|TWRMC.j2l||Rural Mountains||9.82 kB||22 Jul 2011|
|IC - Jungrock1.j2t||IC - Jungrock1||211.55 kB||05 May 2009|
|SONG8.S3M||114.95 kB||14 Jun 2008|
A level which I have finished for months now. It has a layout which is divided in two; a enclosed in the lower left corner where the combat will be close-ranged and brutal, but open in the upper right corner where the RF’s and pepper are more powerful. Four PU’s are scattered around (pepper, blaster, toaster, RF), and 3 carrots with a relatively short respawn time, to allow for a fast-paced and brutal combat.
I never played here with more than 5 players (and that was a FFA) but both 2vs2 and duels work fairly well here.
I betatested this, the C’s are placed wide and nice, easy to get, easy to attack. Pu’s are good but the pepper can be a little bit useless compared with RF pu. Some things are easier for Lori like the tube but that isn’t a big deal, as Spaz’s double jump is very usefull too. Well deserved 7.5.
I tested this too ages ago, and pretty much agree with everything Laro said, some areas need minor reworks, such as the top right in general, and peppermint is pretty unecessary in this level.
The eyecandy didn’t really wow me as such, this set is very versatile; more coulda been done.
The level plays alright though. =)
Good tileset,good level,ThundarWhalker!Excuse for my bad english!
[Review changed to quick review, see the review rules.]
Hey people, haven’t done this in a while. Anyway.. I played two duels here and I really liked ‘Rural Mountains’, so I decided to review it here on J2o.
1) The size of this level is good. It’s suitable for duels, but also for 2on2’s and possibly even 3on3’s (but I didn’t try that). The tubes and carrot placement make movement some what predictable here, so it actually plays like a fairly small level.
2) The EC is okay. It’s nothing spectacular, but still better than average. I don’t like how TW didn’t let colours fade on layer 8. The leaf-EC in the upperleft corner is good – you can hide the upperleft +1 behind it (or at least make it harder to see). No area looks empty or low on EC.
3) The ammo placement fits the level. I like how this doesn’t have a Bouncy or Seek PU. They both would’ve been too strong. RF, Blaster and Toaster are the obvious choices for a level like this and TW uses them. RF is especially handy in the top half of the level, while Toaster is very useful in the rest of it. The three +1’s are placed well and spread out through the whole level. It makes the level dynamic and fast-paced, which is always a good thing when you play a duel or 2on2.
4) Then the gameplay to finish with, which is definitely the strong part of this level. However, if you feel like playing a fast duel (for example about 10 minutes) this level isn’t any good, since getting roasts here is pretty difficult. I like the left tube, since it adds to the predictability of movement here. Same goes for the carrot placement, but I said that before. When you’re low on health, you might want to hide in the somewhat cramped bottom half of the level. However, two +1’s are in the top half, so that might make you reconsider that tactic.
Okay, so I really recommend this level for duels and 2on2 TB. I didn’t try it yet for larger games. Keep in mind roasts are hard to get here, so don’t expect to play a fast game here. Anyway, you should really check this out if you like battle levels like Abandoned Robotics Factory and similar stuff.
Eat your lima beans, Johnny.