|xlmbb.j2l||Byzantine Blues||10.45 kB||07 Feb 2020|
|xlmbb.j2t||Byzantine Blues||107.57 kB||07 Feb 2020|
|xlmbb.j2as||0.99 kB||07 Feb 2020|
|ckx.it||(c+k)/x=?||995.45 kB||18 Sep 2017|
This is my entry for the JJNet Season 16 CTF contest. It went through a lot of stages and took me months to make it, but hopefully it was all worth it! :)
Copy pasted from contest feedback, note this is rated on its suitability for 2v2/3v3
+ Really fun carrot area
+ Atypical PU scheme, and also very rare to see RF PU being a superpower in a level
+ Very fun to DD at bases with flag ;P
- I feel the level is too horizontal, and could be shrunk ever so slightly to reduce reaction times
- Sad that you can’t get RF PU with gun9 from below
- I think the gameplay is quite rigid on the whole
I recommend 3v3 ONLY
Edit: +0.6 for updates, making the level feel a lot cleaner in general.
From contest feedback:
+ Good usage of the tileset, visually decent and no distractive elements
+ Solid layout
+ Well placed platforms and ledges that allow diverse skill moves
+ Quite balanced for all characters
- The level seems slightly imbalanced regarding open/closed areas, there is only little room for safe play
/ Works only in 3v3 probably
Not rating it because we’re in the same level group.
Eat your lima beans, Johnny.