Mystery of the Four Artifacts

Date uploaded:
4 Jan 2018 at 20:32 (Minor update on 5 Jan 2018)

Download details

Re-upload/Edit Level
chandie (More uploads by chandie)
Single player
Levels & Tilesets: Chandie; Musics: Mystical, Michiel van den Bos, Uctumi&Garlic, Alexander Brandon, Cynmusic, Sleipner, Basehead, Jonny Mind, Palermo, Gopher, Scriocco, Tim Ebling

File contents

README.rtf 11.21 kB 04 Jan 2018
mo4a.j2l Mystery of the 4 Artifacts 1.48 kB 03 Feb 1980
mo4a_0-1.j2l Carrotus - Throne Rooms 9.67 kB 03 Feb 1980
mo4a_0-1_i.j2l Carrotus - Royal Gardens 2.16 kB 03 Feb 1980
mo4a_0-2.j2l Carrotus - Royal Gardens 9.04 kB 03 Feb 1980
mo4a_0-3.j2l Carrotus - Royal Gardens 1.45 kB 26 Jan 1980
mo4a_0.j2l Carrotus - Throne Rooms 2.26 kB 26 Jan 1980
mo4a_1-1-0_i.j2l Aztecius 3.79 kB 02 Feb 1980
mo4a_1-1-1.j2l Aztecius - Central Area 17.26 kB 02 Feb 1980
mo4a_1-2-0_i.j2l Aztecius - Sacred Woods 2.01 kB 26 Jan 1980
mo4a_1-2-1.j2l Aztec - Sacred Woods 12.50 kB 01 Feb 1980
mo4a_1-2-2.j2l Aztecius - Sacred Woods 2.17 kB 02 Feb 1980
mo4a_1-3-0_R.j2l Aztecius - Central Area 16.36 kB 02 Feb 1980
mo4a_1-3-1.j2l Aztecius - Totem Hills 11.38 kB 26 Jan 1980
mo4a_1-4-0_R.j2l Aztecius - Central Area 16.18 kB 02 Feb 1980
mo4a_1-4-1.j2l Aztecius - Temple of Sun 20.14 kB 26 Jan 1980
mo4a_1-5.j2l Aztecius - Central Area 9.83 kB 03 Feb 1980
mo4a_1-6.j2l Aztecius - Temple of Sun 2.10 kB 03 Feb 1980
mo4a_1-7.j2l Aztecius - Central Area 9.75 kB 03 Feb 1980
mo4a_1E.j2l Aztecius - Central Area 10.72 kB 03 Feb 1980
mo4a_2-0.j2l Carrotus - Royal Gardens 9.04 kB 03 Feb 1980
mo4a_2-1-0_i.j2l Arabius - Sultan's Castle 2.03 kB 02 Feb 1980
mo4a_2-1-1.j2l Arabius - Central Area 14.80 kB 26 Jan 1980
mo4a_2-2.j2l Arabius - The Flying Carpet 6.78 kB 26 Jan 1980
mo4a_2-3.j2l Arabius - Sultan's Castle 14.23 kB 02 Feb 1980
mo4a_2-4-0_R.j2l Arabius - Central Area 13.97 kB 02 Feb 1980
mo4a_2-4-1.j2l Arabius - Sahara Desert 11.38 kB 25 Feb 1980
mo4a_2E.j2l Arabius - Central Area 6.86 kB 26 Jan 1980
mo4a_3-0.j2l Carrotus - Royal Gardens 9.09 kB 03 Feb 1980
mo4a_3-1-0_i.j2l The Lost Empire 2.00 kB 02 Feb 1980
mo4a_3-1-1.j2l Atlantius - Central Area 14.96 kB 26 Jan 1980
mo4a_3-2-0.j2l Atlantius - The Harbour 2.14 kB 26 Jan 1980
mo4a_3-2.j2l Atlantius - Rebellius 11.39 kB 26 Jan 1980
mo4a_3-3-2.j2l Atlantius - Poseidon Island 14.87 kB 03 Feb 1980
mo4a_3-3.j2l Atlantius - Poseidon Island 15.99 kB 26 Jan 1980
mo4a_3-4-0_R.j2l Atlantius - Central Area 15.32 kB 03 Feb 1980
mo4a_3-4-1.j2l Atlantius - House Of Moon 12.01 kB 25 Feb 1980
mo4a_3-5.j2l Atlantius - Central Area 6.33 kB 03 Feb 1980
mo4a_3-6.j2l Atlantius - House Of Moon 3.69 kB 26 Jan 1980
mo4a_3-7.j2l Atlantius - Central Area 6.31 kB 03 Feb 1980
mo4a_3E.j2l Atlantius - Central Area 6.49 kB 26 Jan 1980
mo4a_4-0.j2l Carrotus - Royal Gardens 9.92 kB 03 Feb 1980
mo4a_4-1-0_i.j2l Tibetius 4.68 kB 26 Jan 1980
mo4a_4-1-1.j2l Tibetius - Piedmont of Everest 16.79 kB 26 Jan 1980
mo4a_4-2.j2l Tibetius - Central Area 16.75 kB 26 Jan 1980
mo4a_4-3-1.j2l Tibetius - Top of Everest 15.22 kB 25 Feb 1980
mo4a_4-3-2.j2l Tibetius - Hills of Everest 2.37 kB 26 Jan 1980
mo4a_4-3-2_R.j2l Tibetius - Central Area 8.54 kB 26 Jan 1980
mo4a_4-3-3_R.j2l Tibetius - Central Area 4.22 kB 26 Jan 1980
mo4a_4-4-0_R.j2l Tibetius - Central Area 7.02 kB 03 Feb 1980
mo4a_4-4-1.j2l Tibetius - Buddha's Temple 17.82 kB 25 Feb 1980
mo4a_4-4-1_i.j2l Tibetius - Buddha's Temple 1.56 kB 26 Jan 1980
mo4a_4E.j2l Tibetius - Central Area 6.99 kB 26 Jan 1980
mo4a_5-0.j2l Carrotus - Royal Gardens 7.95 kB 03 Feb 1980
mo4a_5-1.j2l Carrotus - Throne Rooms 6.05 kB 03 Feb 1980
mo4a_5-2.j2l Carrotus - Machine Room 6.00 kB 03 Feb 1980
mo4a_5-3.j2l Carrotus - Throne Rooms 2.55 kB 26 Jan 1980
mo4a_5E.j2l Carrotus - Throne Rooms 2.84 kB 03 Feb 1980
mo4a_credits.j2l Credits 1.67 kB 03 Feb 1980
Arabian Castle.j2t Arabian Castle 192.76 kB 09 Jan 1980
Arabian Cave.j2t Arabian Cave 195.64 kB 15 Jan 1980
Arabian Empire.j2t Arabian Empire 206.27 kB 15 Jan 1980
Atlantis Empire-lite.j2t Atlantis Empire-lite 273.39 kB 16 Jan 1980
Atlantis Island-lite.j2t Atlantis Island-lite 255.24 kB 14 Jan 1980
Atlantis Underwater Lab.j2t Atlantis Underwater Lab 183.22 kB 16 Jan 1980
Aztec Empire.j2t Aztec Empire 282.61 kB 27 Jan 1980
Aztec Temple.j2t Aztec Temple 227.33 kB 27 Jan 1980
Aztec Woods.j2t Aztec Woods 273.04 kB 15 Aug 2013
Royal Dungeons.j2t Royal Dungeons 176.90 kB 09 Jan 1980
Royal Gardens Night.j2t Royal Gardens Night 185.30 kB 20 Jan 1980
Royal Gardens.j2t Royal Gardens 185.52 kB 12 Jan 1980
Tibet Empire.j2t Tibet Empire 189.24 kB 28 Jan 1980
Tibet Mountains.j2t Tibet Mountains 240.49 kB 22 Feb 2015
Tibet Temple.j2t Tibet Temple 246.09 kB 01 Feb 1980
kamastra.mod * kamasutra * 142.82 kB 02 Feb 2016
CREATURE.S3M Creature of the Woods 559.02 kB 08 Feb 2015
Journey.s3m IMPMNagomi Passage (Day) 542.95 kB 26 May 2011
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Hello everyone,

It has been more than 12 years, since my last update on my level pack, The Froggy Quest in 2005. I am very excited that this is my new, (probably the last) single player pack on J2O. So here’s everything about the new adventure:

Jazz and Eva are married. They have a little daughter, named Ela. Devan Shell has been imprisoned, until he finds a way out of the dungeons. He finds a pass through the Royal Chambers, kills Ela, and warps himself out of the Castle, finding his goons to build a very big army of turtles.
Eva, in her grief, suggests using the Time Machine to go back in time and prevent Devan from committing this horrible crime. Merlin, the sorcerer indicates that the Time Machine needs a fix. He offers guidance of his ward, Bonus (you know him), from Eastern Carrotus. Jazz meets him in Royal Gardens. Bonus finds out that Devan has stolen four artifacts (Time Freezers) from the machine, and hid them beneath the temples of four different ancient empires. (Aztecius, Ancient Arabius, Atlantius, and Tibetius). Jazz must travel through these eras, and find four Time Freezers to go back, right before Devan kills his daughter.

Mystery of the Four Artifacts is an action-adventure single player pack, which brings the Jackrabbits to mysterious ancient empires with lots of puzzles and challenges.

In order to understand the nature of the level pack, I strongly recommend you to read the instructions before you play.

Have fun, and good luck in your adventure!



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Quick Reviews Average: 7

RecommendedPurpleJazz rated 7.0

I agree that the level design is often rather laborious gameplaywise, and visually uneven (some colour mismatching, and that has to be the worst rain effect I’ve ever seen in JJ2). However, I enjoyed the variety of areas and the effort that went into visual storytelling, and I love the Arabius and Tibetius tilesets; alone they’re worth a download.

User Reviews (Sort by Helpful Index or Date Posted) Average: 6.4

RecommendedReview by Bloody_Body

7 Jan 2018, 11:18 (edited 22 Jan 18, 14:46)
Bee Boy Swarm (28 Points)
Number of reviews with ratings24 Featured reviews1 Average helpfulness93%

I agree with AvalancheMaster and PJ. I’d just like to whine a little bit more about graphics and gameplay.

Whining about grafics.
I highly appreciate the ideas of writing a proper storyline and creating brand-new tileset conversions, but the realisation of the last isn’t that good. The quality of graphic inclusions is far inferior than of the original Nick Stadler’s masterpieces. I think it would be much better just to combine original tilesets with each other – remember Rage of Aquarius or Scorpio Key? They are so harmonic! It would be really great if the inclusions fit the original drawing style but they don’t. And the quality of the recolors isn’t the best I’ve ever seen.

Whining about gameplay.
When I started playing the episode, my first reaction was like “WOW! What a great and original piece of work it is! I wonder why its rating is so low?” However the more I played the more I felt bored and the more I agreed with the rating. After 10th level or so I couldn’t help typing “JJNEXT” just in order to have a glimpse of all of the levels. How many of them you’ve made? 50? Oh, God. Sorry. It’s obvious that you’ve put a lot of effort in them, but the repetiveness kills all the gameplay. It’s simply tedious. Making true single player Jazzers endure this gameplay is like making Usein Bolt search for a lost sock in each of 50 huge and messy rooms. JJ2 is supposed to be a fast paced game, isn’t it?

P.S. It’s not easy to rate this episode as a higher rating could sometimes be given to a small level wich was done in one evening. And you’ve put so much effort in your work. I appreciate your enthusiasm, creativity and diligence!

3 of 3 users found this a good review. Did you? Yes/No

RecommendedReview by AvalancheMaster

5 Jan 2018, 16:22
CTF Bug (2 Points)
Number of reviews with ratings2 Featured reviews0 Average helpfulness100%

Any new Single Player levels 20 years after the release of Jazz Jackrabbit 2 are great news. Even more unique is when you get a release so big, it ranks among the biggest Single Player mission packs ever.

However, big is rarely equal to better, and this release is a great example of that. Mystery of the Four Artifacts contains more than 28 missions, and 50 different levels, but the vast majority of it is repetitive and cliched.


The story hits the same old tropes—Jazz and Eva are married, but Devan has escaped, and now Jazz must once again go back in time to serve justice. This time Jazz and Eva’s daughter has been murdered by the turtleous goon, but this element is just a poor hare’s McGuffin. Anyway, the story is rarely the reason why one plays JJ2, so cliche doesn’t bring down the quality of the levels—but it doesn’t help either. Still, the character of Bonus, Merlin’s ward, is quite original and refreshing.


Most of the missions revolve around finding numerous trigger crates/areas/coins, and unlocking subsequent sections of the level. Unfortunately, this gets tedious over that many levels, and has been overdone to death even before the release of this mission pack.

The same old enemies have been used, with adequate placement that doesn’t bring anything new to the table. The gameplay is way too easy, except when it is not—and when it is not, it provides no challenge but plenty of frustration. Some of the enemies respawn far too quickly, some of the choke points require pixel hunting, and some of the obstacles are way too annoying. Every time I finished one of those difficult sections, I didn’t feel satisfaction but relief—relief that the boring part of the level is over.

There isn’t any proper direction in most of the levels, feeling more like an aimless maze than a puzzle or a platformer. I spent more time trying to find my way than actually playing this level pack.

The boss fights don’t seem to have any resemblance of a pattern. The perfect example is the final boss fight against Devan Shell, in which you battle the evil turtle in a really small room, with no platforms or hiding spots. To make it worse, Tuff Turtles randomly spawn on top of you, and no Carrots appear, even on Easy.

Still, there are some nice moments that feel original and inspired. 12 years later, chandie hasn’t lost his touch for Frog-centric levels, and the small section where you get to play as the Frog feels just right.

There aren’t any awful or unplayable sections in those levels either, so don’t expect any glaring shifts in level design that just don’t make sense. There’s plenty of jump and gunning to do, the problem is that it is too much and too repetitive.


Where the gameplay falters, the eyecandy glaringly succeeds. The main advantage of Mystery of the Four Artifacts is its custom-made tileset conversions, each of which blends several classic tilesets with new and edited tiles, as well as an edited Palette, to provide for environments that simultaneously feel completely new and pleasantly familiar. Tibet, the Arabic world, the Aztec Empire, and more are beautifully represented in a true-to-Jazz-Jackrabbit style. I hope those tilesets get used in the future for new Single and Multiplayer levels.

What chandie did with those tilesets is impressive as well. The eyecandy isn’t too obvious and doesn’t distract from the gameplay, but feels natural. The music included in the pack has also been properly picked to complement the atmosphere without distracting.


While the gameplay is repetitive and uninspired, the new environments provide great eyecandy that is worth experiencing. There are no strictly awful sections in this mission pack, but one can’t help but wonder if it wouldn’t be far more enjoyable if it was 70% smaller.

2 of 2 users found this a good review. Did you? Yes/No

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