Starting Comments:
Hehe, Lark’s first level. ;D I just played through recently, and thought I’d get my evil fingers to write a little useless comment.
Played with: Jazz
On difficulty: Medium
Playing time: 5 minutes
Playability:
There was some random stuff like food, enemies and lots of springs at the end. Not really that much thought was put into event placement, but hey, that’s what everyone’s first level is like. :P
After the springs part I could not find a way to go on.
Score: N/A
Balance:
Poorly balanced, with some random enemies which mostly don’t make sense at all. :P The last part was not bad, but very Jazz/Lori biased. Mine was even worse, trust me. :P
Score: N/A
Creativity:
Like I said, it doesn’t look like much thought was put into event placement, and it is not really creative. The spring obstacle part was not bad though.
Score: N/A
Eyecandy:
Sux0rs eyecandy. ;D Not as confusing as in my first level, but still lots of tilebugs. :P
Score: N/A
Fun Factor:
I like stuff that doesn’t make sense, so yes, great fun factor! :P
Score: N/A
Overall:
This comment doesn’t make sense at all, but who cares, I have nothing else to do. ;D My first level was worse than yours, with lots of stuff that doesn’t make sense and such. I like the dullness of this level. ;)
Overall Score: N/A
Download Reccommendation: YES!!! BEST LEVEL EVER!!
speaks to himself Shut up dude!
Starting Comments:
I enjoyed the first Cartoon episode, let’s see what this beta of the sequel has to offer.
Played with: Lori
On difficulty: Medium
Playing time: 20 minutes
Playability:
The level started with a kewl intro level, telling the story (more on that later). Then it goes on with pretty normal levels with lots of demons and dragonflies, a few trigger crates and a funny “endboss” at the end. There was nothing really original, which I found pretty dissapointing. The Cartoon Episode 1 had lots of original and fun stuff, while this one was too basic for me. I played with Lori, but often had to use jjfly because I couldn’t readge ledges. Ammo placement was fine though.
Score: N/A (6.0)
Balance:
The levels were pretty easy, another downfall. Some few enemies were strategically placed, but most were easy to defeat. The crates were not all that hard to find either. Pretty dissapointing again.
Score: N/A (5.5)
Creativity:
Like I said, the levels are mostly pretty basic, there was nothing that really stood in my mind. The intro level was very cool made, like you’d watch TV. The rest sadly wasn’t that original.
Score: N/A (6.0)
Eyecandy:
The eyecandy was better than in the first episode, but not that really great. The tileset lost in quality over the years, it probably could’ve been improved. The background was fine though, and I found no tilebugs.
Score: N/A (6.7)
Story:
The story was not all that original, the demons somehow came back and you have to stop them again. At least it was there though, and like I said I liked the intro level. Some text signs had spelling mistakes.
Score: N/A (6.0)
Overall:
This was sadly not as good as The Cartoon Episode 1. It was decent, but lacked originality. Eyecandy was decent too, the story was a bit dull. Download reccommendation? Maybe
Overall Score: N/A (6.5)
Download Reccommendation: Maybe
No, I don’t like it. I think they could be better. although it’s hard to make it good. Bad instrument choice… But there is no reason to do it. MIDI is dead. Why to do MIDIs when we can do modules by infinitely better sample choice?
Turtemple (4 / 10)
Main sample is suxoring, some deformed flute, which destroys it at all. If there isn’t that main sample, it could be great, normally it could get over 9.
Nippius (5 / 10)
Snares are okay, main background sample too. But lead sample is awful. Quality of it is bad, and it dissapear to whole song. And at the end there plays some unfair sample.
Dreempipes (7 / 10)
Main background sample is good, snares, hihats, beats too, lead sample rulez. Good.
Orbitus (6 / 10)
Nice. Maybe quality of main sample could better.
Sluggion (3 / 10)
Lead sample sux, background sample and snares are good.
Not exactly the prettiest tileset, but creative.
Good stuff:
- texturing on bricks is good
- good job at making the maskless castle background (the dark bricks) darker! you wouldn’t believe how in many other tilesets one cannot tell the difference between masked and unmasked layer 4 blocks just by looking at them!
- creative idea with the kings and soldiers, but they should be better drawn
-masking is generally well done
Stuff to fix:
- background is too plain and repetitive to match the rest of the tileset. if you can make good textures like that on the bricks, you ought to make good textures on the background layer(s)
- only 2 layers of background (possibly one could use the hills in a couple layers, though)
- eye candy in general is pretty lacking
Other comments:
- includes a “fair” number of event blocks: horizontal sucker, text signs, spikes, vines, hooks, v/h poles, and destruct blocks.
- this tileset may be a bit boring after using it once or twice, since it is limited in content
Really, though, it’s not bad for only being your 2nd tileset released. If I were you, I would put your talent to work on one good, long tileset that takes a while. You seem to have good ability to make tilesets, but this one seems to be rushed. Always make sure to take your time if you want to create a quality tileset. Keep up the good work! :)
maybe they already got it trough cache or something..or maybe trunks sended it by msn…etc. etc.
Starting Comments:
It’s been a while since I played this, but it seems I forgot to write a review. So I played again, and here goes:
Played with: Spaz
On difficulty: Medium
Playing time: 45 minutes
Playability:
The level is very claustrophobical, you wander around in a maze of caves with lots of evilish enemies, and some very cool puzzle elements. After getting deeper into what I think is supposed to be an abandoned mining shaft you need to find a code. There are two signs telling you what the code is, but both are hardly readable, and so you have to find both and form a proper sentence out of them. After you got it out, you need to enter it in the security area. What happens after that I don’t know, because I lost my last life while trying to find the way back, and gave up on it. Yes, this level is very difficult, and can get pretty much frustrating. More on that in the following section.
Score: 8.0
Balance:
This level is very difficult, with lots of enemies in strategic locations, and a bunch of puzzle elements. I often found myself trying to find my way through a maze of corridors. The level begins not too hard, while still not being too easy. Once you’ve found the first check point it gets really difficult. I love the difficulty of this level, very well done.
Score: 9.0
Creativity:
Very creative. I like the layout, which is different than from most levels I’ve seen. The several puzzle areas are very original too, very well done. I don’t know about the story, so no points for that.
Score: 8.5
Eyecandy:
Nice eyecandy. It looks very good, and gives a nice atmosphere. No tilebugs, and some cool effects, make me give this an 8.5 again.
Score: 8.5
Fun Factor:
Players that like difficult levels with lots of maze and puzzle elements, will love this. However, the ones which like lots of ammo and not too hard levels will probably not as much. I enjoyed playing though, and will definately try to finish it in the near future.
Score: 8.0
Overall:
Very cool level. It has great layout, cool and original puzzles, and well placed enemies. People who liked Tomb Rabbit, will love this.
Note: I probably overrated this, as Nobody gave it only a 7, but I think this deserves more than a tiny 7.0.
Overall Score: 8.7
Download Reccommendation: Yes
Wheee Review time!
The tileset’s theme is a castle. It’s got cannons, thrones, soildiers, a king, a warring faction, a throne, H and V Poles, arrows, signs, spikes, and other such required tiles. For a background, it’s got two MS painty-ish clouds, you also get two shades of blue to choose from (if you want day or night) Nothing all too fancy. The art style is all right, but for the cannons it seems as if that someone got a little to Gradient happy, which clashes with the ho-hum cluod background.
My other complaint is that the cannons are ok for sucker tubes, save for the fact that they only go horizontal. Nothing verticle for you to be shot through.
However, the castle flooring and walls look good. Along with the Purplians and Brickians. It would easy to make tileset bosses/enemies with this tileset, but would more excellent if there were animations for the soildiers attacking. Also, Brickman seems to have his tiles placed twice for little reason.
I could see someone actually make a pretty decent level with this tileset, but the eyecandy wouldn’t amaze anyone.
In fact, if theres something other than 5-9 number blocks, and verticle sucker tubes, and a good background, eyecandy tiles seem to be the only thing missing.
I’d reccomend it to someone but I wouldn’t expect them to like it.
So the overall score for this level is a 6.7,it’s good, but not extremely good.
Just a small comment….
I made a small Battle that’s supposed to be an example level of this tileset. I made it in all 3 versions. Could I use this for example level?
(I am not sure if you can officially have it be the example level, as you’d have to ask the author of the tileset, but you are perfectly free to upload the levels to some webspace and link to them, for the purpose of making reviewing easier. It’s not like there’s any rule against using other people’s tilesets. ~Violet)
First time i review music…
The song begins military and goes on in the same style. I cant here Tubelectric anywhere. This continues for (my guess) about a minute. Then, there comes another “pattern”, which is not tubelectric but sounds good. Finally, a very fast tubelectric theme appears. Overall, sounds good. But i don’t know what kind of level i would use this for.
________________________________________
It takes too long before you can hear the tubelectric part of the music. Before that, everything sounds good but is repeated too many times.
After a very long time the “beginning theme” comes again and mixes with the tubelectric music, which actually sounds very good and bring some point to the long build up time.
Starting with: 8.2
Too long time to build up: —
Good remix (when we come that far) +
Tubelectric combined with build-up part:+
Repetitive -
Final rating: 8.1, rounded up to 8.2 for no apparent reason except i liked the tubelectric part. Download recommendation.
This was a really good song. I’ve had it on repeat in my playlist since I downloaded it sometime yesterday until six minutes ago.
As it’s been said there are no new parts added, but I really don’t mind. Imo, it sounds great without any extra patterns.
There are some parts (like the beginning) which feel a bit slow or bland, but not enough for me to downgrade it much.
LRK did a great job on this one, so you should download it and listen to it, if you haven’t already.
Starting Comments:
Phew. Reviewing time.
Played with: Spaz
On difficulty: Medium
Playing time: 2 minutes
Playability:
I’ve recently played an older level by the same author, and it’s pretty similiar to this one. You’re in a base, this time inhabited by aliens instead of monkeys. You walk around, eat at the restaurant and kill some stupid aliens (lizards). Then the level ends. It was terribly short, and there was no ammo at all. Not that it’s needed but, oh well.
Score: 5.5
Balance:
The level was very easy, with only lizards and one or two floating ones. I finished in two minutes, and had not lost a single heart. Difficulty needs to be boosted a lot.
Score: 4.0
Creativity:
The restaurant was nice, but I’ve seen it before in that older level by the same author. The rest was not really creative. Nor was there any point why the player is in an alien base.
Score: 5.0
Eyecandy:
OK, you can’t make really good eyecandy with Mez01, but still, it could’ve been a lot better. It was just dull. The restaurant looked nice, but that was all. Needs improvements. No tilebugs though.
Score: 4.0
Fun Factor:
The easiness and shortness make this level very boring. The lizards are not really a “challenge” or something, and therefore it was very boring.
Score: 4.0
Overall:
I liked the old Monkey Base better, though not much. This level was very short, and very easy. The eyecandy suX0red and the rest was not great either. Not worth the download, unless you like easy, short levels with bars inside.
Overall Score: 4.0
Download Reccommendation: No
Starting Comments:
Time for my daily review, and to rate this upload
Played with: Spaz
On difficulty: Medium
Playing time: 25 minutes
Playability:
The levels mainly consist of very dark tombs (or something similiar) filled with enemies and spikeballs. From time to time you have to find a trigger crate. No goodies or ammo of that sort, just running around trying to avoid bats and ravens coming out of nowhere. I made it to the fourth level, where I gave it up, because it was really frustrating to get hit by enemies I couldn’t see all the time and having no ammo.
Score: 5.0
Balance:
The pack was somewhat unbalanced. Like I described in Playability, enemies come out of nowhere all the time and you can’t see them, because it’s dark. Often, I couldn’t find the way either, which was frustrating. There’s no ammo, and hardly any carrots or anything else to help you, which frustrates even more. In the fourth level I died, because a sucker tube ending right before a bat, which I couldn’t avoid. Hard levels like Tomb Rabbit are great in my opinion, but they should never be unfair, like this level pack.
Score: 3.0
Creativity:
The pack is not really creative, just hordes of enemies you can hardly avoid, some random passages and from time to time a trigger crate. There were some story bits, but I did not really get the story of this. I don’t think this is really creative, and therefore can’t give a high score.
Score: 4.0
Eyecandy:
Because of the dark lighting you can hardly see anything, but the parts with higher lighting looked pretty dull most of the time. In the first level it wasn’t bad, but it gets worse the more far you get. Needs improvement.
Score: 5.0
Story / Fun Factor:
I’m not sure, wether I should rate Story or Fun Factor. Like I said, there are some story bits, but I did not really get why I’m doing this. The Fun Factor was not better, mainly because it was so incredibly unfair. Some kind of story would’ve helped the atmosphere of this pack I guess.
Score: 3.0
Overall:
A very unfair pack, with clumped together enemies and lots of unfair stuff which isn’t fun to play. The eyecandy was pretty dull too, and what is supposed to be the story is not really good. No download reccommendation.
Overall Score: 4.5
Download Reccommendation: No.
I TOO!
TIP : The Same At R3ptile Says Go To Disguizes Tileset …..
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Bjarni doesn’t seem to listen to the reviewers….add “”.s3m” works in jj2 if you add .s3m after the filename in jcs” in your explanations…maybe he will understand then.
bahbah I had a long review for half this pack posted but I pressed the wrong button and it died.
Blizzard Catastrophy
To summarize the long paragraph I had about this level – The eyecandy needs a lot of work. The snow is unrealistic and falls like boulders out of the sky, and much of the level is empty or tiles poorly. Layout – the top part of the level is extremely empty – barely anything is there. The carrots at the top left are also too close. Pickup placement is sparce in some parts, and lacks creativity a lot.
Gold Rush Mountains
The eyecandy here is great – the only setback for it is that it is sometimes confusing and you cant tell what’s what (like bottom left) – try to avoid that in the future. Layout is alright, except for many parts being crowded. I like the coin idea and the destruct blocks in the level, adds more originality to it. Placement of stuff is alright.
Hyperborean Atmosphere
LRK shows us what can be done with a keen set. The layout of this level – except for the unneedingly long top right passage that ends with strong wind – is well done. The eyecandy here is very atmospheric and nicely done – considering the set used. I also like the use of the glass domes. Pickup placement is good.
Superslick Santa Showdown
Interesting tubelectric edit, but I don’t like what’s been done with the palette. It looks like some poorly colored set from an old game, and is dull for the eyes. The eyecandy here is extremely confusing, solid tiles are used in backround and foreground layers and it gives headaches telling what’s what. Layout uses a few interesting tricks, but I don’t like it all that much. Much of it is just….random. Placement of stuff was ok but could use work. Way too many fastfires in one place in this level. Music choice could also be better. Next level setting is nonexistant.
WORST CHRISTMAS LEVEL EVER
nah I wouldnt say so. This level uses the HH98 set (diff. version then gold rush mountains). Eyecandy here was good, but not as good as in Gold Rush Mountains imo. Layout was decent. The left side of the level was unmasked in some parts (not going to spend time explaining what that leads to), I think there were too many poles on the right, and I didn’t like how the area behind the huge house was a dead end. (Also not all of it was fully covered by layer 3).
CTF
Winter Melody
Firstly, the filename of this level in the text was misleading >(. Otherwise, this is my favorite level in the pack. The backround looks great (except maybe in 8bit), and the layout is superb. Placement of stuff was nice and creative. The music choice along with the eyecandy gives this level a great atmosphere.Snowman’s Land
Using the day version of HH98, another level by White Rabbit. Eyecandy is not as good as in the other level but decent. Layout is alright, but much of it is either too narrow or too open. The bridge was also rather unnecessary. Placement of stuff was good.Algid Jollification:
I remember LRK showing this level to me a long while ago and asking me to do some part of the eyecandy (dunno if he kept it in or not). Otherwise, the music is quiet but nice. I like the atmosphere and eyecandy of the level. Layout is also a relatively strong point. Basically another good level in the pack (I like this better than Hyperborean Atmosphere).
Merry Hypothermia
Ahahaha the level name, and the beginning of the music gave me a good laugh (even my spaz played the laughing animation). I like the snow (even though it might be falling a bit too slow). Eyecandy is about average, (lots of parts look plain). Layout was generally fine, and so was placement of stuff.
And so, my review ends. I think this pack is good, but a bit overrated.
Average of this pack comes down to a 7.566666666666666667 or something, but I’ll round up to a 7.7. Many of the levels are really good, but some need a bit of work. A (rather) late merry christmas!
Played with: Jazz
On difficulty: Medium
Playing time: 20 minutes
Starting Comments:
This upload was left blank without review, so I clicked ‚Download’ and played.
Playability:
The concept of this level is to find crates to open doors. To get a crate, you must solve a parcours. Each has different obstacles. For example, in one you’re getting morphed to a frog and need to jump over enemies to find Eva. Another one is an airboard test, with annoying floating suckers. Overall the concept is not bad, but some things just don’t fit to a jungle, which destroyed the atmosphere. For example, why do the green leaves in the airboard test beam you back? A bad point of the level is ammo placement, on which I can be really short: There’s NO ammo. That means you have to get through the whole level with your blaster. The enemies were often placed in strategical places, but sometimes in an unfair way. In the airboard test I mentioned above I often could decide: Either get hurt by a sucker or get warped back. Overall not bad, though it could be better. Also I’ve seen most of the stuff in here before.
Score: 6.2
Balance:
Some parts, especially the airboard thingy were freaking annoying, because they were unfair, while others like the frog parcour were pretty easy. That made the level very unbalanced. Same with enemy placement. Some enemies were placed well (=they have an advantage, but can be countered), while others were unfair. If the level was more balanced, it would’ve been more fun I think.
Score: 5.5
Creativity:
The concept was not amazingly original, but at least it’s not a standard “find teh exit and kill tha boss” level. Most things in here I have seen plenty of times before though. Nothing more to say.
Score: 6.5
Eyecandy:
The eyecandy was good. Not amazing, but the set was used well and I saw no tilebugs. Some more foreground stuff would’ve been nice, but it’s good the way it is. Again, nothing amazing though.
Score: 6.7
Fun Factor:
The unbalancedness of the level has really hurt the fun factor, aswell as the “I’ve seen that before” effect. It was not bad, but I’ve had more fun with other levels. Nothing more to say.
Score: 6.2
Overall:
Not bad as first level, though it really needs to be more balanced. A story would be nice too, because there was no real reason why I am doing this at all. The eyecandy was well done, though not amazing.
The authors have asked to not to rate this too hard, but I’m rating this like everything else, otherwise it would be unfair.
Not a bad level at all, though several things need to be improved on. Download if you like.
Score: 6.0
Download Recommendation: N/A
PS: No offense, just one thing I’d like to tell you, a sentence like “Find the crates to get to the exit !!!!” looks and sounds a lot better with only one explanation mark.
I guess I’ll review this since LRK asked me.
Firstly, I also really like this song. Two good remixes released so near each other (This and Elektronique army by Danyjel).
Although other than diff. samples no new patterns seem to be added in the song (I didnt check thoroughly so correct me if Im wrong) but LRK did manage to make the song sound great (at least imo) and this even inspired me to make a JCS level ;p. He did a great job combining medivo and labrat.
There’s no real specific parts for the song which stand out that much to me; all of the song (except maybe the beginning, which isnt too great) sounds good.
I’d reccomend downloading this song, since it’s a worthwhile listen. Great work on this one LRK.
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Eat your lima beans, Johnny.