you havent include a tileset the episode is using
And considering Washing Man :
Waz’s right : I checked ur profile
E-mail : waz@clean.com
Real name : Clone Waz
Occupation : I made this site by myself. (What the hell are you talking about)
All reviews by this user : Waz11 (!)
I believe ur quite new here, and let us be clear : This is no chit-chat site. I read the comment by Girl Fraend(deleted) : “Glad to c your site” What the hell? “Your” site? Whose site? I believe she was talking to u Washing Man…Adress an J2O admin to find out about the rules of this community. If not, get the heck out of here!
And Mad Teenager : Your rating is unfounded. This TST does not deserve a 2.7! And you gave no comment.
Thanks for telling us – indeed, it appears that two people cheating on ratings. Disappointing indeed.
The levels that come with these tilesets are suitable demo levels – small, not very good, but OK. The tilesets are fairly good, though not amazing. Waz11 is a mix of a castle and factory, which is interesting. I’m not sure I can think of a situation in which a level would contain both a castle and a factory, but I suppose it could happen. Only the sprite colors have been used it appears, and there is a lot of purple – unusual for this sort of tileset. The other tilesets are fairly standard, and I don’t have much to say about them. Overall, I would recommend this for tileset collectors, but they aren’t really worthy of using to make levels.
+ PROS: If you need a castle/factory tileset, this is your lucky day.
- CONS: Strange use of colors. Just doesn’t fit.
VERDICT: Overall, I give this a 6.2 and no download recommendation unless you are a tileset collector. There are a few interesting features of these tilesets, but not enough to make them worth using. Sorry. No download recommendation for anyone who is not a tileset collector and has no need for a tileset that is a combonation of a castle and a factory.
EDIT: I’m no math whiz, but I’m pretty sure the average of 6.2, 6.5, and 6.7 is not 7…Could someone please fix this somehow?[This review has been edited by Trafton AT]
Since this is listed as “tileset,” I am only rating the tileset and consider the level a demo level. You better be thankful for it, too. The tileset is really interesting. The tileset reminds me of Noraa’s 3dBattle series, and actually is pretty high-quality. I’m not disappointed. The masking is good, though there were a few small jagged edges that could and probably should have been fixed. The demolevel, which I’m not rating though the author seems to have uploaded this mainly for the level, is not very good at all. The author posted saying the tileset and level sucks, which isn’t true. The tileset, in fact, is quite good. The level does, however, lack anything interesting in it. The tileset, which is quite green yet reminds me of “Blue World” by Disguise does not suck at all. In fact, all tileset collectors should download this tileset. It may not be amazing, but it is really good. Keep making tilesets and upload more of your current ones. However, work on your levels. They aren’t bad, it’s just that they aren’t very interesting.
+ PROS: The tileset is rux0r. Well done.
- CONS: The demo level is awful. Slight masking problems.
VERDICT: Overall, I give this a 7.5 and a download recommendation. This is only for the tileset, though, as the demolevel really isn’t that good at all. Still, for tileset afficianados, this is a must-have. Those who like the color green also will love this tileset. And for that alone I recommend download. Excuse my rambling speech today – I can’t write worth beans for some reason.
OVERALL: Some nice levels in there. Not to good of a pack, but an improvement. Keep trying!
I have to agree with Blackraptor’s review, but I liked it slightly more. As he said, the eyecandy is lacking quite a bit, but this is standard among new levelmakers. While I do not adjust my ratings per the experience of the levelmaker, this is still quite impressive. Since I am both lazy, tired, and plagued by Carpal Tunnel Syndrome, I’ll leave it at that.
+ PROS: Solid. Good gameplay.
- CONS: The eyecandy definitely needs work. Many tile bugs.
VERDICT: Overall, I give it a 6.5 and download recommendation. It’s good, but not anything amazing. Keep making levels. While this may not seem like a great rating, you’re new and this is a good rating for someone who is new to levelmaking. A download recommendation for those who like to see new levelmaker’s creations, but those who don’t care probably, well, won’t care. ;-P
I have to say that I despise the event pinball, but this level makes pretty good use of it. I was surpised to hear that this is your first level. It is really good, and you should definitely keep making levels. Congratulations, you’re talented. ;-P
Anyway, this is a moderately-sized battle level with a creative title. Flow, which isn’t as important in battle as it is in capture the flag, is good, but nothing amazing. The layout of the level is unusual but definitely intersesting. I like it. I like it when people ask what they can improve. I don’t really think that ten pinball rooms is appropriate. The eyecandy is, as you said, good, and I don’t think you have much to worry about there. The only thing I would do is think about how you could make a really creative level that is unusual but good. You might have to seek out a specific tileset for this, but it is fun, and I think you’re good enough for it. Simply put, this is really an amazing level, especially considering it is your first one. Keep on making levels. You’re really good at it. This is a solid battle level, and worth a download by anyone who plays battle even occasionally.
+ PROS: A great, solid level. Creative pinball and sucker tube use.
- CONS: The pinballs can get very slightly annoying. Nothing ultra-creative. Not many cons, though.
VERDICT: Overall, I give this an eight and a download recommendation. While it is nothing ultra-creative or new, it is still one of the best battle levels that has been creative in quite a while. Especially for a first level, this is amazing. Definitely a download recommendation for anyone who plays JJ2 often. Very good job. Keep up the great work.
points at AcId Screech was his idea!
First of all, this is a TSF level. Kindly stop labeling 1.24 levels as 1.23. It causes confusion. Bjarni: You can’t open it because it is a 1.24 level, and not a 1.23 one.
This is another long-ish level with very little to distinguish it from other levels. There are quite a few tile bugs which severely damage the overall quality of the eyecandy, but gameplay is OK. The problem with this level is that there just is not anything that makes me want to play it again. It’s much like the levels the author has previously uploaded in that it is a longish but solid level using a common tileset. Snore. It’s the same formula here, except with somewhat weak use of eyecandy. This level is a tad fatiguing in that it just doesn’t offer much interesting. There isn’t much more to add, so I’ll let off with what is by my standards a very short review. Overall a seven and no download recommendation unless you really, really, really want a single player level and don’t care how interesting it is.
+ PROS: Solid level. Was interesting enough that I almost mislabeled “pros” and “cons.”
- CONS: Not interesting at all. Nothing new. Same old, same old. Tile errors.
VERDICT: A 7 and no download recommendation except for those who are desperately searching for a new single player level to play. There just isn’t anything new here to keep anyone interested. Start using some more unique ideas in your levels and I’m sure you can get very good scores. Until then, I have to say that this just is like every other level you’ve uploaded so far. Longish, good, but not new enough.
EDIT: And, by the way, I suppose that the author summarized this level perfectly: “Kind of interesting.” Cheer up, though, you’re good – you just need to make something a little more different than your current creations.
[This review has been edited by Trafton AT]
First, I want to echo a few points Violet said.
>>First, don’t use such generic
>>filenames. Both the level and
>>the .zip overwrote earlier files. And
>>don’t say it’s 1.23.
I agree. I’ve had countless really good old and impossible to find tilesets overwritten by new common ones (same goes for levels) because the author did not go to the trouble of choosing a creative filename. I hate when people do this.
>>One of the things that strikes me
>>about this level is that it’s kind of
>>a remake of Colon1, in that several
>>areas in the level are directly from
>>it, and others look based. (The coin
>>warp is even for 50 coins)
While playing, I did notice this. It seems that some of this level was directly stolen from Colon1 while other parts took great influence from it. I don’t know exactly what to make of it. While Colon is a hard tileset to use, I dislike when people rip off of levels. But you don’t often see a case where someone takes such great influence from a level outside of a direct edit. I’m still not sure what to think about this, but I would have preferred to have an original level.
So, on to the level. This reminds me a lot of what the author has previously made – especially his Colon level. That’s because there really isn’t a huge amount that is new from them. Sure, the level is different, but there isn’t anything to distinguish this level from any of the other levels that he has so far made. An improvement I did notice, however, was that the eyecandy was better than in the last one, so there’s certainally improvement. It’s just another somewhat long level using Colonm though. While I’m not sure if “a start, an exit, and stuff inbetween” does justice to some of the interesting features of the level, it is unfortunately true. There isn’t much here to differentiate it from all of the other levels the author has made, which is disappointing. Still, this level does show improvements over the previous level, and improvements are always good. There were a few areas where layer 3 was used badly, notably in a section where it concealed an enemy, but that’s not a terrible thing.
In summary, this is an OK but uninteresting and long-ish Colon level. Very little more. If you liked the first level and don’t mind repetition, you’ll like this, as well. But don’t expect anything new.
+ PROS: It’s a solid level and shows improvement.
- CONS: Parts are ripped, and the level just isn’t anything new. Annoying layer 3 use.
VERDICT: If you have nothing better to do, play this level. You probably won’t find much new from the past level, other than that it has improved somewhat. It’s a solid level, that much is true, but it’s just nothing new – and that’s the level’s weakest point. Other than that, it’s a good level. If you didn’t see the first, download this one instead. Overall, a 7.2 and download recommendation for those who haven’t seen the first. Those who have, however, probably won’t find much new in what could be very accurately summerized as “just another solid Colon level consisting of a start, an end, and some stuff inbetween.”
This is a fairly old gameplay, but it hasn’t exactly gained wide acceptance within the community, namely because there aren’t many really good levels using it. Judging by the first few ratings, one would think that this was finally the level that would make the gametype popular, but I doubt it. Simply put, while the gameplay is interesting, this level just does not show much effort beyond the technical parts of the gametype. While the gameplay is fairly addictive and enjoyable, the server does require a certain amount of “maintnence” and you’ll have to bare with a morass of players complaining about not knowing how the gameplay works. That’s what you get for hosting a fairly unknown gametype, though. Once you get beyond that, the level is fun…but not extremely well-made. The tileset does have the bare necessities, but just looks sketchy and ugly. As with many CraccoBoy tilesets, masking problems abound. I accidentally became stuck several times, which is unacceptable, especially in a level which relies on the players finishing the game. There are a few small bugs such as misplaced text signs and incorrect text events, but not much. Still, the biggest fault of this level is that it seems to be thrown together fairly quickly. While it isn’t a bad level by any definition, it just lacks any factor that would make people want to play it. When you remove the gametype, you find little but a very small and uninteresting place to play a quick battle game. Not much more than that.
+ PROS: The gameplay is interesting…
- CONS: …But not widely played nor known. Also, the level isn’t very well-done and shows little creativity. The tileset is badly masked and looks sketchy.
VERDICT: My rating is a seven. I can’t figure out which group I would recommend this download to. Those who are interested in new gametypes already know about this, and it requires several people to play. It’s not yet very popular, so you’ll end up explaining how it plays over and over. The level isn’t extremely creative, but I suppose is “OK” for the game mode. Still, I can’t recommend this for download except to people who are interested in new gametypes but have never played this one and people who already really like this gametype and don’t mind if they aren’t seeing much that is new.
This is, in fact, a 1.24 level. Please change the label.
First levels are, as Violet said, generally not the best of levels. It’s a good time for experimentation and to learn how to use JCS, but rarely do you see a really good level come out of it. This was a surprise, though it is nothing ultra-amazing. A fairly simple single player level, Toxic Evil (toxic evil.j2l) has some very interesting aspects. Still, there are a few common mistakes in first levels that are here in abundance. I like how Violet calls the overuse of pickups “pickup overdose.” It fits perfectly. There is no need for this extreme amount of pickups, notably food, and causes players to get sugar rushes constantly. It’s a fairly long level compared to many, and uses the fully masked (I believe) version of the fairly good tileset “Deckstar.” There are a lot of secrets contained within the level, and it’s good to remain alert for subtle clues to where the secrets are. Gameplay is definitely the best part of the level. When you look at eyecandy, you start to notice some problems. There are quite a few small to moderate tile errors that could have been fixed if more time and energy was put in the level. Still, it looks OK, but the gameplay is much better than the eyecandy. For a first level, this is pretty good and I recommend you keep working on levels. Still, with the “overdose” of pickups and the not-so-good eyecandy, there is some work to be done here before the level is ready for prime time.
+ PROS: Pretty good gameplay, very good for a first level.
- CONS: Bad eyecandy, and a completely overboard amount of pickups, especially food.
VERDICT: A 6.5 and a download recommendation for those who enjoy seeing good first works. All in all, this level falls into the “above average” category but isn’t exactly up to the “good” mark. Still, it’s surprisingly well-done for a first work. Keep on working on levels, but make sure to spend more time on them, especially on the eyecandy parts. Also, you don’t need as many pickups as this level has. Still, this looks promising. Good job.
Wow. I have to say that this is not worth a ten, but it certainally is a very good remix. I recommend that the author countinues to make them. This is a fairly catchy tune, with a start that (like Blackraptor said) is very abstract but not so abstract that it becomes annoying. The rest of the song has a good beat and is catchy. It shows effort, which many remixes these days do not. Definitely worth a look – err listen – especially if you are looking for a good selection of space music. There were only a few things that sort of bugged me. The first thing is the highly audible screech, which is very annoying. Still, it isn’t enough to detract from the overall quality of this work much. The background sounds add in an interesting mix to the music and prevent the music from sounding flat and dull like many remixes do. Getting a good score on music from Moonblaze is an accomplishment (he rates fairly low. Not a bad thing, but he’s very picky about what kind of music he likes) and getting an overall eight or above is also an honor. There are a few parts of this track that I do not like, but it’s catchy and addictive and definitely deserves a download recommendation.
+ PROS: If you need space music for a level or just to listen to, you can’t go wrong with this. The background sounds stop the music from sounding annoyingly bland and flat.
- CONS: The screech is annoying.
VERDICT: An 8.2 and download recommendation. Probably the best JJ1 space-themed remix out there. Keep making remixes and maybe even levels; this is quite good. Download recommendation? Definitely, especially for levelmakers who need more music that is space-related. Even casual listeners who aren’t using it for levels would probably enjoy giving this remix a spin.
To bijarni: The Exit is in the same place than before.:
Gameplay>Area>Ende des Leves (Anm.Rennen*) and second (Anm.Beamen**)
*:Jazz Runs away
**:Jazz will warp to the next level.
You know what? I also seem to remember something like this a while ago…
This is a funny race level!!!
not to short not to long.
Good animations like that viking that gets shocks.I think this is a good race level.
(Do not rate the levels of people you know higher. -Trafton)[This review has been edited by Trafton AT]
Why can´t I find the exit!
Mad Teanager________________________56%
That´s because he is explose for us what heppens on night!
sonictth____________________________23%
Hey, is it [color=dark-blue]DARK BLUE[/color]?
Jesse Smith_________________________0.9%
Good question :D Is it dark blue?[This review has been edited by Bjarni]
That is cool for a 1st level.But tell your dad that he should put more eyecandy and put some stuff in layer#5-7.I would rate it 2.7 – 3.Keep practise .
Yup, it’s a nice first level.
The gameplay is overall bad, there are too few jumps.
Eyecandy is ok, but on most places you need ceiling.
Orginality: Really nice. To get 10 coins is a nice idea and some places are uhm.. orginal
Placement of items: Not bad, but we want more weapons and less gems.
Further: There are too much coins hidden and you must come back.
If i should rate this, it was a 4.0.
Say your dad to practise and he would be one of the nicest level makers ever ;P
I´ve question! How can we find the exit?
Wow…it seems that this level contains an entire spectrum of reviews from “this is really good for a first level” to “I would rate this 2.7 if I could.” So I suppose I’ll find out what I would rate it.
This level shows a decent ability to create a level, especially since it is your father’s first level on Jazz Jackrabbit 2. Despite the acceptable gameplay, though, this level’s eyecandy leaves a lot to be desired. There are many tile bugs, which I suppose is acceptable enough when you are a new player, but there’s still a lot. Since I don’t rate based upon how much experience someone has in levelbuilding, I can’t increase my rating just because they are new. Even though the eyecandy looks very messed up, the gameplay shows some promise. It’s good to master gameplay before eyecandy, since gameplay is often more important than gameplay (I personally would rather have a bad-looking but very good to play level than a great-looking but unplayable level.) Still, the gameplay is a tad linear. Regardless, this work shows promise. Tell your dad to keep working on levels and make some of your own, too! No rating since this is not by the actual uploader.
+ PROS: The gameplay is not the worst I’ve ever seen, though it definitely is no where near the best. Shows promise.
- CONS: Bad eyecandy, barely OK level design. Still needs work, but not bad for a first level.
VERDICT: I can’t rate this since it is not your’s, but I’m not sure what I would rate it if it wasn’t. Nothing above 5, nothing below 3.7, though. Probably around 4.5. So, out of confusion, HTML tags:
EDIT: Please do not rate this. It is not his level. You can not rate it, since it is not his level. ;-P[This review has been edited by Trafton AT]
When someone puts in their download description “Just download it, it can’t do any harm,” I get slightly scared. Still, this is a useful tool (I guess) for anyone who is German and doesn’t know enough English to operate in a normal JCS environment. There isn’t really that much more to add other than please do not rate this. It’s not his creation originally, and it should not be rated as so. Still, if you really really need a German JCS.INI (I suppose for a few people, it could be a good thing), this is it. I can’t verify how well the German was translated since I go not know German, but I’m sure that it was at least decent.
Oh, and as a note: I’m not sure whether this fits into the category of Commercial Software for Download. It is a support file, but I know uploading JCS.EXE is illegal. Just keep a watch out.
+ PROS: If you’re new to JCS and German, I suppose this could be useful.
- CONS: It could be illegal. And ALWAYS BACK UP JCS.INI FIRST, regardless of what the level descriptor says.
VERDICT: Since it is not his creation, I can not rate this. Still, assuming it is legal, I guess German JCSers who are new to JCS“ing” and can’t understand what the English JCS text says could find some benefit in this. Still, I have a sneaking feeling that this has been done before. Hmm.
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Eat your lima beans, Johnny.