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tell some of the levels what u are buiding and goning on j2o

Eigus

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Feb 19, 2008, 02:21 AM
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Originally Posted by PurpleJazz View Post
@ Eigus: Avoid using that much rain in the foreground, and add more eyecandy into the walls, right now they look pretty bland. Other than that, looks cool.
Yeah, the walls need work, but the level was just started yesterday so there's still lots of stuff to add

Also, because I never commented:

@ Jimbob: Looks sweet, but there are still tilebugs in the walls
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Feb 19, 2008, 06:38 AM
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ah, ok emp. now it's clear to me
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It be for eternity "Emperor"!
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Feb 19, 2008, 09:17 AM
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That's a bunch of bull.
I sometimes get annoyed for random stuff, forgive me.

And it's Emp or St. Louis, god(-)
Who stole your manners, Wallace?
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hey.. i know this is kinda offtopic but this is a jcs thread, not gry + random people vs stlouis thread..
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Raven aka StL Raven aka StL's Avatar

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Feb 19, 2008, 05:22 PM
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Thanks for pointing that out... late.

Btw, provide screens or a run down on levels you're working / going to work on.
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Originally Posted by snzspeed View Post
hey.. i know this is kinda offtopic but this is a jcs thread, not gry + random people vs stlouis thread..
It's not a "stop jcsing immediately, your judicious trails lie elsewhere......" thread either
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Feb 20, 2008, 06:55 AM
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Well, seems I still got a lot more things to do to my level.
One of the things I want to do is put in pits that last for 30 seconds and then go back to normal. Anyone know if this is possible?
I know how to do re-spawning Trig Crates already.
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Eigus

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Feb 20, 2008, 10:39 AM
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another supernova1 screen



The base. :P Should've changed direction, Eva's standing in the air...
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Feb 20, 2008, 12:12 PM
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Hm, and the springs could get in the way...
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Ragnarok!

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Feb 20, 2008, 12:18 PM
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So jump over them.
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Isn't that the point?
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Others said that already afaik, but the red bricks look weird since you seem to use them in layer 4 (at least from the perception, under the platform on the right) and in the background if i see that correctly. Also, they look a bit weird right above your character imo. I'd change that part and remove them from the mud under that platform.
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Unhappy D:


I DID NOT rip off his level. I'm just simply making a level with the carrotus fix diam. set D:
EDIT: filtered out all the IP's

Anyways: back on-topic:
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I honestly think this level is Jimbobs own work. I mean, it's not like he's gone tile for tile on some stuff. And he's put his time into this as well. There might be a few eyecandy ideas that are from Legends but that's perfectly fine, I mean if you don't go crazy with, it's fine.
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Old Feb 21, 2008, 08:23 AM
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Ragnarok!

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Feb 21, 2008, 11:32 AM
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;o. Well I just got bored of making races, and then I came up with the perfect idea for an unconventional CTF, let's just say it's gonna feel like a battle level. o_O. Not that this really explains much.
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Feb 21, 2008, 03:16 PM
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Looking forward to that.

I'm also planning a pack that will feature levels from multiple other games.
The concept is most likely ctf.
But I'm a dammed slow worker so this can be expected early 2009 for now.
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Feb 22, 2008, 04:01 AM
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Quote:
Originally Posted by Ragnarok View Post
No racing for you!
NOOOOOOOOOOOOOOOOOOOOOOO
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Guys, remember 2010? LOL

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I sure miss non-living in ancient Greece!
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Feb 22, 2008, 04:07 AM
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Lol... It's only one CTF ;[

But this is no ordinary CTF. IT HAS ALL THE GUNS BABY. Ok not all of them. ALL OF THEM BUT PEPPERMINT BABY. YEAH! Ok that doesn't really help does it? ;[

Last edited by Ragnarok!; Feb 22, 2008 at 08:23 AM.
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You know if you place a bit of pepper spray ammo in an impossible to reach but still visible location you could essentially claim it has all of the guns.
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Pepper > ice
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Feb 22, 2008, 01:48 PM
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True. I suppose I can put a PU in the wall that's unreachable. Also, ice owns when you're playing in a level with very annoying pits (loads of tiny platforms that are 0.5 tiles wide) even though you can run accross them, but there's just that slight chance that if you get frozen with the right timing... BANG (cue to go boom and die). Also, you'd be hanging around the bottom, because of the fact that the PUs are there, and stuff. I'm specifically designing this to feel different; feel free (actually I'd rather you felt obliged) to ask for more detail elsewhere. ;]

Last edited by Ragnarok!; Feb 22, 2008 at 01:49 PM. Reason: iRtarded
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I have to agree, pits brought a real purpose of use for Frostbiter into battle mode. Actually I'm starting to think it's one of the most gimmicky weapons... Let's see what it can do:
-good for race games
-freeze players in mid-air to make them lose momentum and fall
-bounce off frozen enemies by running into them
-freeze platforms to make them stop spinning or swinging
-after shooting a speedless platform to swing freeze it at highest point to reach a ledge
-freezing a witch makes it much easier to kick or punch her
-freeze a spring to pass through it
-freeze a box, rock, morph or powerup to make it move by itself once pushed, so it can be pushed off ledges and then move from the wall to be pushed further

What else? I'm sure I missed something.
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Yep. Ice might just beat bouncer and RFs as my favourite weaps... Maybe.
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Feb 22, 2008, 04:46 PM
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Pepper spray:
-Only gun that can destroy speed blocks
-are almost invisible
-when aiming up, shots will gently angle towards the top. (45-degree shots are possible!)
-
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Interesting, I wasn't aware Pepperspray could destroy speed blocks. That just gave me a rather cool idea.
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Quote:
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Pepper spray:
-Only gun that can destroy speed blocks
-
So can electroblasters. Or I think if you set speed to 1 but also set weapon to some number, they'll be speed blocks that are also vulnerable to specific weapons, though I don't really know why you'd want that.
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I've putted frostbites in Extraterrestrials, shame no one uses it when playing in that level. It's so useful.
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Old Feb 23, 2008, 12:46 PM
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UR: I just tested it out, and you are correct: Electroblasters (Along with TNT - that's a given) can destroy speedblocks. I got the assumption that Pepper was the onlyone from the blurredD's groundforce series. I just jumped to the conclusion and did no testing.


Some more work on my Spacestation levelset. This is level 7, but it's only the second major level I've worked on...





Don't you feel excited about it like you would if more DNF screenshots were released?

Last edited by Puffie40; Feb 23, 2008 at 02:08 PM.
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image
Best eyecandy in a jj2 level, and the design is just blowing me away.
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@ Puffie: That looks quite interesting, I'll look forward to finding out more.

And...
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SIT REPES PERSE, GJ!!
Old Feb 24, 2008, 05:30 AM
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Quote:
Originally Posted by Puffie40 View Post
Some more work on my Spacestation levelset. This is level 7, but it's only the second major level I've worked on...
[pikkies]
Don't you feel excited about it like you would if more DNF screenshots were released?
Are all your spacestations in TOP3 style? Gah, that tileset is waaaay to useful. You did seem to have mastered it very well. Those screens look neat!
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Update on Memories 2 : Radiant Garden

Alright, so I haven't posted anything here about Memories 2 or any news in awhile. So far, 01 and 02 are complete. 03 hasn't been started and 04 is 99% on it's way to completion. As for the Castle only tilesets deal, as you can see, I've decided to cross that idea out since there happens to be only a limited amount. Now for some photos.

04:





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Nice stuff.

Well anyway I'm making a level... no fancy eyecandy (yet)





See how boring it is with no eyecandy? Look at Jazz. Even Jazz is bored. The
silly little Jazz is (-)ing bored.




It's realy empty now but don't worry.





I realy like this part.




So... yah. I hope I will get this one... you know, done. Having hard time with tubes with this tileset ):. I'l try to make a battle level where you can go around easly roasting people while runing away... I hope I'l get more creative then some springs and tubes....
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Quote:
Originally Posted by Classical zombie retro extra fur rabbit
I sure miss non-living in ancient Greece!
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Just let you guys know that I'm not gona finish my street fight pack.
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Quote:
Originally Posted by IconGuy View Post
[img]
some of those look like battle1. :l
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Quote:
Originally Posted by Birdie View Post
some of those look like battle1. :l
Ah... no. Maybe a little, but not realy if you see the rest of the level. Most of this "rest of the level" is mostly still in my mind, so I didn't give any screenshots of that.
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Guys, remember 2010? LOL

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I sure miss non-living in ancient Greece!
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Quote:
Originally Posted by Xobim View Post
Are all your spacestations in TOP3 style? Gah, that tileset is waaaay to useful. You did seem to have mastered it very well. Those screens look neat!
I have a failed CTF level, general toying around and EvilMike to thank for my mastery!

As it is, 3 of the levels are going to be TOP3. Level 7 (I should use that term lightly as I may add more levels in between ) is what I have planned to be the last playable level of the pack.
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Quote:
Originally Posted by TripleJ View Post
Just let you guys know that I'm not gona finish my street fight pack.
Why not ;(
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