Review by Cake_008

Posted:
24 Jun 2009, 21:15
For: SuperHARD Mode
Level rating: 6.2
Rating
N/A

“Some additional stuff I forgot.’ nice. :P

RecommendedQuick Review by Cake_008

Posted:
24 Jun 2009, 21:06 (edited 25 Jun 09, 16:22 by cooba)
For: Mega Man 1 - Elecman Plus
Level rating: 8.8
Rating
10

Nice. The first level in an import of the stage. Which I love Mega man so of course I would be into it but them a 2nd stage is a remake of the first one. Its also very well done. The doors even open and close when you walk by them. If you like this stage back on the NES then you will like this pack.

[Review changed to quick review. For more information, see Review Rules. – cooba]

Review by cooba

Posted:
24 Jun 2009, 17:17
For: Casualty Mines, venue of Bloody Valentine
Level rating: 9.1
Rating
N/A

Don’t listen to the people, don’t make a TSF version.
Everyone else – want to use this tileset? Get over yourself and download TSF already.

RecommendedReview by fearofdark

Posted:
24 Jun 2009, 16:32 (edited 24 Jun 09, 16:34)
For: Casualty Mines, venue of Bloody Valentine
Level rating: 9.1
Rating
8.8

Very well done. This is an excellent looking tileset with many creative possibilities and features. The floor tiles particularily are excellently made (particularily ramps), there are many features, such as water, lava, honey??(or whatever that yellow stuff is) and some buildings. There are even some characters for a possible story as well. It’s also very easy to use compared to many other tilesets. One of the most artistic tilesets so far of the year, as far as I can recall.

I think, however, that it could be improved in several ways. As Evilmike said, the lava/water tiles could hold more opportunities, and the tileset is missing some decent spike tiles. The tileset is also missing some decent destructive blocks and poles. As several other reviewers have mentioned, this could easily be made into a 1.23 tileset, and there could also be a night version, or other versions of the tileset. I also don’t like the masking for the ladder tiles, seeing as you have to walk into the wall to climb them.

FINAL RATING: 8.8
DOWNLOAD?: Most certainly yes. It could be improved still, but this is most certainly a must download for anyone looking for a decent, canyon/mine style tileset, or just anyone looking for a decent download in general.

Review by varkarrus

Posted:
24 Jun 2009, 13:58
For: The Ice Cave
Level rating: 4.9
Rating
N/A

Vista, I geuss?

RecommendedReview by EvilMike

Posted:
24 Jun 2009, 04:13
For: Casualty Mines, venue of Bloody Valentine
Level rating: 9.1
Rating
10

This is a very good tileset and one of the best ones I’ve seen in quite a while. I love the style, and I was quite surprised at just how good it was. It’s a definite improvement over your previous tilesets, which had a bit too much of a “paint shop pro” look to them. This one on the other hand, has a very unique and professional look to it. There’s really no fault I can see in it, other than maybe the grass, which is a bit too bright green, like it’s toxic or something. Also, there aren’t really any good “spike” tiles: there are tiles for lava pools, but that’s a bit limited in how it can be used.

I hope by “My last creation.” you mean it’s your latest creation. It would be a shame for such a great tileset like this to be the last one!

One thing that would be nice is a 1.23 version, like dodges suggested. You’d have to cut stuff, but it’s been done before.

I’m giving this a 10 because even though it’s not perfect, it’s close enough. And I love the art style.

Review by CrimiClown

Posted:
23 Jun 2009, 18:33 (edited 23 Jun 09, 19:55)
For: Casualty Mines, venue of Bloody Valentine
Level rating: 9.1
Rating
N/A

I really love the looks of this tileset, but you really should make it 1.23. Perhaps cut out some NPC tiles or anything you consider to be double. I would definitely use this. I love the cartoony look and the quality of the art.

Also, looking at the huge variety in coloured liquid puddles… maybe you can make multiple versions, each using another colour liquid and/or colour setting. Just an idea.

Review by DennisKainz

Posted:
23 Jun 2009, 14:42
For: Jazz Goes Underground
Level rating: 6.6
Rating
6.2

Tile usage:
D-

You use tiles who do not match with one another.

Obstacles:
C

It’s fun and it’s thrilling, but when you learn them, it becomes easy to avoid them. Also, the collapsing platforms can be easily avoided by running at ultra speed.

Boss:
A-

You made a boss that shoots you water and launches crates who weaken him. Neat, but repeatitive.

Overall:
D

A nice level to be played, but the tileset doesn’t offer chances for good special items and eyecandy.

Review by Spaz.Spaz.tg

Posted:
23 Jun 2009, 13:12
For: Project J
Level rating: 6.4
Rating
N/A

Poject J… reminds me of something else….

RecommendedQuick Review by Shatters

Posted:
22 Jun 2009, 22:28 (edited 23 Jun 09, 11:17 by cooba)
For: Episode Four: The Resistance
Level rating: 9.3
Rating
10

I love the tilesets and the maps being loaded with enemies.
10 out of 10 !
Can’t wait for Episode 5 :)

—-

One bad thing…
Some files are missing and I can not continue because of it.
Please update!

[Review changed to quick review. – cooba]

Review by minmay

Posted:
22 Jun 2009, 16:28
For: Psych3
Level rating: N/A
Rating
N/A

Well, we’ve seen this before…yup, it’s that Psych3.

Nothing to see here, folks, move along.

Review by Spaz.Spaz.tg

Posted:
22 Jun 2009, 15:33
For: Psych3
Level rating: N/A
Rating
N/A

I also did not make the previous

RecommendedQuick Review by cooba

Posted:
22 Jun 2009, 08:36
For: Towers of Hanoi
Level rating: 8.5
Rating
8.5

What the hell, this is ingenious :D

Review by Ionutzmovie

Posted:
21 Jun 2009, 10:22
For: Jungle Race
Level rating: 6.8
Rating
6.5

Gameplay: weird. This map is more like a swimming race rather then a fast race. It is like a jungle survival map. The lenght of the map 6,0

Weapons:I saw few weapons and I agree Shen that “where you go along some lilies to get some bouncy-bullet ammo, then realise you have to go all the way back again because you missed an entrance.” The positioning of the ammo wasn’t so inspired. Some freezer was welcomed also.4.5

Music: I liked the music and I thinks it suits well with a jungle race level, but the music could be more faster. 7,0

Tileset: The tileset seem to be original and made by yourself. I liked that animals and also the animation of them. 8,5

Overall: It is a medium lenght race and a pretty har one.
Total: 6,5

RecommendedReview by Ionutzmovie

Posted:
21 Jun 2009, 00:18
For: T-Race1
Level rating: 8.5
Rating
9.2

Gameplay: The Gameplay is really interesting. The map seems to be for a medium leght. I think is perfect for 2 players. 9.0

Weapons:I saw some springs, freezers and TNT. You positioned your ammo in good places. 9.5

Eyecandy: Good but I think you can do more at this chapter.8.0

Music: I liked the music and I thinks it suits very well with JJ2 music. 9.5

Originality: 9,5

Overall: Good race level made with seriousness. Worth downloading. I didn’t played for a long time a good custom race map like this.

Total: 9,1

RecommendedReview by Ionutzmovie

Posted:
20 Jun 2009, 23:51
For: Molecular speed
Level rating: 7.9
Rating
7.7

Gameplay: I enjoyed playing your race map. I see that you based on a original JJ2 map. The length of the race is good. Also I think it’s a pretty hard map. 8.0

Weapon / ammo placement /obstacles
I saw you put ice gun ammo witch are very helpful in a race. The rest of the weapons was positioned in key spots 9.0. The map was build very tricky . 9.0

Bugs:
There are a few bugs like getting stuck in some blocks or some missing things but in overall is quite good . 7.5

Music:
This music is too peaceful and quite for a race. In a race the best music is a fast one 4.5

Originality: Considering that is based on a older map, but you transformed pretty good in a race map. 9.0

Total: 7,6

Not recommendedReview by Ionutzmovie

Posted:
20 Jun 2009, 23:27 (edited 20 Jun 09, 23:37)
For: Egypt Race
Level rating: 2.7
Rating
2.7

Gameplay:
I think the gameplay is very easy. Also the map is too short, you can finish the race in 7 seconds. 1.5

Weapon / ammo placement:
This race level didn’t have at all weppons. 1.0

Obstacles:
The only obstacles were the tiles. 1.2

Bugs:
This map have a bug that causes you to fall in the tiles. In rest is good. 4.0

Music:
The music was almost perfect for an “Egypt” level 7.0

Backrounds and Tiles: I didn’t understand why you put a blue backdrop, and just a single visible pictures. 2.0

Total:2.7

RecommendedQuick Review by mortalspaz

Posted:
20 Jun 2009, 21:38 (edited 21 Jun 09, 08:51 by cooba)
For: Xmas Jazz Jigsaw
Level rating: 8.9
Rating
9.5

Cool Xmas puzzle!

[Review changed to quick review. Please start marking your reviews as quick – cooba]

Not recommendedReview by FireSworD

Posted:
20 Jun 2009, 13:29 (edited 8 Jan 15, 11:23)
For: HappyCTF
Level rating: 8.9
Rating
6

As I like to take initiatives, I have decided to finally review this upload. I strongly believe that taking initiatives is important, if they are done in a reasonable way.

I am not going to cover all aspects thoroughly, just the ones I think are worth mentioning. I am also not reviewing this consistently with other uploads I have reviewed, and have adopted a new way of reviewing uploads.

First, let me start off by saying that I respect this upload for the fact it was relatively good when it was made, and it served as an inspiration for people to make levels, so things would probably be slightly different today without this. However, the problem with most older levels is that they are quite franky…very unbalanced. One of the levels in this pack is the most popular level according to JDC statistics, which I will explain further in my review. Generally, these levels are a bad influence when it comes to gameplay, and I feel that at least needs to be clarified. No one can make levels like these, receive high ratings, and even have one of them be the most popular level currently. I am in no way insulting stripe, and I have liked a few of his levels (superconductor), and I also think he is still one of the best level designers ever in the jj2 scene.

.
Happy Hell CTF

What a fitting name, or not so fitting as I was only happy to change to the next level. In general, I don’t mind mp levels that are hard to navigate, as long as you can adjust to the obstacles. Here, you are forced to use the v-poles to reach the bases, but there’s also a warp at the bottom to reach both bases. However, it can only send you to a number of locations in a certain order. I find that annoying, what’s the tactic? – It’s not fun in any way in my opinion. There’s this cool secret: you can go into the platform that is below the poles, and the spring there will make it so you can reach the first pole only. Now, the spring on top of the platform will force you to use both poles, so you can only stomp before the second pole. The secret allows you to go below the second pole without the stomping state. If you took the ‘secret’ spring, you can go towards the right side of the shaft, which is where the other part of the secret is. It’s a toaster pu with some triggers that spawn platforms that make it easier to reach the bases! – Unfortunately, the effect is triggered off once you touch a base. I would really rather play something else than this level. The famous quote “inferno sucks!” is clearly not just frustration at using the tileset, but also the author expressing that he knew the level is subpar. There’s probably more I can say about the full NRG, but I’m really, really sick of this level.

Happy Canyon CTF

I really don’t want to go into detail here. You can apparently destroy the bridge and access the hoverboards (afaik you need your team around to access hoverboards) all by destroying the crates and opening triggers. Some of the triggers and crates are well hidden and require you to search every wall. Besides that, the level is really nothing I would consider interesting, and it’s annoying to play in my opinion, because of the void left in the middle after crates are broken. I’ve heard the level is buggy and laggy as well.

Happy Castle CTF

I never have liked this level much. I only recall enjoying a jb game here. There is only one way red team players can reach blue base, while there is only one way blue team players can reach red base? – Not exactly, blue base’s design is much easier to defend than red. It doesn’t help that the layout is somewhat symmetrical with varying sides. It doesn’t help that blue can only get bouncer pu while red can only get toaster, and there are no other pus to compensate for this. The differing pus may be said to be equal, but I’ve always had more of an advantage with bouncers for obvious reasons. Also, in my opinion, the layout is redundant and overly complex; I never used all the area available to me. I like the ‘cannons’ at each base, and I also like how the roofs are open in your team’s base. Again, there’s probably more to cover, but those were the most important points.

Happy Jungle CTF

I have always liked small, yet fun and quirky levels like MULCH/MALCH, Stupid CTF and Beachcombing. This level is very small as well, however it’s not as simple as Stupid CTF, MULCH/MALCH or beachcombing. It has blue base at the top, with red base at bottom. Guess what? – Higher up is always more advantageous. The times I’ve played here were all chaotic and lag based. I can’t really say anything more about this.

Happy Desert CTF

A complex level. Again, I don’t really want to go into detail here, but it’s another somewhat-but-not-really-symmetrical level that’s probably imbalanced. The first time I played this I thought it was absurdly hard to navigate. Nowadays I don’t think it’s that hard, but the layout could’ve benefited from much better arrangement.

Happy Semiconductor CTF

Where do I begin?

This level has been one of the most popular levels on jj2, and seems to be even more popular now being the most played level on jj2 currently. There are some nice tricks, like exploiting the top right area as an RTS spot, all the neat rf climbs, and the fact most platforms are 1 tile
thick make the level fun. What isn’t fun is blue team has better spawnpoints. Blue is easier to defend than red. It doesn’t help that it’s really campy in duels because of 1 full c (although most levels are campy). Lots of passages are 1 tile thick, though I personally don’t mind. In my opinion, this level is average at best, maybe even below average if I consider the gameplay quirks. I keep hearing varying opinions on which side is better, but the fact is this level is imbalanced.

I could’ve gotten into more depth with other aspects, but there’s no point. I think the designers now should focus on making balanced levels, with emphasis on flow. I never mind obstacles that can result in a way to gain an advantage, but not as advantageous as exploiting the level in a way that the opposing team or player can’t.

Review by HàTéBrèéD

Posted:
19 Jun 2009, 14:03
For: Warp-Falling FIx
Level rating: 3
Rating
N/A

Sadly not with my version.
Idea is good. It will frag an evil killtactic. >)

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