Ah, yet another level using one of the most overused tilesets of all time. This one doesn’t succeed at using the tileset so well, I found plenty of bad eye candy and masking bugs, and the level’s lack of music, overall, makes it feel, well, dull. I feel most levels aren’t complete without music, and this level enforces that feeling. The eye candy was fairly dull (layer work was poor), and the layout needed plenty of work.
Overall I’m sure you can find better levels using the Diamondus Set, but like Aiko, I’ll stick to Battle over Carrotus.
PS: You need to use a proper next level setting.
Okay, despite the fact that I don’t see many race levels at all, I really don’t like this much. It has horrible eye candy, no music, and some random event placement. The thing I hated, however, was that annoying level-disappears suddently. It takes a lot of the fun out of everything and succeeds at only fustrating the user (mind you, I never actually completed a lap). The tileset wasn’t used very good…
I was pretty undecided between 3.0 and 3.5 here.
A very simple level, I really don’t like this, it feels as though it was put together in a matter of 1 or so hours (maybe it actually was?), the design was WAY too simple, eye candy was okay, and everything else was pretty below the average. What wasn’t all that great overall though, IMO, was even placement. Mucho improvement needed there.
Overall I can’t recommend this level to download. (undecided between 3.5 and 4 points.)
Wow, a very nice little conversion from the game Lost Vikings! (shame, I’ve never heard of that game.) This tileset is pretty nicely done, contains a good tile for most cases, along with a small example level showing you plenty of interesting things to do with the set. Game converted sets always seem interesting, and this tileset is more than good… I suggest you all DOWNLOAD NOW! (I might edit this, and make my score an 8, Not sure what to give it, really.)
After careful examination of this level, I have to say I don’t like it that much. Platform and layout were okay, along with decent layers. (but they were copied, soo..) the ammo, however, is horribly placed. It feels as though ammo and the like was slapped together randomly (the possibility of you doing this could be true).
I don’t consider this a level worth download (barely below average), but I suppose you might.
The description says it all,
nice layout with a lot of warps, this level looks nice, but is bad for actual battle (when i tested it that is :))
Great tilesets and lvls
One Word Cooool 
These levels Rocks
>[
i agree with pre
StunTs Think we only rate ur Friends higher] [This review has been edited by Stilettø]
aiko is a top reviewer i believe him,if aiko says so i believe it, not when you say so (stunts), you are giving everything with bad eyecandy a 2 or a 3 without looking at the playability.
k show’s over everyone go back home now
Ok, Aiko if u say… R u his dog or something? And when I say stuff, it ain’t true. Perhaps some softies cant stand such language, but only accept nice Aiko language. ;)
ok, aiko, if you say so..
i know it , eyecandy is bad, i will reupload another version or make a whole new one.
ok then..
First of all, it was a good idea to use this difficult tileset. Very plucky, MoonShadow!
The general layout of the level is okay, including weapon selection and the like. Well, i have to admit that i don’t like the sucker tubes too much and the copter event is also quite annoying (Lori can’t grab the copter btw). Anyways, the eyecandy is slighly above average, too.
To sum it up: not a bad level at all. Worth the download if you like the Colonius tileset or need another battle level for your server.
Tsk, tsk, all you “occasional and medium reviewers” with your extreme and unbalanced ratings…listen up! Here comes a real review :-)))
“Battle over diamondus” is built in one of the most overused tilesets of all times. The design is a bit dull (just some boring platforms) and the eyecandy needs massive improvement (the author hardly used any other layers than #4 and #8). 
Also, there is no background music which only supports the impression of a level that just missed something (call it the special touch).
Two minor bugs are the wrong next level setting and the lack of single player start positions.
As you have probably noticed already, i still prefer the classic “Battle Over Carrottus” :-) Battle fans may still want to download this for their (already incredibly large) collection.
“SPEEDDEMON” is an extremely confusing race level using the “Redcounter” tileset by mirrow (a fellow german jazzer! :-). The tileset with its red digits is nice but it wasn’t used properly here. The design of the map is simple and eyecandy is nearly non-existant. The author promised “originality” in his description but if i’m honest, i didn’t find any in the level. Only some annoying warps and the fact, the whole level dissappears suddenly (using animations), which is not really funny but horribly confusing.
Furthermore, i didn’t hear any music. Bad idea. I need background music in Jazz2, esspecially in a race (as a motivation :-). The next level setting was also wrong.
One of the few positive things in this level is the fact that it’s quite long.
But overall, i can’t give a download recommendation here, sorry.
Oh, one more advice, Pre. Please don’t mess up this page with comments like “thanks” and “watever”. Thanks :-)
Level is oke *to lazy to write a revieuw
Same rating from me. I didn’t really like how you used the layers, and the weapons were placed in strange places. I did like the sewer part of the level. Like Splash said (if i understood corectly), practice makes perfect. Keep making levels!
Stunts (aka payback) is only looking at the eyecandy, everything is bad, and he doesnt likes anything, he is just a grumpy ***** and cant give anyone a compliment. so i dont care wat he says!!! giving me a 2 on my lvl, and i dont think he even played it, just looked and he sees: bad eyecandy so this lvl is a 2, .. :P
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