Hmm… I actually don’t see anything unfinished in this tileset.
It has everything of this JJ1 tileset and Labratkid even included H- and V-poles, vines and hook-stuff.
He put a lot of efford into this, for example the half-translucent glass stuff, the capturing of all animation frames and the very good masking.
The only thing that I don’t like so much is the custom textured background.
The tiles were taken from Dean’s example tileset (of the JCS help file). He inserted them twice. One in normal size (which doesn’t fit into an 8×8 tiled space, which is neccessary to make the bg textured) and a resized one, which looks all pixelated.
In my opinion, the original sky should have been included. That would make the convertion perfect!
All in all, this is a very good convertion and worth downloading![This review has been edited by Skulg]
this So good!! 70 levels it’s amizing! you get a 10 from me it’s really good
(Unsupported rating removal edit. For all we know, you could be rating the number 70. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
Yay! a program that lets you know what team people are on! Wheeee whats not to like? I have found no bugs and I don’t think I ever will. I have not tested it with the colon adding for better team chat (I don’t pay attention to colons)
but it works perfectly with revealing what teams people are on. I think I said all that i could say about this except, Download Recomandation. Yes.
Edit: Correction with spelling and added more text.[This review has been edited by Sk8terboyjj2]
Very nice tileset with a 3D look.
yeah i like yor levels cracco! so LOC is very good! i give an 7.7 Greetz Ðx Ðç
its good but short, that ex level.. like it! but make some more tileset BUT BIGGER! greetz Ðx Ðç
hmmm its from a rom.. its good. keep dis up splash!
A very handy program, that allows a server to take control more then other programs can. I give extra points for the fact that it works on windows xp and can automatically detect your version . ( And work perfectly while doing these things ;P)
Excellent work
Cool!!! one of the best animations I have seen here so far
Pretty nice, but very buggy. I just made a 1.23 version of this with all the tiles; you should check it out. It lacks animation. Get animation. -.5 for no animation.
yeah i like it but its just jj1! make then an jj1 full pack tileset! just all the tilesets of jj1, i cant make it so mayby you. i give an 8 just like snooz, i am agree with him
yeah! i like it sonic its good, make another and make more, but i can give dis an 7.7
Phew, good conversion.has almost all ordinary jj1 tiles, except red,pink sky from industrius.
Overall, this is good conversion.
This is highly unfinished. Could you let me finish testing next time?
Another CTF level but the same tileset?
GAMEPLAY:
I cannot just say the flow is bad right away. It is decent to the point where players can jump to get where you want to go. But it fails where players have to jump to get where you want to go. There are some small deadends which really could have been avoided altogether, such as the gap between the blaster and the fast fire powerup. If eye candy means sacrificing gameplay then choose gameplay. Some more springs in some places and less in others would have been better. I do not like the base placement at all. The blue base is almost in the bottom left corner while the red base is somewhat near the top center (or at least further to its closest edge than the other buse). I suppose the warps to the left and right of the red base could try to justify this, but it does not, and this probably was not the author’s intention. There are still some moderately empty spaces almost as if Waz was desperately trying to fill up the level with tiles. But it could seem to be like this because of the weak spring placement.
EYE CANDY:
Whatever I said about the last Waz CTF level with the Dark Reign tileset pretty much applies to this one.
CARROT AND AMMO PLACEMENT:
The carrot placement is probably better in comparison with the last level, although I cannot easily tell if only one carrot is used or not. If there is only one full energy carrot used, then the placement is not that good. And yet it can somehow work out. Ammo placement seemed too spaced out, possibly because Waz was trying to distribute it evenly throughout the whole huge level. There is TNT, although I do not know what for. Powerup placement is… I’m guessing it is like the way it is mainly so that the level has powerups. It’s nothing special, and I doubt it’s very strategic.
HOST THIS OFTEN?
I can’t say you should. I liked the last one a little more. My best advice is not to make CTF levels out of battle levels generally because of balance issues. It’s not great, it’s not horrible, but it’s a 7.
The Edit: 7? What was I thinking? 6.5 at best. Sorry.[This review has been edited by BlurredD]
This is a bit above average, and fairly small, too.
Pros
Good eyecandy
Unique ammo placement
Good gameplay
Cons
I get stuck a lot in the one way events with the springs.
Very small.
Not my style…
Download reccomendation.
All hail Waz (one of) the best 1.24 level makers!
My reccomendations…
Make bigger levels.
Use other tilesets besides your castle one.
Use other songs besides the haunted house song.
Be careful with the X-SPEEDS of the background layers, because sometimes their movement looks a little funny, all most like they are moving.
I think its great and very handy!
Y’all should be a bit nicer to the authors…
At least making 8×8 levels is original…
This is a really, really cool tileset. I love those really high slopes cool. It is drawn okay and the example levels kick! Good job hope to see more from you :)
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.