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Sep 4, 2011, 06:19 AM
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LMAT 2011

Well, since there weren't any objections in the last LMAT thread, I'm going ahead with this one.
The last LMAT has pretty much died out, due to issues over the theme, mismatched graphics, and general confusion at the beginning over what tiles were being used. For this one, I'm going to try and keep things slightly more coherent.

RULES
  • Please keep your additions unique, and don't post tiles from other sets, LMAT or otherwise, if you can help it. Obvious exceptions for things like destruct scenery symbols.
  • Try not to use too many colours in your tiles, so as to make it easier later to convert the set into an 8-bit image.
  • If you don't like some of the tiles, try to fix them rather than removing them, or ask somebody else to try.
  • Likewise, don't overwrite others' tiles just because you think yours are better.
  • Be polite. We don't need a flamewar.
  • Use common sense when adding tiles. If it wouldn't be allowed on j2o, don't add it.
  • If you post criticism, make sure it's constructive criticism. General complaining won't help anyone.


As to the art style, it would be a lot better long-term to go with an 8-bit art style as opposed to 16-bit Photoshop stuff. It makes it easier for others to join in. I'd suggest an art style similar to Aftermath, as it worked quite well.

Also, before any drawing begins, there needs to be some sort of decision about the theme. The last one had an Elemental Space Temple theme, but I think it was less practical than it sounded, as the 'space' part of it only really consisted of a black background with stars. Should we:
A. Stick with the current theme?
B. Choose a different theme?
C. Go without a theme like most of the previous LMATs?

Any feedback would be appreciated.
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Last edited by Obi1mcd; Mar 21, 2012 at 07:32 AM.
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Sep 4, 2011, 06:24 AM
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A or B, perhaps a ruined temple? I'd love to get a tileset with jungle + ruins in it.
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Sep 4, 2011, 06:26 AM
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Just draw a semi-generic tile or two and let people figure out the rest.
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Sep 4, 2011, 06:32 AM
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C (and what cooba said).
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Sep 4, 2011, 07:16 AM
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Okay, C it is, since the theme can always be modified later.

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Sep 4, 2011, 07:43 AM
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Anti-gradient + color change.
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Sep 4, 2011, 10:22 AM
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Obvious extensions so that no one else has to do them, in case such things are wanted.
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Sep 4, 2011, 10:32 AM
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Ehm, could you stop using gradients? ;P
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Sep 4, 2011, 01:01 PM
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Some poorly made moss tiles:



And try this on the size:

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Sep 4, 2011, 09:49 PM
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Slopes.
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Sep 5, 2011, 07:13 AM
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Changed how pipes looks.



I think that it looks better now.
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*Pretending promised activity by rearranging tiles and adding some obvious, effortless edits.*
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Sep 5, 2011, 09:34 AM
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Just quickly fixing Ktos' pipe fix. Nothing really visible, but I thought I'd better keep on top of the number of colours.

May add some grass or something later.
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Sep 5, 2011, 10:50 AM
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Some foregroundy stuff I guess? just playing with more extensions of the original tile until something radically new happens.
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OMB something radically new happens!

Uh, so in case my art is completely horrible and you can't tell what's happening, I added some signs, a well for water to go in, and some placeholder ideas (please edit these, I suck!) of a puddle to go in front of the well (it actually looks somewhat decent when transparent), a waterfall coming from a small hole in the ceiling, a water drop coming from the same hole in the ceiling, and a vine coming from a hole in the ceiling.

Oh and I also added a non-standard orientation. I think it'd be awesome if we made this one so that "horizontal" and "vertical" aren't "up" and "down"... if you understand what I'm trying to say. I mean, it's a ruined temple, why should it still be upright? Why do waterfalls have to go straight down?

...I have a kink in my neck now.
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Sep 6, 2011, 09:18 PM
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Quote:
Originally Posted by n0 View Post
I mean, it's a ruined temple, why should it still be upright?
Is it?

(I will say, as someone who has made a tileset with a substantial portion drawn at a 45 degree angle: such things are possible, but it's worth keeping in mind that all the corners and stuff make everything take up more tiles than it would otherwise.)
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Sep 6, 2011, 09:48 PM
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And at the very least, I think we'll need upright versions of the text signs and arrows too. But we can go with this for now.

EDIT:
Here, have a statue.


EDIT2:
Credit to n00b for original statue, just to keep track of things.
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Here, have a vine.



If anyone can wear it out or something, be my guest.
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Modified shading on vine, and added a hook.

Note: I used some colours from cooba's moss, but I was wondering if it would be worth switching the moss to the same colour scheme as the vines/pipes/diamondy things and adding a few more shades to the other.
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Feel free to say it doesn't fit. The drops are meant for a useless destruct scenery animation of the leaf and should look quite nice.
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Quote:
Originally Posted by Obi1mcd View Post
Note: I used some colours from cooba's moss, but I was wondering if it would be worth switching the moss to the same colour scheme as the vines/pipes/diamondy things and adding a few more shades to the other.
It's definitely worth reducing the number of colors while we're making the tileset, as it'll reduce issues with color reduction later on in the creation.
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Added a background thingie! Someone mind elaborating on the concept? I'm too lazy



Yeah, I stole it from n0, so sue me.
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Added diagonal signs for left slope, a few more vine tiles, rearranged a bit.
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Quint you are a GENIUS.
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Might just add here that I'll be a little while before I add any tiles, mostly since I just got a tablet, and am trying to get used to it.
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Double post, but whatever. I made a basic fire animation, and some kind of pyre/pillar thing that might need reshading.


Also, I might point out that it would be handy if we could get more than just the usual event scenery and essentials. Be creative, people!
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These animated tiles of not too good quality are meant for layer 3 and 4 (the last column). In a painful process they make rabbits small enough to let them travel the thin green pipes when those are filled with sucker tubes. Didn't spend too much time on them so feel free to oppose.
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Quote:
Originally Posted by Sir Ementaler View Post
In a painful process they make rabbits small enough to let them travel the thin green pipes when those are filled with sucker tubes
hahaha oh god this is the best thing


Anyway, this set needs direction! Right now everyone's trying their best to figure out what could possibly be done to expand a single octagon texture. But what does the octagon represent? Is it a stone in a temple? Is it abstract as part of an abstract tileset? Somebody needs to make a decision here, however unilaterally, or else there's not more that can be done with no more than the idea "octagons!"
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Quote:
Originally Posted by Unknown Rabbit View Post
hahaha oh god this is the best thing


Anyway, this set needs direction! Right now everyone's trying their best to figure out what could possibly be done to expand a single octagon texture. But what does the octagon represent? Is it a stone in a temple? Is it abstract as part of an abstract tileset? Somebody needs to make a decision here, however unilaterally, or else there's not more that can be done with no more than the idea "octagons!"
You read my mind, Violet. I say this octagon is part of a chunk of rock floating. IN SPACE. Thoughts?
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Nah, not space. Agreed about the octagons, though. My impression would be some kind of jungle temple, although that's been done before. The octagons would make sense as the building blocks of the ruins, so how about we start with that as a base theme, and add from there?
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Quote:
Originally Posted by Unknown Rabbit View Post
"octagons!"
that's a great title for the tileset!!
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Sep 27, 2011, 12:06 PM
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Actually I have though about space too. I dont like idea about jungle theme - overused imo. Maybe some strange, floating in space ruins of Devan's temple with plants etc. on it?

(that reminds me Facing Worlds from UT somehow)
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Quote:
floating in space
Quote:
Devan's temple
Quote:
with plants
Quote:
Originally Posted by Obi1mcd View Post
The last one had an Elemental Space Temple theme, but I think it was less practical than it sounded
Progress, everybody!
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So many tilesets are of areas in ruins, does anything stay intact these days?
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Jungle Temple in space it is, people!
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Wait, what? I still don't know about that. I mean, if everybody really wants to, we can, but I still think that was partially the reason the last one slowed down. Besides which, if you make it in space, the only difference that really makes is the background. The majority of the layer 4 tiles will be the same.
Perhaps we'll go with Jungle Temple for now, and add space if we really want to when the time comes for backgrounds.
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Sep 28, 2011, 01:34 PM
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Hm if you dont like that idea... Maybe some kind of octagonic turtles city?
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Oh come on. The Jungle Temple in space idea is pretty original, if you ask me. Sure, we have space temples lying around. But this one will be overgrown.

And plus, we don't need to add spacey foreground elements except for maybe an asteroid or two occasionally floating by. And then we can use some very lightly done textured background!

(no negreps plz kthxbai)
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Unless you're seriously prepared to beat Nature's Ruins, I don't see the point in making an overgrown temple with no more than minimal space-related elements.
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*looks up Nature's Ruins*
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