OMG THIS TILESET IS SO COOL :B
(Unsupported rating removal edit. Why do you call it cool and then give it a 1? Are you being sarcastic? ~Violet)
(…and yes, I do know that you were being sarcastic. But this review is just bad.)[This review has been edited by Violet CLM]
Ok, long time ago I reviewed a level. This level is small, but the eyecandy is good for a small level. (Ðx the eyecandy is good). Gameplay was good but two springs were unnecessary. Those warps make it easy to score fast in a CTF game but the size of the level makes it hard too. Ammo and other Pickups were good. No power-ups, but this is a small level and it doesn`t really need a power-up. The Full NRG was at the middle of the level which is good. Ammo placement was good too. Other things: There was only one MP Start. There could be one at each base because if you die its easy to get the flag again. The Base placement: Good placed its the best thing where you can place them in a small level like this.
Overall: An okay level.
Rating: 6.7.
Just a note, dx dc. For some reason every review you make says “fast review” or “i suck at rating tilesets” or something. Using capitals at the start of a sentence would be cool too and you don’t have to use a new line for every word.
(Possible insult removal edit. ~Violet)[This review has been edited by Violet CLM]
Put a extra “very” in the title please. And if you upload bosses, just upload them all in ONE level. ONE! ONE! NOT 863587325831258312753285312!
C’mon people. This is what real platform-jumping games really should be! Dying when falling into a pit. These levels were really impressive. I didn’t find the first 3 levels nowadays so difficult that I even should have cheated in them, but I had to save plenty of times before some hard sections. These 4 levels were difficult but not impossible for me, except I had to cheat in the 4th level’s puzzle. I had no idea on how to solve that if trigger crate is behind two rocks from teh thingy..
Then the last level was a total mess.
There all you need is really good timing. Normal platform jumping was still just a normal challenge in the 5th level, but after the freezing sucker-tube, the challenge got really difficult. I had to get 15 coins from crates. The worst thing was that the coins turned into gems instantly if I didn’t break the crate correctly and didn’t get the coin in time. So, I didn’t continue from the coin-collecting section forwards anymore..I wonder what was at the end. I would actually been able to complete this level also, if the load-thingy wouldn’t run out of memory when saved after 3 times in this level. That sux.
I’m really waiting for full version and which wouldn’t have so hard levels as 5th level of this demo was. I’m not sure what I would give about this demo if I even would be able to rate, but I will think for the rating number of the full version as it comes. Doh, sure I will also play it before I rate, but if I may not cheat in any case.. :o
We’ll see…Good demo![This review has been edited by Superjazz]
Hmmm, this had a high rating, and i thought this would be really good episode. ok, let’s see was it really.
DESIGN
I didn’t see any texts during the game, but that doesn’t yet matter very much. These also seemed to be for fun, but there’s a destination to get to Bilsy and kill him. Well I can give it a 6
6/10
EYECANDY
Eyecandy was good and there’s quite alot about it. Background also seemed to be quite custom, so well done!
But, I saw quite much eyecandy-bugs in levels. Like minimum 2 bugs in each level, so this is only 8. So, next time watch that, which tiles are you placing and where.
8/10
ORIGINALITY
Basic musics, tilesets and own made levels. Good! 8 again.
8/10
GAMEPLAY
Huh? Short? No, I don’t think so. This episode wasn’t huge but levels were enough long, so it was nice to play :D. But it’s rather too easy.
8/10
PICKUP AND ENEMY PLACEMENT
Hmmm, I agree some with labratkid that Food should be included in some easier places. Enemy placement is good.
7/10
+ OR – EXTRA POINTS
+1 Good readme-file but should be named other
-1 There is difficulty settings but only very very few when I checked one of your levels from jcs
OVERALL 37:5=7.4=7.5
LEVEL RANK: Medium level
DOWNLOAD RECOMMENDATION: Yes.
ENDING COMMENTS:
Yea, this didn’t seem to be overrated, but I just didn’t like about this level so much than the others did. I saw so many eyecandy bugs, and it’s so easy, too much carrots, etc. Well, 7.5 is anyway a good rating. You also, remember my reminds, like watch which tile are you placing and where. Nice job!
-Superjazz was here
i used layer 8 (DUH! )7-6-5-4-3-2-1
[This review has been edited by dx dc]
open the level labratkid you will see!!
[This review has been edited by dx dc]
[This review has been edited by dx dc]
[This review has been edited by dx dc][This review has been edited by dx dc]
Eyecandy – Okay / good.
The eyecandy is good… there should be diamonds, though. Take some extra time to put them in. The waterfalls are kind of ugly, IMO. And there’s NO BACKGROUND!!!! Put layer 7’s. You don’t even take my advice in these reviews, do you?
Gameplay – Good
Good gameplay. It’s a bit Spaz biased, because he can jump out of the spike pit, and all. It’s also much easier for Spaz to win.
Enemies – Good
Pretty nice placement… a decent challenge.
Overall – Good
Download – Sure.
Replay – No.
Someone, can you tell us the bad thing? Reviews are usually done to tell the bad things, not the good things. And, you did overrate, kind of =P
[This review has been edited by labratkid]
Master Cheater, if you average your two ratings together, it comes to about 5.7. Not 8.2.[This review has been edited by labratkid][This review has been edited by labratkid]
What was layers six and seven used for?[This review has been edited by labratkid]
Let me rephrase this – put MOUNTAINS in the back of your level. Put trees and stuff. Look at the background in capture3.j2l. THAT’s a background.[This review has been edited by labratkid]
Well… I don’t see actually Eyecandy.. My brain thinks that Eyecandy is only supposed to be in the other layers…
But.. Here goes:
Level:
Well the level is pretty basic… Also good and don’t use bees cause they’re ANNOYING also with the generators
Rating: 5.5 (cause of the generatable bees)
Eyecandy: Hmm… Good, just probably something cool could’ve been used in the background
Rating: 6.0
so then
Rating: 8.2
(Extremely odd rating removal. I fail to see how you got 8.2 out of 5.5 and 6.0. Feel free to re-rate this upload. ~Violet)[This review has been edited by Violet CLM]
100-64….
1-small.
2-bugs
3-good ammo placed
4-good goodies placed.
overall bad/good.
many bugs.
the bugs ar again ground bugs ( tilebugs)
you must find some tiles for the lvl.
now..
Host it:Mayby
download it:No
well i give it a 6.5.
oke?
thnx
bye
and ps:
Nice tileset choosen [This review has been edited by dx dc]
i hope everywhan will enjoy!
lissen dx first: the level rocks the eyecandy rocks 4ever, first yor level ar censored with eyecandy. you
build a great eyecandy. dx i am building a
episode, my msn adress is: SOMEBODY@HOTMAIL.com.
i need some eyecandy tester.
well…
great eyecandy
good amoo placed
good enemies placed
good food placed
good secrets
whan bad thing whe told you miljons time(s)
okey
a 8. from me.
i did’t overrated!
S () |\/| e
(Fraudulent rating removal. -Trafton)[This review has been edited by Trafton AT]
Okay, you all say this tileset has bad palace tiles and stuff and bla bla bla.
Well, time to review >)
I recently finished a level with this tileset and I must say: it does not really matter that the palace tiles have no texture. It would only look annoying, especially if you are someone who places tons of eyecandy in his levels like me. The genies may look useless, but they are very useful when used in combination with the food stalls. I easily created something that looked like a crowded market with it.
The sand looks very great, but has one major drawback. It has only one “inside” tile, meaning the ground will look quite monotonous when you create big bodies of sand. Oh well, you can place small platforms inside it. The water looks RUX.
Background scenery looks rather cool. The sand mountains are almost photo-quality (maybe a bit exaggerated), and the textured background is leet. I wouldn’t use the palace-blocks-with-thin-borders as layer 6 or 7 eyecandy (as in the example level) but rather as level 5 eyecandy (in the meaning of “sprite background layer”), if you understand me (probably not, harrrr). The music for the example level really sucks, at least it doesn’t fit, I would rather use that ZARASATHURASTA by DRAX music or how it’s called. Whatever, I’m rating the tileset, not the level. The fire sprites by mirrow have been re-used once again. The small fire looks better than the big one. I like the curtains, altough they could use some more shading like FQuist mentioned. The throne is usable too, but it’s too bad you HAVE to include the “super saiyin” sign with it or it won’t look good.
To sum it up: the graphical quality of this set is not as good as we wanted, but that is taken away by the HUGE amount of possibilites this set offers. A lot of different landscapes can be built with this set, from a crowded market to an empty desert. h00ray for the hotel heroes! This tileset truly deserves a 9.0.
BTW: My HERO!
Another level with the word “foo” in it. Let’s all rejoice.
GAMEPLAY:
The base placement reminds me of Moree Mines. Hmmm… Moving on, flow and balance aren’t much of an issue with the layout. The main problem is simply the size. It’s way too small in my opinion. Some might say this could make a good level for duels, but I would have to disagree. While this level does allow some strategy to be used, the gameplay will be most likely completely chaotic. I could also say that the layout was probably made over a short time, which is never a good thing to be said. Another thing is the start positions which need to be fixed; when I was blue, I started right next to the red base a few times.
EYE CANDY:
The eye candy is a little better here than in all of LRK’s levels. I don’t know if that’s saying much. The tileset still looks rather restricting, so any eye candy is good eye candy. My computer is slowed down a bit by the translucent BG and the lighting, but I can use Hardware Acceleration (lucky me).
CARROT AND AMMO PLACEMENT:
In the middle of the level there’s a full energy carrot—decent, perhaps. Ammo placement is good enough but rather dull. The ammo also isn’t exactly balanced on each side (seekers vs. bouncers?). And from what I can tell, there are no powerups. I don’t know what to think about no powerups in this level, but either way, gameplay will be chaotic.
HOST THIS OFTEN?
Probably not. Chaos is not a good thing. I’m thinking 6.
Good. Finally! JCS for JJ1!!! I cant rate too high, the events arent labled and all that other blah. But its OK, and it works.(Really wants events labeled, also wonderz if its possible to make a JJ1 Windows Source Port, Run JJ1 in windows)
It works: 7.5
You can get jj1 tiles in the blocks.bmp
(NICE!): 8
E.E.: 8.5
Overall: 8/10
[This review has been edited by Ñîçk ÐR]
All though this is extremely small, and has limited eyecandy (my fault for not putting in enough eyecandy tiles), it’s actually really fun to play, which is why I’m not going to rate it lower. The gameplay is surprisingly good for a level of it’s size; all though the ammo placement is nothing great. Make your levels bigger, and you’ll recieve much higher ratings. The bases are placed nice, like DX said, and it’s original.
Download: If you’re not picky.
Host this: Probably not.
small! 85-40, why is is so small, the rest is good ( exept th eyecandy, its not very much). the ammo and goodies placed is fine.
1-good ammo placed+goodies
2-small
3-bad eyecandy
4-good bases placed
5-nice tileset choosen ( great tileset labratkid :P)
the rest is okey, i won’t rate high becose its not SUPER :P
a 7.2 from me! well done snooz.
Ps:i am waiting for yor next SP pack.
I am not going to rate it because this music is for the Unreal episode but the music is cool!!!
Well here is my review!!!
Eyecandy:
Okay!!! No tilebugs and more layers are yust nothing more to say.
Enemy placement:
Fine!!! This time not to bad placed but why is it not good let me tell ya
- Only 2 kinds of enemy`s.
-after a suckertube you will get dropped on a doggy dog that hurts.
That was the only 2 problems with the enemy placement.
Item placement:
Good!!! enough food not to many enough ammo not to many and no gems but i didn`t missed the gems.
Other:
Okay!!! The level lengthe is a little bit to short. The music fits in the level but wat i did`t like is the boss because it is so strange and i could not beat it. And where you fight the boss the area is to small next time a
place to fight the boss.
It`s not bad but also not good here a ()7.2()
Satan!
Good LVL’s, Cooba!
But in the rocket-base(LVL 4) with warp B there is no ‘warp target’!
-GOOD enemy placemend
-GREAT item/carrot/weapon placemend
GOOD eyecandy(Also that frame is great!)
-EASY
-BUGS:’(
I give an 6.7!
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Eat your lima beans, Johnny.