Easy. JCS ’94 has that option because each level for the same worlds usually has the same maskings. Just take from any of the levels. However, YOU extract the masks from the levels. READ THE DOCUMENTATION. There are many things in there to help you make levels easier. I also started making a level, and thus changed JCS ’94 a bit to get rid of some annoying things. A new upload is almost definate.
It depends on the level… try hitting low… like animation zero or 1. Those are usually jazz animations… but as I said, it really matters. You can have a jazz enemy, and I’ve done it before. Explore… this is what this project is about.
You have to overwrite an old one. Make sure your level has the same name as the level from who’s animation file you injected and uses the same tileset. Back up your jj1 folder before you do this.
Yes it does. Tests show that the level format changed from version to version. I KNOW JCS 94 will work with all 9 episodes (jazzcd) , but I’m not sure about episodes 1 – 6. I need someone to tell me if it works with that or not.
I can’t because JJ1 doesn’t have commandline parameters to run a level off the bat.
For those of you who forgot all about this editor, I wish to inform you that sometime in mid 2004, I plan to make a level that will (most likely) be very bad, but will hopefully spark some interest in JJ1 levelmaking.
[This review has been edited by AtomicFeline]
I tried to print this and It did not work. I tried printing the Puzzle and then on another peice of paper the Questions. This did not work. It cut everything off. I can not even do this. =(
No offense Dany but this lvl is not good. Or maybe I am not as Smart a einstein. Dunno. I can not even get through the FIRST part. =( This is a Level that Geniuses could play and do well. But since it is Original I will give it a 2.
(Rating removal. Your review was acceptable, but your rating scale is questionable. Please re-review your rating scale before rating again. -Trafton)[This review has been edited by Trafton AT]
This tileset does not have enough tiles and the tiles that ARE there are not Good at all. I do not think Anyone could make a good hotel out of this. It would emmbarras anyone to try. But I can not find many Hotel tilesets around so I give it a 2.
how do I use this?
I think its working…I hope soo!
This misses the irritating Jazztool thing, that when you retrieve info about a game… blabla, you know what I mean.
But you can’t see what changes if you change your color.
So, I don’t know if this is enough to really be an improvement considering the other programs out there. (XJJ, JazzTool, etc.)
little1
Layers&Eyecandy: 5 %
Gameplay: 10 %
Level design: 5 %
Event placement: 1 %
Bugs: 0 %
Originallity: 20 %
Size: 2 players
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6 %
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little2
Layers&Eyecandy: 7 %
Gameplay: 11 %
Level design: 6 %
Event placement: 1 %
Bugs: 40 %
Originallity: 18 %
Size: 2 players
——-
13 %
——-
little3
Layers&Eyecandy: 5 %
Gameplay: 8 %
Level design: 3 %
Event placement: 5 %
Bugs: 40 %
Originallity: 16 %
Size: 2 players
——-
12 %
——-
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10 % >>> 1.0
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Jailed In
Layers&Eyecandy: 15 % – Background do not continues
Gameplay: 7 %
Level design: 10 % – Very, very bad
Event placement: 5 % – All power-ups…
Originallity: 30 % – he wants to be originally…
Size: Eeeh??? 1 player…
——-
13 %
——-
Jailed In 2
SAME AS Jailed in, but this has better eyecandy
Layers&Eyecandy: 40 %
Gameplay: 10 %
Level design: 10 % – Very, very bad
Event placement: 5 % – All power-ups…
Originallity: 35 % – he wants to be originally…
Size: Eeeh??? 1 player…
——-
20 %
——-
——-
OVERALL
1.6 >>> 1.5
Layers&Eyecandy: 20 %
Gameplay: 10 %
Level design: 40 %
Event placement: 20 %
Bugs: 20 %
Size: 20 %
——-
20 %
——-
- 0.2 tileset is not included
——-
1.8 >>> 1.7
——-
You notice that Danyjel said nothing but bad things about the level, then said “congradulations” and gave it an eight?
Too small :( If you are going to make such a small level, you should make up for the small factor with outstanding, BlurredD quality eyecandy, awesome gameplay, excellent ammo placement, and fun flow. This has neither any of those things.
Mmm, pretty good levels. The last one is disgusting and it doesn’t even have a background, and the second to last one has no exit. The first two are good, though.
Another boring Ground Force rip off (Survivor). These are easy to make, so people tend to make them a lot. This is booooring. All you do is go into a survivor type room and try to reach a gem. And Danyjel, if you edit this level and post it on J2O, it will be removed and you will get in really big trouble for plagurism.
Yeah, good, average level. If you are going to make a single player level and not release it with a pack, don’t make it small. I tend to (and most everyone tends to) rate single levels lower than I do packs.
JAZEE DUNDEE
Layers&Eyecandy: 75 %
Gameplay: 75 %
Level design: 80 %
Event placement: 85 %
Bugs: 70 %
Originallity: 75 %
Size: 70 %
Difficulty: Easy
——-
76 % – GOOD
——-
THE CAVES
Layers&Eyecandy: 70 %
Gameplay: 70 % (checkpoint is far of boss)
Level design: 80 %
Event placement: 80 %
Bugs: 75 %
Originallity: 75 %
Size: 75 %
Difficulty: Easy – Medium
——-
75 % – GOOD
——-
THE NOT SO HOT DESERT
Layers&Eyecandy: 60 %
Gameplay: 65 %
Level design: 80 %
Event placement: 80 %
Bugs: 50 %
Originallity: 75 %
Size: 65 %
Difficulty: Easy
——-
68 % – LITTLE OVER AVERAGE
——-
THE TEMPEL
Layers&Eyecandy: 85 %
Gameplay: 80 %
Level design: 85 %
Event placement: 75 %
Bugs: 45 % – There is not end of level (JJNXT)
Originallity: 75 %
Size: 70 %
Difficulty: Easy
——-
74 % – GOOD
——-
——-
OVERALL
74 % – GOOD >>> 7.5[This review has been edited by Danyjel]
Colors: 50 %
Conversion: I never saw JetPack. N\A
Animations: 40 %
Layers: 15 %
Mask: 45 %
Bugs: 70 %
Easy to use: 75 %
Size: 65 %
Work: 55 %
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51 % >>> 5.0 – AVERAGE
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(Questionable rating removal. Feel free to restore the rating if you can provide more information about why you gave this tileset what you gave it. -Trafton)[This review has been edited by Trafton AT]
OK. Bad colors, bad animations, no layers 6 and 7… This is horrible!
WHY ANYBODY CANNOT MAKE REMAKE???[This review has been edited by Danyjel]
Colors: 55 %
Animations: 5 %
Layers: 45 %
Mask: 35 %
Bugs: 45 %
Easy to use: 85 %
Size: 40 %
Work: First tileset, then 85 %
——-
50 % >>> 5.0 – AVERAGE
——-
Yes, for all, I rate work too. But…
Layers&Eyecandy: 30 % – too much CHAOS
Gameplay: 40 %
Level design: 50 %
Event placement: 30 %
Bugs: 60 %
Originallity: 65 %
Size: 2 players
——-
45 % >>> 4.5
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