OK, I finished it. So here’s the review.
A GENERIC SINGLE PLAYER LEVEL REVIEW:
EYECANDY: Tileset is from a fantastic game called Xargon. Backgrounds and foregrounds look like they would in Xargon. The lighting effects are cool. I love the use of the “Flicker Light” events. 10/10
GAMEPLAY: There are just 2 levels but these levels are HUGE and LONG. First one took me about an hour to finish. 10/10
PICKUPS: There’s not that much food but it was used for decoration to look like the food from the Xargon game. There was lots of coins in the levels. Finding them all would take you to a Bonus Area and they were hard to find. Not too many 1UPs and they are very well placed. 10/10
ENEMIES: There was a bit too many placed everywhere. Especially, in annoying places such as on end of cliffs. 8/10
OBSTACLES: There was 4 Trigger Crates to find in the first level and they were very well hidden. The doors opened EXACTLY like they did in Xargon. But there was a bug with 3 of the doors in the first level. When I was in that area with the trees and went into the warp, the first 3 doors didn’t seem to open. There was a problem with the Trigger Zone. But all the others opened correctly. 9/10
DIFFICULTY: I was playing this on easy and I still found it REALLY HARD. So that’s good. 9/10
MUSIC: Even though there wasn’t Xargon music, the music used here went very well with the levels. 9/10
TOTAL: 65/70 (9.2857142857142857142857142857143)
Rounded to 9.2 since scores like that are impossible. I would have done a 9.3 if I could.
DOWNLOAD RECOMMENDATION?
YES!!!
[Rating edited to 9.3 upon review author’s request. You’re able to give such ratings with selecting Use a textbox for ratings in your user profile. ~Cooba]
This “Tileset” doesn’t help people make tilesets at all. It is just some pics of a dog, a person and a mouse. This is nothing to do with making a tileset. It just shows that you can use ripped images in a tileset. If you want some images then download this, otherwise don’t download this.
If you uploaded yhis only to be rated – ill rate it.
(Unsupported rating (1) removal. ~Violet)
Great
[Rating (10) clearance. You have to explain why were things “great” when reviewing. ~Cooba]
The interface looks like Seekhole Fix. The same author… RATING – 10
[Rating (10) clearance. There were no reasons for the rating specified at all. ~Cooba]
LF, there is a boss battle at the end of Part 2. It appears only on Hard mode (my wonderful suggestion ).
O.o
I started playing, like, three hours ago. Now I’m finally finished with it. Oddly though, reaching the first checkpoint made up about two thirds of the total playing time.
Gameplay:
Very fun. Interesting enemy placement and fresh ideas kept me playing. There are lots of secrets to be found, challenges to overcome and enemies to slaughter. Even though the level is very long, it always offers something new. Crate puzzles and different sets of enemies throughout the whole level keep it from getting boring. The second part was a bit dissapointing, because it ended surprisingly early.
Rating: 9.0
Difficulty:
Hard as heck. The first part until you finally reach the checkpoint, that is. I died again and again until I did it, strangely, after that it became a lot chillier. This is probably due to the fact that I had fully powered fast fire at this point, and enough weapons to kill whatever tried to make my life harder. I only died once more, and that was right after I reached another checkpoint. It still wasn’t easy of course, seeing as I had to keep myself on constant alert throughout the whole game to make it through. A safepoint right before the vine part would have helped a lot to balance it out though.
Rating: 7.2
Creativity:
Very very creative. Other people would create a whole pack with the ideas that have been implemented into this huge level. You travel through a lot of different environments, from the hot jungle to an ice cave to some kind of underground dungeon. There are many gimmicks to keep you playing, like the possibility to get a fire shield with lots of clocks nearby, lots of secrets and bonus areas and little puzzles involving the finding of crates. I would have enjoyed something like a great final at the end. Maybe a boss battle or something similiar.
Rating: 9.0
Eyecandy:
Beautiful. The level uses a tileset which looks like one from an old 2D platformer, though I don’t know which. Still, the rather shabby graphics of the tileset don’t hinder the view at all, it still looks great. Every area looks different, and some nice effects have been used. I especially liked the underground dungeon, which had nice lighting.
Rating: 9.0
Story/Design:
No story. That reduces the fun a bit, but it’s not ultimately needed. Awesome design. There really is a nice atmosphere while playing. Everything looked realistic too.
Rating: 8.5
Overall:
This was, despite it’s shortcomings, a very fun level to play and a huge challenge. Also, it gave me something to do this afternoon, which is always a good thing. Once you get past that annoying vine part and reach the checkpoint, this can give you a fun time playing. Some may be scared away by said part though.
Final Rating: 8.5, download recommendation
~LF
edit
O.o
That’d mean, I’d have to replay it all on hard? XD
Too bad I have no time today. =b
Seriously, I’m looking forward to replaying it on hard sometime.
bob
[Bob (5.2) clearance. ~Cooba]
umm nice work and thanks for uploading this.
This is a good level.
Eyecandy
It was ok, but when you used layer 3 to make paths I could see Jazz from the top and bottom.
Gameplay
The gameplay was very good, as there are two paths so that increases replay value.
General
The level is good generally, but it was a bit short, lacked eyecandy, and the bird flew away often, but I expect that “Froggy or Birdy 2” will be much better.
LOL,this is sooooooo funny,because its soooooooo stupid,everyone here is what happenes……………………..
jazz:hi spaz
spaz:hi jazz want to (something i couldn’t understand
jazz:ok
…some music plays for ages,i think orbitus remix…
spazz:hold on you cheated
jazz:no i didn’t i jumped over you
spaz:oh being mr good guy huh well take this
narrator k.o
narrater:thank you for listing and have a good day..
make more pleaseeeeeee=)
rateing 6/10
Starting:
This can be suitable for recovring my Devan’s trick by warps but better!
However, the tileset was very good!
JUst the day and night feelss right for making day and night in 2 levels by ground collapsing. The suck board was Good, that is all I can say
Eyecandy: I liked the tileset much there is lots of things and usefull to really recover my 1st real single player level. however there were
somethings I see OK not good the test levels were not seeing that and feels like a real level whoever when I want to see the tileset:) I use the playfull example level. however This gives you a 6.5.
Comments: this is 100%
Finals:
Final Rating:
(rating changed) 6.5
Download:Yes
[Rating (7) clearance. Feel free to edit this review with more support like I said in the PM. ~Cooba]
[Thanks cooba~donda97]
Starting:
Firstly, There is no gooding, you didn’t have to release it on the web It was Just for Ischa howeever It was not good.
Eyecandy: None, well things for Ischa
those comments were just for Ischa and you so you are supposed to send on e-mail adress thus this can’t be used even for a level without these comments because of the name think I gave 3 for this then rating 3.0
*Comments:*Do not release for Just One User(Ischa). This can’t be used for a level
Finals:
Rating:5
Download?:NO
[Rating (5) clearance. Feel free to edit this review with more support like I said in the PM. ~Cooba]
Is this enough cooba?
Maybe I’m seriously stupid, but I can’t get out of the bunker – level 1. How do you break all the barrels :) ?
Rating A Generic Single Player Level
To start:
Splendid level with all my requirements to be for good level: nicely, long, not too easy and with sufficient bonusses.
Eyecandy: (20 pts)
Although I didn’t see it in the levels, but this level does have a forefront. The paths are beautiful, but most beautiful nevertheless the context, it has been decorated with for example water falls, mounts and a splendid sky.
Result: 18 pts
Gameplay: (20 pts)
The level is gigantic. It is 700×175. in this level you must climb in trees, walk through caves and swim. At that last two you must really go through mazes. And enemies will make it very hard. That are the best levels!
Result: 19 pts
Story: (10 pts)
There is no story. So this factor does not count your end figure.
Result: N/A
Obstacle placement: (20 pts)
The enemies have been well placed. There are a bit many enemies, but not too much. Especially for experienced jazz Jackrabbit-players this is a real challenge.
Result: 17 pts
Bonus placement: (10 pts)
In difficult levels you need many bonusses. Well, and there are many bonusses. From food to extra lives. There are also lots of secrets hidden…
Result: 9 pts
Total points: 63
Maximum number of points: 80-10(story)=*70*
Calculating: 63/70*9+1
Mark: 9,1
Download recommendation:
Thanks for the review :). If you find the difficulty challenging, play in easy mode as there’s more carrots available to you. If anything, I’m happy that it turned out to be so hard because I didn’t want the level to be beaten in one try.
Granted I played in hard mode, but these levels were a bit frustrating. I didn’t finish them.
Eyecandy 4/5: Pretty good. I liked the cave areas, but some of the walls seemed plain. The food was well placed decoration-wise.
Gameplay 3/5: There were a few too many enemies, and some of them were placed in annoying spots (edges of cliffs, under the foreground layer, above springs). The part with the vines was simply frustrating. Once you get to the final vine and try to jump up to the next one, you end up jumping off completely because you don’t quite “Stick” to the next vine. There could have been more food/ammo, but that was used mostly for scenery purposes.
Originality Bonus: I didn’t get through much of the second level, but the design was nice. You did a good job making the player backtrack.
Fun Factor: I really thought I was going to like the level until I got frustrated and gave up. I may play it again someday, though. Good replayability.
times 42 divided by the speed of light and ground into pie shell crust = 7.7. You put some good effort into these levels, but I think you should use less enemies and more pickups to reward the player. You might try making the level design itself more challenging rather than putting enemies in tricky places.
Oh, one other thing: ADD CHECKPOINTS D:
Edit: You know, I keep playing this level, and it’s fun each time. I’m raising the rating for leet replayability.
Spaz 18……..
I am the maker of the pinball prize donda97 has no idea he doesn’t even know the prize…
However the jazz hideout Aren’t seen about lately Our team(me and donda) want to see things about it.
It’s a bit better, but I thought the prize in the pinball was kinda rubbish.
I also noticed that Homemade is now called “Custom/Concept.”
@Eva: Oh OK. Sorry, I didn’t know you did that. A nice try at making a level though. :)
Well I was feeling a real mario game.
But you made only one world.
And Let’s Going go:
Eyecandy:
Not bad or good I would giv it anice rating. you got your 3 rating for this.
Gameplay:
The three won’t be okay alone there must be improves and reduces.
I didn’t like the gameplay. Mario sends us to the death place while luigi does his job correct.So keep your 1 rating in the right place so there are more gameplay to rate.
I’ll write the Important now:
However I was not happy with the pipes and roads warp thing and the switchenzguard was not good looking in the level I prefer devan robot here.
So this will reward a half rating to give you the gameplay rating 1.5
Triggers Pickups:
Frenzy! U
You used a lot! And you get 5 for this
———————————————————
Comments:
None Just do not use more than three go to correct thing. Like I did with the deleted Devan’s tricks by warps.
——————————————————-
Final rating:3.6(but I put it to the nearest 3.5.
Download: yeeeeeeeeeeeeeeeeeeeeeees!
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.