Another swamp level?
Let’s review :-)
Gameplay/Design:
Gameplay is ok. It’s nothing special but ok. It has some ice guns (only ice? PUT IN TNT GUY) and uses springs and some other things. It isn’t very long, but for a race the size is good.
You should make coin based exit, so we can host over internet.
Eyecandy/Tileset Use:
Eyecandy was good. It looks like a jungle and there are some animations.
I also like the blinking arrow :-)
There are no tilebugs, and most tiles are used I think.
Enemy/Item/Ammo Placement:
Bad! There is only some freezer.
TNT or 3way can be very fun in races. but there’s only ice.
Other:
->music is bad >_<
Overall:
Overall it’s an ok race level using a good tileset and bad music.
Host: doesn’t use coin based exit so no hosting
Download: If you wanna see good eyecandy, yes
If you wanna see a REALLY good race level not
It’s ok
FINAL RATING: 6.5
-PHT
PS: congrats for your entry into that level maker team thingy. :-)
[This review has been edited by PHT]
The basic lvl itself is quite good, especially the background! there were a few bugs and i did get stuck but the end there is only one way to get to the boss, if u fail, u have to cheat. also the boss jumps out of the room! The weapon placement was a bit arkward. next time border your lvl and spend more time on it and make it so that it is possible without cheats, if it was like that, i would have given it a 6.5.
The innovative names just keep coming. I wonder if this level has the same problems as the last level did…
GAMEPLAY:
While this level isn’t as linear as the previous one, it’s not much of a change. In fact, the gameplay is more unbalanced and Spaz-biased. It looks like it’s suppose to be three routes down and one route up, and Spaz players can go up every route. The bones are easy to get stuck under from beneath. The only other thing better about this level compared to the last one is that the left side has a border, but that might as well have been done by accident. The top, although it isn’t a major factor in this particular level, could use a border as well.
EYE CANDY:
The tileset, once again, wasn’t used correctly. I was expecting at least a little improvement in this field. The eye candy has pretty much the same problems as the last time. It appears that none of the layers were resized. Resize a layer by right-clicking on it, clicking on properties, then changing the numbers next to Width and Height; it’s simple enough. As for better eye candy, just look at good levels that use the tileset you want to use well.
CARROT AND AMMO PLACEMENT:
No carrot. Bad choice. Skulls planet at least had a full energy carrot and its placement wasn’t bad. This level also has weak powerup placement; the two powerups are both more convenient to access from red base than from blue. Ammo placement needs work as well. It’s just some ammo placed next to the ground in a few places.
HOST THIS OFTEN?
Definitely not. What ever happened to beta testing? 2.5, and next time loop the level to itself.
i well tell you the bug i saw and what i think of it 1st what i think of it
Tileset: i like the Tileset it is cool
Music: i know there is a Music Flie but it is not working
and the level is Short the boss area is to small to and make it so People dont fall and… the the 1st form of the boss runs out of the battle zone……. next time make the level biger and more ammo And when i mean Bigger I mean some hting like 70-200 or more
Duh, I played this already some time ago but I was too busy to review. So here’s a review.
DESIGN
It’s quite fun, for fun. It’s like a 2-part single level from JJ1. For fun-designs always get 8 if there’s no exceptions. If it’s for fun, then it has to be fun also.(I mean that some other guys use fun-factor section in their review, in my review Design is also fun-factor when the level is for fun, but it maximumly gets 8.)
8/10
EYECANDY
It’s like in JJ1, there is enough it and there seemed not to be such tile-placing problems or eyecandy-bugs. Lol, Devan’s tank.
9/10
ORIGINALITY
Tileset is converted from JJ1. This tileset was anyways a good choice. But good that those two levels are your made. And music is also custom, good job.(Uhm, what does this argument mean? Violet made a tileset of this… what the…? Ok I ignore this.)
9/10
GAMEPLAY
It’s okay. 2 levels and I think they’re enough long but I saw some high jumps, so I think that this would be impossible with Lori.
8/10
STUFF PLACEMENT
Well done! Ammos are just where they should be, but a few springs and carrots more and it would be perfect.
9/10
+ OR – EXTRA POINTS
+1 Well done Difficulty-settings
OVERALL: 44:5=8.8=8.7 (Life is tough, isn’t it?)
LEVEL RANK: Good level.
DOWNLOAD RECOMMENDATION: Yes.
ENDING COMMENTS: Too busy, to write these. I just say that these were well done levels. Keep going.
-Superjazz was here
Let’s chech this new SkulL level out (I’m still in shock therapy about your sucking last level, so let’s see this one)
EYECANDY:
Not good. Actually, it is bad. However not as bad as in your previous level, that was created with some green tileset without a background, this still suxes. It has many tile errors, like R3ptile said, in the mountains, and on some other places. In the sprite layer not so many bugs.
AMMO:
Three kinds of average ammo are spread among dull places at the level, I guess it could have been a lot better. There are two worthless PU’s, a bouncy and a RF. Next time give more inspiration to this weapon placement.
LEVEL STRUCTURE:
Bad, really bad. The level is really small, like your previous one, and is doesn’t have any speical things. The level would have been better if you could walk around in it, because there owuld have been two different paths by then, but now you only have one route from one base to another and this route is suxing (the blokcs you have to jump on are idiotic, blablabla) The strcuture is boring, and the sad eyecandy doesn’t make it any better.
GAMEPLAY:
What gameplay, was the first question I asked myself here. Not a bad question I guess, because the good gameplay is far to seek here. There isn’t hardly any flow, and the missing to pborder makes the level vulnerable for flag bugs. Maybe use a btter tileset next time.
————
RATINGS
————
I’m NOT impressed, and this is the softest thing I can say about this level. Although, this level is better than your last one (which isn’t really hard, you couldn’t make it any worse) but really NOTHING more than that. If you go on like this, you levels will make a great deal on a World Champsionship of Worst CTF Levels Created in 2004.
Score: I can;t really give this more then a lousy 3.2
Download this: Yes, as an example of how you DON’T have to make your levels.
Host this: Not before judgment day.
Ok, here I go again.
First impressions: A level by ChippieBW, that seems to be good for a 3rd level. Let’s review it, shall we?
Gameplay: Good/Very Good. This is quite nice, but not too special. There is a good spring placement, but some one way above it would be better. For example, at the bases, you should put one way under the platforms. That would be nice, though. This level is big, and it has a nice layout in my opinion. The flow is quite nice too, good job to that. It’s easy to get around in this level, I like that too. There are tubes at the bases or under it that lead you to the top area, and when you go down you will be at the base(right and left of course). There is a warp that leads you to the full energy, I saw that many times, but this time you will mostly fall down. There is also good balance and the level is symmetrical. There is wind near the bases, too.
Conclusion gameplay: Pros: Good layout and flow. Cons: some one way would be nice at some places. The wind may be annoying sometimes too.
Eye candy/Tileset use: Good. Nothing really special here, it’s probably good enough. The tileset use isn’t as good as in better levels with this tileset, like Galactic Warfare, but that level didn’t have the best eye candy too. There is something at the left side in layer 5, and that’s also at the right side. There are also that moving things in layer 5, they look nice, but it’s not too good for eye candy here. There could be more in layer 5 and there is a thing in layer 3 that seems to be quite big. But at least, I liked the background
Conclusion eye candy: Pros: Nice background. Cons: Not too original eye candy and nothing special.
Pickup placement: Good/Very Good. This is much better, there is a nice ammo placement. There are 3 Power-Ups, and you get two of them with the Electro Blaster(gun9). The third PU is a RF PU, and it’s placed in the centre of the bottom area. There is also some fast fire in this level, and it’s probably enough. There is also a full energy, like I said, you get it with a warp. You need to know that warp, but it’s not too hard, that’s why there is good flow here. About placement again, the groups of ammo are mostly placed 6 × 3 ammo. There is more at some places, but there is also less at some places.
Conclusion pickup placement: Pros: Nice ammo placed. Cons: Power-Up placement could be more original.
Originality: Good. This is not too original, like R3ptile said, but I like the music here. And it’s also never used. This tileset isn’t overused, but after Galactic Warfare, it’s used alot more. That PU placement is also not too original, but what new can you make up? I don’t know, but I will probably have some idea.
Conclusion originality: Pros: Nice music. Cons: The others is not too original, but it’s decent.
Fun factor: This level is quite fun, but the way to the base is quite easy. It’s a big level, so that makes it harder to score faster. There may be too many space at some places, but I think it makes this level quite funny if there’s enough space.
Conclusion Fun factor: Pros: There is enough space. It’s a big level so you can’t score too fast. Cons: the way to the base is boring.
Others:
Host this: Sometimes.
Download: Sure.
Final Rating: 7.4-7.5.
Conclusion level: A nice level by ChippieBW, with nice gameplay and placement, but could be more original and could have more eye candy too.
- DarkSonic of XSD and CC(or just da man) – [This review has been edited by da man]
Hehe
Eyecandy
Not bad some backwalls and the
eyecandy
on the blocks ar little bit originally!
Gameplay!
I Liked it really i mean it
host it!
Ammo/goodies placed
Not bad good ammo placed.
I found some powerups but its
good
Here a 7.7
Ðx
Host it: Yes
DOwnload reccommed: Yes
Okay I will review it only because it is made for me :) and I like it.
First of all I have to say that Wasted time was better than this one but I still like it.
The idea is original – I see that now you also Have used textured Background as waterfall (Ithink that Eviil Mike has used it in one of his level).
Gameploay is really good here – there are many “rooms” and ammo placement is rather good. Sorry but I will end my review now so I am giving you an 8.
NOKA
First of all.
When i fall ( on the right at the end ) you cnanot come back. so…[This review has been edited by Ðx]
Dont STart a Clan with this level
Its just a boss level again you cant reach
devan or bubba because that ugly
queen boss is in the way. anyway
Eyecandy
Is very bad, ther is’t
Gameplay
Badly :S
Goodies PLaced
Bad
Baddies Placed
Hmmm, bad/normal
Here a 1.2
let me betatest next time lulu
so i cant fix bugs and i will
say if if you can upload ( i hade a level
and it was very bad ONE OF MY FIRST and trafton deleted it :) )
great lvl pack! i found it at an average difficulty. this has a storyline ( and a load of lvls )!
Good lvl pack +2
Fun gameplay +2
Didnt get stuck +1
Good placement +1
Has a storyline +0.5
No bugs +1
Long and difficult +1
Lots of ideas and lvls +1
Hard to know where to go -1
No music on some lvls -0.3
This is an 8.2 from me
the tileset is really cool. quite a few of animations and the. there were good background effects and same with the sprite layer, actually the sprite layer was excellent!
Download This NOW
it looks good But lessen up on the Bad Guys !!
the bugs are a very huge problem but i dont understand why tiger lily had to rate it an 8. the basic lvl was ok but weni tried it at ur house there seemed to be too many sparks. really cool pinball machines though. the traps were annoyin.the placement for pickups wasnt too good. this tiger lily, she dont even know what she is sayin. there is like 99999999999999999999999999999 tilebugs. i got stuck so many times.
(Rating removal due to tangential IP match. -Trafton)[This review has been edited by Trafton AT]
I think it’s really great its good you fixed those tile bugs but you could also make it longer and with more secrets.
(Rating removal due to tangential IP match. -Trafton)[This review has been edited by Trafton AT]
I would probably complain if it was something other than two bases since anything else pretty much can’t work.
GAMEPLAY:
The layout isn’t too original, but it’s a little different from the oridinary. The level is big, but it’s easy to get from corner to corner with the warps and everything. The balance is alright since the layout is symmetrical. The flow is good enough, though it could be much better in places, especially with spring placement. Several of the springs ran me straight into the ceiling when I used them. The wind events near the bases tended to get in the way. There are some other small flaws, but I don’t feel the need to point them out all out.
EYE CANDY:
At first, the eye candy seemed alright aside from the tiles that were used incorrectly. The part I disliked the most was the gray tiles in the wall. I failed to mention before (like in my review for Snooz’s Galactic Warfare level) that those gray tiles are actually destruct scenary tiles, but I do think it is a little obvious. I especially disliked the area around the carrot since it uses destruct scenary tiles as normal ones and background tiles as if they were masked, which leaves part of the top with no border. In addition, I think the eye candy gets a bit dull in several places, but I’m not one to talk until I start hosting some of the newer levels I made with this set. Anyway, the more I played this level, the more I realized I didn’t like the eye candy.
CARROT AND AMMO PLACEMENT:
The full energy carrot placed in the warp is so-so; it’s not too hard to access, but it can make camping too easy on occasion. Powerup placement is alright with the toaster and bouncer powerups accessible with EB’s and the RF powerup out in the open. I can’t say the ammo placement needs any work; it’s good as it is.
HOST THIS OFTEN?
I know I wouldn’t go out of my way to host this on TSF, but it’s not bad at all. If the eye candy was better, this could easily get a higher rating. 7.5 is what I’m giving this.
Very, VERY cool tilesets, but the levels are too small!
Please make bigger levels!
(I’d like to see you try. Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
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