Random ammo and powerups

Version:

1.0

Added on:

03 Feb 2013 23:39

Tags:

Description:
Does exactly what it says.
int num;
 
void onFunction0() {
   num = (jjRandom()%9) + 1;      //random number from 1 to 9.
       p.powerup[num] = true;
       p.currWeapon = num;
       if (num > 1) p.ammo[num] = 50;  //no ammo for the blaster
       switch (num) {
          case 1: p.showText("Blaster!"); break;
          case 2: p.showText("Bouncer!"); break;
          case 3: p.showText("Freezer!"); break;
          case 4: p.showText("Seeker!"); break;
          case 5: p.showText("RF!"); break;
          case 6: p.showText("Toaster!"); break;
          case 7: p.showText("TNT!"); break;
          case 8: p.showText("Pepper Spray!"); break;
          case 9: p.showText("Electro Blaster"); break;
       }
}