okay, judging from the comment “The Version is 1.23 and TSF mixed”, arrow has tried to make a 1.23 levelset with TSF. The problem with that is the TSF JCS does not make its levels compatible with 1.23. To make somthing compatible with both versions, it has to be made with the 1.23 JCS only.
This levelset is quite…. difficult to understand. The title is “Attack of the Dead” but there is no reference to dead, zombies or otherwise in the text, just your generic “Jazz Vs. Devan” story. This is a little like buying a FPS but getting a Racing sim instead.
The levels are full of bugs. There is one level (protect the cargo.j2l) in what is supposed to be a little room, but you can go flying off into the Great Blue Yonder in one of the maskless walls. I got stuck in a couple of places, and the levels were all and all too short.
Not to say they are bad, they do have some general spots and puzzles that are thought out, but the level’s shortness and confusion makes these points rater moot.
The really wierd thing is Your level strings. You have the levels labeled attack1-12, but you go from Attack1 to the level named Pinball.j2l etc. This clutters the home-cooked section with levels I don’t have a idea if they are used or not.
Overall, I rate this a 2 – most of it going to effort. It needs work to be a masterpiece, and it would help if it was betatested before release.
If you need help with JCS AT ALL, please go to the Jazz Forum and ask. We don’t bite!
The time had finally arrived…as now, you don’t even need TSF to play TSF levels anymore. People can now stop compaining that they can’t play an episode because it is TSF (although that rarely happens, as most of the best levels use 1.23 anyway). Now, people who have 1.23 can play almost any level, which is probably one of the best things about this utility.
This is a programme that is useful to everyone, whether you’re somebody who owns 1.23, or somebody who is mainly a TSF level maker such as myself, as now, almost everyone can try almost every TSF level and nobody has a reason to complain.
What is also great about this is that it is very simple to use. All you do is drag and drop a TSF level into the program and it just makes a copy of the level that you can play in 1.23. You don’t have to go into any programmes or do any coding or editing or anything, it is just a matter of click, drag and drop.
Finally, after several tries to fault this programme, the only problems that I can come up with is that you still can’t play levels that use tilesets which exceed the normal tile limit in 1.23, such as levels that use the Mega Metropolis tileset (which has over 4000 tiles, although there is lite version of the tileset anyways). I suppose people may also find dragging and dropping the TSF level as an extra choore just to play it. However, that barely qualifies as a fault with the programme itself, which works almost faultlessly, and this is much better than having to edit the actual level data itself.
I very strongly recommend that everyone who has 1.23, or even people who have both versions of JJ2 download this because this is a very useful tool to try out and use to everyone. This should be hailed as one of the best things ever to hit JJ2.
EDIT: Doesn’t work particularily well with very very large files. I think the 0.5 off the 10 is still enough of a margin, so the rating sticks, and don’t let this put you off downloading it, as it still is a very good programme.
So, as some people might be, the thought of making a TSF map into 1.23 is something you might be skeptical about, seeing as before the only option involved complicated steps through closing windows, redo animations and such and was a real pain.
This program simply put, you drag the file onto the icon and like 2 seconds later its done. This program is the perfect utility and is absoluetly well done. i 100% recommend this as a download for anyone how thinks they could use it, and maybe even those who dont.
Now I would rate this a 10, as there are no glitches, no secret twists, and no plot to end the world. I already know people are going to be all over me for this comment, but here we go. I am not to terribly fond of the adding the “#” after the filename. This is partially impractical, as the number sign appears invisible for online if you are trying to switch to a map, plus the # sign looks a bit ugly. . Overall, i would say the only thing id want changed about this wicked program, is to have it rename the output files like
So in Summary:
GREAT FILE
DOWNLOAD
Now here comes something that everyone has been wanting for years.
What this is
This utility does exactly what it says. It converts any TSF levels into 1.23 levels. It works like a charm, doing it quickly.
Ease of use
This is very easy to use. all you do is drag the TSF level onto the EXE. It will then ask if you want to give it a name or overwrite the original file. After that, you let it run for a second or so and there you go! you can load it up and play it in Jazz2! (as long as you have the tileset)
10/10
Graphics
There’s no graphics to this utility but I’m not going to let that spoil the download. I’m not going to rate part.
Does it work?
YES! This program works like a charm. I’ve converted some levels without problems thanks to the update. there may still be bugs, but non that I can find. If The only way this could be better is if it made candy shoot out of the floppy drive.
10/10
final score: 20/20
Score: 10
Rank: S
DR? Yes. This is the perfect utility to help 1.23 players get the TSF experience. Download right now and enjoy! I look forward to more of the authors downloads!
Despite the fact that it has just taken me over a year to complete this game because it was so hard (although I am pretty rubbish at JJ2 anyway), this is one of the most original, exciting and diverse campaigns ever.
There are a couple of buggy walls, and some of the obstacles were pretty annoying, but other than that, this is an epic pack.
lmao
[Review changed to quick review. lmao – cooba]
This review is intended mainly for the author. But even if you are not the author, it can help you.
This is a must for all Jazz fans, that’s for sure. Good levels, GREAT story and all that. But still there are some points I must complain about.
1. The music.
Overall the music tracks were so good. Some tracks here are amazing. But I disliked how some them worked together with the level. For example the jungle music didn’t remind me of the jungle. But the music fitted to the story though. They fitted to the story so good.
2. The eyecandy.
I really disliked how it looked in that town. It was just like a ground with some houses on it. I don’t think some houses in layer 2 and 5 wouldn’t harm.
Overall the eyecandy was great. But the feeling is sort of spoiled when you come to a level where the eyecandy drops many levels.
Then I don’t think I can say much more. Everything else was just great. A little plus for those guys hanging around in the resistance under the town.
Score: 8
Download recommended: YES!
Now this is cool. Not very good levels or eyecandey, but the originality is through the roof! Download recondmended
Layout: 8/10
The layout is very playable, both sides are different in design but they are similar in concpet so it remains balanced.
Eyecandy :6/10
The Eyecandy is not bad at all, it is pleasent to look at, but it is not the most outstanding Eyecandy ever, and it could prob be touched up
Powerup Placement: 6.5/10
The weapons and power ups seem to be fairly well distributed, but there are only like 4 varietys or so in the map and they are just in straight lines on the path
Overall: 6.7ish/10
This is a interesting little map that while simplistic provides a fun layout to play.
I would reccomend this as a download
OTHER IMPORTANT COMMENTS:
I could not host this online with JJ2 1.24, I in fact had to use JJ2+ or i would get an error message saying the file has a problem.
Also, i found it strange that when in JCS test mode and certain game modes both flags were blue and you could not take one as you usually can in SP, with one flag only turning red once .
this time your eyecandy was simple and decent. but the design was a bit random again.. and things didn’t look very organic. but the music was nice and tricks too (however too many tricks isn’t that great either). further then that a bit tunnely. and maybe unbalanced but not sure.
http://www.jazz2online.com/J2Ov2/user/memberlist.php?page=1&char=N&
The tileset can be opened easily with 1.24’s JCS under the name setol, although the example level is saved in such a way that it tries to open the tileset with the old name, and crashes. The example level also has no Jazz start, so by clicking save and run, you get stuck in a wall when you spawn. However, this upload is about the tileset, not the example level, so it will not be included in the rating.
Eyecandy: 5/10
What this set has is quite nice looking. The massive amounts of pink and green could get boring pretty fast, but all of the skeletons and flowers look very nice. The set’s main problem is its small size. It has nothing at all for layers 1,2,5,6, or 7. Layer 8 does have several options, but a textured background would be a great addition. There is only one basic pink tile, that has been copied and drawn on, which makes walls a bit boring. Just having two or three of these that could be alternated would allow way more combinations. The other problem with the tileset is that it tends to be much too square. The edges of platforms are simply straight lines, and gives the level a very artificial feeling. Jagged tiles that could be used as walls and ceilings would allow a level maker to create a much more natural looking setting.
Usability: 8/10
The set is small and well organized, so any tile can be found with ease. Levels could be made quite quickly and easily with this set. The masks were good too. The most important types of tiles are here too. However, it does lack some potentially useful tiles, such as destruct tiles for other guns, and something to explain warping.
Originality: 7/10
I have not seen any other set with this concept before. However, none of the individual parts are that unique. Buried bones have appeared in tilesets before, as do flowers, grass, a tree, etc.
Misc:
Contains readme and screenshots +1
ReadMe is named Readme, so it tries to overwrite Jazz’s standard readme. -1
Total Score: 20/30 = 66.7% = 6.7
The set is fairly nice, and proves that Bartek has the potential to create something amazing. However, I do not expect this particular tileset to be widely used.
i cant use this on my other pc too, i think its because i change the name form te tileset change “Boneland” to “setol”
Very nice. =]
I’m sorry but this is a bad tileset. Let’s look over the problems.
First thoughts
Well when you first look at the tileset, you may thing to yourself, “Hey, this looks pretty good. you got animations, hills, bridges and all that good stuff.” Once you actually start yo build something with it though, you realized just how bad it is.
Tiles
While there are quite a couple of tiles in this tilest, there are lots missing. you have your basic hills and ground and animations. There is a lot missing though. There’s no sky or background, no SIGNS, poles, suckers, hooks. There are Jazz 1 signs. What is there can look ugly. There’s just to much missing to make this a good conversion.
3/10
Animations
Well when you first look you say that the animations look decent, but no. The basic Lenti flashing chips aren’t included and i could give a 1 just for that. the electric walls look bad because of the background surrounding it. Same thing with the monitors. there are lots of frames missing in some of the animations. (they look fine, but in Jazz 1 there were more frames) There’s some spinning light animations and some static TVS. the animations are good, but the fact the pulsing chip isn’t here and some of the animations look horrible, I can’t give more then a 2.
2/10
Colors
This colors look off. I don’t know why everything just looks dingy and off. Maybe it would look better if the pulsing chip was here?
3/10
pallet events
Non are used so I won’t rate.
Masking
Masking is decent but there are some things, like the pushers, that you can go through for some reason. Masking could be a little better as something should be mask but aren’t. the Jazz 1 signs have weird masking on them.
4/10
Final score: 11/40
Score: 2.5
Rank: F
DR? I’m sorry but this is just way to off from jazz 1. You can download because this is the only one available, but I’d rather just wait for a better conversion.
sorry, that i choose the 1.23, i have the TSF.
PT32, thanks for your review, my next work will be better and better
I have to agree with what Cooba said. this is the laziest attempt you can do. Just by looking at the screenshots you can tell that the hues aren’t correct. I tired using them and they look horrible. Not only that but why is everything in one picture? I would have preferred each one to be in a different file. I give this a 1 because it simply doesn’t work.
This is yet another example of how having a great tileset doesn’t make a good level. First off, YOU FORGOT TO INCLUDE THE TILESET!
Eyecandey
Did you even load this level in Jazz? The wierd planets in the background make the whole level look distorted. If that’s not bad enough, the tile placement is horrible. Everything is floating in mid are. The tile’s don’t match up that well, the other layers haven’t been touched ether. the waterfalls aren’t animated making them look horrible. Bad eyecandey as it looks like no attempt was made.
1/10
Gameplay
I’m not 100% sure how to rate gameplay for races, but I’ll try. When you start, you climb up some stairs that have dragons on them. You then go up a lift where you climb some platforms with seeker ammo. (Why do beginners always use seekers?)After that you have a hard choice. You can ether go up the blue spring into a whole in the roof and risk missing, or go through the much faster suckers. Climb some more steps and that’s one lap. That was about as fun as watching paint dry.
1/10
Ammo
I“m not sure how badly ammo is needed in race, but even if it isn’t it’s pathetic. all there is some seekers that have no delay and a bouncer powerup.
1/10
Would I host this?
No. there’s no fun to be had in this race at all. I would have more fun playing sigh the sad beach.
Final score: 3/30
Score: 1
DR? No. Spend more time. there’s no way this has been done in 3 months. (did you place 10 tiles each day?) Look up some help and get some people to test. Also play through the levels yourself and ask yourself, is this fun?
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.