You stole levelnames from me! ;O
I just played through this level, and I have to so that while some parts were fairly enjoyable, others were simply too annoying or confusing. Two areas in particular that bothered me were the sort of “bind maze” area in the start, and then the area where it tells you to “input code” or whatever which didn’t make much sense at all.
Enemies are somewhat sparse, but so are carrots. Because of this the level is somewhat challenging. One problem though is a lack of save points, which means that if you want to avoid frustration you have to save a lot. I don’t really like to use the save feature in the middle of levels, but I found I was forced to here.
The level starts out quite atmospheric, with a nice look to it and lots of layer 3 everywhere. It really makes you feel closed in. Unfortunately, the entire level pretty much looks the same, and it is quite large. The tileset doesn’t offer much, but I’ve always thought that large levels should use more versatile tilesets.
Despite the drawbacks of this level, it does have its merits. The level doesn’t really make you feel like you are on any sort of contrived “path”. The level is still quite linear, but areas branch out enough to make it seem more natural. I also liked the music choise, becuase it successfuly transformed a hellish tileset into something that feels more cold and empty.
I’m giving this level a 7. It’s a decent effort, but the annoyances that can be found in it prevent me from rating it an 8.
…why does this extract to another folder…
codeyou cant do anything you can only fall down
WE GOT TV FOR THAT!
Well done, the’re are still problems too reopen the node. I can help with this if you want. Mayby we can creat a level together contact me on msn. ( Next time use trigger 31? )
_jaws, im just same mind that my cousin. (nose.soft or saphire spaz) this is really good level!!!RAYMAN RULEZ!!! and you too, _jaws… bugs who are there are plums: if you go under plums, you stuck to under it. its veeeeeerrrryyyy boring.
ROOMS: nice. very nice. baths, beds and other stuff are nice
PINBALL: bah, pinball is too hard and boring. remove it and do something else to it.
ROLLERCOASTERS: good good good. the rollercoasters are one best places in this lvl!
MINIGAMES: jumping game and frog game are boring, but golf is a great idea!
also playrooms’s shooting games are nice.
OVERALL: great level, _jaws!
Lol i like carrots
but this is the biggest one i’ve ever seen!!
(Unsupported rating (9.9) removal. Really not sure what this has to do with your rating. ~Violet0
awsommme i recomenned to everyone
[Inappropiate rating (10) removal. You have not stated a reason for why you gave this level a 10, beyond it being awesome. Can you explain why it is awesome, in terms of how it looks, how it plays, the story, etcetera? – FQuist]
wow… this file has made many problems for the admins :|
Totaly disapointing level.
[Inappropiate rating (1) removal. No reason was specified for the rating. Please specify why you dislike this level. – FQuist]
This is long, intersting story. Level’s are good in medium size, but some are very simple like first, second, third end fourth. Others are more atractive and very playful, but there are not enought carrots!
Storyline is cool, because There are one cool person -> Green Puzzel Man!. I like this guy, because is very fuuny. Also Magic Cat is very ogrinal person, because I didn’t see any levels with storyline with him/it. But last battle with him/it can by more hard and more attractive…
And remember: USE BIG TEXT
I’m finally getting around to reviewing this level, something I said I’d do quite some time ago. Now that I have played in the level more, I have no excuse to not review this.
This is an all around good level, suitable for duels or 2vs2 ctf games. It has a fairly original feel due to the usage of pinball events, and is well balanced due to it being symmetrical.
The level is a little too skewed towards the top. Almost all of the good stuff is located there, and the only real reason to go to the rather large bottom area of the level is to get the +1 carrot. Even then, there is a full NRG that spawns at the top. You can also find gun9 at the bottom which can be used to get the RF powerup, but you can also get it with bouncers. This makes the level suffer from a bit of a battle 1 complex, in that it has a large area that doesn’t serve enough of a purpose. Perhaps this could be changed if the two carrots were swapped, so the full nrg spawned at the bottom.
The design of the level makes the gameplay fairly straightforward and fast paced. There aren’t very many places to go, and it is very easy to corner your opponent. For duels, I would say that it is perhaps a bit too easy to get cornered, since this creates a potential for standoffs. This wasn’t a major problem when I dueled here though.
The level requires a fair amount of skill to be good at. The carrot at the bottom is a bit tricky to get, and there are a few areas where somewhat difficult jumps and RF jumping are helpful. This lends a bit of complexity to the level, which it otherwise lacks.
The RF powerup in this level needs to be shot to get it. As stated earlier, you can get it with either gun9 or gun2. Unfortunately there didn’t seem to be enough “loose” rf ammo around the level, which was particularly annoying when I shot the powerup and only got 3 ammo from it.
One aspect of the level I particularly liked was the floor under the full NRG: it was covered in pinball bumpers. If the full NRG gets shot down, the only way to get it is to stomp. This takes time, and causes it to be a bit of a deathtrap. Fairly entertaining.
This level is fairly solid and well polished, and because of that I give it an 8.
I always liked those casino levels from Sonic. And, I like this tileset because of that. It’s a shame that you had to take out so much from the original though.
Remake ice mountain zone next plz.
WOW you used my music! ;p And only because of this I realized how terrible stereo it has ;) Plus I reuploaded it in version 2 some time ago ;).
Good tileset, easy to do, with some interesting ideas.
Download this for the music and as a screen saver.
[Inappropiate rating (1.2) removal. No reason was given for this rating, at all. Try providing one. – FQuist]
I agree with Snooz
[Inappropiate rating (7.7) removal. “I agree with Snooz” does not look in any way like a personal opinion about the download, which you are required to give in order to rate. Snooz broke the rules here, too, but his review was old and therefore left unedited. – FQuist]
I think treasure games can bring out the worst in people. Most of the time, people will just fight each other, steal each other’s gems and they’ll never stop because they want revenge on having their precious gems stolen (of course, it wouldn’t hurt if you took surplus gems from your opponent, as a form of interest). While battle games stimulate the good, old hunter instinct, and CTF games encourage team work, treasure games are all too often about jealousy and greed, which is why I appreciate a level that’s more about gem finding rather than gem fighting.
FS’ treasure level looked overwhelming at the start, and, to somebody who has never this before, Coral Coves often appears full of life. I’m quite used to the eyecandy and enemies by now, but it is still the most realistic JJ2 coral reef I’ve seen so far. While there aren’t that many animations (and I couldn’t find a SINGLE dopefish either, despite the presence of a dopefish animation), the level is full of bubbles, moving sea creatures (beach-going tube turtles not counted ;-)) and there is always a wide variety of tiles, both in background and foreground layers. The blue tiles are used well, with lots of curves and different shapes, and give the appearance of size. What’s not so realistic is that sometimes the same tiles is used over and over again in one place, like the green starfish round pos 132, 22, but it looks pretty enough. The eyecandy sometimes obscure obstacles and may leave players swimming into a wall for a few seconds (like at pos 21, 73) but it’s something people can easily learn to avoid.
Not all tiles of Violet’s CoralC are actually in the level, but FS has used the tileset very well, and there are almost no tile bugs (the only ones I could spot, and I’m not even sure if I’m right, are the edges of the red algae bush at pos 55, 55). Also, the fish are too nicely camouflaged regardless of the background, and you end up meeting a wide open jaw more often than not, which is very annoying if you’re the host. Still this is a minor problem since there is also a lite version. You simply have to look at Coral Coves for yourself to appreciate its eyecandy.
The gameplay of Coral Coves does not stray much away from those of other water levels. As usual, there are very few platforms and most of the swimming takes place in tunnels. The level is divided into two parts, with the right side basically being just one huge underwater cave with a big, coral-covered rock in the middle, and the left side consists of a narrow mouth, leading to the surface, which divides into 3 other tunnels, which then also divide into 2 tunnels each, and so on, until it reaches the bottom of the coastline, 69 tiles down. This tunnel system is excellent at spreading players apart, provided they are willing to do so. The tunnels to the left can get quite tight (wonderful exploration experience, however :-)), and that makes seekers very powerful. Bouncers are also useful when being chased, but RFs and toasters are only really useful on land; toasters for obvious reasons, and RFs because of the lack of straight tunnels and its shockwaves, which bounce you around. The TNT is also quite hard to get in smaller games, especially when there are experienced people around, who will try to avoid fighting there, in case a hurt opponent goes into the TNT hole, busts open 3 barrels and suddenly becomes 100 gems richer. FS tried to ‘entice’ people to get near the TNT by placing two giant gems, and a lot of red gems near the TNT area, which solves the problem for larger servers, where fighting is bound to take place.
Players in Coral Coves should either avoid other people, or make sure to get the first shot, from my experience. Coral Coves’ flow is decent because you can go anywhere when underwater but the level isn’t very fun to play in if there are less than 6 people in the server, because of the humongous amount gems at the right side (two blue gems, a whole line of red gems, followed by gem rings, two green gems, and more red gems, and that’s only in the middle of the tunnel). Whoever gets to the right side first will almost certainly win. Although the left side has more gems, it takes much longer time to collect them, not to mention the fact that the largest gem deposit, 79, 23, is quite far away from the entrance to the left tunnel system.
The best way, in my opinion, to solve this problem is to set a higher gem limit for smaller servers using Controller. Increasing the limit to just 120 already improves the winning chances of players collecting gems on the left side in the lite version.
There’s not much to say about ammo placement. Perhaps there are too many seekers. That only applies to smaller servers, but the concentration of seekers isn’t done that well, because most of them are near the wrecked ship so those who can’t get there in time must be content with finding much smaller amounts of seekers under the surface. The enemies add greatly to the eyecandy, although you end up ignoring them after a while. They can be quite annoying to the host, especially the fish, which are hard to spot. FS claims that the enemies make you able to get into fights without fear of gettin hurt, but they are more of a method of escape from fights, because you can’t hurt others while blinking.
Coral Coves is overall a unique treasure level and it is lifted up to the higher realms of quality due to its underwater tunnels, the highly polished layout and the presence of marine life (despite this, I do not miss them at all when playing the lite version).
FS’ treasure level puts many creative ideas into action, but still feels like a well-made, conventional underwater level. There really aren’t that many new treasure level these days, which helps make this level stand out. If you like treasure, you’ll love Coral Coves. Heartily recommended.
EDIT: I got the longest review!
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