I actually uploaded a level that most of my friends liked called Black and White\Black vs. white.
I cant review this since i dont have JJ2 installed at the moment but i might when i do.
Knightmare Castle is a highly enjoyable, simple CTF level. It is basically a large, symmetrical room with two warps, two tubes, a few powerups and a carrot. The bases are in each bottom corner, and are easy to find. Although this level is very basic in terms of design, it has a creative layout that allows for a lot of good strategies to be used.
The bouncer and RF powerups are located in an area which you can only access by sucker tube, unless you are skilled with RF-Jumping. They make for good areas to hide if you have the flag, since you can easily see people comming up and shoot them before they have a chance to hit you. The powerup areas are at least a second away from the bases, so they aren’t the best areas to hide at if you want to score a point quickly. There are also several other key points you can defend from, specifically underneath a certain platform near each base, and a ledge in front of each warp. This really makes the gameplay a lot more interesting, and can make the whole map hazardous for the player.
Getting from base to base is an easy task of simply running across a flat surface. However, this is a bit dangerous since there is a seeker powerup right in the middle of the path. Other ways to get to the enemy base are by using one of the warps, or taking an aerial apporach by using a spring or ledge. These methods are a little safer, unless your opponent knows you are going to use them. It is easy to be nailed down with RF missles and seekers, both abundant in the level.
There is one full nrg carrot in the top-middle region of the level, and can be reached by either jumping to it from the bouncer powerup or RF powerup, or by using a green spring to propell you up to it. It’s very easy to be killed while getting the carrot though, creating an intense experience for anyone at low health.
Speaking of springs, the placement of them is for the most part, excellent. They all send you just where you want to go, except for a patch of them near each base, which I found forced you to double jump in one area. It’s a small problem though, and the springs are still well-done nonetheless. Spaz has an easier time getting around in this level, due to a few high jumps, but the level isn’t totally geared in his favour. Because the level is extremely open (as in there is a lot of empty room), jazz can make ample use of coptering.
Ammo placement is fairly good, although there are 2 patches which seem rather useless. They are by the powerups in each top corner (they are the patches arragned in a vertical line). Those two groups of ammo are in places where people will not travel very often. The rest of it is very professionally done, but there doesn’t seem to be enough at times. The selection of weapons in the level is good, and they can all be used to their full potentials.
The eyecandy in this level is superb. It is not too excessive in that it gets annoying, but it looks great. This level has the perfect amount of eye-candy to use, and has its own distinct look. The background in one area looks a little bizarre, but it is a hard to notice “problem”, even if it can be called that.
I reccomend this level for 2 on 2 combat, but no more due to the small size. I played this level with more than six people, and it was a little to intense. When a few people left, the game was very fun, and that’s why I give this level an 8.2. I give any level that I would host online (not for the sake of reviewing, but simply for the sake of playing) a score of 8 or greater, and this level is certainly one I will play in again.
None seems to rush with downloading and especialy reviewing TSF levels so i feel on duty to do it :) But lets stick to the point of review…
Here we got small singpleplayer level useing Haunted House tilest…
Now let me say some about eyecandy…author used only layer 4 and 8 with a textured bg in it. Generaly…eyecandy looks abit poorly…
Now gameplay,author used serval collapsing ( i think i spelled it wrong but nm ) scenery,some trggers and a ,,single’‘ MCE…however…there are still some anoying bugs in lvl…
I liked few idea’s in lvl but they looked ,,unfinished’‘..still it is a good level for first one…my was alo worst…however these lvl will not satisfy most of ppl so dont mind downloading it ( if you dont want to play it and give few tips to TH in review :) My is: ,,Build more lvls,spend some times on level and dont get confused by bad reviews or bad ratings like that!”
The Access Violation erreor is gone.
It was caused by the trigger sceneries and zones. I placed those right before I uploaded it, and I didn’t check if everything was working.[This review has been edited by Waz]
No need bein greedy. I’m givin u an 6.7
The idea is…a bit rookie-like. Though I believe it could be fun with at least 8 players but more would be better. But the idea of limited ammo is kinda wheely…but when the ammo is gone…so is the fun. It gets a bit boring.
But I think the younger ones on the net will enjoy it far more than the elderly.
Be advised downloaders : this is a new kind of strategic JJ2 play[This review has been edited by Thrifty]
The only good tiles here are the ripped ones.
And it’s dumb to rate your own stuff, cuz when someone finds out, you could be banned from the site.
Since I can’t rate lower than 1…
HEY! Satan has got the same email address as Salad!!! (note that they might just be brothers and that they use the same address. But if they both view the rules, they would know that giving your friends high ratings because they’re your friends is not permitted)[This review has been edited by Waz]
These levels are fantastic!
Great Music choice, cool tilesets, and only a few bugs…: in the Temple of Scarabees, the ‘water level’ use is very good, but the water don’t ‘disappear’ again, if you jump right up.
in the ‘A cold place to be’, i wanna note something: THERE IS ONLY 1 SNOWBALL..!
Cries
but the idea is Great, i would host it online, if my server wouldn’t Ping deletes hes firewall
A 9.5 for these Ecellent Levels. now i’m going to eat my dog… err, my HOTdog… err, Never mind[This review has been edited by Snowball]
I would definately call this an improvement over your first level. This level is a quite small, simple level in the tubelectric tileset, which is basically of average quality. Electrical Battle Zone is excellent as a second level though, and it does show that thought work was put into it. It’s not one of those horrible, sloppy levels which suck to play in, like most first or second levels are, although this level has a couple of problems.
I would first of all, like to point out that the powerup and carrot placement is rather poor. Instead of scattering them about the level, there are 4 powerups (and one strangely placed fastfire) all next to each other in the same area. There is also a full NRG carrot in close proximity to them. The full health carrot isn’t a bad thing to have, but since it is near the powerups, that area of the level is overly important and will end up having masses of people “camp” there. This can be a good or a bad thing, but it’s generally not good because the rest of the level won’t be used at all. The layout is fine, although nothing outstanding, and it is fairly easy to get around the level. I like the ammo placement in this level, and although there is ice, an ultimately useless weapon, it’s professional-looking. You might not want to put food in your next level though, as a lot of players don’t like the sugar rush song. Many people play jazz2 with music turned off, so they can listen to their mp3 playlist while playing. Getting a sugar rush basically makes the songs sound horrible. I’m not taking points off for food though, because it’s a personal opinion and would be rather biased for me to deduct points.
I have not played in this level online, which I really should have done before I reviewed this. Luckily, it’s a simple level, so I can already see how the gameplay will work out. In a large game, like I already said, players will probably crowd in the top area which contains all of the powerups and a full health carrot. This level is not good for 1 on 1 combat though, because the full health carrot respawns too quickly. I reccomend this level for four players at the most. Any more and you will start to see “cluttering” in the top area.
This level looks a little bland, although it isn’t ugly. There isn’t much variation in the tiles for the most part. Eye candy is definately an area of level making you should work on, but it’s a good sign that you used this tileset properly. This level only has a 2-layer background, but it’s at least not ugly like some things this reviewer has seen. Some advice that I have is for you to use more tiles in the level, and to use animated tiles where possible. Look at the single player levels and ones other people have made, and look at how they arranged the tiles. That’s usually the best way to make a good looking level.
You definately have potential in you. I think you should make more levels, and keep taking suggestions from everyone you can. Most people are either bad level makers or good ones at heart, and the good ones usually take a couple of tries to make an outstanding level. Very few people make “average quality” levels (such as this one) more than a few times. They usually make them when they are half way to becomming a good level creator. Good luck with future attempts.
This level gets a 5 out of 10 because it’s a decent attempt with a couple of problems that can be avoided in the future.
Late as usual I am. This program is awesome, it is extremely useful and I give it a download recommendation. This program as said will let you practically make your own server and edit it while it is running. A download must for any person who runs servers.
You shouldn’t have uploaded this, it only takes down your good avrage rating.
This is even wrose than the stuff there’s hosted sometimes, it’s confusion, overrused with shields.
There’s absolutely no gameplay here.
I won’t rate this becuse I won’t rate a joke.[This review has been edited by Moonblaze]
Yeah, really nice lvl. But I can’t give a higher rating as a 6.5 i’m afraid.
A little verrated, but a awesome Assault level.
Definately one of the best.
pretty kewl, but I think these ratings are way to high.
Cool, a good reason to get mIRC :)
Okay, the SFC, the newest gamemode I have seen yet by Craccoboy.
The single player gamemode is really good, it’s like a puzzle, and a race in one.
You have to run around in the level and collect 8 trigs, hidden well.
The invinselbel maze is tricky, it should have been more easy, the best choise to start with is that trig.
Also the trig hidden in the tree should have been hidden better, it’s the most easy of them to collect.
The poles and springs that defends a bug is kinda buggy, you should fix it and reupload it.
The eyecandy in the level is really good for once, spiders, and whatever you’ll find.
I like the system in the start, but when you’r new to it, you should place some text for explain, that could be kinda usefull.
Now the team mode is really disappointing, it’s used for treasure hunt, so you can’t kill your opponent.
It should have been CTF mode so you could kill your opponents, then it also would have this race in itself.
Throught it only could be 2 teams.
Sinice the team mode is so bugged I won’t included it in my rating.
Overall, you should download this for get the single SFC.[This review has been edited by Moonblaze]
iam salad don`t mahs whit my little and
weaker brother or you get problems whit
my slaves slice and apple and tomato
i want to do it self but i don`t want
to makes my hands dirty and your level
its very very very very very ssssssmmmmmmallll and the exit doesn`t work its bad
This says I’m using an outdated verson of tabctl32.ocx, yet I copied the one that came in this zip to practicly every folder in my windows directory (mainly in frustration)
Ehm… I don’t really like this tileset much =(
Ugly <-> Boring
read what Violet said ;P
This Rulez.
(//) “Jazztool 1.3” what joins+lefts is NOT REMOVED ! ! ! That’s why 8 instead of 9.3
(Context edit. -Trafton)[This review has been edited by Trafton AT]
Very nice. Fun to play, albeit sometimes buggy. A great effort and a must download.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.