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|fqmedi.j2l||Dungeon Dreams||6.04 kB||02 Jul 2001|
This is a J2LC production.
I finally finished this level today. The level is designed with really fast gameplay in mind. (iCeD managed to score 100 roasts in no time! ;-P) That’s why there aren’t any carrots.
Have fun. :P
Doh people! Never trust yourself with betatesting. I thought I had looked through the entire level and found all small eyecandy bugs, but I did not..
(re-upload: updated a few bugs)
This level could have been made a lot better. The layout is fine, and the level isn’t ugly, but the layout and eyecandy aren’t great either. Some areas could have used sloped tiles (I don’t think there was a single one in this level :( ) and could have used some springs here and there. The tileset was used properly which is good, but the graphics are rather dull and monotonus. Every part looks pretty much the same. It is also fairly easy to move downwards through the level, but not easy to go upwards. I am not sure if that is intended or not, but I think it would be a bit more fun to move around the level easier.
To improve this level, I sugest throwing in some animated torches, use more background and foreground layers, some cracks in the walls, and more springs.
Nice, not big lvl. The tiles in the lvl seem to be almost all blocked, what is not really wrong but I think it makes it a bit more boring. The music is just about normall, cant say much about it. The background is used well in this lvl, especially for small lvls I like it with walls in the background. Eyecandy isnt great but overall the lvl seems nice to me.
Well, “Dungeon Dreams” has a nice alliteration in its name, uses a relatively underused tileset and has a good layout (i like the idea of not having a carrot in the level). Unfortunately, the massive lack of eyecandy is way too obvious. The weapon and powerup placement is appropiate but my overall impression of this level is that it’s a tad too empty in most areas. Pretty dull, if you ask me seriously.
Otherwise, i really don’t have much to say here. It’s a solid above-the-average battle level, no more, no less (a good download for all you fellow battle freaks, i guess!).
This is a level that is, quite frankly, completely defeated by poor navigation. The level’s eyecandy is fine, except for the previously mentioned blocky background, but Jazz users will hate this level. Personally, I think that this is a good thing, but my annoying Jazz-using friends will kill me if I rate judging on that. It’s mainly because it requires uppercut, a fairly slow move that leaves the user vulnerable to attack from the significantly more nimble Spaz. Otherwise, the level is great. Download recommendation? Sure. If you’re a Spaz user, that is.
Eat your lima beans, Johnny.