|hodReadme.txt||0.40 kB||29 Jul 2009|
|hod.j2l||Flower Lands||2.70 kB||29 Jul 2009|
|hodsnow.j2l||Flowers Lands (Snow)||2.59 kB||29 Jul 2009|
|DiambDay.j2t||Diamondus ? Day||247.22 kB||04 Dec 2008|
|DiambXmas.j2t||Diamondus ? Xmas||246.98 kB||09 Jan 2009|
|SunSong.it||Sun Song||674.00 kB||21 Jul 2009|
Hi, download and rate this battle pls. Thank you. I hope this is a good level. Enjoy!
UPDATE: ADDED NIGHT VERSION!!!
NOW IT WORKS IN 1.23, I TESTED IT AND IT WORKS.
EDITED MUSIC TO MORE “NATURAL” MUSIC. ENJOY!!!!
You can pretty much tell by the screenshots that almost no effort was put into this level. Not really any redeeming features here.
Also, the level is TSF, despite being marked as 1.23.
[Review changed to quick review. – cooba]
It’s a good battle level but you could try to fix the background a bit!
And put a biggen nr. of seconds of respawning things!
The gameplay is not good but not bad , and as i said before the bg must be fixed. I mean the mountains.
Go to the layer where you put the mountains and try this: Y speed:0.0299988(not auto Y speed) and X speed:0.0149689 with limit visible region.Oh and you could try texture bg. Go to layer 8 and click the last 2 options if you only have the bg image!Try texture mode and palaxing stars.
Hope it works!
Look. I found a bug! Animations: The waterfalls and the blocks.
And… PLEASE don’t password your levels!
i think i’ll review.
You listened to my advice and now the bg is better. Layer with muontains isn’t totally fixed but it’s better than first time
In this layer there are some bugs and a place where you can get stuck, the waterfall is kinda poorly animated and you forgot to put the cave tile in the 1× 2× 3× 4x block.
In here are lots of ammo.
Bouncer freezer RF seeker Electro,toaster,peeperspray.
The bad part is that most of these ammo have they’re power up next to them.
You could try to hide them somehow to be a little complicated to get to them.
Try hiding something inside a wall.
Another thing is the carrots. You placed only a single carrot.
I don’t know if it’s respawning or no because the level is protected by a password!(please don’t do that)
If it’s not respawning you should put a generator for it but(do not plce regenerating fullNRG!! Never!)
There are few bugs but not
Well i really like the tune though JJ3 will never be on market so i could hear it there but this time it fits these levels. Even if one level is snowy and the tune’s name is SunSong.
I can’t rate more than 4.7 because:
2 & 3 ratings for a level are like walking through nothing at all or a very bad level with all sorts of bugs and access violations! and 5.5 like i was planning to rate is a bit exagerated
But i won’t give a no dl rec, i’ll give a N/A one. It’s better
You could re-make them.
minmay: If a tileset dosen’t have more than 1024 tiles it can be used by 1.23 version and TSF.
But if it has more than 1024 tiles it would be a waste of time trying to play it on 1.23.
This tileset has 870 tiles. What do you think?
Ok, now I did what you said. The mountains now have that X-Speed and Y-Speed and its good, yea. And the gun generator fixed. If you will find any new bugs, report it to me ye?
Thats weird because I used TSF to 1.23 converter and It dont work…its bad. Well, if you think my levels is bad, you can say it but I will never fix it because I dont know, what I should fix. I will upload new screenshots and little update the level. I hope you will like the new version and I will try to again convert it to 1.23
I’ll have to admit, I didn’t play this online so that’s what explains the lack of a rating from me. But judging from the screenshots, it doesn’t look too great. I’m feeling generous today so I’m going to give you a few tips of advice. I’m sorry if this sounds harsh, as I do not intend it to:
It looks like you used a very ‘natural’, out-doorsy tileset, but you didn’t make the level look very ‘natural’ as your level is very squared-off. (“Squared-off” means that there aren’t very many bumps or things that keep it interesting, the platforms are just squares and rectangles. You can read more on JCSRef.)
It looks like there are also a few tilebugs. Now I’m trying not to be a critic here, in fact I’m trying to go easy since it looks like you’re new. Tilebugs are formed when two tiles next to each other look glitchy and do not ‘tile well’. Tilebugs are just like typos, oto amny itlebgus detract from the experience.
But do not worry, if you keep making levels, you will get better, I’m sure of it! ;-)
Eat your lima beans, Johnny.