No screenshots yet.
|sjaztecctf.j2l||Just some aztec||4.51 kB||13 Feb 2004|
|sjleafctf.j2l||Leafwars||5.82 kB||12 Feb 2004|
|sjRockyctf.j2l||Rocky Cliff||5.14 kB||08 Feb 2004|
|sjwildctf.j2l||Wilderness wonders||3.94 kB||12 Feb 2004|
|Aztec.j2t||Aztec||43.14 kB||03 Nov 2000|
|JJ1 Turtemple2 -NOKA.j2t||JJ1: Turtemple2 -NOKA||148.99 kB||20 Dec 2003|
|NatureRuins2.j2t||Nature's Ruins 2||203.02 kB||21 Jan 2003|
|Oasis.j2t||Oasis||121.78 kB||06 Dec 2002|
|ctf4all.html||CTF 4 ALL||5.92 kB||08 Feb 2004|
Finally, I\\\‘ve uploaded a ctf-pack to j2o. Yeah, ok guys. I have now re-uploaded this pack and put the top-borders to wilderness wonders and leafwars. I was first interested about making sp-levels, but now as I\\\‘ve started online-playing some time ago, ctf-mode has come really popular and I got interested to begin to make some ctf-levels. I first didn\\\‘t want to upload them to j2o at all. Later on I decided to upload them anyways, because it would be anyways be nice idea as I upload them in a pack. So, I made several levels and put all non-test levels into the pack. I\\\‘m not interested to review ctf-levels at j2o, because they are being uploaded nowadays really much. Well, I uploaded this pack for you to review. Well, check more from the readme. And this is mostly meant for online gaming. Enjoy hosting and playing. :)
First review? So it seems.
GAMEPLAY: Linear and Spaz-biased. Somewhat chaotic at the middle.
EYE CANDY: A few misused tiles. Looks a little dull.
CARROT PLACEMENT: Would be decent if carrot placement didn’t add to the chaos.
AMMO PLACEMENT: Could be better. Powerup placement helps make the middle too pivotal.
HOST THIS OFTEN? Probably not.
GAMEPLAY: Balance is half decent. Border at bottom left could be thicker. Border at top should’ve been added.
EYE CANDY: Decent, but bland in places.
CARROT PLACEMENT: Questionable.
AMMO PLACEMENT: So-so. Powerup placement is questionable as well.
HOST THIS OFTEN? Can’t say yes, but it’s better than the last one.
Just some aztec
GAMEPLAY: Balance seems a little off, but it’s okay as it is. I don’t mind everything else.
EYE CANDY: Nothing special, but not bad.
CARROT PLACEMENT: Two +1 carrots, which are alright considering the powerups.
AMMO PLACEMENT: Questionable. Only gun8 and gun9. Not fond of the team-based powerups here. Pepper spray is a bit more useful in this level. Also, both teams can get the EB powerup. Was that intended?
HOST THIS OFTEN? Maybe one time if bored. I almost liked this level… until I started playing in it.
GAMEPLAY: Balance is iffy. Top needs a border.
EYE CANDY: Confusing at first. Otherwise typical.
CARROT PLACEMENT: Good enough.
AMMO PLACEMENT: The RF, toaster, and seeker powerups on the left with only the bouncer powerup on the right annoyed me a bit. Could use fewer crates/barrels and better ammo placement.
HOST THIS OFTEN? Never really liked this level, so no.
Overall review: Each of these levels would be much better if a lot of the small bugs were fixed. I was surprised to find that two of the levels didn’t have a border at the top. I did’t like the consistent use of bridges all that much, since they tend to cause errors, but some of them I found to be useful. I don’t know what else to think. Needs improvement. I’m done reviewing. 7.0 it is.
Ok, I will give this a long review.
Gameplay: Good. It’s decent, but some more springs at some places and I’d like other colors of them too. The layout is quite good, but there is not a complete border around the level.
Eye Candy: Good. It’s good, but nothing special, though. Also, there could be more in some places.
Placement: Good. This is nice, but some places could have more ammo and a few less crates would be nice too. There is one Full Energy in the middle, and thats decent.
Originality: Good. I cant say this is very original, but the idea to place the full energy between two bridges is not too bad.
Gameplay: Good. It’s again decent, but not too good again. There are again springs that could be other colors or places that needed springs. But, there is a good trigger use.
Eye Candy: Good. This level has some better eye candy as the last one, but still, there could be more in some places.
Placement: Good. This is again good, there are 5 groups of ammo and a crate, with in the middle some bouncies and a bouncy PU. There is also a Full energy and a RF PU, and they’re maybe too close to eachother.
Originality: Good/Very Good. This is original, the tileset isn’t used for a CTF level yet, that makes the originality good. Also, the music isn’t used alot (or not)
Gameplay: Good. This is almost the same as the others, but I saw a dead end.
Eye Candy: Good/Very Good. Finally, a level with nice eye candy. I can say I like the eye candy here, and it’s well done.
Placement: Good. I think that the left side has more ammo, but it’s again decent. There is one full energy, and it’s good placed. There is a Bouncy PU at the left side, but the left team can’t reach it faster then the right team. So, it’s good placed. There is a warp to the Toaster PU, and that warp is too close to the left base.
Originality: Good. Again, not too original, but I can say it’s again decent.
‘Just some Aztec’
Gameplay: Good/Very Good. The gameplay here is better then the others, the springs are good placed, and at the right places. Also, good use of triggers.
Eye Candy: Good. This is not too good, it’s worse then the other levels eye candy. But, I can’t say it’s bad.
Placement: Good. The level has 3 types of ammo, that’s very original. There is also only 1 carrot, and that reminds me of ‘Just got Carrot Away’. The ammo placed is only gun9, 8 and fast fire, and there is a gun9 PU at the left side, and gun8 at the right side.
Originality: Good/Very Good. I already said, there are only 3 types of ammo, and that is original.
Host this: Well, ‘Just some Aztec’ and ‘Leafwars’ are good levels, but the other levels loop to it, so, yes, sometimes.
Download this: Sure.
Final Rating: 7.2.
Edit: there are 2 carrots, I noticed.[This review has been edited by da man]
Eat your lima beans, Johnny.