|EGFPE2 for servers.txt||1.51 kB||24 Oct 2011|
|mingfpack10.j2l||DMA||4.06 kB||25 Oct 2011|
|mingfpack11.j2l||Judgement||4.64 kB||25 Oct 2011|
|mingfpack12.j2l||Buried||4.95 kB||25 Oct 2011|
|mingfpack13.j2l||Green Level||3.54 kB||25 Oct 2011|
|mingfpack14.j2l||Reflection||6.00 kB||25 Oct 2011|
|mingfpack15.j2l||Geothermal||6.00 kB||25 Oct 2011|
|mingfpack16.j2l||Kaleidoscopic||3.41 kB||25 Oct 2011|
|mingfpack17.j2l||Power Plant||4.17 kB||25 Oct 2011|
|mingfpack18.j2l||Nuclear Winter||20.55 kB||25 Oct 2011|
|mingfpack7.j2l||Disruption||4.32 kB||25 Oct 2011|
|mingfpack8.j2l||Eruaknem's Tomb||4.09 kB||25 Oct 2011|
|mingfpack9.j2l||Munitions Drops||5.79 kB||25 Oct 2011|
|Biocorridor 126.j2t||BioCorridor 1.26||217.09 kB||19 Mar 2007|
|Dark planet2.0.j2t||Dark planet2.0||111.46 kB||18 Mar 2009|
|Dreempipes.j2t||JJ1 Dreempipes||106.80 kB||15 Apr 2007|
|Grove Shrine.j2t||Grove Shrine||50.04 kB||06 Jul 2005|
|IC - Letni1.j2t||IC - Letni1||146.73 kB||02 Jan 2007|
|JJ1 Tubelectric NOKA.j2t||JJ1 Tubelectric NOKA||124.72 kB||04 Dec 2003|
|LavaFortress_v2.j2t||Lava Fortress v2||115.38 kB||05 Oct 2010|
|pk2.j2t||Pekka Kana 2 Overlord of J2HG!||139.87 kB||18 Feb 2007|
|prismaticpalace.j2t||LMAT: Prismatic Palace||99.75 kB||02 Jan 2010|
|Waz18.j2t||Dark Reign (waz18)||51.71 kB||28 May 2003|
|WSF02.j2t||Windstorm Fortress II||127.16 kB||30 Jul 2010|
|WTFBorealis.j2t||WTF - Borealis||231.46 kB||29 Feb 2008|
In contrast to most of my uploads, I won’t bother with a long description this time, but some major differences from the first episode:
- 12 levels instead of 6! Will episode 3 have 18 levels? 24? You’ll find out next year! Maybe!
- Levels are (hopefully) balanced to make Jazz, Spaz, and Lori equally good. This means the clunky anti-Jazz system is no longer needed and no longer provided!
- A trigger is used instead of a coin for determining who gets to end the level. This is more robust.
One more thing. Feel free to modify these levels in just about any way – add anti-Jazz systems (eww), make them playable with LRS instead of Treasure, whatever. The same goes for Episode 1.
Update: Fixed a couple of small bugs and rerouted late joiners to the “out” area to make it easier to tell who is still in.
Update: Fixed what the first update broke.
A decent pack.
I wish I could see this, as well as the previous episode hosted. I even wanted to convert that one to LRS so it can be put on ZB, but it looks like I forgot it in the end. The levels seem to be of Survivor quality and feature a lot of awesome ideas, so I can only suppose it’s the CTF-biased community that lets them slip of the downloads list.
i hosted this last evening and i thought it was entertaining :D
Coincidentially enough, I happened to have the creators company when I hosted these levels, but that’s somewhat irrevelant to the review.
Quite an amount of levels experiment with innovative gameplay elements, which breathes some fresh air into quite a well known custom gamemode. On the other hand, some other levels have the same fairly typical ground force gameplay elements which most are familiar with, and while those ones are nothing too special, they do okay for what they say on the tin, as there isn’t not too much freeze enemy events and ammo.
However, the less typically placed warps in some levels will leave people not realising that you’re not supposed to go there and end up being out of the game, which I noticed a lot of players were doing when they played those maps just for the first time, which happened to me as well…maybe some textstring note when you enter, perhaps?
Reguarding character balance, copter advantages in GF are inevitable. Fortunately, Spaz does get some given advantages, such as being able to reach more ammo with double jump. At first I thought it was unfair, but considering you have infinite health in GF (the original gamemode concept not LRS) , you can just get shot as Jazz/Lori to reach higher places. Power plant isn’t really much of a Lori friendly level, though, and well, reaching to the very top part in Nuclear winter can get rather tricky too. Now, before anyone gets annoyed for me saying that being that it is 1.23, remember that it’s supposed to be a balanced pack and that includes the character you all well know and love/hate.
There is quite an amount of new EC elements, which brings a little something more into the standard gameplay levels, and they also fit according to the theme too, so you shouldn’t expect random EC just to fill space. That aside, the EC does feel a little bit too empty for a few levels.
Nice music choices which fit most of the levels and pace of gamemode, although something about as the music progresses further in Buried, it doesn’t really fit all that well.
I think it’s pretty fair to say these levels are quite close to “Survivor” quality (a well known GF pack for you newbies out there). There are a few minor gameplay issues though, but overall, it’s decent. Download recommended.
Eat your lima beans, Johnny.