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LMAT (February)

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Feb 1, 2006, 12:08 PM
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LMAT (February)

Alright, so we're at it again. However, this time we're introducing the ability to vote for removal of other tiles if one thinks that some of the tiles should be removed. This is to make the designing process simpler and more arrived at upon consensus. While we would like people to follow them out of respect for their fellow JCF members, we can't force them as it's not like we have a copyright on the original graphics or anything.

Finished product, three and half a month later



Rules/Restrictions/Guidelines:
  • Adding tiles from the previous LMAT editions is not allowed.
  • There are no official color restrictions. You may draw in 8-bit, 16-bit, or however you want. After the tileset image will be assembled, Tilesetpal will be used to attempt to reduce the tileset to a reasonable number of colors if it is an issue.
  • When updating the tileset, you may also edit existing tiles - this includes changing the colors, making them bigger, fixing small bugs, changing the shading, etc. You may only edit a tile if it is still recognizable as the same tile once you are done with it. Never redraw an existing tile from scratch.
  • You may alter the tile order as little or as much as you want when updating the tileset.
  • If you have already successfully contibuted to the tileset, and think that some of the tiles should be deleted from the main tileset image, you may initiate a vote for removal of those tiles. You have to precisely indicate which tiles (or sections of tiles) you want removed. The voting period is two days long (read: short), and a 75% (3/4) majority of YES votes is required for the desired tiles to be removed. You may not initiate a vote for another two days after the previous voting period.
  • Do not include a Palette tile.
  • Please refrain from posting textured backgrounds until we have an idea of what the tileset is like. Eventually, one textured background (if more than one are submitted) will be picked to be used in the tileset.
  • If you really do not want some of your tiles to be edited, for whatever reason, specify this clearly.
  • Don't worry about masking. I (or a helpful volunteer if one exists) will compile a mask for the tileset once the tileset image is assembled. If I (or the volunteer) am unsure of how to mask a tile, and no instructions were provided in the post that introduced the tile, the creator of the tile will be contacted about it.
  • Logical content rules apply. Do not use the tileset to contain attacks against other people, pornographic or oherwise illegal images, links to illegal web-sites, or stuff like that. Use your common sense.
  • Enjoy, and don't be afraid to ask questions!


Last edited by cooba; May 14, 2006 at 12:48 PM.
cooba cooba's Avatar

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Feb 1, 2006, 12:12 PM
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On a less official note, we have to get a plan for this tileset. DeanSet is pretty much unusable the way it is now, and that is mostly the fault of the badly done ground... I suppose I could as well fix it.
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Feb 1, 2006, 12:35 PM
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Introducing the tile-able Dean ground tile... =D
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Feb 1, 2006, 01:01 PM
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Ohohohohohoh!
I've been having a certain idea ever since I heard that there will be another LMAT..
A fantasy world, with shiny purple-ish blue-ish rock, gemstones here and there, but at the same time, vivid flora. Original Rayman style, you know. It's not THAT original, but I think it could be pretty, and the initial style of this tileset is just about dreamy and cartoony while still pretty enough..

Examples...
http://www.gameloft.com/pub/pict/03_BlueMountain_04.jpg
http://www.kmgassociates.com/rayman/screens/nlmtns2.gif
http://www.kmgassociates.com/rayman/screens/nlmtns4.gif
http://www.kmgassociates.com/rayman/screens/nlmtns1.gif

..except more colorful and shiny.
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Feb 1, 2006, 01:09 PM
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Quote:
Originally Posted by Fawriel
A fantasy world, with shiny purple-ish blue-ish rock, gemstones here and there, but at the same time, vivid flora.
...Diamondus D=.
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Feb 1, 2006, 01:10 PM
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Oohooh! A cave with lots of gold and silver sticking out!

... I'm just joking of course.
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Feb 1, 2006, 01:11 PM
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Not Diamondus. D=
Diamondus is boring. I'm talking about something much cooler here. Like, more exotic, and more fantasy-ish.. and more SHINY! I mean, Diamondus is basically a forest except that the ground is blue and there are diamonds in the ground.
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Feb 1, 2006, 01:13 PM
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Diamondus is only boring because people lost their clevers and just emulate Cliffy's levels when using the set. I can name a few unboring Foresty levels in video games. Feel free to prove the first sentence wrong
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Feb 1, 2006, 01:13 PM
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That ground is dark as heck. Might just be my monitor though.
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Feb 1, 2006, 01:25 PM
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My crappy tiling ground ;;.

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Feb 1, 2006, 01:28 PM
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I'd suggest adding a set of earth-ish tiles ( *cough*use my idea*cough* ) onto which the present ground tiles can be added like a moss-like layer of grass or.. moss.
I'd do it myself, but I have to leave shortly.
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Feb 1, 2006, 01:36 PM
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Tile History Lesson:
That gargoyle was going to be used in a different tileset, that I'll never finish. So I tossed in here. I also have the other two gargoyles recolored, if people want me to add them.
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Feb 1, 2006, 02:26 PM
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Here, I tried an alternative...

The red markers should obviously not be left in the tileset, they just show how wide each section of ground is. Hypothetically they can be put in any order and will tile fine.
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Feb 1, 2006, 04:16 PM
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Quote:
Originally Posted by Cooba
  • There are no official color restrictions. You may draw in 8-bit, 16-bit, or however you want.
  • At the end of February, Tilesetpal will be used to attempt to reduce the tileset to a reasonable number of colors if it is an issue.
TilesetPal doesn't perform miracles though. Plus the more colors used, the harder it will be to get palette events and a textured background to work.
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Feb 2, 2006, 03:39 AM
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a flower added to violet's ground and some arrows as a bonus
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Feb 2, 2006, 09:15 AM
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Make the arrows green, so there is more contrast, the sign larger, so you can see it easier, and create up/down ones too.
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Feb 2, 2006, 10:30 AM
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Quote:
Originally Posted by White Rabbit
Make the arrows green, so there is more contrast, the sign larger, so you can see it easier, and create up/down ones too.
Why don't you do it yourself =|.
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Feb 3, 2006, 01:00 PM
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Zapper the peacemaker. Note the green to black transition? It reminds me of Jazz 1.
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Feb 3, 2006, 01:42 PM
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I don't see how that keeps the peace. WR and Cooba wouldn't fight over the color.
EDIT- But I must say, it is a very nice edit.
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Feb 3, 2006, 05:20 PM
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I have to talk to FireSworD sometime to see if I can add some tiles he made a while ago.
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Feb 4, 2006, 03:11 AM
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Aha This Time I Help!!!
EDIT : To not make an doublepost...

Click for bigger view.

If you look good i added a bigger stone down there.
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Feb 4, 2006, 03:49 AM
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added some ground tiles

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Feb 4, 2006, 04:27 AM
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My arrows .
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Feb 4, 2006, 04:42 AM
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I didn't have much time, but here are a few transitions.
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Feb 4, 2006, 08:39 AM
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what are crimiclown's transistion tiles for btw?
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Feb 4, 2006, 08:48 AM
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Quote:
Originally Posted by P4ul
what are crimiclown's transistion tiles for btw?
To save layer 5 for being used for those cave tiles.
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Feb 4, 2006, 09:08 AM
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Quote:
Originally Posted by CrimiClown®
To save layer 5 for being used for those cave tiles.
They're ground tiles .
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Feb 4, 2006, 09:10 AM
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Hmm... Now I see... I wonder how KBoutR was planning that... =\

If needed, remove them, but they looked like good cave tiles to me.
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Feb 4, 2006, 10:17 AM
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One question:
If the inside of the arrow is null, then it will look like whatever is behind it, how will it work?
Demonstration of my theorie:

See how there is suddenly nothing there?
And I like Crimiclowns new tiles.

NOTE: This is meant to be constructive critiscicm, so don't jump at my throat for saying what is in this post.
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Feb 4, 2006, 10:29 AM
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I was wondering the same thing... =\
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Feb 5, 2006, 02:03 AM
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That's called making tiles in a creative way =D.
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Quote:
Originally Posted by KboutR
added some ground tiles
they were meant to be used like this:

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Feb 5, 2006, 05:33 AM
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Quote:
Originally Posted by KboutR
they were meant to be used like this:

To me they looked like very good cave tiles. Aw well, just see what you do with the tiles I made. Remove them if needed.
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Feb 5, 2006, 05:37 AM
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why not using them as ground AND cave tiles
*gets shot*
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Quote:
Originally Posted by KboutR
why not using them as ground AND cave tiles
D=
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Quote:
Originally Posted by KboutR
why not using them as ground AND cave tiles
*gets shot*
Hmm... I actually don't see how they can be used as good ground tiles. I think they'd fit better as cave tiles.
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Feb 5, 2006, 06:24 AM
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well in case we're going to use them as ground tiles, here are some ground-corner tiles



example:

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Last edited by KboutR; Feb 5, 2006 at 06:35 AM.
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Either way is good to me.
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Added EU Flag tell me if any bugs.
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