Cool level. Above average.
There is quite a problem facing reviewing a level such as this one. In esscence, this problem is to many either a question of patriotism or a question of fair reviewing. Myself, I do feel every sympathy for the thousands who died in this attack (I know many people who had family members who died, so my rating is not based off the fact that I do not think this was an important event). While it is true that what happened on that Tuesday is horrible and should remain in the memories of all for a long time, this level feels sort of disrespectful. I do not like the accusations here, though – URJazz did this out of respect for those who were killed. The whole idea of you all flaming eachother and accusing eachother of being against peace is much more disrespectful to those thousands of people who lost their lives than a level could ever be, perhaps. Still, this is not a good level at all. Eyecandy is poor. Gameplay is non-existant. The music, “Bittersweet Symphony” by an English unfairly-one-hit-wonder band called the Verve (actually an illegal loop of the Rolling Stones song recovered by the Symphonics – which is why they are no longer around). This level just is not good. As well-intended as it may be, it just does not come off well. Regardless, please show respect for everyone – regardless of whether you rated this level low or high.[This review has been edited by Trafton AT]
Violet CLM: Indeed, indeed, there is quite a problem. I find the best solution is to remove all the ratings.[This review has been edited by Violet CLM]
OK for a first tileset but you have confusion on what’s essential vs. what isn’t.
Needs work on the eyecandy, but it has potential.
How to make these tilesets:
Copy, paste, repeat.
Copy, paste, repeat.
Copy, paste, repeat…
Yeah, my butterfish agrees with Luckyguy. There aren’t that many.
Bad tileset, by the way.
Like Eclairs from the Ritz, way to small, but good quality.
Not being able to affort PhotoShop, I know how you feel. I use Paint, too. However, this is still not very good.
3d elect and Jazz Run Forest are the only usable tilesets here. The rest are just ugly and impossible. Make 1 good tileset, and maybe you’d get better reviews. Roseta Real Set isn’t even a “Real Set” as it claims.[This review has been edited by Trafton AT]
Regardless of how long you worked, this tileset is poor. It is basically only platforms. The level, which I omitted from the above rating, has serious problems.
Very vivid colors. I really like the tileset. For some reason when I was a n00b I commented on some music. Likely in my head. ;-P[This review has been edited by Trafton AT]
It’s got promise, but for right now it needs a little tweaking before it can become a truly great tileset.
A very good tileset. I’m especially impressed by the layout. Complex but easy to use. I like that.
An interesting tileset. Good. I don’t have much to say. Nothing really remarkable, but it’s quite functional.
There are 2 levels in this pack. Let’s begin. I’ll rate this in a different way. The beginning rating is 10 because it’s a level, it’s a pack.
Now:
-1.0 point because levels are a kind of small and there is not enough ways from one flag base to another.
-0.5 points because the tileset is dark and you can’t always see where you are going. I don’t like dark tilesets. You should have used a lighter one.
Weapon placement ok.
-0.8 for the eyecandy. It’s ok but like I said above you can’t see where you’re going. Maybe you used too much moving layers. Use static ones.
And that leaves it 7.7.
Good work, Cell.
Nice pair of lvls Unhit. :) The gameplay’s ok and so is the weapons placement. I don’t mind lvls being small cause I like small lvls. :) Also, the eyecandy is fine by me and er…and so on. :) Oh, and there are some funny messages around. ;)
Unfortunately, the lvls are still in not very good quality. (good quality, but not very good ;-P) The lvls are using the AAAAAAAAAAAAARGH! heavily overused Carrotus and Diamondus tilesets which makes the lvls kinda boring. Also, there are some places where you have used wrong tiles, Unhit, so it looks pretty unrealistic. To sink the rating even more, the lvls are highly Lori unfriendly, and because it’s TSF lvls, that’s unacceptable. Sry.
Well, there are some more errors and stuff but I don’t want to make you sad, Unhit, so I’m not gonna write them here.
This lvl gets an download recommendation if you like small lvls and the tilesets Carrotus and Diamondus and a 6.2
Cheers,
White Rabbit.
Good level, came with TSF:D. ‘Nuff said:P
Hehe, i did’nt need to download this, it came with TSF:D. This is a pretty well designed level. It has a good use of the old, boring castle tileset. Download this clasic now. You wont regret it:p
Even though the Eye candy was not to the upmost extent, it didn’t take away from gameplay, which was awesome. Ok, I’m getting confusing right?
It was a great pack. I enjoyed playing it, was challenged, and liked the eye candy. I highly recomend this.
The only reason it got less that it did was because there were several annoying parts (car chase 2, the sand level, and the labrat level where you get stuck after going through the warp).
Eye candy, while nice, could’ve been a little better.
Just download it already! =)
This is one of the best single player levels around. (In my opinion.)
I’ve always enjoyed Wakeman’s levels, and this is no exception. Even though it’s a little short, It’s nice and challeging, and the Eye Candy is Excellent.
Pros:
- A ton of very nice Eye Candy. There’s never a time when you’re looking at just the level. Wakeman Used all 8 layers, and the result is beatifullness.
- Puzzles. I havn’t palyed to many Single player levels, so I might be worng, but it uses some nice origional puzzle Ideas. To beat the level, you have to conquer several consecutive puzzles, which I find a lot more entertaining that a level with millions of baddies, that all the skill you need is to shoot.
- Good enemy placement. Even though there arn’t very many enemies, they are placed well, so that you really have to be paying attention to fight baddies, and conquer the puzzles. Also, Good choice on the enemies. They fit the level atmosphere, and are some of the more difficult ones.
- Nice lighting. This is one of those levels where you don’t want to turn ambient lighting off. Wakeman did a very good job on the lighting throughout the level. Though you start at 100% it goes down in a couple of placces revealing dazzling flickering lights, and pulze lights, and so on and so forth. When you eventually get to the last guy, It’s at about 30, but there is so much lighting you’d never know.
- Neato Last Guy area. Wakeman wisely picked the red tornado dude. It fits the scheme of the level, and it’s also the only last guy that’s not overused. The area where you fight him in is nice and challenging with respawning enemys, and excellent lighting.
Cons.
- All layers at X-speed 0. Practially… Besides one layer in which there’s a large saturn-like planet, all the layers on in speed 0, meaning they are the same as Layer four. This, while delivering nice Eye candy, can be quite anoying at times, An improvement whould be to put 1 or 2 layers in the backgroudn and forground moving so that it’s easier to navigate around the level.
I give it a biased 9.7 =)
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Eat your lima beans, Johnny.