Downloads containing JDC_Tileset_MM1ElecP.txt

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JJ2 1.23 vanilla: Mega Man 1 - Elecman PlusFeatured Download Joseph Collins Tileset conversion 8.8 Download file

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[INFORMATION]
Mega Man 1 - Elecman Plus Tilesets
by Joseph "Doc Lithius" Collins

[ZIP CONTENTS]
- "Mega Man 1 - Elecman Plus (Day)" Tileset
- "Mega Man 1 - Elecman Plus (Night)" Tileset
- "Electrical Spire" Example Stage (Very basic stage.)
- "Electrical Spire Remix" Example Stage (Advanced stage with JJ2 events.)
- "Mega Man: Elec Man S" NES -> XM Conversion
- "MM9 Wily Stage 2 -MatV" WiiNES -> S3M Conversion (Used with
permission.)

[COMMENTARY]
I dunno. I got bored one night while listening to Rockman (Mega Man) music
and
here we are!  The original tileset was very basic, having only the tiles
from
the original stage, but after a little feedback from a couple of people, I
decided to go ahead and make this a full-fledged and fully-functional
tileset
with "vines", hooks, spinny poles, and all the eyecandy I thought would be
appropriate.  I even went to the trouble to make a remixed Electrical Spire
stage to show off some of the added tiles (as well as show off the "night"
palette swap).  Incidentally, I'm very proud of my Dr. Wily-styled Devan
Shell
logo.  :D

[NOTES]
The tileset doesn't use any JJ2+ special tricks or anything, but the demo
levels
themselves DO feature the "Pit Level" event. It won't crash the game if you
run
the level on an unmodified copy of Jazz Jackrabbit 2 and the only open pits
are
where they normally are in Elecmans stage in Mega Man.

[BUGS]
- You can easily get stuck in disappearing platforms as well as electrical
currents.  If this happens, remain still and just wait.  Jumping may get
you
stuck in a ceiling.  This is a Jazz Jackrabbit 2 bug, not a level bug.

[OPERATING INSTRUCTIONS]
To load the Tileset into Jazz Creation Station:
- UnZIP this file into your Jazz2 or Jazz_TSF directory (where ever you
placed
your "JCS.EXE" file) and run Jazz Creation Station.  Refresh the tile list
and
these tile sets should show up immediately.  You can then select them from
the
dropdown menu and start making your level!

To play the example levels, you can either:
- Run Jazz Jackrabbit 2, go into Single Player, Homecooked Levels, then
select
"JDC_Elec0.j2l - Elecman Plus Credits".  After the credits, the game will
start
at "JDC_Elec1.j2l - Electrical Spire".  Finish that level to go to
"JDC_Elec2.j2l - Electrical Spire Remix".  Finishing that level will put
you
back on the first level.
- Run Jazz Creation Station and load JDC_Elec0.j2l, JDC_Elec1.j2l, or
JDC_Elec2.j2l, then click "Save and Run" from the File menu.

[CREDITS]
[Music Credits]
Mega Man Elecman Music by Unsigned Artist
Mega Man 9 Wily Stage 2 Music by Mathew "TSSF" Valente
Music used with permission.

[Tile Rip Credits]
Tiles ripped, arranged, and/or created by Joseph Collins
[Mega Man 1]
Elecman Stage - All Elecman tiles.
Cutman Stage - Spikes.
Wily Stage 4 - Teleporter, tram rail.
Ending Cutscene - City background, moon/sun.
General - Mega Man.

[Mega Man 2]
General - Dr. Wily logo.
Wily Stage 4 - Water and water-pit tiles.
Wily Stage 1 - Ground.
Crashman Stage - Starry background.
Opening - Skyline fade.
Airman Stage - Clouds.

[Mega Man PC]
Voltman Stage - Electrical wires and power poles.

[Darkwing Duck]
Quackerjack Level - Steel cable and hooks.

[All Other Tiles]
Jazz Jackrabbit 2 - Signpost (original work, based on Jazz 2 signs).
Jazz Jackrabbit - Devan Shell icon (based on Episode 6 graphic).
Internet - Mega Man doing the "Cabbage Patch" dance (remade).
Original Work - Countdown/weapon blocks, arrows.

Ripped Tiles  Capcom and Ronzer Labs

[ENDING STUFF]
For use with Jazz Jackrabbit 2 only!  Give credit to me if you use these in
your
levels, packs, or otherwise.

Feedback?  Questions?  Toss me a private message
at "Joseph Collins" on Jazz2Online.com!

Thanks for reading!