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JJ2 1.23 vanilla: CTF4all(CTF-levelpack) Superjazz Capture the flag 7.1 Download file

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<TITLE>CTF 4 ALL</TITLE>
<H1 ALIGN="center">CTF 4 ALL!!! - By Superjazz</H1>
<A HREF="#1.What's this?"><H4 ALIGN="center">1.What's this?</H4></A>
<A HREF="#2.File info"><H4 ALIGN="center">2.File info</H4></A>
<A HREF="#3.About levels"><H4 ALIGN="center">3.About levels</H4></A>
<A HREF="#4.Credits"><H4 ALIGN="center">4.Credits</H4></A>
<HR WIDTH="100%" SIZE="2"></HR>
<A NAME="#1.What's this?"><H2><U>1.What's this?</H2></U></A>
<p>I have always been making only that kind of sp-levels which I would
upload to jazz2online, then sometime I also got keen on making some
ctf-levels. I now have several of them but I meant them at first just
for fun, that I would host them in network and play them there, not all
the time uploading them to j2o and trying to receive high ratings. That's 
why some of my first levels were like "tests." 
Then finally I decided to take all of those levels without some levels 
which
were in my opinion like "tests." I made them a pack, and I've also made
different versions about them, like battle, teambattle, etc. And I meant
these levels also only for network playing. This is here just that you
could download this and host these levels. But "Wilderness Wonders" and
"Leafwars" are also able to play <U>PROPERLY</U> in local 
splitscreen-play. So, this is my first ctf-pack, and I really wanted to
make them a pack, not upload them day by day separately. Simple, isn't 
it? Ok, now next step.</p>
<HR WIDTH="100%" SIZE="2"></HR> 
<A NAME="#2.File info"><H2><U>2.File info</H2></U></A>
<p>Well, no music again. Not even separately because some took even 1 MB
space. The music isn't even so important than in sp-levels? And as you
purchase this pack, replace the levels which you may have got while
visiting my server, because they may have some updates or bug fixes. 
</p>

<UL>
<LI>Levels: sjrockyctf, sjleafctf, sjaztecctf and sjwildctf
<LI>Tilesets: JJ1:Turtemple2(NOKA), Nature ruins(Disguise), Aztec(Blade) 
    and Oasis(Blade)
<LI>And this html-readme
<LI>Musics(Aren't included in pack): aryx.s3m, cz-blade.xm,
    7days1week.xm, drq-heat.xm
</UL>
<p>Overall size of pack: 533 KB
<HR WIDTH="100%" SIZE="2"></HR>
<A NAME="#3.About levels"><H2><U>3.About levels</H2></U></A>
<U>About level "Rocky Cliff"</U>
<BR><BR><p>
This wasn't the level I made first of this pack, but I meant that if this
is hosted in a pack,(Like continuing the levels in public)then this would
be like a starting-level. But the levels have so different settings so I
recommend to use them as duels or "one level only"-hosting. Nowadays
people quite many people don't like seeker-pu's, I have noticed that.
Some say that it ruins the game. So I didn't put that in the most of the
levels. Well, this level I tried to make symmetrical first, but I didn't
anyways want to make it 100% symmetrical and I didn't want to make it
wider as I estimated some spacing-things wrong in the level. So I put
a little hill for the blue base. Car, and all the powerups are in the 
middle "Cliff." That makes the level name. I put the trigger-palms that
you have access only by your side of palm into the bouncy-powerup.
Some people complain that it's a dead end. It actually isn't because the
center "tile" is just a circle, but you can be trapped by your opponent
there, so watch out. While you're getting the bouncy-powerup, he might
begin to shoot bouncies there. Then you have very less hope to get up
alive. Both bases are covered with some walls.
<BR><BR>
<U>About level "Leafwars"</U>
<BR><BR>
This isn't symmetrical level at all, but it should be fair even powerups
might be nearier the red base, so what? Moons are symbolising the bases.
Name leafwars comes just because this has a lot of green trees and
grass, etc. This hasn't any seekers at all. No other comments.
<BR><BR>
<U>About level "Just some aztec"</U>
<BR><BR>
<p>This level surely has really weird things. At first, when people go to
the downstairs, quite many are wondering: "What? Water in aztec? Weird!"
Why did I put water there. Well, the most simple reason is because
there's a long straight, then it would look boring if there wouldn't be
any scenery, I guess. Second shocking thing is that there is only
pepperkid-spray and electro-blaster with your guns with the normal
blaster. It's really time to try something new, it is at least original
idea, etc. Time to own with those also. So why did I put powerups for
those two guns, if they still make only 1 heart-damage. Well, just for
that you get all ammos quickly. Note, that you're only able to take that
powerup which is near your base. Yes, they are just next to the bases in
a pit. This also isn't symmetrical.</p>
<BR><BR>
<U>About level "Wilderness Wonders"</U>
<BR><BR>
<p>This is yet a very old level, which I really meant only for my online-
play, but as it looked quite good, I decided to put it into this pack
also. Just fixed some bugs. This isn't also symmetrical, but hey! There
is a seeker-powerup. OMG! Yes, there is. I meant this as the final level
of the pack, as it has that. So I anyways put this to the pack which has
seeker-powerup. Because I meant this for those who can't live without
that powerup, I really recommend this for a duel-level. Level also had
a stupid name before, but R3ptile invented a better name for this, thanks
for him.</p>
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<A NAME="#4.Credits"><H2><U>4.Credits</H2></U></A>
<p>All levels by Superjazz.
<BR><BR>
Thanks for inventors of tilesets, and whoever made the musics.
<BR><BR>
Beta-testers were not necessary, as I hosted a server myself and beta-
tested them by myself. But actually those who were in my server during
that time, were also beta-testing them and I got some good tips. Thanks
for all those also!
<BR><BR>
And I might make some more ctf or single-player levelpacks in the future.
<BR><BR>
-Superjazz was here
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