1.0
19 Feb 2013 19:18
int DefaultJumpStrength = -10;
int MaxJumpStrength = -20;
void onLevelLoad() {
jjObjectPresets[OBJECT::APPLE].determineCurAnim(ANIM::PICKUPS,33);
}
void onPlayer() {
if (p.food >= 1) {
p.jumpStrength = p.jumpStrength - 1;
p.food = 0;
switch(jjRandom()%2) {
case 0: jjSamplePriority(SOUND::BUBBA_BUBBABOUNCE1); break;
case 1: jjSamplePriority(SOUND::BUBBA_BUBBABOUNCE2); break;
}
}
if (p.health == 0) {
p.jumpStrength = DefaultJumpStrength;
}
if (p.jumpStrength < MaxJumpStrength) {
p.jumpStrength = MaxJumpStrength;
}
}
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