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|xlmwanabe1.j2l||Overgrown||4.69 kB||07 Apr 2005|
|xlmwanabe10.j2l||Thunderstorm of the Ancients||3.82 kB||22 Apr 2005|
|xlmwanabe2.j2l||A Lone Island||3.39 kB||07 Apr 2005|
|xlmwanabe3.j2l||Water Surprise||5.60 kB||07 Apr 2005|
|xlmwanabe4.j2l||Blazing Speed||4.80 kB||07 Apr 2005|
|xlmwanabe5.j2l||Palace of Punishment||4.06 kB||22 Apr 2005|
|xlmwanabe6.j2l||Windy Carrots||4.48 kB||07 Apr 2005|
|xlmwanabe7.j2l||10 is a magical number||4.01 kB||07 Apr 2005|
|xlmwanabe8.j2l||Elixir of Distort||5.16 kB||07 Apr 2005|
|xlmwanabe9.j2l||Marbles of Â§3Magic||5.08 kB||07 Apr 2005|
|1 suttorraC.j2t||1 suttorraC||194.53 kB||26 Mar 2005|
|Castle 1 x2.j2t||Castle 1 x2||50.31 kB||07 May 2004|
|DreamyMirrow2.j2t||Dreamy Mirrow ][||111.78 kB||26 Mar 2005|
|HighSpeed.j2t||High Speed Zone||32.50 kB||26 Feb 2005|
|Hocus013D.j2t||Hocus Pocus 1 3D||90.35 kB||26 Apr 2003|
|Psych3N.j2t||Psych 3 Night||190.41 kB||22 Mar 2003|
|Reactor core.j2t||Reactor core||93.08 kB||26 Jan 2004|
|WSF02.j2t||Windstorm Fortress II||127.16 kB||25 Feb 2004|
|Xargon Gloaming.j2t||Xargon (Gloaming)||106.15 kB||27 May 2004|
|pursuit.IT||Pursuit (3:24)||286.14 kB||26 Mar 2005|
|psychode.xm||psycho desert||960.17 kB||15 May 2000|
|starcast.xm||starcast 2020||66.76 kB||30 May 2002|
|FURY-VILLAGE.MOD||Fury-Village||48.00 kB||03 Apr 1996|
|ctend.s3m||To Far Away Times||120.36 kB||28 Dec 2001|
|FREE PR0N.HTM||\o/ Readme you decided to read \o/||11.08 kB||03 Apr 2005|
|backimg.png||21.91 kB||26 Mar 2005|
It’s all in the readme.
More edits: Improved anti latecomer system a bit so it doesn’t suck like it did.
…and improved once again today.
Firstly, let me comment on how the music for this level wasn’t in the zip =D.
Otherwise, I dislike the crate system. It blocks off the wallclimb spot so nobody else could get in after someone gets into controller room. Why did you make that? Anyways, I played this with a lot of people and it got annoying. The actual level is pretty small, and you need TNT to blow up stuff, so its not that fun and chaotic like other ground force levels. eyecandy is alright.
A Lone Island
Yay music =D. And again that crate system >.>. I don’t like the main arena here much. Eyecandy needs a lot of work and the backround is pretty boring. The delay between the bomb falling is nice, if only you couldn’t reach the bombs and blow them up manually without even hitting the crate.
A Water surprise
Nice atmosphere, and imo this level looks a lot better for me in 16bit =D. I actually kinda like this level. Eyecandy is nice for the most part. I think you put too many carrots in the crates that fall though, it might get laggy. I would’ve given this a 7.5, but I managed to jump out of the gem area the controller gets to when out and back into the arena. You really need to fix that. -0.5
The turtle shell thing is fun (although not completely original since Blur’s Scatter used it), but some times the turtle shell fell without breaking anything. Yay for LRK’s song. The eyecandy is alright here, and this is a decent level.
Palace of Punishment:
++Music. The concept is interesting, but this level is kinda hard =\. I’d prefer the coin amount you need before you get out to be higher. The eyecandy is alright, but because of color repetetiveness within the tiles it gets confusing.
Lol @ tileset. This level was actually kinda fun, and the wind thing was original, but the wind might’ve been too strong. Still, one of the better ones in the pack imo.
10 is a magical number
Dont get the name but k. Destruct blocks took some effort to destroy, and the empty areas in the arena were =\. Don’t really have much to comment on the level.
Elixir of Distort:
Woah. Pretty big level. Also kinda lacking in music =P. might’ve been funner if the crates didnt drop the bombs on you and in a distant area where other players might be instead. Tileset use was ok. I like the backround
Marbles of Magic:
Hm. Lots of eyecandy bugs in the start area, but I liked what you did in the walls in the arena. I dont like the layout of the level, since its really hard to get up especially if you fall down all the way. Music is nice.
Thunderstorm of the Ancients:
I see rain but I dont see lightning anywhere ;(. More like a huge rainstorm. Level is pretty big too, and the turtle thing is interesting (the shells). One thing I noticed is that people were able to get back into the arena if they rejoined the level (-0.5), and that kinda sucks. I also got killed by the turtles too. Whee. Music is nostalgic though, reminds me of donkey kong 3 (probably cause I think it is from donkey kong 3).
Rating: 7.4 – 0.5 = 6.9.
Rating of the pack: 6.94 rounded down to a 6.9.
Lots of these levels are really buggy and need some fixes, but otherwise some of them are ok and kinda fun to play. I’d give this a download reccomendation, since it has some fairly original stuff in it.
Edit: Since apparently a lot of bugs are fixed, I’ll upgrade the rating of this to a 7.6. GG.
Edit: Some bugs are still there. I can get into the arena after the server and everyone else got in (i.e by rejoining if I get out) and stuff. Back down to a 7.3 until this gets fixed..
Okay, people got all annoied at my “underrating” of this set, but for someone who never used the Access Violation patch, or knows how to avoid common errors and problems… the levels were kinda unstable, which made playing them horrible and all. Anyway, with the fixes the levels are more enjoyable.
Each level is basic ground force, nothing too special about the types. When each level starts, the system is different in each. But the server locks the start area, which makes problems in servers with downloaders.
Each level has its own little “theme” which relates to the levels name, more often than not. Like in ’10 is a magical number’, each block takes ten hits to destroy it. In ‘Thunderstorm of the Ancients’, there are even turtles, which I presume to be the ‘Ancients.’
Overall, the levels are nicely made, but ground force is a ‘you like it; you don’t’ kind of thing, so downloading it is really your choice.
Overall, since Ground Force levels are (in my opinion) not that original, or anything breathtaking, I didn’t really see anything in this pack that really deserved a 9+, but the levels are nice, so an 8 is about right.
EDIT: After playing the levels some more, I started liking them more and more, so, I recommend to download them now. Very much so.
A little note I would like to make to those who blame me for “underrating” as well. A review is how I liked the pack and the rating is what I felt it deserved. As long as I provide reason (which I did) I could’ve made this rating lower or higher. So, I had reason for rating it the way I originally did, and thus, if you didn’t like it, simply ignore what I have to say from now on.
It’s not the trigger crate what blocks the wallclimb spot, it’s the trigger zone. It’s there so latecomers don’t wallclimb in when game starts. However, this system falls prey when server is laggy, and right now I’m modifying it. Thanks for noticing that, Blacky.
(blah) Nonetheless, thanks for pointing the bugs out, Sonyk. You helped me with making these levels better, thanks to you. =)
Eat your lima beans, Johnny.
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