall serves little to no purpose (as the original one was deleted) and is even uglier as the vertical waterfalls.

Shiny and less shiny Inferno trees
I have no idea why were they added in the first place and by that they do nothing but waste tileset space (which is quite important at the moment).
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Mar 5, 2006, 12:13 PM
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Quote:
Originally Posted by Cooba
Alright, it seemed like a good time as any to do this now...

The voting
For two days from now, everyone who has successfully contributed to the tileset may vote for or against removal of the following tiles:
  • The EU flag
  • The Jazz/EU Flag statue
  • The rock statues
  • Horizontal waterfalls
  • Multicolored Inferno trees
Delete them all
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Mar 5, 2006, 12:23 PM
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-The EU flag
Why is this in here in the first place? It doesn't fit graphically or thematically. Delete.
-The Jazz/EU Flag statue
I don't know, the statue is strange. Is it supposed to be some sort ancient jade statue, what with the emerald eyes and all? If so, why is it proudly flying an EU flag?
Delete. The flag makes it kind of a limited-use tile, anyway.
-The rock statues
I think they look ugly. That, awkward size and other usage issues means that if nothing can be done to significantly improve them... delete.
-Horizontal waterfalls
If it was modified a bit to have darker, lower-contrasting colors and not be so... rectangle-ish (like that modified vertical waterfall Kbout posted) it might make tolerable mist. If not, delete.
-Multicolored Inferno trees
See -The EU flag
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Mar 5, 2006, 12:23 PM
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I agree, sorry for the people who made it.
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Mar 5, 2006, 12:34 PM
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* The EU flag
If anything it should be a Carrotus Flag. I don't see much point in the former or the latter btw. Delete
* The Jazz/EU Flag statue
I think if it could be posed in a way that excludes the flag, and fix the eye color, the statue would fit in rather well. If no one improves it between now and the the end of the voting period, then I vote for delete.
* The rock statues
Except for reshading, I see no way on how these can be improved unles they were remade from the ground-up. Delete.
* Horizontal waterfalls
Um, Why do we even need Horizontal waterfalls? Although now I can think of a few good eyecandy ideas using a simmilar concept, the tiles in their current state aren't very useful. Delete
* Multicolored Inferno trees
I am positive these were made to cash in on the Gargoyles current infamy during the voting of the colors and stuff. They don't really add much to the set, and therefore I vote for deleting them.
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Mar 5, 2006, 02:08 PM
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Votes thus far (latest vote tallied belongs to n00b):

EU Flag: 6 Delete, 0 Keep (100%)
Jazz Statue: 6 Delete, 0 Keep (100%)
Rock Statues: 5 Delete, 1 Keep (83%)
Horizontal Waterfalls: 6 Delete, 0 Keep (100%)
Inferno Trees: 6 Delete, 0 Keep (100%)
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let's make a tileset

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