Review by martin aka partydude

Posted:
Posted more than 21 years ago
For: Where Warriors Fall
Level rating: 8.5
Rating
9.5

One of the great’s and still is download now! :)

Review by Disguise

Posted:
Posted more than 21 years ago
For: Rush Hour
Level rating: 6
Rating
N/A

lol, i have a fan, YAYAYA!! dances around
ok, jokes aside. errr, wait, keep the jokes here. No japanese pocket monsters, LOL! I find that funny. THREE CHEERS FOR AIKO!!! (did i mention i’m an aiko fan? ;)

Not that I’m a top rater or anyhting, but i would rate a self-made tileset that looks as bad as this one higher than one filled up with a bunch of japanese pocket monsters. The whole point of making a tileset is that it is your own work. I haven’t seen a level taken directly from sonic or anyhting. Noooo, you ppl would say he cheated and took it from somewhere else. Blah, that annoys me. At least be original people. Stop trying to hunt for a good rating early. There isn’t one JJ2er I can think of whose first level was an absolute masterpiece. Take me for an example. My first level was an empty room with a bunch of airboards. My first tileset had almost nothing except for a nice background i took from another program. Some of you might think Ultimate World was my first tileset, it is actually my fifth. Rush Hour is my 21st Tileset.

As for your last comment Shadow. I am busy making another tileset as I am writing this here comment, a proper one. The expected release date is 20 October 2000. This is a little added to the time I think I will make it, but unlike Blizzard I add to my release date rather than shorten it to dissapoint ppl. Usually my tilesets get done a lot faster. I made ultimate hotel in 12 hours, blue world in 48 hours. This does not include planning, now THAT takes time. Usually about 2 weeks MINIMUM! Although ultimate world was about one week with planning. I can say that my new set is past planing, i have everyhting whacked into a nice text file :)

So, uhhh, shadow, MINE tileset should be done soon evil grin

Review by ShadowGPW

Posted:
Posted more than 21 years ago
For: Rush Hour
Level rating: 6
Rating
6

A bit of a disappointment when I saw the tileset =)
but then i readed "made in 1 hour"

and if ya compare this to a newbie ya score higher (lol) ;)

anyways, its fun to see it but next time make it in 1 month and not 1 hour ;)

Review by ShadowGPW

Posted:
Posted more than 21 years ago
For: Fortune Carrots!
Level rating: 7.4
Rating
7.5

This one is an orginal level by a dude called Jeh =)

everyone forgets here that the Carrotius tileset is a lot harder then the other tilesets.. mainly becuase the tile it self has a few bug`s but we go on..

Somehow the level reminds me of Diamondus Warzone I dont know why but it reminds me of it..

It has lesser weapons and that is lesser frag-da-lag ;)

Conclusion:
-a few tilebugs, but it doesn`t hurd te gameplay at all because this level rocks in Mplayer
(never test a battle/ctf level without a game in Mplayer)
-the level is pretty orginal and fun =)

Review by martin aka partydude

Posted:
Posted more than 21 years ago
For: Fortune Carrots!
Level rating: 7.4
Rating
7.5

I like it, theres lots of room to move around goody’s given each
time you die is a good idea. This could be alot of fun online.

However next time you may want to pay more attention to the
tiles and a little less txt everyware you go.. heh. :)

Review by Newspaz

Posted:
Posted more than 21 years ago
For: Rush Hour
Level rating: 6
Rating
N/A

Conclusion: You can’t make a good set in one hour.

Review by Newspaz

Posted:
Posted more than 21 years ago
For: Fortune Carrots!
Level rating: 7.4
Rating
6.5

I don’t think it’s on ML niveau. And Jeh, you can do MUCH better I’m sure of that. Nuff said,

Review by aiko

Posted:
Posted more than 21 years ago
For: Rush Hour
Level rating: 6
Rating
6

Heh, i think its still a nice experimental tileset. Did you know i’m a Disguise fan? ;-)
An example level is attached, there are some basic tiles, a nice sky with clouds for layer 8 and no japanese pocket monsters. So what?
Okay, seriously…you should never do this experiment again! Its an order!

Review by aiko

Posted:
Posted more than 21 years ago
For: Diamondus is not enough
Level rating: 7.3
Rating
7

Wow, i really love the size and eyecandy of this level! In spite of the fact it uses Diamondus, which will never be my favourite set, this should be a lot of fun to play.
Design and weapon placement are pretty cool also. Im very undecided between seven and eight points here. Hmmm. High seven points! Dont forget to DOWNLOAD this NOW and host a battle server!

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: Diamondus is not enough
Level rating: 7.3
Rating
7

YaY, I like this level a lot more than your other ones. It has nice design and eye candy, though the event placement could have been improved. Download or not? I guess so. :-)

Review by aiko

Posted:
Posted more than 21 years ago
For: Fortune Carrots!
Level rating: 7.4
Rating
7

Although im not a big fan of the Carrottus tileset this is a pretty cool level me thinks.
The reward idea is kinda original, it has a very good layout and and a fairly high amount of what we call eyecandy. The weapon and coin placement is okay, too.
Conclusion: Every battle fan should add "Fortune Carrots!" to his/her collection!

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: Fortune Carrots!
Level rating: 7.4
Rating
7.5

Coolness. I like the eye candy here, the layout is good too.. I did find a few probs, one of them being Jazz navigation is a little difficult. And the ammo could have been placed a little bit better.

Oh well, download now. :-)

Review by EverLasting

Posted:
Posted more than 21 years ago
For: Rush Hour
Level rating: 6
Rating
5

Very small tileset and not very good looking. The one thing that makes the rating as high as it is, is the background clouds, vewwy kewlish.

Review by Disguise

Posted:
Posted more than 21 years ago
For: Diamondus is not enough
Level rating: 7.3
Rating
8

This is a very nice level. Even though it is a bit larger than ur other levels, it is still small. About 4 players should be nice. Some bugs in the tiling, but those are very minor and should not discourage you to download this level. I love the design, vewwy nice :)

Review by SPLASHcc

Posted:
Posted more than 21 years ago
For: PayPack
Level rating: 7.8
Rating
N/A

message to genotoxin:
ive asked and it appears that operation KILL (a remake of Phoenix Temple) was built with 1.24, so its a bit strange when u have 4 1.23 lvls and 1 1.24 lvl.
that explains why its .24

Review by Black Ninja

Posted:
Posted more than 21 years ago
For: Parallel Worlds
Level rating: 7.8
Rating
N/A

work on your ratins, ppl.
8.3 is closer to 8.5 than 8.0

=)

Review by Derby

Posted:
Posted more than 21 years ago
For: PayPack
Level rating: 7.8
Rating
9

Unbiased Point of View:

Introduction to PayPack:

This level pack includes five battle levels and a readme file. The two different levels (Jungle All the Way and Payback time) also include night levels. Operation K.I.L.L. is the final result of the major design changes Payback made to Payback Time. Jungle All the Way uses the Jungle tileset, while Payback Time and Operation K.I.L.L. use the Castle tileset.

Design/Content: 2.3/2.5

The levels were all linear, but looped, anyway. You can get around the levels easily, and there were enough obstacles in your way to possibly slow you down. You’d also find that there are secret routes that can lead you across obstacles, allowing for more strategies. Another thing I liked about these levels was the fact that different weapons were spread throughout the levels, so you’d have to go across the level to get to the weapon you want.

Tile/event use: 2.0/2.5

Destructable scenery was used, but not in a very good way. Destructable scenery works best when obstructing paths and strategies for climbing higher, and tougher scenery to reach a weapon or powerup. The levels also lacked life – The animals’ eyes in the jungle level did help to bring this up, though. The pack does include night levels, so the effort to make a good transition also brings the rating up a bit.

Tile/Tile compatibility: 1.8/2.0

I can’t say that the tiles didn’t fit well together. In some places, you could see overuse of the same tiles, making walls look very strange, but most of it is fine.

Event/Event Compatibility: 0.9/1.0

The events are well-placed, and there isn’t really any need for adjustments. Still, in some places, there’s an overplacement of the weapons.

Layer use: 1.0/1.0

Payback did a commendable layer job in all of his levels. The eyecandy is without a doubt, a high factor of this pack. He at least used the most useful layers well.

Game compatibility: 1.0/1.0

The level pack plays without any problems. I don’t take any points off if you make anything using TSF – though it would be nice if you made 1.23 compatible levels in 1.23’s Jazz Creation Station.

Overall rating: 9.0/10.0

The levels were almost as good as the official levels, but had a few flaws that kept it back. The levels never did have a real "center" to them. The level is still just as fun as a level without one.

How could this level have been improved?

The official tilesets have life in them – Make use of the possible animating tiles. A level that doesn’t have life makes fun nosedive into boredom. Make more things to shoot at, since the player doesn’t encounter another player all the time.

Biased Point of View:

Replayability: 4.0/5.0

The levels are great – You’ll do more shooting than exploring, which is a good thing when it comes to battle levels. The pack should last an average of three hours, depending on how many people you play against, and how bored you are.

My opinion on this level: 4.5/5.0

These levels, in my opinion, are very good. I enjoy playing this level, but I also look forward to something new, when I do play it. I also like the music that was used for Jungle all the Way. I hope to see this pack being served.

My overall rating: 9.5/10.0*

I liked this level pack, almost as much as I like cheese.

True rating: 9.25/10.0*

Though this level could be considered "very good," I’d say its "great."

Summary:

Download this level pack, if you’d like to have some fun (First, make sure you have 1.24.) This might also be a good example of a good level. Good job, PayBack!

  • Only the unbiased rating is used for the review’s rating system.

~ Derby

Review by Genotoxin aka iCeD

Posted:
Posted more than 21 years ago
For: PayPack
Level rating: 7.8
Rating
7

Before I start with anything else, I would like to say that you get -5 points for making this TSF. It has nothing TSF, therefore the requirement is pointless.

Actually, this is a pretty cool pack. I like the design and eye candy, the dead ends and bad masking drove me crazy though…

Review by SPLASHcc

Posted:
Posted more than 21 years ago
For: PayPack
Level rating: 7.8
Rating
8

i must say i really really like these lvls, and lately use em to host.
good structures, good eyecandy, great gameplay. just everything u ever need.
well, just look at what Aiko said, I agree with him…

Review by SPLASHcc

Posted:
Posted more than 21 years ago
For: CarrotClan Episode 2
Level rating: 7.7
Rating
N/A

Episode 3? Well, I promised to Fire he can build it, cos I’m going to work on my new TRILOGY (so far name: Adventures of SPLASH) and I promise it’s gonna be real good!