Eeeeeeeeeek…I was fine with the description of “plain and simple lvl,” but I have to say that the part about warps freaked me out. Honestly, I’ve came to the conclusion that warps just don’t work wonders in CTF. They’re kind of cheap excuses for not having a real flow. Still, this level is not as bad as it could have been. Then again, it’s not as good either. It’s an OK capture the flag level, but probably not anything I could recommend someone play.
GAMEPLAY
Flow: Flow was not anything special. I bumped into things a lot, and became aggrevated quickly. This level features nearly impossible to manuver around eyecandy. The flow of this level just is not good at all.
Layout: Layout is uh…bad. This includes base placement, which was horrible. Honestly, this would be better as a battle level by quite a bit. I’m not sure if it is the strangest level ever, but it certainally is weird. It plays like a somewhat decent battle level with a few bases stuck into it randomly just so it could be labled as a Capture the Flag level. It really isn’t.
EYECANDY
Tileset use: Well, the tileset used is Cheq. Need I say more? Frankly, the eyecandy is bland. I know that it’s hard to use Cheq to make good eyecandy, but that’s no excuse for having bad eyecandy. The author should have simply chosen another tileset. Block tilesets really just look cheap. Especially black and white ones. Considering the tileset that was used, I suppose this measure is OK. Still, it’s not good enough.
Tile bugs: It’s not easy to make tile bugs with Cheq, so there isn’t much to say here.
CONCLUSION
Honestly, this level would have been an OK battle level. But it simply is not a good Capture the Flag level. The bases seem randomly inserted, and the rest of the level is pretty much only slightly above average. Considering the tileset used, the eyecandy is OK. Unfortunately for the level’s author, I don’t rate only by considering the tileset used, so eyecandy was more than subpar. All things considered, this is a far below-average CTF level and a average level overall. There really isn’t more to say.
+ PROS: There aren’t any really outstandingly positive features of this level. It’s almost decent.
- CONS: Looks bland and bleached, doesn’t play well, bad base placement, I could go on and on and on and on and on and on and on…
VERDICT: A 5.0 because it is so average and no download recommendation. I actually recommend this level more (though that isn’t much at all) to battle affecinatos, since it is slightly above average for a battle level if you were to remove the bases. As a CTF level, though, I can’t recommend this to anyone at all. I’m sorry, but this level is plainly average.
I had a big, long review written for this and my computer, as it often does when I am writing reviews, crashed. So I’ll have to write a semi-short review on this level. This is a very good capture the flag level by FireSworD. It uses the fairly often used tileset Tube Electric Night in a way that you would not expect to see it used. It is hard to describe in just a review, so I won’t. You’ll have to play the level for yourself to get what I’m trying to say. Level flow and navigation is one of the absolute best aspects of this level. The level’s flow is outstanding. I rarely found myself bumping in to anything and nearly never wished that something was located elsewhere. There were a few minor qualms I had, but none were major enough to deserve mention.
GAMEPLAY
Flow: Flow was, as I mentioned, excellent. The springs were used very well in conjunction with the natural ground-based navigation and flow, and everything was very good here.
Layout: Layout was fairly standard with bases at opposite diagnol ends of the level and a warp at each end. The layout served the level well.
EYECANDY
Tileset use: Tileset use was good. There wasn’t a huge amount of “new” uses, but it was different enough to hold my attention.
Tile errors: I did not notice any plain tile errors. There were a few things that looked slightly off, but again, there weren’t enough to make much difference at all.
CTF ONLY
Balance: Balance was very good. Neither team had any unfair advantage that I could tell.
Flag Bug: The level sort of looks like it could have flag bug, but I could not cause it in testing.
CONCLUSION
This is an excellent level with great flow and good eyecandy. This level should be hosted often and probably will be. I can see that it will become a “classic” level of sorts.
+ PROS: Excellent flow, good eyecandy, all-around a great level.
- CONS: The eyecandy wasn’t ultra-amazing or new, but there isn’t any major con to speak of.
VERDICT: An 8.7 and download recommendation. This is simply one of the best Capture the Flag levels out there. I recommend everyone download this immediately. A fantastic level that is sure to become a classic.
Its very interestingto play it: It tellshis own story (+1 point) very great eyecandy (+4 points) the table talk level where you can meeting Moonblaze(+2 points) great tilesets (+3 points and much of fun by playing it! You have done PERFECT WORK!:
1+4+2+3=10!
But just what i want to know: Why the sentence ``Dont use Disguise Tieset if you doesn`t ask him´´? I must be a bandit otherwise!
Review by Sonictth
Tell your dad to practise. And tell him to make sure his eye candy is right next time. I’d rate this a 2.7. But since he made it. I won’t rate it at all.
I won’t rate it since your dad made it, and not you. Let’s just say that, as a first level, it’s not too bad.
Mad Teanager isn´t Jesse Smith! I haven´t made him at least!
1. No double posting
2. Have fun![This review has been edited by Bjarni]
It’s a nice tileset, but why TSF?
First, the tileset: there are some good graphics, some eyecandy, but it’s not good enough. Those aliens and the guy in that door or warp thingy or whatever it is make it look very bad and “rookie-like”. Not worthy of making levels with. Msking is bad. But it has the basic stuff, like blocks and poles.
Then, the level: …it’s probably good for that new game you invented.
No download reccommandation.
I’m being very generous by giving a 6.5.[This review has been edited by Waz]
Ummmm..this is the strangest level ever. I belive that it could be worked on.
Eyecandy: This part of the review taken out. I don’t blame any Cheq levels for not having eyecandy.
Gameplay: Hard to manuver, annoying. Bad warp placement. 3.2
Base placement: Not in good taste. Obviously, the creator doesn’t know how to place them very well. 2.5
Weapon placement: Good. What else to say? 6.0
Design: No comment.
Some random other stuff: No comment.
Overall: 4.2
Screech nothing. If epic ever wanted to make another Jazz game, they’d definitely put you on the music crew. Keep makin’ those remixes! ;)
Download recommendation: YESYESYESYES!!!!11
Wow, cool music Acid and JSZ Jazz.
The beggining was cool and unexpected, but then i couldeasily tell this was from orbitus. Some parts like the screech i didnt like as much, but the music had a good flow to it, some parts like the one right after the screech was cool. This one is definately one of those good remixes, had tons of good beats, like all those backround effect noises, prevented the music from being one of those silent dull ones etc. A well job indeed, Good job both of you!
FQuist
________________________________________
I wan´t to give you minus 2,5 because I can´t go intro one level! Loser!
Woo! I must say this is one of the best JJ1 song remixes I heard. Nice “flow”, and the mixture of the “tutututu” sound on the background and the main music is very nice. Download now.
Yay. Yay. And a yay more.
This rox, finally something without weird noises that dosen’t match, good rythm, and it’s just plain very good. An 8 from me. Keep it up.
Probably FS’s best level so far. I’ll explain:
GAMEPLAY:
Even though this level has bases at opposite corners, it’s balanced for the most part. The warp near each base helps balance it. The layout is simple and easy enough to get from base to base. It almost reminds me of Happy Semiconductor CTF, which is a little strange since FS doesn’t like that level a whole lot (though IMO it still owns). Nevertheless, I’m not going to go into much more detail, but the gameplay’s good and that’s all that really counts.
EYE CANDY:
Definitely above average. I liked this feature the most in this level. The 3rd and 4th layers looked good, but the BG layers were a break from the ordinary. You can definitely tell some effort was put into the eye candy.
CARROT AND AMMO PLACEMENT:
There’s a full energy carrot placed somewhat between the two bases—nothing wrong with this. And for some added strategy, you could jump down to get it from above, or swipe it from beneath with a copter. There’s also some good ammo and powerup placement, not to mention TNT for a little bblair feel. Everything is good here.
HOST THIS OFTEN?
I would say so. I enjoyed the brief time I played this level online (even though I was losing the whole time). 8.2 is my rating.
I must say, I hate the level. It’s to much of the same. But since I love the tileset this much. I just have to give this an eight! This is your lucky day ;)!!
Amazingly good CTF level, recomended download
First level of 41 4I Falcon doesn’t really look like one. It’s good! Me likes.
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