|War of the rabbits readme.txt||1.76 kB||20 Mar 2006|
|FODWOTR0.j2l||Diamondus Intro||1.48 kB||26 Mar 2006|
|FODWOTR1.j2l||Perilous Pits||8.70 kB||22 Mar 2006|
|FODWOTR10.j2l||Turtemple Intro||1.52 kB||22 Mar 2006|
|FODWOTR11.j2l||Buried Pyramid||5.23 kB||22 Mar 2006|
|FODWOTR12.j2l||Ocean Temple||5.42 kB||22 Mar 2006|
|FODWOTR13.j2l||Where Devan Waits||2.48 kB||22 Mar 2006|
|FODWOTR14.j2l||Credits||1.49 kB||22 Mar 2006|
|FODWOTR2.j2l||Transporter Tubes||7.75 kB||22 Mar 2006|
|FODWOTR3.j2l||Bees,Trees and Turtles||6.01 kB||22 Mar 2006|
|FODWOTR4.j2l||Tubelectric Intro||1.50 kB||22 Mar 2006|
|FODWOTR5.j2l||Spark Storm||5.09 kB||22 Mar 2006|
|FODWOTR6.j2l||Electric Dream||4.60 kB||22 Mar 2006|
|FODWOTR7.j2l||Turret Terror||8.95 kB||22 Mar 2006|
|FODWOTR8.j2l||Alley Rally||4.23 kB||22 Mar 2006|
|FODWOTR9.j2l||Rocketeering||4.09 kB||22 Mar 2006|
|JJ1DiamondusEvening.j2l||Diamondus||8.76 kB||20 Apr 2005|
|JJ1 Industrius 2005.j2t||JJ1: Industrius 2005||93.67 kB||30 Apr 2005|
|JJ1 Industrius Evening.j2t||JJ1: Industrius Evening||93.82 kB||30 Apr 2005|
|JJ1 Tubelectric NOKA.j2t||JJ1 Tubelectric NOKA||124.72 kB||04 Dec 2003|
|JJ1 Turtemple -NOKA.j2t||JJ1: Turtemple -NOKA||148.93 kB||20 Dec 2003|
|JJ1 TurtempleHeaven -NOKA.j2t||JJ1: TurtempleHeaven -NOKA||148.89 kB||20 Dec 2003|
|JJ1 TurtempleWild -NOKA.j2t||JJ1: TurtempleWild -NOKA||148.97 kB||20 Dec 2003|
|3ddemo.mod||3d demo tune||143.39 kB||10 Aug 1995|
|3ddemo2.mod||3d-demo-ii||219.28 kB||04 Nov 2004|
|Diamondus.s3m||77.06 kB||07 May 2000|
|Industrius.s3m||113.38 kB||06 Mar 2006|
|Tubelectric.s3m||124.55 kB||07 Mar 2006|
|Turtemple.s3m||74.53 kB||07 Mar 2006|
This is a JJ1 pack I decided to work on and improve. I made 1 new Tubelectric level and 2 Bonus Industrius levels to replace the Tubelectric one. The Diamondus, Turtemple and 2 Tubelectric levels have been used in a previous pack but have been upgraded to V1.5.
I though long and hard on the story and you can find out by playing, and reading the readme for a full version.
Tell me about any problems and I will fix them but in the meantime, enjoy these 11 levels!
EDIT: I have edited so you can find which one to start on.
SECOND EDIT: I have once again reuploaded this download because there was an error with the next level thingy.
THIRD EDIT: The problem with the first level not being on the Home Cooked list has been fixed after lots of work and getting confused.
The level’s are very good
+ not all the big
+ it let me think of jazz 1 (duh!)
a little small things
- all the level’s are in home cooked levels.
- The tile set of the levels 1, 2, 3 and 14 are missing
Keep it on
[Review changed to quick review. For more information, see Review Rules. – cooba]
This was an exciting pack like the sequel I hope you upload more levels.
[Review changed to quick review. – Violet CLM]
This was on the front page for top rated single player d/ls and I’ve never heard of it til now, so that makes it a good candidate for me when I’m in the mood to dig up my jj2 and play it. Really I was only going to write a quick review but its pretty limiting to explain my rating for a single player campaign :/.
There’s some minor overlooked bugs in the first level with some foreground eyecandy. I didn’t like the small turtles with the hurt events at all especially in their choice of placement which was sometimes cheap. I think the diamondus levels got progressively better as I went along, and I started to notice the cool layouts because of the sparsity of eyecandy to look at. The levels felt really nostalgic to play, even though they were built for JJ2, although sometimes I did feel that they would be better suited or I would’ve liked them better if they had been made in J1E. The difficulty was also challenging and good, but those damn mini turtles really got on my nerves sometimes.
The tubelectric levels were more confusing than the former, and some parts I thought looked almost downright ugly. The crate you must break immediately after morphing into a bird to reach is placed in a very narrow area and its impossible for jazz to uppercut and destroy it. Like the diamondus levels, tubelectric got progressively better as I went through it, both in their gameplay and appearance. The difficulty was again fairly challenging, most of the damage i took was probably either from the abundance of sparks in narrow passageways and the laser turrets which basically reprised the role of the miniturtles from the last planet.
Turtemple was my favorite planet. I really liked it in the original game and I like how the levels were crafted to resemble its design. Also, the eyecandy was done better here. I did manage to get stuck in one of the collapsing scenery blocks, around after the text sign specifically mentioned me not to :(. Not really your fault but the green palette edit of turtemple kind of hurt my eyes to look at. The boss battle was anticlimactic for me because I was loaded up on fastfires and a powered blaster by that point.
The first industrius level had too many narrow passages for me. I think the author himself might’ve thought that at one point, cause the next level is noticeably more open with broader corridors. However, the layout of both levels was pretty simple and linear, with the obstacles (crates) being placed out in the open and fairly straightforward to navigate. I thought the hidden powerups here was a good idea.
Generally I liked the layouts of the levels, you were right to call that they felt like JJ1. However the eyecandy was on average pretty dull, because JJ1 style eyecandy looks fairly barren and dull on a bigger screen. There is a slight variation in that category, sometimes the visuals bordered on ugliness and sometimes it was nice like in the later diam&tubelectric levels and turtemple. Mostly it felt plain for JJ2. The pickup placement in the style of JJ1 worked out better than the eyecandy did, but not quite as well as the layouts. Also, I had a recurring problem where the levels would loop to themselves unless I used the jjnext code. Instead of cycling to the end credits or looping back on itself the last level crashes trying to change to a level that doesnt exist.
Overall, I think the biggest benefit of this pack is also its biggest curse. While many of the aspects of JJ1 translated well into its sequel, sometimes it didn’t turn out quite right or felt dated. However, there was a great sense of nostalgia in experiencing this pack, and i’m curious how these levels would be had they been made for JJ1. Also I don’t think this stood up too well against the test of time, 5 or 6 years ago I probably would’ve given it at least about half a point higher, but I did enjoy it and it’s distinct retro style.
This is a very good pack. Fearofdark has created a series of JJ1-themed levels, each shining brightly in the JJ2 nightsky. But more to follow below…
Eyecandy was just great, from the different signs in Industrius, to the trees and waterfalls of Diamondus, to the amalgamation of electrical components in Tubelectric, the eyecandy ruxors. I did also like how each planet was preceded by a little “warp-to” intro.
Story was explained well, the super-special carrot of Diamondus was stolen and you must get it back. The levels were nice, although they did drag on after a while.
Tilesets used were good-picked ones. The blasters in Tubelectric [which is available in certain JJ1 conversions, but not others] were used, as were the spark fences. Nearly every aspect of each tileset is used in the levels, which is nice.
The music was the JJ1 music for each planet, leading me to believe that this is in fact a JJ1-themed pack and not something completely different. I like it, it’s good to have a bit of variety of what is made in each pack.
I didn’t like [like SPAZ18 said] the annoying miniturtles. They were a pain. The carrots were few and far between. There were a fair amount of baddies, but no more than to be expected. Overall this pack was done quite well, and I would not hesitate to play it again…
Summing up, I think that FOD did a wonderful job on this pack. Aside from a few minor picks and pokes, it’s relatively squeaky clean and definitely worth a download.
I can’t fix them until I know which ones don’t work. The Diamondus intro is fixed.
i cant play
re-upload the tilesets pls
2 things you need to fix:
1. Some levels can’t be found when you try to open them, like FODDiamintro.
2. You need to hide the level from the “Home Cook” list so we know which level to start on.
That’s all I have found as what is worng, so far. Fix that then reload.
BLEH! My first review for this pack was rubbish.
All the levels are set in the JJ1 style tilesets. They all have good eyecandy. None of the levels use a Textured Background but they do use the JJ1 style background which looks great. There was a tilebug in the Layer 8 background in the second Tubelectric level though. The wires didn’t join up correctly. But I didn’t notice this until after playing the pack for about the 7th time now so it’s excusable. There were no tilebugs in Layer 4 in any of the levels. Nothing looked repetitive.
The use of the lighting events made the level look more interesting.
The entire pack was like another new JJ1 episode. I forgot that I was actually playing JJ2 because everything looks like JJ1.
So overall, the eyecandy is great.
The levels were a very good length. They weren’t too short or too long. The whole pack took me about 2-3 hours to finish. There was some Trigger Crate puzzles to complete in order to proceed through the rest of the level. I like the way you had warps in the wall in Diamondus so that if the player gets stuck they would be warped near to where they got stuck.
I like the way the intros are done before each world. Intros are done like the loading screens in JJ1.
There was a bug after completing the 2 Industrius levels however. I was at the Turtemple intro, but when I walked right to go to the first Turtemple level, I was warped back to the third Tubelectric level where the “?” sign was. Wow, these secret level events sure are buggy.
ITEM & BONUS PLACEMENT
I thought that there wasn’t enough Carrots to be found in any of the levels. I was at 1 Heart health quite a lot. There was plenty of ammo to be found. Some levels had a Bonus Area which I liked. The Bonus Area in the third Tubelectric level had a Bonus Gem (like the one in JJ1) you would touch. It would then unlock the way to 2 secret Industrius levels. Coins were very well hidden especially in the first Tubelectric level as the first 6 times I played it, I couldn’t find the 20 Coins.
ENEMY & OBSTACLE PLACEMENT
The small turtles in the 3 Diamondus were annoying IMO, as they caused me to end up at 1 Heart health a lot. Other than that the enemy placement was good, none of them were in any annoying places. The Tubelectric levels had those blaster thingies (don’t know what they’re called) like in JJ1 and they hurt too. There was also all the usual JJ2 obstacles as well including destruct & buttstomp scenery and Trigger scenery.
TOTAL SCORE: 36/40 = 9/10
RANK: A = SUPERB
Since I’ve given it 9.0 what else do you think I would say? Of course, my DR would be YES! :D
It’s a shame that this isn’t 1.23 compatible as this is an excellent pack which has not received any ratings until now. If you do have TSF download this pack now.
I think this is a better review than what I had previously. :P
Cann’t find tileset (for level FODWOTR0): JJ1 DiamondusDay-NOKA.j2t
pls reupload with this tileset…
Please fix this pack, several of the levels are broken.
Well these levels where pretty good. but i’m not going to rate them because half of them didn’t work, when they get fixed i’ll rate the levels.
Thes levels very very good but you forgot some tilesets.
Whatever, I found it.
Levels good and hard. Eyecandys good too.
But small turtles weird and bad. I don’t liked it. :)
Whatever again, 9/10.
DR: Yes, of course.
Eat your lima beans, Johnny.