Action Station

Date uploaded:
22 Aug 2008 at 17:27 (Minor update on 29 Sep 2008)

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SPAZ18 (More uploads by SPAZ18)
Custom / Concept
Everyone who beta-tested and played this while I hosted. Tileset by Disguise. Music by Jester.

No screenshots yet. (253.07 kB)

File contents

SPAZ18 FR01.j2l Action Station 12.81 kB 22 Aug 2008
SpaceWarbase.j2t Space Warbase 138.96 kB 30 May 2002
jst_terminal.j2b the machinery 97.58 kB 06 Jul 2006


JJ2+ REQUIRED when hosting! This level is a Flag Run type. Get the Flag from the Capture Point in the middle and take it to the Enemy Base. For more details, refer to the JJ2+ readme.
The level is vertical. One Base is at the top, the other is at the bottom.

Each team has access to their own Full NRG Carrot. There are also two +1 Carrots.

I have also placed some hidden textstrings. See if you can find them! ;)


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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.5

RecommendedReview by CrimiClown

22 Aug 2008, 18:21 (edited 23 Aug 08, 11:55)
Spaz Slackrabbit (125 Points)
Number of reviews with ratings48 Featured reviews12 Average helpfulness83%

Starting Comments
I’ve never played (or reviewed) a Flag Run level before… well, there’s a first time for everything.

The level plays in a very strange way. One team starts on the bottom of the level and the other team on the top. In the middle, there’s a flag point and like that, there has to be scored. Now any sane man would immediately say “The upper team has an advantage, because gravity aids them!”. While that is true, SPAZ18 was apparently aware of that and divided the level in many floors, each of which it’s just as easy going up as going down. Good job on that.

The level’s eyecandy is not to be complained about. Though sometimes confusing and even decieving (like the Fire Shield, you little rascal…), the looks and scenery make up for this. One thing I hate about this level’s atmosphere is the music. Don’t let that be a downer, I’ve always been a little picky about music. ;)

The level has a fair share of ammo, placed in groups of various sorts. For instance, bouncers and toasters will be found together. Also, there are two gun8 power-ups right next to eachother, so that you can get both in a single ray of bullets, still granting you 50 ammo. Also, there are fast-fires, making the gun8 possibly more useful.

This level for this yet-to-become-popular gamemode certainly adds a twist to your average Flag Run and is certainly worth playing a few times. The layout, however, takes some time to get used to.

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