Review by n00b

Posted:
25 Oct 2006, 21:00 (edited 25 Oct 06, 21:02)
For: Deadly D*mn
Level rating: 7.2
Rating
N/A

I’d REALLY want to see a tex bg that says I’m in hell. Thats what The Dam Nation tileset is, Hell.

Not some Samurai War (Which is what the tex bg conjures up for me), Hell.

Hell is down in the Earth, why is there SKY in hell? Before you pull the “Hell on Earth” card, I’m going to toss this: If it was Hell On Earth, why didn’t you do something more with that idea?

Review by PurpleJazz

Posted:
25 Oct 2006, 19:49 (edited 25 Oct 06, 19:49 by Purplejazz7)
For: Art tileset
Level rating: N/A
Rating
N/A

This must be the first hand drawn tileset ever. Another thing someone could do is make a Photographic tileset. (Parts of photos ripped)

Review by NOKA

Posted:
25 Oct 2006, 18:46
For: Inferno Gold
Level rating: 6
Rating
N/A

Oh dude!

This has a lot of mask bugs ! Fix it up!

RecommendedReview by Saphir

Posted:
25 Oct 2006, 17:29 (edited 25 Oct 06, 17:39)
For: Forsaken Fortress
Level rating: 7.1
Rating
8.5

I had the opportunity to play this level online yesterday and come with a few suggestions. It pleases me to see that Battlespaz actually listened to me :)

Introduction: A medium-sized or so battle level using the Corrupted Sanctuary tileset by Disguise. As the author says, it’s well suited for 4-8 players, and it’s not far too large for a duel.

Eyecandy: The eyecandy in the level was decent. There are no stunning views, nor are there any major flaws. It mostly looks good; flicker light is used to create a certain kind of “feeling”, which it does, together with the “holes” in the wall (layer 4 background). The eyecandy tiles included in the tileset are all used properly, and in my opinion the level doesn’t get boring to look at too fast. A bit right of the top carrot there’s an empty space with no real eyecandy, which looks somewhat empty if you look at it (won’t be noticed while playing, though). Oddly, the layer 8 background isn’t textured. This doesn’t really bother too much, with the lightning effect, rain, and clouds (or whatever it is.. mist? smoke?) giving a decent enough look to the background, but a textured BG might still look better.
8.5
Item Placement: Items are generally placed quite well. There are 3 powerups in the level. The bouncy PU, which is placed in a 1 tile wide deadend path which can be VERY risky, is placed well in my opinion, since the sloped nature of the level makes bouncers very powerful here. The blaster powerup is in a less risky spot, and is in fact quite easy to get to and get away from, which speeds up the gameplay some. The seeker PU is in a bonus warp; there are, as the author mentioned, two bonus warps in here (GJ Battlespaz, definately an improvement) and just enough coins for them to be somewhat hard, but not impossible, to reach. The other coinwarp leads to an area with fastfires, carrots, and food. Yes. There is food in the level. It is placed in similar places as the ammo, often around and in between ammo pickups, and neither adds nor removes much of the fun of playing. It’s not that hard to get sugar rushes here; I’m not sure wether that is good or bad, but the food, just as the ammo, is generally placed well, as in it looks good. Coins are also placed well. There are 2 carrots exluding the ones in the coinwarp; the top one is well placed, while the one near the hooks seems to be put there just because the level needed a carrot (actually it’s useful at times, but its position seems rushed). The seeker/food pickup area around 36,42 looks overcrowded, and the bouncer PU is maybe a slight bit too close to the carrot, but those are the only real complaints I have in this section.
8.2
Gameplay: The gameplay of this level seemed good in online play. It’s usually easy to get around, with springs where they are needed, but not so much that the player feels like he/she is getting pushed around. Hooks are used extensively in the level, but they are placed well enough not to hinder the gameplay (although they might add a very, very sligth Spaz bias to the left part of the level). Around the middle bottom of the level there’s kind of a spike pit, which will take 5 coins from you if you have that when you fall. The sloped platform area above the spikes thus become a place where you are careful with your jumping. Sometimes, the spikes can be used as an escape route, but someone might be camping the exit, so it’s not wise to use it without reason. There is some kind of a dead end at the bottom right of the level, if you enter from the spike area, but it’s hard to reach from that direction (you need to fall down on a small platform and then jump over a short gap) and easy to defend. In addition, if you have coins, you just might be fast enough to get in the warp, get out, and have your enemy trapped in there.
There are a few camping spots around the level; the aforementioned dead end is one of them. The top area, with the carrot and bouncer PU, is another; the third, and best, is the are left of the spikes, where you get warped both from the coin warps and if you fall onto the spikes. Most of the fighting seems to happen around the hook area on the left, where some coins and one carrot are placed – it’s also a place from which it’s hard to escape fast – and around the bouncer PU/carrot; that area is open with multiple escape routes. The other parts of the level, aside from the spike area, are mainly diagonal, semi-narrow corridors, which are well suited for escaping in, or swift assaults. There are holes in the ground (not just tiles left out; the holes look good) that you can use to duck from enemy fire; this works somewhat well agaisnt the powered up blaster if you have seekers you can fire out of the holes, which makes the blaster PU slightly weaker in the level, another reason for it to be easy to reach. Overall, the gameplay is quite good, although the springs in the bonus warps are useless.
8.5

Music/Tileset choice (no rating): Both were, in my opinion, well chosen; the music fits both the level and tileset well.

Bugs: BattleSpaz seems to have fixed any major bugs this level had. At 12,24 you CAN get stuck with Spaz, but only if you actually try. This won’t subtract any points as you won’t get stuck in it unless you actually try; it’s only slightly easier to get stuck in than any normal narrow area.

Comments: I liked the spike area. It changed the gameplay in a positive way.
I also liked the general feeling of the level. It’s good to see you changed anything that needed to be changed (read: that I thought needed to be changed).

Overall: A solid battle level which is very good for a second upload. D/L recommendion, definately.
8.5

Review by Jazz-Les

Posted:
25 Oct 2006, 17:09
For: Forsaken Fortress
Level rating: 7.1
Rating
N/A

W000000000000T!!!!

great tileset man, and a great level too!!!

but….

i found a bug, it was in the lowest single stone that is floating in the air in the upper of the level, i came stuck in it…

so plz fix it now you still can!!!

Review by Saphir

Posted:
25 Oct 2006, 16:22 (edited 25 Oct 06, 16:23)
For: Inferno Gold
Level rating: 6
Rating
N/A

Basically, this is a color edit of Inferno.
It doesn’t actually look too bad at all. It has a metallic yellow shade on the tiles, which looks pretty good. It also has a nice textured BG. Snow doesn’t look good, however, neither do poles or pinball events. Also, just as in normal Inferno, the masking isn’t that smooth.
And I’d like the yellow to be a bit more towards orange, even if gold generally doesn’t. Not much, but just a tiny bit.
Overall I think this is a pretty decent edit, and worth a download if you ever use tilesets like Inferno and want some originality in it. The colors aren’t bad, and they blend pretty well.
I won’t rate this for now.
D/L recommendation; Well, I guess so. This isn’t anywhere near a must-have, but it’s good enough. One more color version is never wrong ;)

Review by Philip1992

Posted:
25 Oct 2006, 11:58 (edited 25 Oct 06, 14:22 by Cooba)
For: jungle adventures part 1
Level rating: 2
Rating
N/A

LOL.

[Rating (1) clearance. This is just unacceptable. Please read the review rules before reviewing /anything/ on this site. ~Cooba]

Not recommendedReview by Bluespaz7

Posted:
25 Oct 2006, 09:28
For: battle2a
Level rating: 2
Rating
2

This was the same standard as your last level.Hve you showed any inprovment at all? sigh………..

EYECANDY-Where is it?Yeah, there were a few pipes, but that was it!You really need to put more effort into your eyecandy.This is really dissapointing.Also the way you put the tiles together just made it look ugly.1/10.

AMMO-OK.There was a fair amount of it and it was spaced out OK.It’s a shame that OK isn’t good enough.You could put a bit more in.4/10.

SIZE-Nooooooooooo!!!!How much empty space did you leave?!!This is ridiculous!!Why,oh why?? 1/10.

SCORE-This is one of the lowest scores I have ever given to a battle level.Your score is 2.0.I am sorry.Please take this review into your head.No download reccomendation.

Review by Hitch

Posted:
24 Oct 2006, 23:59 (edited 25 Oct 06, 14:24 by Cooba)
For: super_jazz v.01
Level rating: 1.8
Rating
N/A

HAHA, these rewiews are so funny. Simmykrantz, I feel bad for you. I guess this level really deserves a 1.

Music – NONE 0/10

Layers – Only one layer used 1/10

Eyecandy – plan out suxz 0/10

Enemies – HAHA like there are none 0.5/10

Playable – Uh..depends on what person you are. For me, uh..NO. 0/10

Donwload recommentdation – Hexs No

Bah, i dont feel like doing math so I’ll give you a 1.

~Hitch

[Rating (1) clearance. Blablabla please read the rules blablabla. ~Cooba]

RecommendedReview by Hitch

Posted:
24 Oct 2006, 23:46 (edited 24 Oct 06, 23:48)
For: The Ancient Forest
Level rating: 8.5
Rating
8.5

Pretty good level. Very moody.

Flag placement – Pretty good places where you put them. I like where they are un the top upper right and left corners. I am grateful where you put them. No ctf bug, Yay! 8/10

Carrot placement – These are okay spots where you put them. They are pretty even which makes the game fair for both teams. 8/10

Ammo – The warp secrets to power ups. A classic. One to rf’s and again one to seeks Pu.The ammo is placed pretty evenly. The bonus is pretty cool too. 8/10

Layers – Pretty much every layer is used but im just looking at the level my self.Layer 1 isnt used but that layer is hardly used at all. Placement of the layers if good and layer 2 was used good with the trees. 8/10

Music/tileset – Atlantis is perfect for this level which makes it moody and peaceful. Tileset. THis tileset is perfect for the level you used. It matches with the music you used. This tileset isnt very common but I like how you used a tileset like this. It gives us something new. 9/10

8/10 + 8/10 + 8/10 + 8/10 + 9/10 = 8.5!

~Hitch

Review by jonidon

Posted:
24 Oct 2006, 18:14 (edited 24 Oct 06, 18:17 by Cooba)
For: bunny hotel(re-upload)
Level rating: 2.5
Rating
N/A

Your first level? Its kind of good u know! You wwant an hotel? >>>>Download this ||||:) ! I garantee u! With an level like this one you will never get BORED! ask who knows>me! Who dosen’t download this level is |||NOOB!

[Rating (10) clearance. Please read the review rules before reviewing anything. ~Cooba]

Review by jonidon

Posted:
24 Oct 2006, 18:10 (edited 24 Oct 06, 18:17 by Cooba)
For: Virus(waz05) Improved
Level rating: 7.6
Rating
N/A

hmmm…Kind of good tileset! Its sugested to download! Its an original virus lvl ideea! I like it! :) With a stage made by this tileset you will never get bored!

[Rating (10) clearance. Please read the review rules before reviewing anything. ~Cooba]

RecommendedReview by Wolfiend

Posted:
24 Oct 2006, 08:20
For: Stonar Funk
Level rating: 8.4
Rating
8.5

The begining not good but after that its really gooooood!!! You make it wearry nice. I dont think its too colourful. The rythm is really nice. Weary enjoyable music, its one of the best musics I ever heard.
Keep it up!!! ;)

Its really deserve 8.5, my problem with it is I cant find out on what kind of lvl it woud be good. But its really good for listening!!

Download recommendation? OF COURSE!!

RecommendedReview by Bluespaz7

Posted:
23 Oct 2006, 21:21
For: Battle Pack
Level rating: 6.7
Rating
6.7

I can’t believe this!!!Only 2 out of the 5 levels work!This is not good. Not good at all.

BATTLE 2-This was a good choice of tileset.
AMMO-Plenty of it.It was placed OK.There was nothing special about it.What elss can I say other than it was a good try?7/10.

SIZE-Tut tut.You could have made this a lot bigger.I have seen bigger battle levels on the OEM version!!I wish that people could put more effort into their uploads.4/10.

EYECANDY-Cooool!!!!This is wicked!!One of the best peices of eyecandy I’ve ever seen!It is all laid out like on a table in a posh restaurant..cooooool.The gems encrusted into the walls were shiny and artistic.10/10.

BATTLE 5-Nice looking tileset.It looks neat.

AMMO-Plentiful.It was laid out very nicely and evenly.Quite good actually.I liked it.8/10.

SIZE-The same. You should really make your uploads larger.God damn it.4/10.

EYECANDY- Unluckely,the tileset didn’t have so much eyecandy biult with it.But you did try though.7/10.

GOOD POINTS-
Amazing eyecandy
Nice use of tilesets
Good placement of ammo

BAD POINTS-
Half of the levels didn’t work
Not very good size of levels

SCORE-Your final score is 6.7.I hope you find this review helpful in future level making.I think I will give download recommendation.You got away with it this time.

Not recommendedReview by Bluespaz7

Posted:
23 Oct 2006, 08:20
For: joni hotel
Level rating: 3.5
Rating
3.5

AAH!!!I can’t open it in JCS!!!This is so annoying!I managed to open the level but not the acctual tileset.So I am not sure if you changed it at all.But you definately added some tiles.I am sure of it.

LEVEL DESIGN-This is the winner of the blockiest level competition!!!What were you thinking?There wasn’t much variety and the same tiles were being used over and over again!!This really lowered the rating.The animations of Jazz were good though.4/10.

GAMEPLAY-There was none.There was a dark and light stage but that didn’t do anything.3/10.And is this sopposed to be a battle level?!It said in the download section that it was a custom level.But in the acctuall review page it said that it was a battle level.I am very confused.Make your mind up!!!

GOOD POINTS-
Cool animations

BAD POINTS-
Blocky level
Same tiles being used repeatedly
Joinidon not decided what type of upload it was

SCORE-This may be a lot different to the last review.The final score is 3.5.Yes. A lot different.No download reccomendation.Please try a lot harder when you make uploads.

Review by MisterNecrosis

Posted:
22 Oct 2006, 12:59 (edited 7 Nov 06, 06:03)
For: The Diamond Ruins
Level rating: 7.1
Rating
N/A

Your review doesnt make much sense, Bluespaz7. First you say my level is very good then you say its boring. I’m not a high achiever or anything but for being a very good level 6.3 isn’t a very good score.

Nonetheless I thank you for your review.

Cheers for the review Fearofdark. I prefer my levels story line to be a bit mysterious… I don’t really like explaining everything in the level, I like the player to have to use a bit of their own immagination.

RecommendedReview by Bluespaz7

Posted:
22 Oct 2006, 09:55 (edited 24 Oct 06, 11:23)
For: The Diamond Ruins
Level rating: 7.1
Rating
7.2

What the!!?Why aren’t you bothered to make a level pack!?I think that that is just plain lazyness.However, your level was very good.

LEVEL DESIGN-WOW!This is a very strong point of your level.All the tiles were placed out perfectly and there was plenty of enemies.Not so much ammo though.8/10.

GAMEPLAY-I liked the gameplay because the amount of enemies gave it a sense of evilness.8/10.

REPLAY VALUE-Um…It is OK(ish).I don’t really know what to say.It was fairly boring. There wasn’t anything UNIQUE about it.6/10.

GOOD POINTS-
Lots of baddies
OK Gameplay

BAD POINTS-
Quite boring
None of required ammo for shoot blocks

I think this was a very good level.Bit of a shame about some of the bad points.

FINAL SCORE- This level deserves 7.2.I will give download recommendation.

I hope that this review will help you in future level making.

P.S-I have edited this review since I posted it.(Bluespaz7).(AGAIN).

Review by TheKax

Posted:
22 Oct 2006, 07:17 (edited 22 Oct 06, 13:36 by Fquist)
For: Atomic Station
Level rating: N/A
Rating
N/A

“Just another tileset… Hey I’m first to review!”

EYECANDY 6
Not bad, just wery simple, bit too simple.

GAMEPLAY 9
Looks like it works in many levels, altough its ease to use.

BUGS 9
Didn’t find any stuckable tiles here.

TOTAL 6.7

+ OR – ?

+ ease to use
+ cool levels

-too simple

[Unsupported rating (6.7) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Downloads F.A.Q.\. – Fquist]

RecommendedReview by Saphir

Posted:
20 Oct 2006, 23:31
For: Halloween 2006
Level rating: 7.7
Rating
7.7

A solid paintish tileset with a realistic halloween-theme.

Main Tiles: Most ground tiles are there. Not all combinations of ground types are possible (I mostly miss the 1*X tile platforms). There’s a textured BG; it looks good on 16 bit and only very slightly buggy on 8 bit mode. There is also a “layer 4 background”, although you’ll have to use layer 5 for it and it doesnt look that good. Vine, hook, and hurt events are there; the V-pole is missing, and so are the sucker tubes. Text and exit signs are here, and so are the arrows, in two shades of red which allows for animation.
Uh, and there are also some destruct blocks (or something), although these look pretty ugly.
->You can make levels with this tileset, although you can’t be too innovative with the tile placement.
6.2

Eyecandy: This tileset has a decent amount of eyecandy. While the tileset itself is city-themed, the halloween theme comes in here. There are pumkins, animated glowing carved pumpkins, gravestones, bones, weird shape monsters.. a neat layer 6 or 7 house background and a neat layer 6 or 7 weird-shaped-monster background. There’s also a house for layer 4. There’s rain, and colored tiles that allow for lightning.
-> A good amount of eyecandy for such a small set. Well done.
8.7

Extras: There are blocks with letters, which can be useful sometimes. There’s also a nice trigger door, but this has a major downside: there’s no part for it in layer 3, causing you to go in front of the whole door when you’ve finally unlocked it, looking pretty stupid.
There’s also a “happy halloween!” tile, which cheered me up somehow.
-Not that much, but at least some.
+0.2

About the different versions: I probably liked the evening version best, it was the most Halloween-ish in my opinion. The night versions were a tiny bit too dark for my liking. Purplejazz7 has been smart enough to darken sprite colors too for them (actually the midnight version looks pretty neat if you make the texture BG fade into a bright color)

Overall: A good, slightly above average tileset. If this really is your third, you sure have potential. Keep up the good work. It could be improved on alot, but it still is nice (and probably better than anything I could manage)

(6.0+8.7+0.2)/2=7.55. +0.2 for the “feeling” in the set->7.75 rounded down to 7.7
D/L recommendation: Yes.

RecommendedReview by Saphir

Posted:
20 Oct 2006, 21:34
For: Captain Cook (both versions) v1.2
Level rating: 8.3
Rating
9

A very useful program!
For people like me, who have over 1000 levels in their Jazz2 directory, this is a must-have. It’s pretty easy to use, too.
Pros: Simple layout, easy to use, etc. Good that it shows wether they are passworded or not, and wether they show in HC levels or not.
Cons: Only mode available is Single Player (well yea. but still); the levels are in a seemingly random order which apparently can’t be seen. It always jumps to the same file if you type a single letter, so you need to type multiple to find what you’re looking for.
Overall: One of the most useful programs around. A must-have. Some features are still missing (mainly the order thing), which prevent this from being a 10.
A solid 9 from me.

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