Version 6.3 of JJ2+ is now available!
We took a break from the near-weekly feature releases to focus on an ongoing community discussion: how players (especially clients) in multiplayer servers should react to bullets shot by other players (especially enemies). We attempted to resolve this issue back in 5.8, without success, but there’s been renewed community interest, so we’ve rewritten the code and notably broken it down into three command settings, not just one.
When a client’s rabbit comes near a bullet, there are three different things that may cause the rabbit to move away from the bullet:
This is admittedly very complicated, and we hope the community will be able to identify a preferred solution or two that feel good to all players in all use cases, rather than rely forever on these three separate—yet somewhat related—settings. In the meantime, though, /bulletpush and /blastknockback are both enabled by default, meaning that unless a server deliberately changes either or both settings, gameplay should remain unchanged from 6.2 and earlier. This experimentation is all opt-in.
Also, the above only applies to 6.3 clients in 6.3 servers. 6.3 clients in older servers, as well as older clients in 6.3 servers, will assume the default settings, which is to say, the gameplay from 6.2 and earlier.
Anyway, we also found time in the last couple months to track down some bug reports, targeting oversights from 5.12c, 6.0, and 6.1a. More excitingly, the Race HUD is now even better than in 6.2, especially in the track preview during the pregame.
You can download 6.3 in-game or in-browser
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Eat your lima beans, Johnny.
It is genuiely heartwarming to see the community still so dedicated to this game. I love JJ2+ and I wish servers were still as full as they were back before 2013. All your hard work on this mod is appreciated.
Thank you lune!