Review by Ðx

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
N/A

I JUST feel agree with snooz!!

great eyecandy
long levels
good ammo placed
good food placed!

This a great SP pack!!!!!

DOWNLOAD NOW!

Download:YES
HOST:YES!!!!

Ðx!
(Unsupported rating removal edit. Your average review quality is going down again. ~Violet)[This review has been edited by Violet CLM]

Review by Superjazz

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
N/A

One thing which I forgot about the description: The episode is meant to experienced players. Even you would take Easy-mode, it would still be hard. Yes, there is difficulty settings and when you choose Hard, the amount of enemies is about double. There’s a bit more carrots and pickups, etc in easy. You have to be also that good player than the person in the story is. If you are an elite-SK, then you have to deal with it, or how is it explained. So I put some flocks of enemies into some places and I have given enough guns to beat em, though. It’s not only meant to use other guns, you also have to use Blaster a lot. I also recommend you to save some of the guns to access some secrets.

Yeah, and here are answers for all raters. If I don’t have any answers or comments about ratings, then I just put “Thanks for reviewing!”:

Snooz: Good, you fixed it. Thanks for reviewing!

dx dc: I think that sp-levels aren’t hosted very often. Eh? Co-op? Well, I don’t think that it would be very nice idea, and remember also that agreeing almost everything with another reviewer isn’t making a review or a rating properly.

Wadledee: Thanks for notice! I found out the problem. I just had forgotten to put also Castle2 Eclipse-tileset to the pack. Now I recommend you to re-download this, so you will get that tileset also with the episode.

NOKA: Thanks for reviewing!

Blackraptor: No. I wasn’t shocked very much of your rating and I don’t say that it’s unfair review, and that you even would have originally given me 6.2. Maybe the taste or style of my level-pack wasn’t interesting you. And you said that many things were evil. Doh, some people just don’t like evil and darkness. Well, my point isn’t making evil-levels but this was just because the storyline, you know. Hmmm, then I wondered about the eyecandy-thing. I really think that your eyecandy standards have gone some high. Did you really check out all the levels properly? …I really forced on the last levels more as I was more interested to finish it and put some special eyecandy. I know that it might suck in the first levels. Especially in “Attacking the fortress”, but I did so much work on the last levels, that the eyecandy on first ones shouldn’t decrease it so much. Well, everyone has his/her own opinions. Whatever, thanks for reviewing anyways, dude.

partybunny: I think you are overrating my level. I don’t like that my levels are overrated, it’s a shame. Especially when you have so less reasons to tell, why do you give me a 10. Just saying that it’s not too hard not too easy. I think you even didn’t play it at all further than the level 1, or the “final test”, to be said better. Because at least some others said that it was even a bit too hard and I think you wouldn’t be an elite then. Well, do not rate the level just by the first level, k thx.

BloodRabbit: Thanks for the note. I put the credits-tileset to the pack also and re-uploaded it, but I can’t put there that Christmas-tileset, because the file would be too big and the site couldn’t find it. You have to get that Xmas1-tileset separately from somewhere else. I think that tileset would be the most less important, which quite many should have.

chandie: Hey! C’mon, platform-jump games have this kind of “One-hit K.Os.” Have you ever played mario? Do you remember that when he falls to lava, he dies instantly. Erm, he dies otherwise too. :P
But what is a platform-jumping game without these kind of things? Well, seems that you never liked mario also then. Thanks for reviewing also.

sabaspaz: Thanks for reviewing. I anyways would have wished for more details but, that’s just ok anyways. :/

Alicia: Uh, so you are a finn also? Nice. If you want, you can freely rate this any time.

MazeMan: You’re my friend, so I thought that you wouldn’t rate my level because of that, like I don’t rate yours, but I allow you to do that in some case then. But if you made one, then you should have put a lot of more details and comments. I think that some admin will soon remove the rating-number from your review with that amount of details. And seems that you’ve just started to review some levels again, after a long pause from being using j2o.

Alexander BG: I wish you would have put your review in other style, but that’s just ok also. Hmm, so you think my episode is perfect? I think it’s a bit overrated, but as you gave at least enough details, I would like to thank you also for dueling. I really want to know the reason why does my level get 1, 3, 5, 7, 9, 10, etc. Always.. ;)

Once more, thanks for everyone who reviewed. :][This review has been edited by Superjazz]

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Ultimate command: The colony problems
Level rating: 8.1
Rating
9

Wow!

First impressions:
Well, this pack is a must download. Really. Counting 9 missions, ( 25 j2l files ) This is one of the best epsiodes here yet.Download or not? Well, my review should tell everything, so lets get started:

EYECANDY: Wow! Every level has lots of eyecandy in it. Every level uses background layers right, and there is no major tilebugs.Myself, i love these levels, or missions. ;p
PROS: Amazing, stunning eyecandy.
CONS: none.
RATING: 10/10

TILESET USE:
Excellent. Stunning. Levels use their tiesets rightly, with amazing result. There are lots of eyecandy, like i mentioned already. No cons. ;p
PROS: stunning.
CONS:none.
RATING: 10/10

GAMEPLAY:
Well. i think that gameplay should be bit smoother. and i think this pack is bit too hard. Gameplay is good, ofterwise. No more comments.
PROS: good..
CONS:bit too un-smooth. ;p
RATING 8/10

PLACEMENT:
Hmm. Lets see. Episode has foods, which are goodly placed, ( you can get them easily, etc ). But, i think that there should be more ammo. Episode would be little bit easier then. ;p
Enemies are placed finely, no complaiments & comments.
PROS:Fine placement.
CONS:more ammo is needed.
RATING: 9/10

ORIGINALITY:Oh well. Episode uses mostly custom sets. ( expect first three levels, i think ;p )
But i still think that these levels are quite original.. ;p
PROS:Quite original…
CONS:Could use more epic sets.
RATING: 8/10

DIFFICULTY LEVEL:
Hmm like i mentioned already, too hard + there is ammo, but not enough.
I still think there should be more ammo. Sometimes, it is hard to beat enemy-packs. ;p
PROS:well,well. Good difficulty level for player who has lots of experience.
CONS: little bit too hard, for me. ;p
RATING:9/10

FUN FACTOR:
These levels are fun to play, and i would play this again, since this is one of the best episodes on j2o. :)
PROS:FUN!111
CONS:None.
RATING 10/10

OVERALL:
Well, lets see my final rating is 9.
Why? becuz this pack rules. Really. by the way, why you are wasting your time by reading my review? go to download this pack! now!
DOWNLOAD RECOMMEDATION:Yup.
RATING:9

EDIT1: Okay, SJ.
[This review has been edited by Snooz]

Review by Ðx

Posted:
Posted more than 21 years ago
For: Canadian's CTF
Level rating: 7.2
Rating
7.5

The PRISON

the level is kinda boring but the ammo placed is very good. mayby its to small but eh ok.
its spazzzzzzzzz based and that sucks.
i think carrots ar to easy to catch,
because ther in a cage ( or whatever ).
the music choosen is nice
tileset to ( for a prison ).
the eyecandy is quit boring. ther ar pillars at the fourground
but the background is only a wall with some windows!

rating: 7.2

7Th lava fall level

Its just the same level only with BETTER eyecandy
and its more fun. some towers and
other stuff and the background.
this level is ALSO based on spazz because its just the same level
as that prison, but ther is more fun.
take a look at the layer 5, thats good
also the fourground. only some bugs
i found.

1- The tuve is just ONE stuck no end
2-on the other side you CANT get up because a strange block or like thst
3-just like 1 only at the other side.

more i did’t found :)!

Rating:7.666666666666666 >>>>> 7.7

overall: good

download: yes sure
host: mayby only the 7th lava fall level.

rating: (=) 7.5 (=)

~Ðx

Yay i am a l33t Reviewer review! [This review has been edited by dx dc]

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: JJ1Turtemple
Level rating: 8.9
Rating
8.5

NOKA, second rule of beta testing: don’t only show it to your testers once. Chances are quite high your bug fixes will create new bugs, or there might be problems that weren’t noticed the first time around. I mean, really. This is just about as buggy as Tubelectric, which is saying something.

TILES INCLUDED: At first glance, this is a perfect conversion. It’s not unless you actually like Turtemple that things start to get really annoying, as this is missing way too much stuff. The sand is barely usable (you’ll have to stick it on the bottom of the level or something), half the flowing red stuff is missing, and the “what are you doing up here” is a hastily thrown together rip by NOKA (instead of actually converting the real one). Instead of taking the time and tiles to add things, NOKA wastes space with random things taken from J1CS which don’t seem to have much to do with the tileset, added tiles which don’t always work, and an enormous “now approaching Turtemple” sign which I think we could all do without.
On closer observation, you may notice that several of the original tiles are actually fakes created by NOKA out of various other tiles. This almost works, but not quite, as they use the background. Inside the unmasked bricks area, you see the orange rocky ground – on top of brick background. This is wrong. It’s supposed to be on top of the double block tiles (interestingly, there Are other tiles on top of double blocks, despite there not being a blank double block anywhere in the tileset). I’m not really sure what to make of the pipe background from JJ1, as it doesn’t actually seem to be from JJ1 (the original was Much longer).
While there are way too many problems (fortunately some have been fixed since the beta testing stage), for the most part, Turtemple is available in this (series of, plural) .j2t file. Unless you’re a purist and/or perfectionist, in which case this is severely flawed.
Pros: Almost everything exists.
Cons: Missing tiles, poorly reconstructed tiles.
Rating: 7.7

COLOR: NOKA has not yet gotten the hang of making a proper palette. Everything from Turtemple looks fine (at least in the normal version…), but there is not a single working palette event in the entire tileset (…except water). This is particularly brought to light by the fact the author tries to give you the jungle pole to use… ouch. One or two palette events missing is quite understandable, but please, at least the 500 bumper (appropiate, as Turtemple seems to be a tileset best suited for races). As for the palette change versions, I’ll talk about them later.
Pros: Most things work.
Cons: Nothing else works. Oh, and the “now approaching” fails to look good. Again.
Rating: 8.5

ADDED TILES: In place of getting all the real stuff, NOKA has thrown out small pieces in order to add lots of new stuff. And the new stuff is really rather cool. The vine and sucker tube look great, the trees are all believable (some of them were even sort of in the original tileset), the blocks fit in well, etc. This is one of the best parts of this tileset, as the new stuff really help Turtemple be Turtemple, if that’s possible.
Pros: Everything looks great. Especially the sucker tubes.
Cons: …oh right, the complaints. Well, the trees have some serious anti-aliasing difficulties, and the included jungle pole tiles don’t work (color wise). The sucker tubes might be better with something behind you as well, so it looks more like a tube.
Rating: 8.7

ANIMATION: Turtemple is an extremely unanimated tileset. About the only animation is the red flowing stuff. Admittedly half of that was left out, but the half that got included was carried out very well, with lots of stuff being able to go atop it. No complaints here.
Rating: 9.5

MASKING: Masking is also mostly good. Everything is smooth (with the exception of part of the sand slopes, but they manage to work just fine anyway), and I see no little dot bugs. There are one or two problems, though.
Pros: Masking mostly logical.
Cons: Masking the balls as balls might be able to get you stuck, transition from some platforms to others doesn’t work too well, masking for the sand too low down.
Rating: 8.5

(OTHER VERSIONS): NOKA has rather firmly latched onto the idea of “add other versions”, but they rarely seem to work very well. The sprite palette ends up getting changed in such a way that it looks more accidental than intentional, the background bricks display color bugs, the signs end up changing color, the jungle pole works even less, and there’s way too much green in the Wild version. Also, they’re all (except Wild) way too similar to the original, so much so that it’s unlikely they’d actually be used for anything.
Rating adjustment: -0.6

OVERALL: Before this finishes, I want to say (again?) that this is actually a very good conversion, and it just doesn’t seem fair there are so many, Many bugs in it. For all ordinary purposes, this is a perfect Turtemple conversion (probably better than CelL’s… not sure). I won’t be surprised if I see levels using this (Deserto is fairly popular, and this is similar to Deserto).
Pros: Mostly great.
Cons: A few too many bugs.
Rating: 8.5

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: JJ1Turtemple
Level rating: 8.9
Rating
9.5

dFSFJDSFJSWEET

My first impression of this tileset was shocking, it looks so well converted. Plus turtemple is one of my most favorite jj1 sets, so I couldnt wait for someone to release its conversion. And even better, NOKA released 4 Different conversions of this (they have the same tiles, but different roxor palettes). Here goes:

Tiles included: I havent played jj1 in a while, but it looks like everything is there. I especially like those flowing red things, they look well converted and animated. The rocks could of also been somehow animated (those small ones that you stumbled on in jj1), but I dont mind, and they ARE included. Also, a lot of other things are included: Invisible tiles, Poles, Vines, Hooks, Different Sign posts, Jungle poles, arrows, VERY large destruct block variety, sucker tubes, the “approaching turtemple” thing, and some other things. Nice.

Color: Well, I kept hearing from people that turtemple has too much of a color variety and it drove people mad when they tried to convert it, and now I know why. Turtemple has a heck of a lot of colors included, and even though some stuff (like the jungle poles) dont look that good, Im giving high marks here because coloring just rocks.

Animations: Yes. Many. Very many. Very well done. Very many + Very well done = Very high mark.

Masking: I didn’t get stuck anywhere, and the H-Pole bug didnt bother me yet, so until I find a problem with it I can’t take marks off. Anyways, looks good.

Useability: Since its quite big, it gets a bit difficult to use, especially since there are so many animations as well. This time, NOKA has marked where the invisible tiles are, and its not THAT difficult to use, you should be able to learn it quickly.

Different Versions:
Turtemple 2: Looks like the original turtemple, the flowing red stuff (or lava, whatever) has been turned into flowing sand. The orange ground blocks have been turned a sandy yellow, and the jungle poles actually fit the color in this set.
Turtemple Heaven: This set is ok, though I don’t like the color all that much, since it tends to be some wierd shade of blue that hurt my eyes when I looked closely at it. Also, the color of several events is off, and some don’t look good this way. The flowing lava has been turned into flowing water, which looks rox.
turtemple Wild: I like this one, the orange ground has been turned into a wild green, the lava has been turned orange and looks a bit like the flowing sands in turtemple 2. The leaves of the palm tree are turquise (O.o) and most things here are green. The jungle pole looks a bit strange, unless you imagine the green dashes on it to be growing moss.

Overall: Definately a must download, I love this set.
Tiles Included: 9.2
Animations: 10
Color: 8.9 (minor coloring problems)
Masking: 9
Useability: 8.2
=9.06
+.5 for the extra versions=9.56, rounded to 9.5. Definite download reccomendation. You rock, NOKA.

Review by wadledee

Posted:
Posted more than 21 years ago
For: JJ1Turtemple
Level rating: 8.9
Rating
N/A

Hmm…I don’t like reviewing stuff now, but I will give you a review…

You have make a excellent tileset, noka!
Masking-tiles, ground-tiles, background-tiles, ev’rything you need, is all in here!GREAT WORK,MAN!
Well, the lvl’s are GREAT to
I haven’t much to say about this GREAT STUFF, but ev’ryone ho’s reading this:DOWNLOAD THIS!!IF YOU DONT, YOU WILL BE CRAZY! THIS IS GREAT STUFF ON JAZZ2ONLINE, UNDERSTAND!? DOWNLOAD THIS!

This review has been edited by Wadledee
(Unsupported rating removal edit. Saying “GREAT” about everything doesn’t quite cut it. ~Violet)[This review has been edited by Violet CLM]

Review by Stud

Posted:
Posted more than 21 years ago
For: JJ1Turtemple
Level rating: 8.9
Rating
N/A

I like NOKA’s tilesets so much,
but this one is the
best tileset i ever have seen.
it’s hard too explane why
but i give it a 9,5.

(You still need to explain. Unsupported rating removal. -Trafton)[This review has been edited by Trafton AT]

Review by Ðx

Posted:
Posted more than 21 years ago
For: JJ1Turtemple
Level rating: 8.9
Rating
8.7

yes

The tileset is nice.
nice masked and quit levels :)
just like Jezle said: Pallette :P

the ground tileset ar wicked and also
the tree ( feel likes ARUBA :P )

because i found a bug in snooz level
only ONE weeeeeh not bad ( i wont
give lower ( Duh ) )

And again a great tileset by NOKA.

Download: Yes
Build with it: yes
Host the levels in coop: Yes

final rating a 8.7

Ðx

Ps: Please make a Decksta conversion!

:P![This review has been edited by dx dc]
(Ignore me. ~Violet)[This review has been edited by Violet CLM]

Review by sonictth

Posted:
Posted more than 21 years ago
For: JJ1Turtemple
Level rating: 8.9
Rating
N/A

There are Two Groups of JJ2 Gamers:
Some can make good and Very Good Tilesets
and some Can make good or very Good Levels.
I am better in making Levels (I Think) because I 1. Havent the progs for drawing tilesets and operate with screenshot progs. And 2.: I Didn`t draw well; so here is the Oposite of me:
NOKA!

Your Tilesets are well, yes directly Perfect!

(Of course there are more groups of people on making releated stuff for JJ2… But I wouldn`t make a sooo long review)
(Too bad. Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by JelZe

Posted:
Posted more than 21 years ago
For: JJ1Turtemple
Level rating: 8.9
Rating
9

Yet another conversion by NOKA, and it’s Turtemple as promised. Yes, I was one of the beta testers, but that doesn’t mean I can’t review it :p

First impression:

NOKA has made a habit out of making different versions of one JJ1 conversion. While the idea is fine with me, I’m still worried about the execution of it. This time there are 4 versions, each with it’s own set of colors. Because the versions only differ in color and not in content, I’ll just review the standard set and compare it to the rest of them.

Conversion Completeness:

Needless to say, everything is there. Like Violet may know (with his Nippius conversion) some JJ1 sets are heavily animated, tho some of them are really well hidden, and it takes an eagle’s to spot them. The “lava” background, for lack of a better word, is the only major animation from Turtemple, but there’s also animation in the bricks around it. Yes, they’re in there too, no worry :p As for the rest: boulders, smal flowers, cacti (or cactusses), the DoofusGuard statues, clouds, mountains…they’re all there. Nothing missing, in short. :)

Added Extras:

Another trademark by most converters, each conversion must have a complete arsenal of extras. We all know NOKA (and Violet for that matter) never misses a thing, so I’ll be short:

Destructive Blocks:
- Weapon Blocks, all kinds: Check
- Trigger Blocks: Check
- Count-down blocks, 4 3 2 1: Check
- Speed Blocks, blank: Check
- Stomp Blocks, !: Check
Poles, H and V: Check
Vines: Check
Hooks: Check
Sucker Tube: Check (I couldn’t find it at first, silly me :P)
Conveyor Belt: N/A
3D Textured Background: Check

That’s just the usuall stuff (and yes, that was my inventory list for the beta .;). But NOKA went further and added bones and palm trees! And lets not forget a sun ;) O yeah, forgot to mention: NOKA also placed a Jungle Pole Stomp in the set.

Masking:

Let me tell you this first: when I was testing the set the masking needed work, badly. Fortunately NOKA took care of it and the problems with the masks are kept to a minimum. But there’s always a downside: the V-poles. When using them, do not put a V-Pole event on the pole in the wall. The wall tiles only cover roughly half a tile, so you get stuck when you place that event. On the other hand, if you don’t place one, you’ll just fall through the poles (Poles are always unmasked). Decisions, decisions… In general, the mask has some smal holes here and there, but they’re so smal, that Jazz can’t get stuck.

Turtemple 2:

As said before, the 4 versions only differ in colors. In this case, Turtemple has a more yellowish tone, so it looks like a more sandy type of enviroment. What also helps is that the “lava” wall now looks more like orange sand. When changing colors in a palette, there’s a big change of screwing up the colors of enemies, some events (like springs) and of course Jazz and Spaz. Luckily the colors for them aren’t way off, just to a lighter shade. This is by far my favourite version out of the bunch.

Turtemple Heaven:

This is where the palette editing has gone wrong a bit. It has the same colors as Turtemple 2, only with orange ground and a water wall instead of lava. What I’m saying is this: the red has been switched for blue. And that’s where the problem is: that red is located the standard part of the palette, where the characters and the major events get their color designation. When you use this set, Jazz will have a blue head band, and Spaz will be entirely bleu! I’d imagine that red springs will turn blue… In short: everything that’s supposed to be red, is blue.

Turtemple Wild:

This takes palette editing to a new level :p Really weird: everything orange is green, yellow is orange, and green is blue. Luckily the event colors are mostly intact, except for Spaz who has a greenish belly now.

Verdict:

This is a conversion you should definitely get. Not only is it the first Turtmple conversion ever, but it’s done by NOKA too. The 3 other versions are an added bonus, don’t be afraid to use them, unless you don’t want weird colors that are off. Highly recommended with one reservation: that V-pole masking problem that may get players stuck.

- JelZe GoldRabbit =:3

Review by Stud

Posted:
Posted more than 21 years ago
For: Project Controller 4
Level rating: 9.3
Rating
N/A

How can i setup it for TSF ?

Review by snzspeed

Posted:
Posted more than 21 years ago
For: JJ1Turtemple
Level rating: 8.9
Rating
8.7

Hmm, lets just say that this stuff is very good. Another JJ1 conversion, what comes in four different versions, which all are quite good, Especially detail of the converted tiles. This set does not mis any important tiles, i think. Colors are bit weird, and little bit too bright though, on the other 3 versions, but after all i have no major complaiments.
Masking is good too. Its smooth, there is no jagged edges, or little dots, so its perfect score from masking. by the way, mask messages are nicely done too. :)
Colors are nice too, theyre quite nicely done, and they’re funny, ( and they won’t get boring ) since there are 4 different versions, like i said earlier.
So what is my rating? im thinking 8.7, hopefully it wont get removed. :P
DOWNLOAD RECOMMEDATION:YEYEYEYEYEYE!!!1
BUILD WITH THIS:YEYEYEYEYEYEYEYES!111
RATING:8.7

By the way, are you still reading my stupid reveiw?!?don’t waste your time anymore, go make a level with this set! :)

~Snooz of [LS]
[This review has been edited by Snooz]

Review by Stud

Posted:
Posted more than 21 years ago
For: JazzEd 0.74 Beta
Level rating: 9.2
Rating
N/A

Yep, it’s cool, i can now
get the rarest fur and names color,
i give it a 9,5.[This review has been edited by Stud]
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by Stud

Posted:
Posted more than 21 years ago
For: Cool Text v6.6.3
Level rating: 8.1
Rating
N/A

This is cool!!!!!!, i give it a 9,0.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by X2

Posted:
Posted more than 21 years ago
For: Dino Station
Level rating: 8.9
Rating
8.5

Okay, sure, I’m a little late to review this. :P Well, this level is one of the most interesting levels I have played, you go around smashing crates in order to gain access to the boss area. This is not an easy task, as the whole level consits of spikes and other obsticles which stand in your way. Here’s my review:

Dino Station

Eyecandy:
The eyecandy in this level was one word: spectacular. This is probably the best eyecandy I have ever seen in all my years of Jazz Jackrabbit 2, I’m not kidding. All the layers used were used with great skill. However, occasionally the foreground annoyed me because it continued to get in my way while I was playing. This was only a minor problem, so no points were subtracted from the rating.

Gameplay:
Like I said in the introduction to this level, most of the level consists of smashing crates to gain access to the boss area. I have no complaints and I am completely satisfied with the gameplay.

Weapon/Ammo Placement:
It all blended in fairly well with the tileset. I have no complaints/disatisfactions upon the placement of weapons nor ammo.

Enemy Placement:
The enemy placement was acceptable. The selection was good as well. The enemies in this level consist of: Tuf Turtles, Ravens, Dragons and a Bubba Boss (I think that’s it). I think this enemy selection is just perfect for this level. Good job.

Bugs:
Okay, it is obvious that this level has been tested out. There were no bugs whatsoever that I could find of.

Overall:
Okay, this level has got to be one of my favourites. I suggest you download it right away.

The Rating:
I think this level fully deserves an 8.5. It provided a hard challenge, very good eyecandy and so on. Well done.

-X2

Review by Stud

Posted:
Posted more than 21 years ago
For: JCS 94 v1.01
Level rating: N/A
Rating
N/A

It’s a nice but hard program.
I should give it a 8,5.[This review has been edited by Stud]

Review by wadledee

Posted:
Posted more than 21 years ago
For: Stud xmas 2003
Level rating: 4.8
Rating
N/A

Hum hum…Hmm…Pretty good for your first tileset!!It’s simple, and the best program to use for a first tileset PAINT! And you used that
It got al the necessary basic stuff for a tileset. And the rest is pretty good to! I give you a 5.6+0.4 becouse it’s your first tileset!It’s pretty good for your first!
Download recommeded :Your decision
Rating you get from me:A six!!
GREAT FOR YOUR FIRST, STUD!!

This review has been edited by Wadledee
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by NOKA

Posted:
Posted more than 21 years ago
For: Stud xmas 2003
Level rating: 4.8
Rating
N/A

I won’t rate it because I didn’t really looked good on this tileset.
First of all I will say that your tileset isn’t really bad as your first tileset. He.. it’s really simple, it was made in Paint for sure.
Don’t worry do more tilesets (but the good ones!) -I was drawing tilesets like this on my begining too.

One more thing:
I HATE WHEN PEOPLE ARE GIVING PASSWORD FOR THEIR EXAMPLE LEVEL!!!!!!!!!
GRrrrrrrrrrrrrrrrrrrrrr
### GRRR########

It makes me mad and then I’m changing from Sentimental Bunny to Evil one!

I like to review a tileset from ex level when I am looking in JCS at it, and I can run it from JCS and I don’t have to look for it in my home cooked levels which is full of junk!

Review by snzspeed

Posted:
Posted more than 21 years ago
For: 3 in 1 Battlepack
Level rating: 6.5
Rating
6.7

Wow! you should download this right away, youll find three good levels in the zip, which isn’t even too large.Lets start with review:
Eyecandy: good/very good
The eyecandy is good, i almost love it. Diamondus, Labrat, and Jungle, have excellent tileset use, i just love it. Great job with da eyecandy!
Gameplay:ok
Okay, its an a dissapointment, that levels are so small. Make bigger levels and you would get ratings over 7.5 easily. :)
Placement:Hmm,good/ok. Ammo was placed rightly – so no major complaiments.
Fun factor/originality: Good
Hmm, i think these cool three levels are very original, and fun too. They would be cool in duels, becuz of the size. End of my review, which is quite short. ( sorry, i was quite tired )
DOWNLOAD RECOMMEDATION:sure
HOST THESE:I would, if i could host. :)

~Snooz of [LS] [This review has been edited by Snooz]

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