Downloads containing Notes.txt

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Name Author Game Mode Rating
JJ1: Jazz Graphics PackFeatured Download Doubble Dutch JJ1 Level 8 Download file

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Jazz Jackrabbit 3D bonus stage tile importer\exporter
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Usage:
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EXPORTER:
-The directory must contain 'tem.000', "ten.000" and a bonus tile file to
read from. No files will be overwritten; the JAZZ directory is the best
place

-Enter the name of the bonus file you wish to extract

-Data will be exported as two 8-bit bitmaps


IMPORTER
-The directory must contain two bitmaps of the correct size to read from.
No files should be overwritten

-Enter the name of the bitmaps to read from, the file 'BONUS1.000' will be
created


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Notes:
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Two bitmaps will be required, a background image bitmap of 832x32 and a
blocks bitmap which can be any number of tiles wide. You should only have
60 bonus tiles as this is what the game expects. Other numbers of tiles may
cause crashing, especially if they do not compress well.

The strange scramble of pixels in the lower right of the background image
seems to do nothing, though it is suspicious that colored areas are
opposite black areas.

The palette in the BACKGROUND bitmap will be used, not that in the blocks
image (Hey, they should be identical in any case.)

Colors 128-176 are used automatically for the sky above the background
image.

Bonus levels are special, what blocks Jazz, slows him down, makes him jump
or spin depends on what color pixels he's standing on. Entries 192-207 are
blocking, 224-239 are muck, 112-127 are spin and 240-255 are hop. Sprites
can also have these effects in-level.



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Tile format:
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Size of RLE block [Two bytes]
RLE block [Compressed 832x32 background image]
Size of RLE block [Two bytes]
RLE block [Compressed palette used for tiles]
Size of RLE block [Two bytes]
RLE block [block of 60  32x32 tiles each tile in order]