Mystery of the Four Artifacts

Date uploaded:
4 Jan 2018 at 20:32 (Minor update on 5 Jan 2018)

Download details

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chandie (More uploads by chandie)
Single player
Levels & Tilesets: Chandie; Musics: Mystical, Michiel van den Bos, Uctumi&Garlic, Alexander Brandon, Cynmusic, Sleipner, Basehead, Jonny Mind, Palermo, Gopher, Scriocco, Tim Ebling

File contents

README.rtf 11.21 kB 04 Jan 2018
mo4a.j2l Mystery of the 4 Artifacts 1.48 kB 03 Feb 1980
mo4a_0-1.j2l Carrotus - Throne Rooms 9.67 kB 03 Feb 1980
mo4a_0-1_i.j2l Carrotus - Royal Gardens 2.16 kB 03 Feb 1980
mo4a_0-2.j2l Carrotus - Royal Gardens 9.04 kB 03 Feb 1980
mo4a_0-3.j2l Carrotus - Royal Gardens 1.45 kB 26 Jan 1980
mo4a_0.j2l Carrotus - Throne Rooms 2.26 kB 26 Jan 1980
mo4a_1-1-0_i.j2l Aztecius 3.79 kB 02 Feb 1980
mo4a_1-1-1.j2l Aztecius - Central Area 17.26 kB 02 Feb 1980
mo4a_1-2-0_i.j2l Aztecius - Sacred Woods 2.01 kB 26 Jan 1980
mo4a_1-2-1.j2l Aztec - Sacred Woods 12.50 kB 01 Feb 1980
mo4a_1-2-2.j2l Aztecius - Sacred Woods 2.17 kB 02 Feb 1980
mo4a_1-3-0_R.j2l Aztecius - Central Area 16.36 kB 02 Feb 1980
mo4a_1-3-1.j2l Aztecius - Totem Hills 11.38 kB 26 Jan 1980
mo4a_1-4-0_R.j2l Aztecius - Central Area 16.18 kB 02 Feb 1980
mo4a_1-4-1.j2l Aztecius - Temple of Sun 20.14 kB 26 Jan 1980
mo4a_1-5.j2l Aztecius - Central Area 9.83 kB 03 Feb 1980
mo4a_1-6.j2l Aztecius - Temple of Sun 2.10 kB 03 Feb 1980
mo4a_1-7.j2l Aztecius - Central Area 9.75 kB 03 Feb 1980
mo4a_1E.j2l Aztecius - Central Area 10.72 kB 03 Feb 1980
mo4a_2-0.j2l Carrotus - Royal Gardens 9.04 kB 03 Feb 1980
mo4a_2-1-0_i.j2l Arabius - Sultan's Castle 2.03 kB 02 Feb 1980
mo4a_2-1-1.j2l Arabius - Central Area 14.80 kB 26 Jan 1980
mo4a_2-2.j2l Arabius - The Flying Carpet 6.78 kB 26 Jan 1980
mo4a_2-3.j2l Arabius - Sultan's Castle 14.23 kB 02 Feb 1980
mo4a_2-4-0_R.j2l Arabius - Central Area 13.97 kB 02 Feb 1980
mo4a_2-4-1.j2l Arabius - Sahara Desert 11.38 kB 25 Feb 1980
mo4a_2E.j2l Arabius - Central Area 6.86 kB 26 Jan 1980
mo4a_3-0.j2l Carrotus - Royal Gardens 9.09 kB 03 Feb 1980
mo4a_3-1-0_i.j2l The Lost Empire 2.00 kB 02 Feb 1980
mo4a_3-1-1.j2l Atlantius - Central Area 14.96 kB 26 Jan 1980
mo4a_3-2-0.j2l Atlantius - The Harbour 2.14 kB 26 Jan 1980
mo4a_3-2.j2l Atlantius - Rebellius 11.39 kB 26 Jan 1980
mo4a_3-3-2.j2l Atlantius - Poseidon Island 14.87 kB 03 Feb 1980
mo4a_3-3.j2l Atlantius - Poseidon Island 15.99 kB 26 Jan 1980
mo4a_3-4-0_R.j2l Atlantius - Central Area 15.32 kB 03 Feb 1980
mo4a_3-4-1.j2l Atlantius - House Of Moon 12.01 kB 25 Feb 1980
mo4a_3-5.j2l Atlantius - Central Area 6.33 kB 03 Feb 1980
mo4a_3-6.j2l Atlantius - House Of Moon 3.69 kB 26 Jan 1980
mo4a_3-7.j2l Atlantius - Central Area 6.31 kB 03 Feb 1980
mo4a_3E.j2l Atlantius - Central Area 6.49 kB 26 Jan 1980
mo4a_4-0.j2l Carrotus - Royal Gardens 9.92 kB 03 Feb 1980
mo4a_4-1-0_i.j2l Tibetius 4.68 kB 26 Jan 1980
mo4a_4-1-1.j2l Tibetius - Piedmont of Everest 16.79 kB 26 Jan 1980
mo4a_4-2.j2l Tibetius - Central Area 16.75 kB 26 Jan 1980
mo4a_4-3-1.j2l Tibetius - Top of Everest 15.22 kB 25 Feb 1980
mo4a_4-3-2.j2l Tibetius - Hills of Everest 2.37 kB 26 Jan 1980
mo4a_4-3-2_R.j2l Tibetius - Central Area 8.54 kB 26 Jan 1980
mo4a_4-3-3_R.j2l Tibetius - Central Area 4.22 kB 26 Jan 1980
mo4a_4-4-0_R.j2l Tibetius - Central Area 7.02 kB 03 Feb 1980
mo4a_4-4-1.j2l Tibetius - Buddha's Temple 17.82 kB 25 Feb 1980
mo4a_4-4-1_i.j2l Tibetius - Buddha's Temple 1.56 kB 26 Jan 1980
mo4a_4E.j2l Tibetius - Central Area 6.99 kB 26 Jan 1980
mo4a_5-0.j2l Carrotus - Royal Gardens 7.95 kB 03 Feb 1980
mo4a_5-1.j2l Carrotus - Throne Rooms 6.05 kB 03 Feb 1980
mo4a_5-2.j2l Carrotus - Machine Room 6.00 kB 03 Feb 1980
mo4a_5-3.j2l Carrotus - Throne Rooms 2.55 kB 26 Jan 1980
mo4a_5E.j2l Carrotus - Throne Rooms 2.84 kB 03 Feb 1980
mo4a_credits.j2l Credits 1.67 kB 03 Feb 1980
Arabian Castle.j2t Arabian Castle 192.76 kB 09 Jan 1980
Arabian Cave.j2t Arabian Cave 195.64 kB 15 Jan 1980
Arabian Empire.j2t Arabian Empire 206.27 kB 15 Jan 1980
Atlantis Empire-lite.j2t Atlantis Empire-lite 273.39 kB 16 Jan 1980
Atlantis Island-lite.j2t Atlantis Island-lite 255.24 kB 14 Jan 1980
Atlantis Underwater Lab.j2t Atlantis Underwater Lab 183.22 kB 16 Jan 1980
Aztec Empire.j2t Aztec Empire 282.61 kB 27 Jan 1980
Aztec Temple.j2t Aztec Temple 227.33 kB 27 Jan 1980
Aztec Woods.j2t Aztec Woods 273.04 kB 15 Aug 2013
Royal Dungeons.j2t Royal Dungeons 176.90 kB 09 Jan 1980
Royal Gardens Night.j2t Royal Gardens Night 185.30 kB 20 Jan 1980
Royal Gardens.j2t Royal Gardens 185.52 kB 12 Jan 1980
Tibet Empire.j2t Tibet Empire 189.24 kB 28 Jan 1980
Tibet Mountains.j2t Tibet Mountains 240.49 kB 22 Feb 2015
Tibet Temple.j2t Tibet Temple 246.09 kB 01 Feb 1980
kamastra.mod * kamasutra * 142.82 kB 02 Feb 2016
CREATURE.S3M Creature of the Woods 559.02 kB 08 Feb 2015
Journey.s3m IMPMNagomi Passage (Day) 542.95 kB 26 May 2011
MIDNIGHT.S3M 577.44 kB 27 Dec 1996
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Warlord.s3m Warlord Theme 643.09 kB 03 Nov 2011
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Hello everyone,

It has been more than 12 years, since my last update on my level pack, The Froggy Quest in 2005. I am very excited that this is my new, (probably the last) single player pack on J2O. So here’s everything about the new adventure:

Jazz and Eva are married. They have a little daughter, named Ela. Devan Shell has been imprisoned, until he finds a way out of the dungeons. He finds a pass through the Royal Chambers, kills Ela, and warps himself out of the Castle, finding his goons to build a very big army of turtles.
Eva, in her grief, suggests using the Time Machine to go back in time and prevent Devan from committing this horrible crime. Merlin, the sorcerer indicates that the Time Machine needs a fix. He offers guidance of his ward, Bonus (you know him), from Eastern Carrotus. Jazz meets him in Royal Gardens. Bonus finds out that Devan has stolen four artifacts (Time Freezers) from the machine, and hid them beneath the temples of four different ancient empires. (Aztecius, Ancient Arabius, Atlantius, and Tibetius). Jazz must travel through these eras, and find four Time Freezers to go back, right before Devan kills his daughter.

Mystery of the Four Artifacts is an action-adventure single player pack, which brings the Jackrabbits to mysterious ancient empires with lots of puzzles and challenges.

In order to understand the nature of the level pack, I strongly recommend you to read the instructions before you play.

Have fun, and good luck in your adventure!



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Quick Reviews Average: 7

RecommendedPurpleJazz rated 7.0

I agree that the level design is often rather laborious gameplaywise, and visually uneven (some colour mismatching, and that has to be the worst rain effect I’ve ever seen in JJ2). However, I enjoyed the variety of areas and the effort that went into visual storytelling, and I love the Arabius and Tibetius tilesets; alone they’re worth a download.

User Reviews (Sort by Helpful Index or Date Posted) Average: 6.6

RecommendedReview by Bloody_Body

7 Jan 2018, 11:18 (edited 22 Jan 18, 14:46)
Bee Boy Swarm (36 Points)
Number of reviews with ratings32 Featured reviews1 Average helpfulness92%

I agree with AvalancheMaster and PJ. I’d just like to whine a little bit more about graphics and gameplay.

Whining about grafics.
I highly appreciate the ideas of writing a proper storyline and creating brand-new tileset conversions, but the realisation of the last isn’t that good. The quality of graphic inclusions is far inferior than of the original Nick Stadler’s masterpieces. I think it would be much better just to combine original tilesets with each other – remember Rage of Aquarius or Scorpio Key? They are so harmonic! It would be really great if the inclusions fit the original drawing style but they don’t. And the quality of the recolors isn’t the best I’ve ever seen.

Whining about gameplay.
When I started playing the episode, my first reaction was like “WOW! What a great and original piece of work it is! I wonder why its rating is so low?” However the more I played the more I felt bored and the more I agreed with the rating. After 10th level or so I couldn’t help typing “JJNEXT” just in order to have a glimpse of all of the levels. How many of them you’ve made? 50? Oh, God. Sorry. It’s obvious that you’ve put a lot of effort in them, but the repetiveness kills all the gameplay. It’s simply tedious. Making true single player Jazzers endure this gameplay is like making Usein Bolt search for a lost sock in each of 50 huge and messy rooms. JJ2 is supposed to be a fast paced game, isn’t it?

P.S. It’s not easy to rate this episode as a higher rating could sometimes be given to a small level wich was done in one evening. And you’ve put so much effort in your work. I appreciate your enthusiasm, creativity and diligence!

4 of 5 users found this a good review. Did you? Yes/No

RecommendedReview by Slaz

4 Apr 2018, 19:38 (edited 4 Apr 18, 19:39)
Spaz Slackrabbit (112 Points)
Number of reviews with ratings50 Featured reviews10 Average helpfulness90%

I played this pack in small doses after it’s release to overcome the repetitiveness that people were experiencing, but I still like to give it a little review.

This episode basically consists of a Carrotus hub world, which leads to 4 worlds somehow inspired by human history and myths. In turn these 4 worlds have their own hub, or Central Area, that leads to several levels. I love how the tilesets used are Chandie’s own arrangements of JJ2’s original sets, often with modified palettes to serve a different purpose and combined with oddly photorealistic looking temple-ish graphics similar to Tomb Rabbit.

The story is basic but slightly more portrayed than your average single player. Jazz and Eva’s daughter got killed by Devan and original character Merlin will help Jazz and Bonus (the Coin Bunny) go back in time to get it undone. For this they need 4 ‘Time Freezers’ scattered in historic locations. For some reason Bonus wants coins for every warp they make. While silly, I liked that Bonus had some character with funny texts and unexpected places where he showed up.

Gameplay mostly involves you searching an area for a lot of trigger switches, which in turn open up the exit or lead to coins needed to go to the next level. Ammo is plenty but other pickups such as food are very scarce. Some levels like Temple of Sun or Alibaba’s Cave are pretty well designed while others, especially the Central Areas, felt more empty and dull. I also disliked the morph sections where you often had to open up an area with Jazz’s high jump, only to return and come back as Spaz to finally get that coin. That often repeated several times in each Central Area.

So long story short, the hub worlds are kind of repetitive and meh, while most ‘real’ levels are pretty good and well-made as vanilla levels.

Level specific things that stood out to me:
Temple of Sun, among some other levels, had nice animated tile traps, as well as Toaster fire cannons.
I liked the perspective of the doors in Cave of Wonders, as well as the pun on the bosses’ name there.
Poseidon Islands had a nice escape level with flashy lights, and cool stuff like that.
The later bosses, Alchemist and the Devan tank thing, were pretty well made.

Specific things I didn’t like:
West Desert had a very unclear long jump, even with the trigger platform slightly giving it away.
Too many trigger switches is a general problem, but Atlantis Central Area topped it all.
Atlantis’ underwater lab had a very unclear path, and no guaranteed TNT to progress.
In general TNT usage was confusing, and hindered progression in Atlantis.
Buddha’s Temple in particular had confusing tile masks a lot.
The ending felt a bit rushed.

Now for some problems:
In Temple of Sun, the last checkpoint gets you stuck in a wall after dying.
The Arabius Intro’s next level leads to itself after pressing ‘space’, but jjnext does work.
The 2nd time in Atlantis Central area, Bonus has incorrect text ID set.
Tibetius has a tube that exits right under a Demon enemy, and it’s easy to get stuck inside the corners of temple roofs.
The 2 times Chandie knew a trigger door was bugged were annoying (in Atlantis’ ship & Buddha’s Temple). Bonus does tell you to walk back a bit to make it work with varying results.
Some music files near the end may be missing?

Overall I do recommend this if you can enjoy vanilla single player, have some patience, and can look through some oddities here and there. This is not Chandie’s ‘ultimate episode’ or something but still worth a play even if you just jjnext the hub worlds to reach the better levels.

2 of 2 users found this a good review. Did you? Yes/No

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