Wow, one of the few single players I’ve liked in a while. :-)
This episode has good design, decent eye candy and nice music picks. (I had all of the music files already, actually. :-P)
Some of the ideas were creative, however there were some problems, one is the obvious fact that the water looks bad in the castle level. The other being the fact that it needed a few more save positions.
Overall worth a download. Good job. :-)
Sorry, I forgot to make it 1.24 (honest !!)
BTW, where were those gems?
Wow, this is pretty cool. "CarrotClan Episode2" features 16 levels that show us many new interesting ideas (things i’ve never seen) and a very good layout.
The eyecandy is good and the levels (some of them use famous custom tilesets by Astronia and MEZ! btw) are pretty hard in single player mode and include many challenging puzzles. The pack also includes some well-know (but still great) custom music files that fit quite good in each level.
To sum it up, this pack is very very close to 8 points (7.4): you really should DOWNLOAD THiS and have some single player fun!
(Darn, im still unsure about my rating…maybe its EIGHT points, who knows? :-)
this is my second episode. it took me quite some time to make cos of school (bleh!). i just hope you like playing it. (please read the readmefile, and mail me if u see any bugs at carrotclan@yahoo.com)
wooh!
man martin, someday you’re bound to make a bad level….. nah, never mind.
This is a MUST has!
yee haw!
this is about the best level ive ever seen.. funny, i thought Dethman was Ded.
ah well.
the level rocks
download it
nothing much else to say…….. except for 5 words:
download
Its disappointing that you’d have to lie about the version to get extra downloads, if it were the author’s intentions… It was especially disappointing to me, because I decided to drop JJ2 during the time TSF was being distributed – and now I can’t get it… I decided to try JJ2 again, to remember how it was, and here I am, again… Just goes to show you how addicting this game can be. =)
The point I’m trying to bring up here – Don’t lie about the version just to get extra downloads. I spent a good two seconds trying to download this, only to get a version conflict error message. =P
Hmmm, a few things to think of in this level. One is the obvious fact that the version is a lie. I tried it with 1.23 and it didn’t work…
Also, what’s the point of having gems in a battle level? Decoration? :-)
The rest is pretty average. Ok Design and somewhat good eye candy.
There are only minor bugfixes (back music fixed [doesn’t fit well by the way] and next level set) so i copied and pasted most of my old review (same level, same author).
—————
A very simple Diamondus battle level that makes use of one (nice) effect over and over again throughout the pretty large area. The design could be described as average but the lack of eyecandy is too obvious.
Also there is [still an] old bug: Hurt events in battle levels arent a good idea.
Sorry, i [still :-] cant give a download recommendation for this level.
—————
Okay, lets say high five stars (5.4) because you really tried to remove some bugs i mentioned in my first review.
Its just…it doesnt hit my style, sorry. Someone else rate this please :-)
A new version is up now !!!
Mail any bugs also to achenoc@hotmail.com
Cheeze already said this, but I feel it necessary to repeat it. The point of the one meg limit so you do not waste the limited space we have. If we had more space we would have no limit, but that is not the case.
I made them for 1.24 a long time ago!
I had that installation problem you know!
So it was’nt possible to make 1.23 levels that time!
I’m only submitting one single player level for tsf soon!
I was thinking to make a Single-levelpack for 1.23 after that :)
Nice eye candy in these levels, I’ll say… however some stuff takes away from this review…
Eye Candy: +5
Great work on the eye candy here, I liked it. The tilesets were used nicely. (ever though there were some little tile nitches)
Design: +2
Pretty yawnish, lenear design here. I should comment that the dead ends and hard to find the way out of rooms were a bad idea.
1.24 compatible only: -.5
Hmm, is there any real reason to make this 1.23 incompatible?
Navigation: -.3
I dislike the polls somewhat, then can get annoying, I should also comment that the layout was a little too linear. Oh well.
Overall a 6.2 from me.
Pretty average level overall it seems, let me go over the good and bad aspects that affect the review…
Design: +5
The design here is good, though it seems dull at times, events could have been placed better, spring placement could be better too. (springs are a major factor in my reviews)
Eye Candy: +1
Unoriginal background layers, at least the Layer 4 and 3 stuff was good..
Next Level setting: -0.1
I’m going to take away an unnoticable bit of this review because of the next level. Sure, I have it, but it wasn’t included in the zip file, leading to problems.
Navigation: -0.3
Navigation here was a pain, because of lack of good spring placement and lack of one ways where they were needed.
Overall it comes down to a pretty average level. It gets a 5.6 from me.
Two cool battle levels using the Carrotus (grin) and the Jungle tileset. The author really tried to put some eyecandy in. The Design is okay also (some minor [tile] bugs and i dont like poles too much :-).
Definitely worth the download! (Very high six points!)
It will be changed. I am currently on a little break(read: much lazyness, a lot of school and homework, and alot of tiredness after school.)
It wouldnt be that hard to change really..I will do it now. :-)
(edit: Nevermind cough cough
cheeze made it so it only can work with fifths if I completely overhaul the script. I’ll do that someday, but not now..too tired.)
Is it worth it to add a rating system that accepts tenths? (using a text box)
Oh, yes… Thanks. I forgot about that. Must’ve been thinking about Monolith and weapon 0ing him, at the time. =P
I really only mentioned Dino Station because of its usage of spikes. If the spikes weren’t there, it would be a lot easier…
Still, I don’t think that should change the rating too much, eh? J2O doesn’t allow reviewing on every tenth. Also, that reminds me… Last time I looked at the review edit page (a day or two ago) it only allowed editing reviews for whole numbers. Is that going to be changed (or has it already been changed?)
~ Derby
Yet another decent battle level by Laguna. Im not a Diamondus fan, but eyecandy and layout are definetely above the average. I didnt find any bugs except the next level doesnt work (again!).
Summary: Not much to say but fun to play (hey a rhyme!). High six stars…eh…points! Lets have a battle server!
P.S.:
Oh and im just reading Derby’s great and detailed review: as far as i know Hurt events wont improve a MP battle level like this because they only hurt the server :-) "Dino Station" was SP, of course.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.