This is the sixth upload I have downloaded in a row that is below average. This is not a good sign.
TILESET/TILESET USE:
WOW! EVERYTHING FITS TOGETHER!
Possibly one of the best parts of this level is the fact that there are no major tile bugs. In fact, the only ones I remember seeing are the hooks, which suspend themself from nothing. I am not totally sure why this is done, anyway, but I guess it does look better that way then it would if they were attached to seriously long chains attached to the top of the level.
WHERE IS EVERYTHING?
I refer, of course, to the background. Layer 8 is a single black tile, and the only background eyecandy (if you can call it eyecandy.. I can’t) is a little hovering thing pointing towards warps for Bad Fans and Good Fans. This is inventive tileset use, I must admit, but which would you rather have? Good eyecandy, or one little bit of inventiveness? That was a rhetorical question, and I do not expect you to answer it.
Pros: Few noticable tile bugs.
Cons: No background to speak of.
Rating: 4.0
WEAPON/ITEM PLACEMENT:
WHATEVER HAPPENED TO BALANCE?
All right, so it’s not that bad. Still, some places have lots of weapons, and some places (in paticular the flat bottom) have none. The author manages to place the weapons better then in his/her last level, but it still is not, sadly, very good. There is entirely too much ice (even an ice powerup) to be understandable, and there’s TNT, as well.
AND, UM.. ITEMS?
Sorry, no. There are several carrots laying here and there (..five, maybe?) but the level is big, and the carrots are small. There are (unless you count the not working Fast Feet) no real other items, and so this is a shortish subsection.
Pros: The weapon placement is kind of ok.
Cons: However, it’s unbalanced, and I can’t say I really like the carrots either. It is, however, hard to have good carrot placement in a level that is mainly flat with hooks, so I was not quite as harsh here as I could have been.
Rating: 3.0
ORIGINALITY:
ORIGINALITY? IS THAT, LIKE, EDIBLE?
The sole originality in this level (though I’ll admit it Is interesting) is the Good Fans/Bad Fans area somewhere in the level. It’s big enough I find it hard to give you approximate coordinates. The Good Fans (the invisible, easily missed warp on the left) get an ice powerup and some fastfire, the bad fans (the easily missed warp on the right) are stuck in a room with torches and told it is hell. However, it’s easy enough to get out of them, so worry not.
Pros: The part that is original is original.
Cons: Nothing else is, and I think it could have been better executed as well.
Rating: 2.2
GAMEPLAY/DESIGN:
PEOPLE LIKE EVERYTHING TO BE FLAT, RIGHT?
No, that’s in masking. Levels should NOT be flat, and this one just is. The bottom is mainly a one tile high plain, with a few slopes here and there. There are a number of small platforms floating in mid air, which can be reached by hooks, or spending long seconds in helicopter-earing to them from other platforms.
SURELY IT’S NOT AS BAD AS ALL THAT. THE OTHER FACTORS?
Well, let’s talk about events. The author, to his/her credit, did get the hooks to work. And the H-poles (though they’re just a little questionable). However, he/she did include two factors which I can not approve of. The first of these factors is the radioactive area. The author shows that he/she has no experience in online play, and so has you turn into a frog and be kissed by Eva. There are also two very wide bridges. Now, bridges are fine, IN THE PROPER CONTEXT. I.E. platforms which you go up through from below. These could just as well be completely solid and they wouldn’t effect the gameplay, other then to lower the chance of DBZ (Divide by Zero) errors.
I DON’T UNDERSTAND ANY OF THAT. LET’S PLAY IT!
No, let’s not. The gameplay, as you might expect from the design, is bad. The whole level is way too big, and way too empty to have the bigness be usable. I would be slightly (I think) more lenient here if it were a CTF level, as they are normally bigger, but this is a “Planet of Battle” and is not CTF. Add the size to the fact that hooks are really annoying to jump between, and you get non-satisfying gameplay that, in combination with the other factors, will send anyone in your server running away back to the server lists.
Pros: Ok, to be honest, there is ONE place that is almost well done. The very bottom right corner looks like it’s playable.
Cons: “Yes.”
Rating: 2.2
REPLAY VALUE/FUN FACTOR:
DEJA VU ALL OVER AGAIN.
I just got through telling you that it isn’t fun to play. You may feel like staying around for a few minutes to stare in horror, but unless you/the host is Very witty, the clients are unlikely to enjoy themselves.
Pros: There are one or two interesting places.
Cons: “Yes.”
Rating: 1.7
OVERALL (not an average):
SO LET’S COME UP WITH SOMETHING GOOD, SHALL WE?
Yes, let’s. There are very few bugs in this level, unless you count the Eva/Frog area’s not working in multiplayer, and the H-poles not being perfectly aligned with the thing they are on. Again, there are few tile bugs, as well. I don’t know if this was beta tested or what, but the author did seem to make this relatively functional. Functional is, of course, a rather broad term.
AND THE FINAL VERDICT IS…..
No. Don’t download this. This is worse (imho) then Auqa Zone, Dimension3, and several other recent uploads.
Pros: The layer 4 tileset use is actually pretty good, there aren’t too many bugs, and parts of it are interesting.
Cons: Too many hooks, the bridges are kind of pointless, the Eva/Frog area won’t work in internet play, and the gameplay is just bad.
Rating: 3.0[This review has been edited by Violet CLM]
“Planet of Battle” is a battle level using ET’s excellent ET Planet v2. Well, that is, if you can call it using. I find that it is a bit more close to abusing. Anyway, the level is pretty plain. It features some badly placed platforms, springs, and ammo and absolutely no background (happily, no SP blurring problem). The lack of a background makes this level look really desolate, which is accurate, since it is.
TILESET/TILESET USE: Again, it’s more like “abused” than “used”. The entire level features many attempts at eyecandy, none of which are all together that sucessful. They all end up looking cheesy, badly-done, and really messed up. This level is simply ugly in many ways. The tileset use is subpar, and there’s little more to it.
Pros: No.
Cons: Yes.
Rating: 2.7
WEAPON/ITEM PLACEMENT: Item placement was not as atrocious as eyecandy was, but it still was not much good. Weapon placement was more or less where the average player would go, and it showed a bit of though, but not enough to make it a saving grace for this otherwise ill thought-out level.
Pros: It’s not as bad as it could have been.
Cons: It’s still pretty bad.
Rating: 3.7
ORIGINALITY: This level is about as original as Diet Pepsi.
Rating: 1.7
GAMEPLAY/DESIGN: “Gameplay? Gameplay? We don’t need no stinkin’ gameplay.” At least that’s what the author must have been thinking when he made the level. There is absolutely no thought put into gameplay. For instance, there is a frog morph and Eva, which doesn’t work in multiplayer, where the level must be hosted. Oopsie. The rest of it was no better.
Pros: Not really.
Cons: Too many to mention.
Rating: 2.0
REPLAY VALUE/FUN FACTOR: I attempted to make an analogy to how fun this level is but failed. Just pretend there is something clever here regarding the guy at the fair who guesses your age for a prize.
Pros: None.
Cons: Not fun to replay.
Rating: 2.0
OVERALL (not an average): I think I have made my point. Avoid this level.
Rating: 2.5
GAMEPLAY: D-
Flow: D
Layout: D
Creativity: E
Bugs: D
EYECANDY: E
Tileset use: E
Eyecandy look: E
Creativity: D-
Bugs: D-
PLACEMENT: D
Weapons: D
Bases: N/A
Carrots: N/A
THE FINAL GRADE: D-
THE FINAL RATING: 2.5
+ PROS: The level did not explode and damage my furniture.
- CONS: It did, however, force me to play it.
Keep on working on levels but spend more time on them next time.
- Trafton
All right. This tileset, while very poorly created cough, is rather original (considering that space-type tilesets are becoming a trend). I will refuse to give this a rating, because of its overall lack of content, but once Wise Coffee adds more to the set, I shall rate this.
Yes, it lacks Bacon and Pork things/whatever. In version 2, I would hope Wise Coffee adds these items. ;-P
(Also, I refuse to rate this because I am not a good rater. Sorry.)
guess what? It’s kind of very hard so I need more time to review this. But wow Kejero this rocks:):):):):):):):):):O:O:O:O:O:O:O:O
Would have been better to release it near Christmas, but whatever…
Cold Capture 1
GAMEPLAY: Needs a better layout and maybe more balance. Alright flow.
EYE CANDY: More or less average.
CARROT PLACEMENT: Decent, though the carrots may be too close.
AMMO PLACEMENT: Alright, but hidden powerups?
HOST THIS OFTEN? Msybe once or twice.
Cold Capture 2
GAMEPLAY: Same as above, but a little more cramped.
EYE CANDY: Also average.
CARROT PLACEMENT: Two carrots again.
AMMO PLACEMENT: I can live with it.
HOST THIS OFTEN? Not too often.
Overall review: These two levels could be much better. The first thing you should remember to do is put borders along the top of the level (unless you want players to get the infamous flag bug). The eye candy could be more original (by theory), but it’s alright. These levels are an improvement from the other pack you made, though they both need better flow and less objects that get in the way when players are running from base to base. And carrot placement is generally alright, but the carrots may be too close in the first level. In all, these two levels are average but flawed. My rating will be a 7.2 just because.
Before I begin my review, I must tell you that you seem to allows neglect to say that this is a TSF level and not 1.23.
As for the levels, “Get that flag! :P” isn’t too bad for a 1st CTF level. The gameplay is playable; it’s just a little cramped at in places. I never really liked one tile high passage ways. I think the level is too big for just two +1 carrots (unless I neglected to find other carrots). The level’s name isn’t too creative, though, but the level itself is alright.
I didn’t like the next level “Infected” too much because it’s way too cramped. The gameplay is balanced, but it lacks good flow.
The final level “Canyon Capture” is also a tad bit cramped, but I think this is the best levels in the pack. It has the best flow out of all of these levels.
In all of the levels, there is good weapon placement and the eye candy is alright. I don’t know how useful a +1 carrot is, so I would advise using a full energy carrot instead. Nothing too special with these levels, but they all have potential.
All i have to say is: Oink. Bah. Make a cow one.[This review has been edited by Taz]
Let’s say: This is pretty useless tileset, because this has only some background tiles. There are lots of things missing. But the eycandy is good. Plz more 3d like tilesets. This doesn’t belong to your best tilesets. You usually have good tilesets but this? This will be 3 but +1 because the example level.
This is boring. And also include the titleset, I can’t open the first level. When I played it, you only have to shoot some enemies and then the level is over. And thats about 6 levels. It’s also to small, what is this, your first levels or something?
Good gameplay and a good eyecandy. I played very long on this small level. The download is reccomend.
A nice battle level. Good eyecandy, cave stuff… nice gameplay.
All the diamonds in the ground are good, it gives a good feeling to me.
:)
You can hop around this level not long enough, as it is a bit small, as the autor said.
So I don’t want to call it the “Grand” Diamondus level.
Good use of layer 3, that tree, a plant thing is standing behind it.
It is not gets boring, because there are standing springs and stuff for speed.
A 7.5 and a download reccomend if you want to play a good and quick battle level.
And still another compacted contest level review:
Intergalactic Isometry
GAMEPLAY: Balanced. Good flow and layout.
EYE CANDY: Good. A little different.
CARROT PLACEMENT: I like it.
AMMO PLACEMENT: Alright.
HOST THIS OFTEN? Every now and then.
Overall review: This is definitely on of the better levels in my contest. It’s balanced and has nice flow. And best of all, it uses mostly slopes so it can make the weaker bouncers (compared to the RFs) slightly more useful. I don’t know about the ice in the level… Although it can be useful at times, like when you don’t have any powerups at hand, it makes me skeptical. There are 3 powerups total, and even though the ice is close to the base, there’s a powerup nearby, too. And all of the inclines may make it harder to use. Other than that (it’s nothing big anyway), it’s a good level and I liked it when I first saw it. A 7.7 is what I’ll rate this.
This Look Funny!
its Disguesy like :)
only Disguise ,
make it more Paint shop Pro Like,
litlle Bit More 3d..
THEME: The theme, of course, is Pigs. Pigs pigs. Sadly, nothing BUT pigs. There is nothing but pink platforms with such piggy features as circles, eyes, snouts, and a tail (one of the best parts of the tileset). It does indeed feel like a pig tileset, and the example level shows it can be made into several pigs. But it is missing pig byproducts, and thus is nothing but a few pigs, and not a planet of the pig.
Pros: Theme is carried out very well.
Cons: There is not enough to really make an interesting level.
Rating: 3.2
GRAPHICS: The graphics are one of the worst parts of the tileset. It is, with a few exceptions, a solid light pink with a darker pink outline of two (I think) pixels. The background is a single blue color, and the eyes are just circles with dots. This shows that the author spent time on this, but not enough to make it at all textured, if pigs can have textures.
Pros: Few.
Cons: No textures, shading, etc.
Rating: 2.0
INVENTORY: Well, there are platforms, a background, and background eyecandy (a pig with a dubious wing). The author made no attempt to give the pig a second wing, sadly, or even make it animate, but I suppose that can’t be helped. Still, this tileset is missing a great number of things which I won’t even bother listing.
Pros: There is background eyecandy.
Cons: There is hardly anything.
Rating: 2.0
ORIGINALITY: Ok, it’s original. Unless you count the fact the entire idea comes from the legendary “Planet of the Pig”.
Pros: It is original.
Cons: Ok, so it’s original. That doesn’t necessarily mean it’s good. It needs MORE.
Rating: 1.7
COMPETITION: This tileset (unless you count FiShY for some odd reason) has NO competition. None. Nada. Zip. Which is a shame, because there’s nothing I can recommend to use instead.
(No pros given)
(No cons given)
(No rating given)
EASE OF USE: This is probably the tileset’s best feature. Everything looks very easy to use, and is logically placed, with the possible expection of some of the 1 tile wide/high platforms.
Pros: Good.
Cons: Few.
Rating: 5.0
MASKING: Oh, and um.. masking is good, too. Everything is understandably done and there are no real jagged edges. While the author did not have to spend much work here, he spent enough to make it work.
Pros: Good.
Cons: Few.
Rating: 4.7
OVERALL (not an average): This is an interesting tileset, but I can not really recommend it in it’s current state. There are a great number of things that could be added to this tileset, but I suppose we shall have to wait for the author to finish his “PSP 8” tileset. Unless (horrors of horrors) that was Townsville 2 Night. I’m rambling.
Pros: Interesting enough to make me give it a pointlessly long review, good masking, easy to use.
Cons: Not enough stuff by any means, poor graphics.
Rating: 3.2
AHahahahahahasjkdhasha
This is the best tileset ever! Download recommendation for a good laugh ;)
OH NO, I WAS EXPECTING SO MUCH MORE =(
Where are the:I AM SORRY, BUT YOU HAVE INSULTED THE SUPREME POWER OF THE PLANET OF PIGS! YOU WILL PAY-
Nah, it’s amusing. Thanks for the wonderfully educational tileset. For a review I’d say what Trafton said above. Download if you like pigs.
(make a version 2 you fool)
Well, this is a tileset. Which consists of pigs. Made for ElectroPiZZa. Shall I go on? Simply put, this really isn’t much of anything to crow about. In fact, it is not very good at all. The tileset is small, done in a rush, and looks like a fourth grader drew it. I know that Wisety did this very quickly in a short period of time, but still, I was expecting more. This really should not have been uploaded. Still, it’d be funny to see a level made out of it and that could happen some day. My rating is 3 and a download recommendation because, well, you don’t see this sort of tileset every day. Or ever for that matter. Just download it.
The only thing, of course, that this tileset is missing as ElectroPiZZa kindly informed me is bacon latters. I have to agree. There is a great lack of bacon within this tileset that severely undermines the overall quality of the piece. Regardless, this is possibly the best pig-themed tileset to come along within the past ten minutes that caused me to randomly insert bold HTML tags into the middle of my review. So, get out there and download it. The porkers are waiting. Or something like that.
Hey, YOU try and give this a senseful review. It is not as easy as it sounds.[This review has been edited by Trafton AT]
Well, what do we have here? Another level by Wisety Face, it appears. And not a bad one to boot. The whole thing got off to a bad start, as the upload lacks a tileset (it uses Disguise’s own tileset, which he apparently considers common enough to not upload). Anyway, the tileset that this DOES use is “Space Warbase”. And the level uses it pretty well. Let’s go to the review.
TILESET/TILESET USE: Well, the tileset use is actually pretty good in general. The only problem I really have with it is that some parts of the level seem a bit blank. Most of the level is quite full, but just a few areas seem blank. Still, tileset use was good enough (after all, who better to use a tilest than the tileset maker?). I didn’t see any tileset errors at all, which is not that surprising, and everything that was there looked good.
Pros: Looks pretty nice.
Cons: A few empty sections.
Rating: 7.5
WEAPON/ITEM PLACEMENT: Item and weapon placement were both pretty well-done. Weapons were placed with lots of consideration in a way so that they are in places many people would go. There is also a seeker powerup in the middle. This level is well-banalanced and placement is well-done.
Pros: Nice placement.
Cons: None to mention.
Rating: 8.0
ORIGINALITY: If this level lacks one thing, it is probably originality. It is not that this level is really flawed in anyway or boring, it’s just that there is nothing to differentiate it from other levels. This is easily the level’s weakest area, but it isn’t bad.
Rating: 7.0
GAMEPLAY/DESIGN: Gameplay was definitely the strongesst point of this levels, namely flow. There are many different preset paths to take, and the level is dynamic. The flow is easily the best part of this level, in that one rarely has to turn around to get from base to base and can just run without hitting anything for quite a while. This is probably the best CTF level flow that I have seen in a while. Nicely done.
Pros: Great flow.
Cons: None to mention.
Rating: 8.5
REPLAY VALUE/FUN FACTOR: This level gets boring after a while, but not extremely quickly. It’s solid, but its lack of originality is disappointing.
Pros: Good level.
Cons: Not all that original.
Rating: 7.5
OVERALL (not an average): All things considered, this is quite a good level. There is nothing really all that disappointing about it. It’s solid and features a good flow and layout, though not an extremely original one. Flow, item placement, and the like is well-done and obviously showed thought. It was apparently rushed, and this shows some, in that there is not much eyecandy (especially surprising coming from an eyecandy master like Disguise). Still, its a solid play, though there are a few reasons why it probably lost BlurredD’s contest. Still, “Intergalactic Isometry” is a great play that I’m sure will be hosted quite extensively.
Pros: A solid level in every way…
Cons: …except possibly originality.
Rating: 7.7
GAMEPLAY: A -
Flow: A
Layout: A
Creativity: B
Bugs: B+
EYECANDY: B+
Tileset use: B+
Eyecandy look: B+
Creativity: B-
Bugs: A -
PLACEMENT: A -
Weapons: A
Bases: A -
Carrots: A -
THE FINAL GRADE: B+
THE FINAL RATING: 7.5
+ PROS: As said before, this is a solid and enjoyable Capture the Flag level, which has excellent flow.
- CONS: Nothing much new here, though it still is solid.
- Trafton[This review has been edited by Trafton AT]
Ok i will be lenient and give you a 3.7. It look like you gave this level a little bit of thought and planned but..
Likes-
A. Eyecandy- Nice but don’t over due! :p
B. Enemies- Nice selection, its good that you put right enemies with right tilesets!
C. Wepon placement- Nice but don’t use to much of one wepon you need to use diffrent types of good wepons not crappy ones BTW a power up can be usful here and there!
Dislikes-
A.Jazz vs Spaz- Not a very Jazz freindly level there are places i can get out with spaz but not Jazz.. There are even places i couln’t acess with spaz even!
B. Platforms- Some of your surfaces are like a stright of the same tile.. use more of diffrent tiles!
Now for the Overveiw
Game Play- Bad its just from left to right the whole level!
Diffuculty- Very simple.
And this Wraps it up! I give you a 3.7!
To be honest, The Warp Z0ne was better…
GAMEPLAY:
Not too different from that other level, just no warps. It is easier to get around, but it looks more dull than before. The worst thing in this version is the “secret” area with all of the food. It’s too easy to access, it’s annoying to go through (especially with the poles), and it’s not even needed. And better yet, the warp target is near some vines; if a player gets shot onto the vines, he/she will be stuck there. Also, it’s slightly harder to get into the bases. One tile wide paths are usually a bad idea to use.
EYE CANDY:
I suppose it’s better than before, but it’s still not that good. You might as well use a different tileset (and please don’t upload another version of this level again).
CARROT AND AMMO PLACEMENT:
Carrots in barrels? Carrots in barrels are the worst thing to use. Not only can a player hit the barrel so that several carrots appear, only works for the server can truly get them (other players can get 3 heart killed or whatnot). Ammo placement could be better, but at least the powerup placement is good.
HOST THIS OFTEN?
Less often than Battle3. I’m giving this a 4, and please make bigger levels.
The Edit: Another victim of the edit. A 3 sounds more suitable. Sorry.[This review has been edited by BlurredD]
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