Nice remix. Shame you can’t use it in a Jazz 2 level:(
This is a great level but I’m really confused with some of the puzzles. I have no idea what to do after I get the Bouncer PU at pos 43,158.
Thanks WR! I now see what the 1UPs are for. I have finished the level now, so here’s the review:
NEOBEO’S FIRETRUCK
EYECANDY
Not the best eyecandy I have seen but I still like it. Backgrounds look good. No eyecandy bugs anywhere! It may not look impressive but I don’t think it really matters for a puzzle level.
8 OUT OF 10
GAMEPLAY
Now this was probably the most interesting gameplay I have ever come across in a JJ2 level. There are various puzzles to solve. The main objective was to complete all the puzzles and get to the end boss. I think the boss could have been made more challenging though, the arena wasn’t really that big. It took me about 5 days to figure out what to do in this level. Not only do you have to find keys and switches, but you have to equip yourself with some knowledge of the bugs in JJ2. I won’t mention them here as it may spoil it for someone playing this level. Gameplay gets 9 because the boss arena was a bit easy. Somehow the Keys disappear even though the “Trigger Zone” event is on the Key but the “Trig Scen” ISN’T! How is that possible?
9 OUT OF 10
ENEMIES/OBSTACLES
There was no enemies except the boss at the end. There are lots of obstacles that you have to get through by finding keys and switches. There were no bugs with any of the obstacles.
10 OUT OF 10
PICKUPS
There was not many to be found here but since there was no enemies and this was a puzzle level, only the items that were needed were to be found. There are some PUs and lots of 1UPs, you’ll figure out what they are for. I know that there was not many pickups, but they were placed very well.
9 OUT OF 10
TOTAL = 36/40 (9.0)
DOWNLOAD RECOMMENDATION?
YEAH! :D
RANK: A = SUPERB!
@Fivecookies: The text events are just there for a joke. I had a strange error when I opened it in TSF. I got something saying that there are too many enemies in the level. So, I opened it in 1.23 and it worked.
@Cooba: I saved it in JCS too, I re-downloaded it and the text events are working now. How is that? What can JCS+ do that the normal JCS can’t?
Is this working for Jazz Jackrabbit 2 The Secret Files?
Welcome to XLM….Good luck ;)
LEVEL 4
Too small. Contains strange things, wich is not good thing.
EYECANDY 3
Lots of little (and few bigger) errors. Fix them.
GAMEPLAY 6
CTF. Ok. With little work you can find lots of better levels than this.
BUGS 1
Bugs. And lots of them.
1. Strange one way thingies.
2. The famous CTF-bug.
3. Odd light in the cave.
4. too much poles in one area. It takes almost a minute to get out of there.
PICKUPS 2
Theres not much of them. All pickups you can find are in the crates.
TOTAL 2
Not good at all. Use more time making levels! Do not post levels wich are not even ready. And you could ask somebody to test your levels.
No download recommendation!
How long did this take you take make…5 Minutes? Please put more time into your work and get someone to betatesters to test your levels…Believe me..it will help alot.
wt thease are just easy pallete edits i baby could do this , well a 5 year old , take it from a pro tileset maker , but stop thease + things or just release them all in a pack cos its not worth downloading a single easy to do pallete edit tileset.
thanks for reading.
But its a ok pallete edit i guess.
super gsme
[Rating (10) clearance. Please read the Review Rules. ~Cooba]
super mega game!!!!!!!!
[Rating (10) clearance. Please read the Review Rules. ~Cooba]
the best game ever
[Rating (10) clearance. Please read the Review Rules. ~Cooba]
The tile set was great but the levels weren’t, I personaly hate level that make you die if you lose the flip of the coin. Which each of your levels (besides the first and 3rd one) did. The music was well done. And the idea is great, but the carry out was just all wrong, and that’s what matters most.
So keep working on it, and hopefully world 2 will be improved.
[Unsupported rating (6.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]It deffently a impreasive level, but the boss fight was the only good part. There was no music, or fair minon fighting along the way. It would have been better if it was easyer to see where you were going.
Nonetheless if it wasn’t for that kick butt fight at the end this review would have been 4. so that saved this game alot.
And also, because you included the password to play with this level…I give it a Download Recommendation, that way people can learn how to pull this stuff off, and hopefully build off of it.
[Unsupported rating (8.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]“Moondance” by Gus is a simple and short tileset on 209 tiles, the set is considered of about one generated texture used all over with only shading as varity as well as a few other effects such as the same texture ‘bubbled’ and pasted unto already exsisting tiles. There is also a sprite drawn green alien that can be animated for a dance though his facing angle and even his face remains in the same lifeless expression.
Try using more than just plain textures and draw more objects for the player to place. Up the quality of the texture by using better colors and create them with varying texturial effects using programs like Adobe Photoshop and Paint Shop Pro rather than just a texture. Also try to take layers into consideration: One would want something to put on more than just layer 4 and 8. Creating transparency around the stars and moon would for example let the editor use both layer 7 and 6 in addition to 8.
Don’t really see what you mean…First,stonar is a quite boring tileset whith no new enemies, only modifications of ones from other episodes, and it doesn’t have very many sorts of tiles, so I sorta regretted using after a while,but,well…secondly,I don’t understand what the heck you mean by “ A bunch of different looking walls”?!? Sure there is walls, what, should yoou just run straightforward without anything to stop you? now THAT’s what I call linear…Thirdly, I told you it’s a bug in the JCS’94 with those crazy background tiles, so I can’t fix it. There was nothing wrong with my events or anything such.There’s no wrong with open areas either. good to have some space I think. So,think before you write about my levels the next time!
EDIT:
Oh geez…
“Sorry, this wasn’t clear. I meant to say that while the walls are different in visual appearance, their actual designs and shapes do not have much to do with the tiles composing them… there is no clear design reason why one sort of wall might triumph over another for a particular section.”
But…
you’re still not saying anything!do you mean because there are earth high up in the sky?and yes, a theme, if you will, for a small area is preferable to jumbling about all sort of tiles..very much so.
Trying to argue “Bad design” only, in itslef, is quite a pathetic argument or rather lack of one.you didn’t think it looked good.So,nobody’s interested.they won’t see it the way you do, exactly anyway!be much more specific..
Waddya mean, “Thirdly, I told you it’s a bug in the JCS’94 with those crazy background tiles, so I can’t fix it: You did say that, and I did not mention it in my review.”?
You said it was buggy, which it only is in one place which I can’t fix without learning very ,VERY much bout how the game is coded(..which I won’t.)
also, don’t “sigh” when I say your commenting is no good. simply because you cannot appreciate a more elegant, style-based design, rather than ultimately hard levels which the games were never about in the first place, even though some people around here certainly seem to enjoy building such
Don’t be a bully.
I quite liked this episode but there were some annoying bugs.
EYECANDY
I know the tileset was made in MS Paint but I thought it looked pretty good. The backgrounds were not too bad either. I liked the way the player went through the dark areas, I thought that was pretty cool.
7.5 OUT OF 10
GAMEPLAY
The main objective of this episode was to find a hidden artifact in the Egypt Temple. The gameplay was pretty good, but it was annoying typing JJMORPH every 1 or 2 minutes. It would have been better to have a re-generating Morph pickup so that I could change to Jazz, Spaz or Lori. For example, if I come to a point where Spaz is needed for his Side Kick move, a re-genearating Morph would be best here. There were also some puzzles in each of the levels, some of them I couldn’t really understand but I did like the others, including that one where you had to take a note of the position of the Scarabs. I wrote it up in Notepad and I thought this was a nice puzzle.
7.5 OUT OF 10
ENEMIES/OBSTACLES
As I mentioned before, there are puzzles that have to be completed in order to proceed through the rest of each level. I found the custom Wolf enemies quite annoying as I thought they were moving too fast. I like the use of the spikes, very cool. I also liked the way the Ice Blocks melted when shot with the Flamethrower.
8 OUT OF 10
BUGS
There were some really annoying bugs in this episode. I’ll list them here:
1. The 2 Springs at 142,46 and 143,46 in Floor 3 of the first Pyramid didn’t bounce the player high enough.
2. The 2 Springs in the Platinum Sarcophagus (is that how you spell it?) at positions 61,23 & 62,23 on Floor 1 in the second Pyramid did not bounce the player high enough.
3. The second Rock puzzle in this episode did not work too well, I stacked all 6 Rocks on top of each other but when I used Spaz to kick down the blocks I couldn’t get through because the top Rock was too high for Spaz to go under the platform.
6 OUT OF 10
TOTAL
29 OUT OF 40 (7.25) Rounded to 7.2
DOWNLOAD RECOMMENDATION?
Yes
RANK: C = GREAT
Looking forward to Level 2! :D
Jazz-Les
Did you noticed your review was not only bad, but also rude. This is not a very good way of acting. Think more of what to say, watch other ( better ) revieuws for inspiration and don’t use such rude language. Reviews are for helping people.
I also allmost feel ashame for my country!
I just wanted to leave this comment as acknowledgement to Gus for the fine amount of work he put into this. Sure, the graphics may not be anything spectactular and the gameplay is mostly conventional. It seems heavily inspired by Tomb Rabbit however…
Just look at the amount of creativity and work shown by the author. There is even a developed style here. I would watch this guy for future relases, you don’t see many authors around here show this much passion for jcs.
Cool, orignal, fun,… but… a bit hard.
(Unsupported rating (8) removal. ~Violet)
Despite the first review i really liked the rhis episode. It was really fun.
The gameplay was very good. No boring stuff except some ordinary puzzles. There were very interesting ideas like the mirror, new food(!)…
The tileset was a huge mistake! You could use a much better tileset. This ms painty tileset destroyes all the excitement! The new bad guys were also bad. The animated tiles were not enough for it. They run and suddenly disappear. Except that, the levels were not bad. Good placement of goodies and baddies (except the wolfs and bears) There was a huge tilebug in the Cairo’s 8. layer backgorund. Except that, there’s no other, or i didn’t see.
The music choice is good, the standart egypt level musics.
Overall:
Gameplay- +1.8
Idea- +2.0
Tileset- +0.4
Music- +2.0
Bugs- +0.8
Rating- =7.0
I’m waiing for the second epsode! Hope it will be a better tileset!!:)
Please RATE THIS. You won’t regret it. and find the musics WRITTEN IN THE TEXT README. I hope thenext level will be a better level.
I will upgrade the tileset and make it more realistic.
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