I may be rating a little high Cause I’m not used to rating, but this lvl could be a lot better if you made sure there were no deadends and It’s also not a good idea to put hurt events in because they tend to annoy people. Wepon placement could be better. There are paths to the bases, but it’s easy to get stuck on both. But seeing that it’s your first upload, it’s pretty good. My recommendation (which I’ve gotten myself, and seems to work) is look at how people with better ratings set up their levels and start using some of those factors with your imigination. If you do that, you’d probably do real well. I can say that this is a lot better then the first level I ever did ;P
~Maddie
Gameplay: 0,4
Choosen: 1,7
event placement: 0,2
Eyecandy 0,3
General 0,4
extra: hurt events suck, if you placed them on the 3rd layer they would be good eyecandy – 0,4
2,6 I’m sorry m8.
First of all 2 RF power ups in 1 lvl ? then you dont say this lvl is TSF, then the hurt events, then there are to much carrots in the lvl. also the flour isnt right wich i told you when i beta tested the lvl. Also it says its still not finished, i hope you take people’s advice, then it might will turn out into a good lvl.
Hi this lvl is ok.
-CTF: GOOD 8
-MUSIC:?
-BATTLE: MEDIUM 7
-IDEA: OK. 7
8
8
8
_____+
24:3 = 8
I’m sorry Shiverz, but this level isn’t so good. It’s a level without nice background, the tileset is by Andromeda wich you should include by the Other Authors corner. The level overall haves a very bad gameplay with one or two springs in it. It haves some jump over trees wich have a very bad layer 3 eyecandy. The eyecandy overall is ok, but there are many layer 3 thingies and some foolish too big trees. The weapon and food placement is very good. The weapons are placed very nice and you can simple get all. The food too. Shiverz make the walls NOT masked, so you can be a god at the wall of the level. Barf. This level isn’t so nice, but if you want a cough orginal cough level, download this. No download reccomedation.
But also, the rating of BunnyElmer is bad. He always if Shiverz upload something gives a 2 or so. Don’t let your rating make friends with your madness.
i’d re-name it,
it’s named after a Holiday Hare ’98 level.Any level i upload i never get a good rating from you and anyways is there nothing you could rate good apart from the tileset and music
Not bad not bad.
Mask: 1,7
Drawing: 1,5
tiles: 0,8
animation: 1
General: 0,7
there’s notihng special in the mask, but that isnt always bad, the drawed tiles are ok, the tiles itself wel its hard to think wich tile to use to build the lvl up and there’s not allot animation in it, then also there’s not much eyecandy option in it.
Sorry but this lvl is very bad.
Gameplay: 0,4
choosen: 0,5
Event placing: 0,6
Eyecandy: 0,7
General: 0,2
extra: its the time of x-mas :P + 0,1
errors: the trees – 0,3
2,2
The lvl is still to small, has a bad gameplay, the ammo comes back way to fast, not enough eyecandy, errors in the eyecandy, you’ve not choosen a very good tileset, the music is ok.
Sorry, but i didnt like it very much.
Very usefull programm, also cool that you fixed the bugs in it.
A very good level, but not nice background. Maybe you can look at my episode 4(Devans Revenge)and when you play it will you review it???
This is really good
Good levels, bad secrets. I like that Scary Eggs level, thats wy the 0.5.
Small demo level, but the titleset is fine.
I agree with BlurredD on most parts, but I do like this level, thought it’s ammonation placement isen’t really well done, as example you’d put ice in the level, which dosen’t give any point, sinice ice is useless in CTF.
Else this is a cool level.
Unfortunately for you, I’m in a reviewing mood today. Basically not that great of a level:
GAMEPLAY:
It’s good in some areas of the level, but improvement is need in others. You put some obstacles in it; I don’t know why but it takes away from gameplay. Maybe too many springs. I don’t really know, it’s something though. Maybe get rid of the coin warp in the bouncer powerup room. Or not, it’s your choice. And is there a real purpose for using a frozen spring? It’s not really worth going out of the way to unfreeze to get some measly ammo.
EYE CANDY:
I would say it’s good, except the leaves look too squared off in places. And some of the leaves you put in the 3rd layer add some confusion. And what’s with the transparent tiles in the trees? That’s not going to help your rating. You should have just made it the way Agama did. Everything else seems OK.
CARROT AND AMMO PLACEMENT:
This is what hurts your rating the most. Is there only one carrot that I can access? It’s not even a full energy carrot. I might have missed something when I was playing in the level, but this is what seems to be true. And the ammo: small patches of ammo in almost random places. And you managed to use ice and TNT (the two least usefull weapons in most CTF levels). You probably want to stay away from those unless they’re absolutely needed in the level. I suppose you could leave the TNT in since you could use it to get the toaster powerups (you should have used just one instead of two), but that’s about it. Oh, and I hope you don’t mind that I can get the bouncer powerup without the warp, but I guess it won’t make the greatest difference.
HOST THIS OFTEN?
You decide for yourself. I probably won’t host it. I’ll give a 7.2 for the level.
One more question: Why didn’t you make the last Dark Forest level loop back to the first level? You should consider fixing that.
You said this was suppose to be like Blood Bunny’s Lair, right? It’s not as good, but it’s decent.
GAMEPLAY:
You tried modeling the level after BBlair and yet failed somewhere. It’s good enough, but still could be better. For starters BBlair had more warps in it and a little more balance. Maybe some more springs could help with the gameplay; the layout seems a little spaz-biased in places. Try avoiding long areas of flatness (like at the top), especially those without any ammo or anything. It’s almost pointless. You could have also tried checking the masks. There were a few masking errors like at 49,46 and 118,21. They’re small so I guess you could ignore them, but my advice is to always check the masking in the level.
EYE CANDY:
Average. Nothing else to say here.
CARROT AND AMMO PLACEMENT:
The carrot placement is… somewhere between good and bad. The full energy carrot near the top is placed alright, but the one near the bottom seems almost impossible for Jazz to get (except maybe with electro blaster). The ammo placement is… I don’t really know. It’s either in a rectagle shape or in a straight line. Go figure. I have just one question: Am I suppose to be able to get the toaster powerup without the coin warp? Because if I’m not, you should probably fix that.
HOST THIS OFTEN?
Maybe like once. Nothing too special. A 6.7 for this level.
ok now 1) jj2 tiles not jj1 (needed) 2) jj2 music not jj1 (Needed)
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