No screenshots yet.
|camp1.txt||0.73 kB||05 Feb 2002|
|arctic1.j2l||blizzard in the north||1.80 kB||29 Sep 2001|
|arctic2.j2l||Ice cubez||1.93 kB||16 Sep 2001|
|carrutus1.j2l||tomato soup||3.84 kB||29 Sep 2001|
|carrutus2.j2l||Going up!||1.49 kB||29 Sep 2001|
|city1.j2l||a Stroll through main st.||3.61 kB||29 Sep 2001|
|city2.j2l||Sewer slush||2.78 kB||29 Sep 2001|
|cybo2.j2l||the generator room||5.18 kB||09 Sep 2001|
|Cybotronic.j2l||Cybotronic bunny||3.42 kB||29 Sep 2001|
|diamondus1.j2l||diamond ring||2.08 kB||29 Sep 2001|
|diamondus2.j2l||The far side of diamondus||2.29 kB||29 Sep 2001|
|entrance1.j2l||the last sight of snow||2.69 kB||29 Sep 2001|
|entrance2.j2l||walk of death||1.67 kB||29 Sep 2001|
|forest1.j2l||monkey buisness||2.44 kB||29 Sep 2001|
|forest2.j2l||rock and roll||3.35 kB||29 Sep 2001|
|hall1.j2l||a detour through mayhem||2.39 kB||29 Sep 2001|
|hall2.j2l||the great hall||1.46 kB||29 Sep 2001|
|intro.j2l||play Electro gem||1.55 kB||19 Oct 2001|
|Lava1.j2l||Lava lake||2.06 kB||29 Sep 2001|
|lava2.j2l||Demon's domain||2.10 kB||29 Sep 2001|
|medival1.j2l||the balcony||3.40 kB||16 Sep 2001|
|medival2.j2l||the dark hall||2.20 kB||29 Sep 2001|
|science1.j2l||Chemical lab||4.05 kB||09 Sep 2001|
|science2.j2l||nuts and Bolts||4.07 kB||29 Sep 2001|
|swim1.j2l||Oceanic rabbit||2.82 kB||29 Sep 2001|
|swim2.j2l||AcIdic water||2.64 kB||29 Sep 2001|
|the end.j2l||the ending||1.14 kB||29 Sep 2001|
|Arctic 1 night.j2t||Arctic 1 night||8.84 kB||18 Sep 2001|
|Arctic 1.j2t||Arctic 1||8.81 kB||18 Sep 2001|
Please note that I am a horrible story writer. Read the signs in the intro
to get a background story.
Notice I’ve included two of my tilesets, arctic1 and arctic1n. These are
both files you can download from arctic 2002 and old version, a tileset pack
I uploaded. It’s not very good, and the spikes don’t fit in the level, but
hey, they were my second tilesets. Now you are seeing better artwork in my
The levels are very short, none of them actually filling the 256 by 64 map.
I worked hard on this, but, not as good a campaign as maybe you’d find from,
Good luck! Have fun!
firstly, isn’t this sorta like shell’s ultimate revenge? (no wait thats wrong, nm) the levels got a wee bit short after the first one, but i suppose its actually ok. the sewer level’s pretty fun, the way the water rises up and down as u move. The last sight of snow level is ubserdly short, and walk of death rather pathetic, and lava lake is ubsurd! way too many bosses, and the clone level isn’t very original. What was the “detoer” for anyway!? Its just a tiny level with bad use of eyecandy! (im writing this as i play, and im kinda disappointend) now here when the queen appears, i am EXTREMELY disappointed. Truly pathetic. The coin level is short, but original. The way u need to collect enough coins to exit….plays a bit…NOT ANOTHER QUEEN!! (have mercy, thats a really long hall). The levels dont seem to be getting any longer. (i may be playing on god mode, but this is extremely boring). Im still playing thru the beach levels which are sadly-u guessed it-boring. Ok. I see. Now i could say that this was the most boring experience of my life. But i wont. Just kidding. But siriusly:
This is kinda boring, and not anything new and exiting. The “detour” is a bit too long. And sorry, but this is definitly “not as good a campaign as maybe you’d find from, say, Disguise.” No download recomedation. But thats up to u. You may want this if you want some practise since the gameplay isn’t bad, and there are plenty of enemies. Im giving this a 6.7, and im being nice. Might as well be a 7 to keep the rating a bit higher than it really should be.
Lol! Powerful! Next time have all tile sets custom!
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
I think that it is a GREAT gamepack, but like Bjarni Cool said.. Next time have all tilesets custom.[This review has been edited by acid burn]
Why do I have the feeling that “acid burn” is the same as “AcId”?
Anyway, pros and cons..
The filenames are so general, it’s easy to have ones with the same name. I had 2. Make them something like AcIdC1, AcIdC2 etc.
These do have their good moments, however. And it does take some effort to use so many tilesets. (Though I see he avoided Psych… hmmmmm.)
And there are a few good ideas, like having the turtle boss (“Dirven”) have a CTF base as his time machine.
(Unapproved rating removal edit. ~Violet)[This review has been edited by Violet CLM]
I found a error so ill tell about that before further comments
on the lev a stroll through main street I found ..
it way to easy to get through some of the lev as i just jumped over the roofs and dodged badies but when i got to the end of the stretch
I noticed an empty wall very chopped and easy to see when u jump…
another thing on the level demons domail there is a check point way to near the start ..
do u think we’re all gonna die that quick? Plus theres another check point right beside it. Now as seen in other levs not many checkpoints were used but u cant
make up for it by making tons all together.
On the lev with the queen boss u can find places where bricks will fall from nothing.
Some of the levs are way to small and shouldn’t be made if they’re that small.
Also in the lev with the queen u can see
chopiness at the end. This happens throughout the lev pack a little bit to much.
This does look like much effort was put in, but not enough editing was done which results in tons of errors and stuff.
P.s. in oceanic whatever (:P) u should use layer 3 on platform to left.
P.s.s. on the far side of diamondus lev u places the 2 bosses on left, u can
just stand on the left hand side to avoid getting hurt…..
Now that ive approached the end of the level pack I would also like to say there are to many levs I would want bigger levs instead of tons of small levs u pretty well went through every major tileset that is official.
An interesting level pack that needs some work..
I do not have two different accounts.
Bjarni Cool, you just rate too high. You are probably the only one keeping me from getting super low ratings. Say, in marble drop, I got a 10 from you and a 3.something from someone else. Sorry, but I need more honest scoring.
Red XII, what do you mean by springs and sucker tubes can go to !@#$!@#%!@#$%!@#?
I don’t remember putting that much sucker tube things in…
There is, however, a map, where almost every ground tile has a sucker tube above it to make it look like it’s bouncy. Weird, but the sucker tubes can get pretty !@#$ annoying.[This review has been edited by BBB47]
You’re mean, merder.[This review has been edited by AcId]
Yes, a very low mark :D I liked the originality of the pack but………..
1) The famous low roof levels….
2) The enemies were too badly placed, and you missed out some Spaz Start locations…..
3) God Springs and Sucker Tubes can GO TO +++!+“£)!_$)
4) I don’t like it./…….. :/
Yes a 5 but a d/l recommendation….
I’ll just put down the notes I took while playing the levels:
- Not very much use of layers
- Arctic levels were bad, but Castle levels were REALLY bad
- Small levels, but many of them
- Lava River looks ugly
- Too many check points
- Dirven(devan)-clone can escape
- Lots of different Tilesets
But since It took a lot of effort to make it, I’ll give it a …..hmmm…..let’s say a 6.2
[This review has been edited by Amiah]
i have to agree with amiah.
but i rate you lower …..hmmm….lets s see a
(…rating removal. -Trafton)[This review has been edited by Trafton AT]
Eat your lima beans, Johnny.