/note: Fixed./
/note two, it is best to go to the last paragraph to avoid the long part of the review/
This Sequel to Iluz Land answers some questions, and opens some new ones. While the first featured many lands, the second only features 4 areas. In that sense, it isn’t bigger, but it is better. Also it is impossible to play as Lori.
Right off the bat you’ll notice that somethings here were ‘borrowed’ by Invasion of Deserto. The intro level runs just like the one in IoD, and that one bilsy related episode that Criminiclown. Anyways, the story is that Iluz Land was actually a trap(I love how it was called a scandal as well :]) which was set up by Devan. I can only assume that then trap was a VR simulation, but who knows. Jazz goes to Devan’s castle, named Castle Devanestien. And battles Devan, loses and is tossed in the Dungeon. Jazz finds that Eva is also tossed in a dungeon. You find a secret exit(Devan seems to have a tendency to leave those around. Hmmmmm) and promise to save Eva after you find and defeat Devan(Because he has the keys or something).
What follows is one of the best levels Iluz has produced. You’ll notice multiple pathways, and bats in decieving areas. Sometimes the bats have the advantage because of their number, or because they blend in with the scenary, some even wait out of your reach. This is a step up from Lost in Many Worlds. There are some hidden areas, and dead ends. The eyecandy is above average, and certantly is not bland. You must find a way out alternative to the front door, and that path happens to lead to the pack’s worst level.
The pack’s worst level should be skipped. It does not include any good pieces of info to the story and is not very well constructed. Take the level ‘Madness’ Put it in a bland frozen hell setting, and you’ve got this level.There are many instances where the challenge lies in defeating tons of enemies that are hurled at your face. Not very fun in my opinion. There is a Copter Carrot session, which is very bland and not worth the trouble. Fourtantly, this bland challenge is at the end of the level, so if you actually play this level you will know where the end is. Your rabbit will proceed to hop up some icy steps and will enter the world above.Also worthy to take not eof is unlike the game’s other 3 areas, the hell under Devan’s castle is only visted once, and good riddance. Outside you’ll notice that it has gone from a red evening to a purple night. There is a bit of story that is easily missed, a mysterious being named Somebody tells you to find some coins to use as fare to get onto Devan’s space station. The Bank is closed, so one must hunt down another way to get some loose change. This level’s quality is in between the first and second playable level’s. It is also very maze like. This area also borrows the most from IoD. One eventually finds the east caverns which leads to a showdown with Tuf. Tuf is apparently the only person around with money, and he’ll part with it if you defeat him. Beating Tuf displays the pack’s first backtracking session.The following level is essentially the same as the last, only with some key differnces. First is the starting point where you now can collect a coin. Next is the fact that the bank is open. Apparently lots of people needed to use the bank, because it’s crowded. The only way to make a withdrawal is to take out the float lizards, and take a coin from the safe. The next is either some karate kicks, or constant space bar tapping. You then return to where you met somebody now that you have enough coins, and he instructs you on how to use them. You are then taken to Spacestation Etta.
This level is like QoB. Infact, it’s alot like QoB only it’s on a much smaller scale, the emphasis is on finding many triggers instead of confusing locales, and there is a showdown with Devan. Defeating Devan takes you to a redux of the level where you must find a way out. Both levels are highly confusing with bland eyecandy and cramped areas. But it’s a nice change of pace from battling a line of 30 enemies. Escaping the space station returns you to carrotus, where it is morning.
Somebody is missing, but the castle is open. This level has the layout intact from previous backtracks, but you only need to visit a tiny bit of it. Which returns you to Castle Devanstien, which is also essentially an empty daytime version of the original. However a few bats are still left over. The real final battle is when you go to where Eva was being held, and you must defeat two Bubbas. Unfourtantly the pair makes for a lame final boss. Which leads to a credits sequence that basically screams sequel.
All in all, this is not a bad pack, however some levels are still lacking in quality. The enemy placement in some areas is a step up from past packs from Iluz, but the eyecandy could use some work in some levels. Also some areas were too empty while others were too packed with enemies. And he story was a nice touch, unfourtantly it can only be properly understood if one tries as hard as possible to find all of the text strings. For most players, this pack will be very mudane, but if you’re like me and all you’ve recently played is “Lost in other worlds” and other lowly reviewed levels, this pack is a breath of fresh air.
Final score- 5.2
Download reccomendation? Yes, but only if you’ve been playing levels that are rated under 3 points for the paste few weeks.
Review also serves as- an extensive journal of what I did in the X edition of Iluz land, so if you’ve been betatesting FSP 2 or some other stellar level pack like that, you don’t have to waste the time to play the levels.
[Apparently, FSP is regestered as FPS in my brain. Also you can now download the missing tilesets.-n00b]
Yes! this is indeed a really great tileset and Im creating a level with it just as I speak!
There isn’t anything to do, no eyecandy except 2 tubes and black background. Only you fall down and reach to the warp, then start from the beginning. So, no rating from me! Cause it’s useless
Finally! This is what I was waiting for so long time. 1.23 version. Thanks. Thanks a lot!
Danyjel has amazed me.
This level is breathless. It’s a new landmark for JJ2 levels from which all levels should be judged. How? Let’s find out. :)
Eyecandy-10/10
Danyjel has created a realistic looking drop area. How this was accomplished with the tileset, or even JJ2 is beyond me. THAT’s just how good the world you play in looks. Nextgen systems got nothing on this. Even Jazz looks better!
Story-NA/NA
There is a very enticing story that is here. But it’s up to you to create it! How astonishing!
Placement-10/10
Everything in the level is placed correctly. No warp bugs or missing warps at the end. Yay.
Gameplay-10/10
This level is beyond words. You can do many things on your plummet. First choice: Do you want to fall as Jazz or Spaz? And using Jazz 2’s cheats you can even change your rabbit midflight! And if you so wish, be a frog or a hip-hop! Amazing! You can also change what direction you are facing! Such grand choices. Clearly the sandboxy nature of this level makes it the most advanced level currently made for JJ2.
Final Verdict-Excellent level, and great music. You just have to play it to belive it. Do I get my 100 euros now?
Final Score- 10/10
Download Reccomendation? Yes!
Play Co-op/Online? Of course! Not sharing this experience would be plain mean!
Also useable as- A handy thermos.
[Inappropiate rating (10) removal. Unfortunately inappropiate, for obvious reasons.. Quite funny tho. – FQuist]
I guess I should write a review for this. It deserves one. I’d also say this tileset is well on it’s way to being the featured download for this month.
Here we have two tilesets by Noka – Toxicus and Lavapolis. Both are very similar, with a few minor changes here and there. Toxicus has toxin, mountains, and what looks like rocks, while Lavapolis has lava, buildings, and metal. Originally, these tilesets were bigger, and TSF only, and were supposed to be a remake of Technoir.
Graphics – 8/10
Just about everything looks really nice. Very high quality, and lots of detail put into it. I do have a few complaints, though. The biohazard tower looks kind of dithered, for lack of a better word. Also, I can’t say I love the mountains in Toxicus. Other than that, everything looks fairly good.
Mask – 9.5/10
Hardly any problems here. My main concerns are how the disappearing blocks are somewhat jaggedly masked, also that’s not too much of a problem since you’ll almost always be putting one way events on these tiles. The other thing that really bugs me is that there is no invisible masked tile (atleast not that I can find). Other than that, I can’t really see any problems.
Animations – 9/10
Pretty much every animation you’d want in a lava / toxic refinery tileset. Lava / toxin falls, conveyor belts (which are kinda weird looking but still look pretty nice), radio antennaes, and more… there’s not much else you’d want in a tileset like this. Everything is animated pretty well and smoothly. The lava and toxin falls seem rushed, however. The foam they create looks like it’s ripped from Jungrock, for one thing, and it doesn’t really move (it just changes colors). It looks decent, I guess, but it could be a lot better.
Palette – 8/10
Everything seems fairly nice. All palette events look good except for the carrot pinball bumpers which look buggy in the Toxicus sets. Water works well in 8bit in all the sets besides Toxicus vs. Lavapolois (it looks slightly buggy here). The main flaw in the palette is that you didn’t take advantage of some of the things 8bit can do. I would’ve loved to see green water in Toxicus, and red water in Lavapolis, but I’m not gonna complain too much since not that many people use 8-bit anyway. Snow works, too. Not that anyone would want to make it snow here.
Eyecandy – 8/10
Meh, could use a lot more eyecandy, but I’m not gonna take off too much because I know Noka would’ve added more if 1.23 had a more convinient tileset size limit. You can still make a great looking level with this set, as seen in the example levels.
Event tiles – 9.5/10
Pretty much everything you ever wanted in this area. Could use some more destruct block types, though.
Overall (not an average) – 8.2/10
Great tileset. I’m really glad you made a 1.23 version of this. Download reccomendation.
First of, minus 0.5 points for saying the level is 1.23 while it is for TSF only.
This level isn’t so bad actually. It’s very trigger based, you have to solve a lot of puzzles, like finding trigger crates, using the right ammo to blast a certain block or moving crates into TNTs while you’re Froggy or the bird. The problem: this has all been done before thousands of times. From the other reviews I expected worse though, and the level was quite challenging. I liked the bird part with bees chasing you (I managed to lure one into TNT though =P). The eyecandy was standard – just like any other diamondus level out there. No story or plot, but it was ok.
Overall this was an average level with some good ideas, which sadly, have been done before a lot. Puzzle friends will probably like this, fans of fast paced action won’t.
I would’ve given a 6.5, but I find it annoying how every third upload says it’s 1.23 while it’s for TSF only. A single click would have saved me some time.
EDIT
I want to thank this level and it’s creator for getting me my first Featured Review. And, White Rabbit, ofcourse. =D
Starting Comments
Best level ever? This I gotta see…
Gameplay
Well… Actually… None… You fall down for lots tiles and start over… Wow… Fun…
Eyecandy
NONE! Black background and 2 blue tubes you fall through… Yawn…
Music Choice
Now THIS is where I like the level! The music made me laugh. The music really speaks for your level: “Hey, this stuff is useless!” This is where you made some score at least!
Good thing
Music choice.
Bonus Points: 2.0!!
Bad thing
No actual level…
Bonus Points: You’d wish…
Score:
2.0
Download Recommendation:
Yes, if you got ADHD or a good sense of humor. It was kinda fun for the hyperactive people on this earthball. =D
Further Comment:
Make some real levels, ok?
It’s interesting how these ratings are actually valid. Then again, I can’t find anything to prove them wrong.
EDIT: Okay, they aren’t. Fooled me.
Ugh…Better review…I don’t know what to say..but I’ll give it a shot…
First of all, DELETE THIS PIECE OF CRAP OF J2O!
Ok I’ll put it into sections.
Eyecandy: A star and some tubes…big whoop. I give this one a… 1.0
Gameplay: Left and right are the only buttons that make you move…oh boy. 1.0
Flow: Alot of this….but it’s involentary flow. 1.0
Overall: Fquist…I don’t know how to make reveiws on stuff like this. This is a huge waste of space. I don’t care if you were in my clan, man. I can’t believe they haven’t gotten rid of this.
Oh, and I hate the music. 1.0
Best level ever. Guarantees for hours of fun!
[Inappropiate (10) rating removal. For a rating this high and extraordinary a very good reason should be given for rating the level thus. None was given at all. – FQuist]
Awesome music. Pointless level.
YAYAYAYYAAYAYAYAYAYAYAYYAAYYAAY
(Please stop messing with the downloads section. ~Violet)
I dont agree with that low rating here….
What is wrong with you guys , you just acting like jelous kids… Someone finally made a perfect level WITHOUT ANY SINGLE BUG so we all should give it a 10 ! It really deserves a ten and now even a higher rating because Danyjel put effort to update the level and to add EVEN MORE eyecandy, but that is not all ! Danyjel did all that hard work and he enlarged the level… yes you have to wait untill you will fall on the warp LONGER than before which makes this level more exciting!!
I would give it a ten because Danyjel has construct something different, he came up with completely new idea , this is the modern level where you dont have to even put effort to play !.. You know when I was bored before Danyjel has made such a thing I didnt know what to do with my self… But now when I am bored I just start this level named The Drop. I shut my eyes, listen to music and I am guessing when jazz will warp to the top of this level.. Man I am getting better with it !! Try it -this is FUN !! And most important is that my fingers can relax too.. I dont have to force my fingers to do all that hard work on my keyboard, I dont even have to destroy my eyes in front of the screen, I’m just using my ears to listen the music and warp sound :)
Sorry Danyjel I would give you a 10 one more time but you can see how the people on J2O are… They just dont understand needs of those who like to play games in modern and easy way…
And I give it a:
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GRATZ FOR DANYJEL :D
~ NOKA
[Nice review, but please don’t mess with the downloads section like this – FQuist]
Playability:
Below average. At the start it looked like the level had some potentioal, with a switch making a crate fall down, but the rest was just a bunch of lizards, a trigger crate or two and then a dead end. I had no idea where I should go or what I should do, and after trying out stuff for three minutes I typed jjq.
Balance:
Too easy. Floating lizards rock when placed in the right location, but in the way they are put in this level they don’t prove any challenge. There wasn’t any difference between enemies either, only lizards. The few puzzle areas which involved triggers where easy aswell. I couldn’t finish the level though, it seems like this level was uploaded before it was even finished.
Creativity:
Hardly any creativity. The switch + crate thing at the start was not so bad, but the rest was just killing lizards and getting stuck in a dead end. There was no creativity in terms of eyecandy either, only a few blocks have been used to create an environment which looks just dull and uninspired.
Eyecandy:
The whole landscape exists out of blocks. The background is a blue sky texture. That’s the whole thing. Bland and unrealistic.
Fun Factor:
People with a slow internet connection will probably spend more time downloading this than actually playing it. It’s very short, and not really fun due to the bad gameplay. Everything looks quite unfinished.
Overall:
Not worth the download.
This picture immediately inspired me to use this set. The eyecandy especially. Good job. ;P
Very nice thing ;D
and MAKE MORE TILESETS SIR
Wow, that’s really cool. What’d you use to color this?
Playability:
Better than earlier works of Iluz, but still very unprofessional. All the levels involve running around, getting some pickups and killing one of multiple bosses in a way too large arena. The pickups were placed in a very unbalanced way. Often you’ll find one spot with a lot of weapons, while the rest is empty. Multiple bosses clumped together is not a very good idea either. All the levels were really short, and it didn’t take a long time to finish the pack.
Balance:
Very easy. The bad guys didn’t really prove a challenge and with the right tactic you could lure out one of the bosses and beat him up while the other guys just stand somewhere else and do nothing. There wasn’t that much weaponry, but enough to successfully kill off one of the bosses and end the level.
Creativity:
Not very creative. Clumped together bosses have been there since ages, and I couldn’t remind anything else that’s creative either. The tilesets weren’t used very well either, even though some levels had a background layer or two. The first level had some kind of plot (destroy the motherbrain), but I had wished there was some kind of storyline.
Eyecandy:
Dull. In the first level it was ok, but it got worse with every level I passed. In the second level many blocks that looked solid were unsolid, which was annoying. The third level was the worst, with annoying metal stuff in the foreground, making it hard to see anything. In the last one the lighting suddenly turned to 0 when I was in what was supposed to be a temple, then it got 100 again for no reason.
Fun Factor:
Due to the poor gameplay, lack of difficulty and too short levels, it wasn’t really fun to play.
Overall: 3.2
Better than older stuff of the author, but still not really good.
Awesome picture! :)
I think there are some slightly little errors concerning perspective, but still it’s a much better pic than I could have ever drawn. =P
Welcome back, by the way.
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Eat your lima beans, Johnny.