Is it just me, or does BlackRaptor always copy MoonBlazes general review context and score? ;-P
This level is awesome. I’ve been waiting for a level to put this tileset to good use. I love the name, aswell. Two cliched words put together to create an original name. l33t.
Nice. Better than the official one, IMHO.
Heh… I would have loved this (and doubtless other people too) if not for mine, which make me want to scream at you “Where are the sucker tubes? The poles? Why doesn’t the textured background even WORK?!”
Anyway, this is an update of CelL’s other Stonar conversions, with better colors. Except for the background mountains. The mountains are more then one shade of black, so they look all wrong. Btw, CelL, in the future, here’s something useful to know. JJ1 tilesets DO have both night and day versions, so be careful.
Still, this is a fun and useful tileset. Fix the background and the mountains and it would get a better rating, though.
Edit: Ok, CelL reuploaded it and now the mountains are fixed, it has a vine, H/V poles, blocks and sucker tubes. The sucker tubes aren’t made for T formations, but oh well.
Also, if the H/V poles were also available on at least one of the layer 4 backgrounds, that would be helpful.. but oh well. And the textured background still doesn’t work.
Nice fixing otherwise, though.[This review has been edited by Violet CLM]
Ah, time for my unscheduled long review
First, you’ve got the tilesets mixed Magoo :P But im not taking marks off for that because it has nothing ot do with the level.
Some people say music is part of the rating, some dont, im in beetween. Music is not a big part, but if you dont have any music at all……. The music is excellent here so +3.0 hereThe weapon placement is ok, nothing special, hidden warp to seeker powerup, and a few other powerups. Its ok, +1.0
Gameplay, well this level is roomy, and medium sized. It barely has any narrow passages, i dont think it has any actually, and thats good for battle levels. Its easy to move around in, and non-confusing, good job here +2.5
Eyecandy: This one of the few flaws, the eyecandy is poor, and there is barely any. There is some at least, but it could do with some improvement. +.5
The rest, overall, this level has good vine/spring placement etc. but that is part of gameplay, so most of the mark goes there, the rest equals up to +.5 more so……….
It all adds up to a generous 7.5 and an overall donwload reccomendation.
Luv the music
I think these types of levels are ment for online play only, sorry. But its nice to play them alone when noone pushes you and when the server doesnt lag. I look forward to more of these, even if i am sick of them :P
Heh Newspaz, my fist level was worst. I had NO idea how to use animations, and same for events. I had no lcue with tile placements etc. Not bad for a first though. My first got a 3……
Even for a level that was made towards the end of 1998, when JCS was just starting to be noticed by Jazzers, it really isn’t that good. The eyecandy is one of the weakest points of the level, so I’ll address it first. There are several eyecandy problems in this level. The first is that there are numerous tile bugs that can be distracting and lead to an overall not-so-enjoyable experience. The gameplay is not much better either, but is still passable. The level’s flow, however, seems to not have been planned very much. It ranged from middling to annoying. There are obviously no fancy-schmancy effects using such amazing high-tech devices as ambient lighting or sound, but I really wasn’t expecting that from a level made in the good ole days. It’s worth a download to see an older level and Newspaz’s first level, but it’s not that great and you shouldn’t expect it to be a classic level.
I’m giving this a level a really long review. I’m not sure why, but for some reason I feel slightly compelled to do so. I bet that I will regret wasting my time on doing so, but here we go. I will admit that I was, and still am slightly, a Pokemon fan. However, I must say that I am, like the previous reviewers, extremely disappointed in pretty much all the Pokemon levels I have seen to this date. It seems that Pokemon fans think that they don’t necessarily have to build a good level if it just suits Pokemon fans. This could not be less true. And this level demonstrates this seemingly common misconception. Eyecandy is awful. The tileset is used completely incorrectly, which is disappointed, because this tileset is really, really, really easy to use in the first place. Gameplay is even worse. To say this level has bad flow would be an insult to bad flow. It’s almost impossible to smoothly move around in this level without bumping into a Pokemon. This is another example of a disappointing phenomenom of eyecandy being treated better than gameplay. Not that this level’s eyecandy is good at all. Weapon placement is also laughable. Just look at this level and you’ll instantly know what I mean. Weapons are clumped together and really badly placed to the extent that most battles will happen in a very small area. This is good, because moving around in this level is torturously hard and ends up being not worth the trouble. This review is fairly harsh so far because this level it so bad. However, there were some good attempts at creating actual viable level content. While most of them failed badly, some stood out as noticable entries in the plus column. I noticed that there were some viable attempts as eyecandy, but they generally came off looking as very cheap. There was also some attempt at creating flow, but the Pokemon characters got in the way of these plans. This level could have had almost average flow if it wasn’t for these annoying characters constantly getting in the way of actual playing. I guess that huge (and I mean obsessive, Pokemon-underwearing, I-would-marry-Pikachu-if-it-was-legal-to-marry-rodents-and-it-actually-existed, I’ve-memorized-the-Pokemon-foot-prints-and-wrote-a-thesis-statement-on-it huge) Pokemon fans might enjoy this level, but for the other 99.9999999999999% of the world, I would seriously recommend this badly-designed Pokemon level. In short, no download recommendation (even for diehard Pokemon fans.) You can find levels that are much better than this, even in a themed-level area that is practically completely devoid of good levels. Keep making levels, but not Pokemon ones. Or hotels. One day you could be really good.
Well, I’ll admit it: I’m not the world’s biggest wind-based test fan. It’s just not the kind of level type I’m in to, not to mention I’m terrible at it and fail miserably at trying to beat any level that I play. Now that I’ve said that, I have to admit that this is easily the best darn wind test level series that I’ve ever played, and the followup to the classic original Wind Meister upholds the family name. I never got past the fairly early levels (yes, I suck at wind tests – no pun intended – that badly) so I had to “magically fly through the walls” in order to test the later ones. All of them were high quality and I enjoyed the experience. Yes, I’m giving a wind test level more than a seven. This is one of my personal signs that pure evil will take over the world, but I couldn’t stand giving this level a six. Congratulations on the rating. I’m going to confessionals…after I finish beating this, which will never happen. Oh well. Download recommendation. :P
Binky Bunny Hills is possibly the strangest name for I level I’ve ever heard, but this is more or less a classic Jeh, who must die, level. There is an overload of weapons, it uses a bright tileset, and navigation is good but there are a few klunks. I could just copy and paste that for a lot of the levels that Jeh, who must die, has made. The island-in-the-sky theme is a bit strange, but I like it. It almost boarders on using the South African level making type, but seems completely different. However, I must say that for some reason this level still doesn’t live up to the quality of the levels that Jeh, who must die, has made in the past. Flow is not as good as normal, and the Diamondous tileset is not the best for professional-looking eyecandy. Still, this is a clean, old-style battle level that is worth a download. Nice job, Jeh, but you still must die. ;-P
This level is undeniably great looking, but I can’t say that I like gameplay extremely well. Gameplay is pretty good, with all the necessary elements of a good single player level, but it is a little short and a lot of the challenge just comes from the length it takes to complete it. While it is challenging, it’s not really that extraordinary. It’s still a fun play, but other than the fact that it is beautiful to look at, I wouldn’t say this level is anything special. A seven rating would be a tad harsh for this level, so I present you with a nice, fat 8 and a download recommendation. Enjoy.
Yeah, nothing that specal, but overall its good, download it if you dont have it.
10 OUT OF 10
In other words..THAT LEVEL WAS THE MOST GREATEST GAME YET EVER TO EXIST HARD AND IMPOSSIBLE A VERY HARD PUZZLE MAZE
WOW I TELL YA!!!!!!!!!!!!
:))))))))))))))))
And for once Kejero this is so Awesome![This review has been edited by Master Cheater]
Why are you reviewing MY tileset instead of HIS level, Trafton? :S
I kinda like the level, it really reminds me of Super Mario Bros. 2, but since it’s made with my tileset, I can’t really give a unbiased review, so I won’t.
As you may see, this aren’t a perfect conversion.
Like on the mountains, the black isen’t the same, which looks very odd.
CelL didn’t add extra stuff from jj2 like poles, sucker tubes, descrout blocks ect.
Also, a good conversion has an usual texture background, here the normal red background dosen’t even work in texture.
This was a bit disappointing.
You should download it if its needed.
I’ve always thought that the old Stonar conversion needed an update, so I’m glad to see CelL has decided to take on the task. While the original tileset conversion was fairly true to Jazz 1: Stonar, the colors were a bit washed out and some tiles didn’t look right. It seems these problems have been fixed almost completely in the new version. And Kudos to CelL on the pallete. All in all, this is a good update to an already good conversion. I’m not going to rate it because it’s basically just an update of the original, but it’s still definitely worth a downloader…err download.[This review has been edited by Trafton AT]
Bah. I accidentally looked at another Super Mario ripped tileset…from decades ago (not by CraccoBoy.) My fault. Here’s the level review:
This level is fairly ugly. It has some serious eyecandy issues for a tileset that is really easy to use. The flow is pretty bad to match. The tileset was not used as it is intended to be used, and it quickly became annoying to play. The file name of this level is similar to the tileset, which caused the mixup. After digging around, it turns out the tileset I reviewed was made by one “Johan” or something of that sort. But, anyway, this level is still not very good. I’m tempted to make a Mario level by the lack of good ones lately (Hugela’s being the exception to the rule.) Sorry about that confusion.
-Trafton[This review has been edited by Trafton AT]
Mabye i will try this level
Now i see what you guys mean..
This level is poor? tell that guy that made this level to try Very Hard to Impossible levels[This review has been edited by Master Cheater]
Also had an idea like this once… downloadign and testing it right now ;)
I admit, these lvls made it hard for me without JJ codes. i know, im kinda noobish so, :)
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