The eyecandy look nice.
Game play hmm there is alot of tiles in this level its hard to hit someone but still we can play in this level often.
Placement is fine some of the PUs are hiding.
The level`s tileset doesnt look good next time do it with another tileset it would be better :)
====================================
EYECANDY:8.2
GAMEPLAY:7.0
PLACEMENT:8.5
ORIGINALITY:7.5
====================================SkĂșlL[TF]
A not badddddddd at allll lvl!
Oke lets start * getting sitteeeeeeed *
Eyecandy
Not bad, i like the water and other eyecandy stuffâŠ..
Ammo/goodies/other
Not bad placed some powerups, but no coins warp :(
Bases placed
Not bad at all! i like it anyway!
Gameplay/Originally/other
Not originally but its not kinda bored anyway!
Quick review =p
Host this: Mayby
Download recommed: Yes
Ăx
The Word Episode for this is Nice.
I think, with agreeing to Dx, an episode has to has more about 5 or 6 big Levels.
Review FollowâŠ
Wrong Category: ``OtherÂŽÂŽ
My Review will follow in a fewâŠ
R3ptile, please donât blame from stoling. i wanted to do a level with this set, because i havenât seen too many levels using this set. next time, please think a while when blaming people of stoling things. it is a quite big accuse..
Ok, I will give this a long review.
âWilderness Wondersâ
Gameplay: Good. Itâs decent, but some more springs at some places and Iâd like other colors of them too. The layout is quite good, but there is not a complete border around the level.
Eye Candy: Good. Itâs good, but nothing special, though. Also, there could be more in some places.
Placement: Good. This is nice, but some places could have more ammo and a few less crates would be nice too. There is one Full Energy in the middle, and thats decent.
Originality: Good. I cant say this is very original, but the idea to place the full energy between two bridges is not too bad.
Rating: 6.7.
âRocky Cliffâ
Gameplay: Good. Itâs again decent, but not too good again. There are again springs that could be other colors or places that needed springs. But, there is a good trigger use.
Eye Candy: Good. This level has some better eye candy as the last one, but still, there could be more in some places.
Placement: Good. This is again good, there are 5 groups of ammo and a crate, with in the middle some bouncies and a bouncy PU. There is also a Full energy and a RF PU, and theyâre maybe too close to eachother.
Originality: Good/Very Good. This is original, the tileset isnât used for a CTF level yet, that makes the originality good. Also, the music isnât used alot (or not)
Rating: 7.
âLeafwarsâ
Gameplay: Good. This is almost the same as the others, but I saw a dead end.
Eye Candy: Good/Very Good. Finally, a level with nice eye candy. I can say I like the eye candy here, and itâs well done.
Placement: Good. I think that the left side has more ammo, but itâs again decent. There is one full energy, and itâs good placed. There is a Bouncy PU at the left side, but the left team canât reach it faster then the right team. So, itâs good placed. There is a warp to the Toaster PU, and that warp is too close to the left base.
Originality: Good. Again, not too original, but I can say itâs again decent.
Rating: 7.5.
âJust some Aztecâ
Gameplay: Good/Very Good. The gameplay here is better then the others, the springs are good placed, and at the right places. Also, good use of triggers.
Eye Candy: Good. This is not too good, itâs worse then the other levels eye candy. But, I canât say itâs bad.
Placement: Good. The level has 3 types of ammo, thatâs very original. There is also only 1 carrot, and that reminds me of âJust got Carrot Awayâ. The ammo placed is only gun9, 8 and fast fire, and there is a gun9 PU at the left side, and gun8 at the right side.
Originality: Good/Very Good. I already said, there are only 3 types of ammo, and that is original.
Rating: 7.5.
Others:
Host this: Well, âJust some Aztecâ and âLeafwarsâ are good levels, but the other levels loop to it, so, yes, sometimes.
Download this: Sure.
Final Rating: 7.2.
Edit: there are 2 carrots, I noticed.[This review has been edited by da man]
Your level pack is the best level pack iâve ever seen! Just one thing, I had to turn off the lighting in Temple 2 because that puzzle is already hard enough for me. Just tell me when TR2 is built!
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
This just plain sucks in every way imaginable. Play it and youâll see. On second thought, DONâT.
Bottom line: If I could give it a -100000000000000000000000000, Iâd give it that rating, but it only goes down to 1 soâŠ
First review? So it seems.
Rocky Cliff
GAMEPLAY: Linear and Spaz-biased. Somewhat chaotic at the middle.
EYE CANDY: A few misused tiles. Looks a little dull.
CARROT PLACEMENT: Would be decent if carrot placement didnât add to the chaos.
AMMO PLACEMENT: Could be better. Powerup placement helps make the middle too pivotal.
HOST THIS OFTEN? Probably not.
Leafwars
GAMEPLAY: Balance is half decent. Border at bottom left could be thicker. Border at top shouldâve been added.
EYE CANDY: Decent, but bland in places.
CARROT PLACEMENT: Questionable.
AMMO PLACEMENT: So-so. Powerup placement is questionable as well.
HOST THIS OFTEN? Canât say yes, but itâs better than the last one.
Just some aztec
GAMEPLAY: Balance seems a little off, but itâs okay as it is. I donât mind everything else.
EYE CANDY: Nothing special, but not bad.
CARROT PLACEMENT: Two +1 carrots, which are alright considering the powerups.
AMMO PLACEMENT: Questionable. Only gun8 and gun9. Not fond of the team-based powerups here. Pepper spray is a bit more useful in this level. Also, both teams can get the EB powerup. Was that intended?
HOST THIS OFTEN? Maybe one time if bored. I almost liked this level⊠until I started playing in it.
Wilderness wonders
GAMEPLAY: Balance is iffy. Top needs a border.
EYE CANDY: Confusing at first. Otherwise typical.
CARROT PLACEMENT: Good enough.
AMMO PLACEMENT: The RF, toaster, and seeker powerups on the left with only the bouncer powerup on the right annoyed me a bit. Could use fewer crates/barrels and better ammo placement.
HOST THIS OFTEN? Never really liked this level, so no.
Overall review: Each of these levels would be much better if a lot of the small bugs were fixed. I was surprised to find that two of the levels didnât have a border at the top. I didât like the consistent use of bridges all that much, since they tend to cause errors, but some of them I found to be useful. I donât know what else to think. Needs improvement. Iâm done reviewing. 7.0 it is.
really short lvl but if u get secrets it is not as short. some litte jokes were inside the lvl like they do in the normal jazz levels, eg: in knight cap it says âcheese is green on tuesdaysâ!
the level had different music, (good i get bored of hearin the same music again). the level seemed a bit plain but is a bit interestin. for future lvls i reccomend that u make the geneal lvl longer and put less secrets, keep the jokes though! i laughed quite a lot. :D
Well, it seems that Demon Invasion is a pack that full of surprises.
Carrotus In Target: the level design was confusing. There were 2 castles in the level. On of it was in the background, the other one is on the 4. layer which seems bad.
Invasion Of The Castle: there was a small area that needs three trigger crates to save Eva. (for the first two levels, there were too much Tuf Turtles and hidden(!) bats, so they were annoyingly hitting you and you were quickly loosing lives. In this level, the lighting and the goodies-baddies placements were fine!
The Wolf Rabbit: A storytelling level
Sunset Forest: This level, youâre searching for Moonblaze. This level seems like a real forest according to the eyecandy. The bad point of the level was, there were some places that youâre falling into the spikes and cannot rescue yourself.
Meeting With Moonblaze: A good idea! It looks like a non-animated cinematic file:p but it was really good!! You talk with Moonblaze in this level.
Gem Search: Youâre searching for three gem rings. A good choosage of tileset! The bad point was some places were too dark!!!
A Flame Of Power: A boring level! Youâre waiting for coins falling from the ceiling. Also too long waiting time for falling coins.
Where Bad Rabbits Go: This tileset choosage was worse then the Natureâs Ruins. Itâs a quite short level. At last youâre fighting with Devan Shell and then everything is over again!
Generally the pack was good but it could be better. Generally, the goodies were well placed and ete-candy was good (except the false layer tiles in the first level!) Overall a 8.2 from me[This review has been edited by chandie]
You mustn`t create a game to do something like this. And if, you better get graphics fromm jj2 screenshoots ore something. A Mine isn`t blue; it`s black or grey., The Jazz on his much to big spaceboard is too little. And The Carrot is too small. Then there are dots wich you can collect. But why? There is no higscoretable!!!
So Now overall: I`f there is something you can create with jcs, create it with jcs. And DO NOT MAKE A GAME.
I`ts best that this here become erased because its unusefull.
Ya, Ya, theres no things good here, ya.
You can stop holdinâ yer breath; Iâll tell the good people why this level is so darn GOOD.
Graphics? Nice tileset! The backround was bravely bugged to create a bit of a distorting environment. The coke cans, love âem. 8.5
Gameplay, Placement? He did a clever thing by putting the seeker ammunition on top of the bottle cap near your home base so that you can grab it, quite secretly. Whatâs more fun than shoving a seeker missle down your rivalâs nostril? However, weapons could have been better and more effective instead of just bouncer ammo on the north-east section of the level. 6.7
Conclusion: Nice, reaaaaaal nice. I donât see why a tini little peice of crappy review could make it onto this page and give it such a crappy review rating, but I explained myself and I demand that this person can see how good his CTF actually is!
(Rating removal. Please refer to Moonblazeâs comment for reasons. -Trafton)[This review has been edited by Trafton AT]
The arrows were not in layer three; they were in layer 2. I used a different approach: forks! Buggy? I ran through the levels an infinite amount of times, itâs not buggy. Beleive me! As long as itâs a 4.x, the BELOVED J2O admin will not get rid of it, so no one will download this level now because of the bad rating. Oh, OH, how HOORRRRIBLE!
BTW- Watch your grammar
[(l8r), Trafton][This review has been edited by suckatube]
(Acronym edit. ~Violet)[This review has been edited by Violet CLM]
Ok, time for a review.
First Impressions: This is a level created by ChippieBW, and itâs better then his last one.
Gameplay: Good. The gameplay here is decent. There are some springs in some places, but there are also unnecessary events. There is also 1 dead end, thats not too bad but no dead ends is always better, of course.
Eye Candy: Good/Very Good. ChippieBW told me that if you use this tileset good, you will make very good levels with it. The eye candy here isnât perfect, but I can say I like it here.
Placement: Good. This is nice, but some places could have more ammo. There are 3 PU, one RF, Bouncer and Seeker. There is one Full Energy, and the blue base has a warp that leads you to it, but the red base doesnât have that. The other ammo was placed nice, and there is not too many or too less.
Originality: Good. I canât say this is original, because the music could be better for a level with the day tileset imo. The base placement is interesting, you need to go up before you can get it. Itâs probably original, and nice. The tileset is not really overused, but also not underused.
Others:
Host this: Sometimes.
Download: sure.
I give the level a 7.2. Itâs 1 point better then your first one, and I see some potential in you with your next level.
To be honest, Iâm surprised.
GAMEPLAY:
The layout, while small, isnât as bad as I expected. The balance is good enough, but I find the warps to the carrot to be a little too convenient. The level is small, so it shouldnât have too many warps in it. The flow could be better and less Spaz-biased in a few spots, but I can live with it. Granted there are a few pointless areas, itâs not enough to lower my rating. The border around the level could be a little thicker, though.
EYE CANDY:
Itâs better than I thought it would be, but it still has its problems. For example, the water and the leave tiles werenât used correctlyâas seen at the bottom of this level. The eye candy is almost really good, but not quite. It has a nice atmosphere, though.
CARROT AND AMMO PLACEMENT:
No carrots or powerups. I donât mind the placement of the RF or the bouncer powerup, but the seeker powerup is questionable. It seems easier to get to the seeker powerup with the warp at the bottom right than with any other route. Not only that, but the tube near the powerup leads right to blue base. Some other arrangement shouldâve been used. As for ammo placement, not too bad.
HOST THIS OFTEN?
Maybe once sometime. Not bad for a small level, but I wouldnât trust it for a duel. This is a 7.
Looks like another one of those levelsâŠ
GAMEPLAY:
While the layout isnât too balanced, itâs not as bad as it gets considering the base placement. On the other hand, the layout isnât any good. The flow is horrible since this level is Spaz-biased and lacks good spring placement. I found the tiles in the 3rd layer around pos 40,28 to be needlessly distracting. There should be a border around the entire level to prevent the flag bug. At least there are team-based start positions, but the Jazz Level Start at the bottom left doesnât help.
EYE CANDY:
Two things I hate about the eye candy: First of all, the 8-bit textured background doesnât look good; it probably shouldnât have been used at all. Secondly, various tiles throughout the set werenât used as well as they should have been. On a side note, I know that the tileset doesnât have too much to offer, but using only three layers doesnât help the eye candy. Mirrow did a much better job with his own tileset.
CARROT AND AMMO PLACEMENT:
No carrots or powerups. Not exactly something one should do while making a CTF level. At least one carrot and a powerup could have been added. The ammo isnât placed well, either. I especially dislike that huge clump of electro blasters and pepper spray near red base. And the TNT isnât particularly useful.
HOST THIS OFTEN?
Not even once. Needs a lot of work. 3.
Startpos bug fixed,
Reviewers, please edit your review.
Itâs really hard to judge this, but Iâll try:
EYECANDY:
Why are people still using this tileset, and why so often last time? I donât know, but I know the tileset sucks ass, with so lousy graphics⊠anyway, the eycandy is not so good. Sprite layer tiles are used in foreground, so you canât really see where to walk on. The other graphics are also not so good.
AMMO:
Reasonable: no PUâs, no carrots, and a few crates. Also a few soda pops, but they arenât really necessary.
LEVEL STRUCTURE:
I tested this level in single player, and I guess thatâs the only way it worked, because IT HAS NO MULTIPLAYER START POS! FOO! Fix this plz, so that it can be tested online. Otherwise, the structure sux a bit, because the sprtie foreground and other things.
GAMEPLAY:
Mwa. Itâs not good, because the sucky foregroudn use, and itâs a little bit frustrating to move around.
ââââ
RATINGS
ââââ
In fact it isnât good to rate this, because it has no MP start pos, but beside this I will vote it.
Score: I gave it a 5.0
Download: Perhaps
Host: No.
Perhaps use a good tileset next time, it might help you create better levels than this.
EDIT:
I wonât change my vote. The level isnât better with the start pos fixed, so the same vote remains[This review has been edited by Niels aka ChippieBW]
First off suckatube that statement of MS Paint is completely wrong. I have seen some cool things come out of MS Paint.
But lets just say these graphics arenât⊠âcoolâ The graphics get a 2/10.
The gameplay is pretty repeditive, slow and boring. I did not get âaddictedâ. There are no âlivesâ you just keep going back the level one. This game is not very fun. Gameplay gets a 3/10
Sound is sparse and is just the standard game maker sounds that Iâve heard so much.
Overall this game is not fun.[This review has been edited by Sun Fun Dude]
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