Yay. Yay. And a yay more.
This rox, finally something without weird noises that dosen’t match, good rythm, and it’s just plain very good. An 8 from me. Keep it up.
Probably FS’s best level so far. I’ll explain:
GAMEPLAY:
Even though this level has bases at opposite corners, it’s balanced for the most part. The warp near each base helps balance it. The layout is simple and easy enough to get from base to base. It almost reminds me of Happy Semiconductor CTF, which is a little strange since FS doesn’t like that level a whole lot (though IMO it still owns). Nevertheless, I’m not going to go into much more detail, but the gameplay’s good and that’s all that really counts.
EYE CANDY:
Definitely above average. I liked this feature the most in this level. The 3rd and 4th layers looked good, but the BG layers were a break from the ordinary. You can definitely tell some effort was put into the eye candy.
CARROT AND AMMO PLACEMENT:
There’s a full energy carrot placed somewhat between the two bases—nothing wrong with this. And for some added strategy, you could jump down to get it from above, or swipe it from beneath with a copter. There’s also some good ammo and powerup placement, not to mention TNT for a little bblair feel. Everything is good here.
HOST THIS OFTEN?
I would say so. I enjoyed the brief time I played this level online (even though I was losing the whole time). 8.2 is my rating.
I must say, I hate the level. It’s to much of the same. But since I love the tileset this much. I just have to give this an eight! This is your lucky day ;)!!
Amazingly good CTF level, recomended download
First level of 41 4I Falcon doesn’t really look like one. It’s good! Me likes.
CELL, you %$&^!#, you cant rate one level 3 times!!!
A realy “rich” tileset in 2 ways:
1- Exelent
2- A lot of silver and gold :)
Contents of tileset:
One tile size pipes, three tile size pipes, a brown block and ramps for it, a tile to connect the one tile size pipes, event tiles, a black tile, some tiny pipes for background eyecandy, a mountain range of sorts.
The rating is also lowered by the fact that although you have three tile size pipes, you treat them the same size as a one tile size.
“plain, simple warping lvl”. Ok, that got me worried.
This level, using Cheq (by Onag), has little eyecandy. The walls are solid white, the background is solid black, and occasionally flashes white to give the illusion of lightning. I don’t know about the music, I play with music rarely, and I care less.
The design is…. interesting. I’m not really sure how to describe it. There are four rooms, and two are the same, and the other two are the same, only they’re flipped, so the whole level is flipped, and then mirrored, to create the other side.. oh, and the bases are changed.. something like that? :) (except that’s not right)
Regrettably, I don’t think too much of this level, despite how….. interesting it is.
I suppose I shall follow spazz’s example.
EYECANDY: Bad. The background looks ok, being taken directly from the original Castle levels, but the layer 4 is bad. The author makes fun of it, in fact, in a large “Under construction” area apparently created by placing tons of random tiles.
ENEMIES: A lot of float lizards, Xmas float lizards, Xmas turtles, fencers, ghosts and fat chicks. Yes, there are a lot of them, but the level’s not very hard, and in no way does spazz’s “without codes this would be impossible” apply.
GAMPLAY: Not very good. Most of the level is spent fighting the enemies (which isn’t too hard), but try to spend some time looking for the path, as it’s quite hard to find. I kept ending up at the bottom of the level.
ITEMS: Other then a lot of RF powerups, and a full energy at the (easy) boss, just about nothing. Of course, items are hardly necessary – the enemies will give you all you need.
EASY, MEDIUM OR DIFFICULT? Medium.
Ah yes, Diamondus. The blue and purple walls, the green grass, the foresty background eyecandy. Right?
Well, not anymore. In this version of Diamondus, the walls are green and turquoise, the grass is teal, and the background eyecandy is now the mountains from HH98 (with different colors). Also, a “I love this Rabbit” sign has been added, along with a (not too interesting) water pool, and a few more blocks. While the walls fit together well in the old Diamondus, this new palette makes a standard wall look like one big tile bug, and the cave just doesn’t look right green.
I find there is little more to say about this, other then the masking is fine, and the again, Norbii has included full fledged single player levels as example levels (hopefully they won’t be rated instead of the tileset this time).
Make More of that musics!
I like THEM!!
You used a voice of :
Jungle.j2b
Its sounds Great !
Im Dancing in my chair 2!
[This review has been edited by br>spazy12]
Great Level !
only you can’t play it with spaz…
MARTIN, that doesnt rime. :P
argh…I hate labrat: its so dull…
OVERALL a nice level pack.
A great tileset. It makes me want to play BATTERY CHECK.
I hate POKEMON cartoons. BUT the level is orriginal (in tiles)and ONLY.
wining WHY did it had to be POKEMON?
LEVEL1: not bad.
LEVEL2:hmm… GREEN HILL ZONE… the 1st zone in SONIC THE HEGDEHOG1. A nice one too.I remember its my 1st game on SEGA.(all this attention is because im a SONIC fan. BUT that doesnt mean I dislike jj2)
LEVEL3: I dont have the tileset for this lev. You should have icluded it.
LEVEL4:I dont see any falling rocks!
LEVEL5:little
LEVEL6:A nice level with empty bee hives:). Evilmike, what does JUMP mean?
LEVEL7:A forest indeed.
LEVEL8:Ïîñïåøèø- ëþäåé Ăà ñìåøèø(inEnglish) If you hurry, youl be sorry
TILESET:SEE LEVEL2
LEVEL9:Viev to the see+ SONIC parody=GOOD level.
TOTAL:8.5
Nothing special sneeze
nose blowing Aiko. I colect tilesets.
Does that make me a freak?!!
caugh
Sorry. Im just sick.
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