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JJ2 1.23 vanilla: SuperJazz (Host changed) Superjazz Capture the flag N/A Download file

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<A NAME="#Superjazz"><H1 ALIGN="center">Superjazz - By Superjazz</H1></A>
<A HREF="#1.What's this?"><H4 ALIGN="center">1.What's this?</H4></A>
<A HREF="#2.File info"><H4 ALIGN="center">2.File info</H4></A>
<A HREF="#3.Comments about levels"><H4 ALIGN="center">3.Comments about levels</H4></A>
<A HREF="#4.Credits"><H4 ALIGN="center">4.Credits</H4></A>
<HR WIDTH="100%" SIZE="2"></HR>
<A NAME="#1.What's this?"><H2><U>1.What's this?</H2></U></A>
<p>Greetings! This is Superjazz's first ctf-pack which contains levels that are based on
planned and themed tilesets, or how could I say it. These ones are based on Ironclad
tilesets. And with that I don't mean that all of the tilesets would have iron as walls, etc.
<BR>
It would be very difficult and take long to explain what kind of Ironclad tilesets am I
talking about. Let's say straight that the tilesets I use are Ironclad in <u>my</u> opinion.
And those, who see that I'm using their tileset into one of my levels and calling their
tileset ironclad, shouldn't take that as an insult. I don't mean that it is bad and it sux.
Or if I would call someone's tileset devilish, or evil, it's just what kind of tileset
he/she wanted it to be. He/She made the tileset like that. But now back to the subject.
<BR>
There will come more packs later, and every pack will have 8-12 levels, so isn't it pretty
much, yeh? Well, I aren't making these levelpacks and their levels like random-ideas.
Especially the names are done by a theme things. Well, I don't yet tell you the theme yet...later, as
it might be a little difficult for you to understand.
<BR>
Those who know the theme well, might already have found out what is
it. I name some of my packs by one of the levels, for example This pack contains a level,
which is named also Superjazz. That level I am going to use also as a theme level, although 
quite many people don't like it because they have to play as Jazz there and because it
has a stupid layout. But I don't care about that so much. There's going to be several/few packs
more, depends about my interest to continue 'em.</p>
<A HREF="#Superjazz">To the top</A>
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<A NAME="#2.File info"><H2><U>2.File info</H2></U></A>
<p>So, the size of this pack in zip is approximately 5.5 MT. Total 27 files. Now about the exact
include:
<BR>
<BR>
Levels:
<UL>
<LI>SuperJ01.j2l(Ironic)
<LI>SuperJ02.j2l(Collapsed SeaShips)
<LI>SuperJ03.j2l(Freedom Fight)
<LI>SuperJ04.j2l(Fortress SteeK)
<LI>SuperJ05.j2l(Sixpack)
<LI>SuperJ06.j2l(Twisted Winds)
<LI>SuperJ07.j2l(Siege Of The Past)
<LI>SuperJ08.j2l(Lord Lemon)
<LI>SuperJ09.j2l(SuperJazz)
</UL>
Tilesets:
<UL>
<LI>Beton(Blade)
<LI>BoredSet(Disguise)
<LI>Dark Reign(waz)
<LI>2 sudnomaiD(Diamondus 2 edition, BlurredD)
<LI>WindStorm FortRess 3(BlurredD)
<LI>Chateau(Toxic Bunny)
<LI>Thermal K.1(Kaven)
<LI>J2LC Alien Space Lab(J2LC=Jazz2 Level Creators)
</UL>
Music:
<UL>
<LI>FEATSOFV.xm(Feats Of Valor)
<LI>waterfal.mod(Shiny Waterfall)
<LI>ds_loe.xm(Land Of Emptiness)
<LI>ds_totd.xm(Time Of The Dragons)
<LI>70's grove.mod(70's Grove)
<LI>SHADOW.xm(Into The Shadow)
<LI>elw-hom2.xm(Homecoming)
<LI>ds_tqfg(The Quest For Glory)
<LI>SHOOTING.xm(Shooting Star)
</UL>
...And this readme.
<BR>
</p>
<A HREF="#Superjazz">To the top</A>
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<A NAME="#3.Comments about levels"><H2><U>3.Comments about levels</H2></U></A>
<p>Well, this time I didn't make so long comments as I'm having a bit of hurry...But you can get the idea
of the levels by this, probably.</p>
<BR><BR>
<U>1.Ironic</U>
<BR><BR>
<p>Recommended for 1on1<BR>
Well, as you can see the level is symmethrical in upside-down. The other side's base it at top-left
and another's at the bottom-right, but there is a field between them.<BR>
Features:<BR>
<UL>
<LI>Ammo: Bouncy, Toaster, RF-missile, Seeker and Electro Blaster.
<LI>PowerUps: RF-missile, Bouncy and FastFire(6)
<LI>Amount of carrots: One full energy
<LI>Size: 105x65(Width, Height)
</UL>
</p>
<U>2.Collapsed SeaShips</U>
<BR><BR>
<p>Recommended for 2on2<BR>
This level is symmethrical as well but either of the sides is turned upside-down as usual. This level
doesn't have much eyecandy in the background as you see that the place where you are playing
is an open sea. So, there is also water because the ships are in the sea, and there should be much
space in the water which to dive in. Freezers should be more useful in this than in most of the
other levels, because once you shoot another player, he freezes and sinks into the sea bed, giving you
a better chance to hit him/her. There ain't no seekers as it might be quite annoying to dodge them in
the water. The bases lie in the bottom of the ship, you can enter them either from the ship's
deck or underwater by shooting off the block if it ain't shot yet.<BR>
Features:<BR>
<UL>
<LI>Ammo: Bouncy, RF-missile, Freezer, Pepperkid Spray and Electro Blaster.
<LI>PowerUps: RF-missile, Freezer, Bouncy and FastFire(4)
<LI>Amount of carrots: One full energy and two +1 carrots.(Note that you are able to take only the
+1 carrot which is in your ship.)
<LI>Size: 240x84(Width, Height)
</UL>
</p>
<U>3.Freedom Fight</U>
<BR><BR>
<p>Recommended for 1on1<BR>
This level is semi-symmethrical and works the most with triggers. There are blue and red
gates which you have to open manually with switches. The switch on your side can open only the
opponent's gates, and the switch on opponent's side can open yours. But the either of the sides you come
in to the central tube between the bases, will the opposite gate close after this. So, if you have both gates
opened, you have a very big advantage if you don't use the central tube before you get roasted your
next time. Blaster-PowerUp is very powerful in this level as there is only one +1 carrot.<BR>
Features:<BR>
<UL>
<LI>Ammo: Bouncy, RF-missile, Seeker, Pepperkid Spray and Electro Blaster.
<LI>PowerUps: Blaster and FastFire(4)
<LI>Amount of carrots: One +1 carrot
<LI> 100x64(Width, Height)
</UL>
</p>
<U>4.Fortress SteeK</U>
<BR><BR>
<p>Recommended for 3on3<BR>
This level is the biggest in this pack but depends on how much I will make these packs, there will be even
bigger ones. Both bases are placed underground and it can be attacked from each direction: Under, over,
left and right. So, meanwhile the team is attacking the opponent team's base, they will also have much work
in defending their own base. At the both sides near the top-middle, are warps, where you can reach the base
on which side you are on, instantly. But this needs at least 2 players per team to work properly.
Meanwhile another stands in the pit, the other player must break the crate. And to reach the carrots,
you must shoot at them from inside, so they will automatically come for you. Many have said that this
level has much places which are spaz-biased, unfortunately I can't do much for that at the moment.
Both Bouncy and Toaster -Powerups are in top-right and top-left and are reachable by climbing with
the hooks. Seeker-PowerUp is in the middle-bottom of the central-area. You must shoot into the wall to get
it. The level is symmethrical.<BR>
Features:<BR>
<UL>
<LI>Ammo: Bouncy, Toaster, RF-missile, Seeker and Pepperkid Spray.
<LI>PowerUps: Bouncy, Toaster, Seeker and FastFire(4)
<LI>Amount of carrots: Two Full Energies
<LI>Size: 191x96(Width, Height)
</UL>
</p>
<U>5.Sixpack</U>
<BR><BR>
<p>Recommended for 1on1 or 2on2<BR>
Well, your character has drunk a whole sixpack and doesn't get the real image about everything around him.
The whole layout is upside-down for him, only leaving pickups and spring to be on how they should be in
his eyes. The carrot is in the middle and that place is reachable only from the bases, because there's
a triggered bridge. In the bottom-middle there are warps into both sides of top-middle. The level
is symmethrical.<BR>
Features:<BR>
<UL>
<LI>Ammo: Bouncy, Seeker, Toaster, Pepperkid Spray and Electro Blaster.
<LI>PowerUps: Bouncy, Toaster, Seeker and FastFire(4)
<LI>Amount of carrots: One Full Energy.
<LI>Size: 107x90(Width, Height)
</UL>
</p>
<U>6.Twisted Winds</U>
<BR><BR>
<p>Recommended for 2on2<BR>
This level could be called as a mix of Zaitox, Zerox Factory and Security Breachv2 perhaps...But there
is still a few original differences. Cannons away from both bases make the way to the opponent's base
kind of short, but just defend well on the cannon your base and you'll do well. There are also two turrets
above the bases. You can get Toaster and RF-missile -PowerUps with Electro Blaster and you must buttstomp
in to the pit at bottom-middle to get the Bouncy-Powerup. The level is symmethrical.<BR>
Features:<BR>
<UL>
<LI>Ammo: Bouncy, Seeker, Toaster, RF-missile, Pepperkid Spray and Electro Blaster.
<LI>PowerUps: Bouncy, RF-missile, Toaster and FastFire(6)
<LI>Amount of carrots: One Full Energy and two +1 carrots(Note that you are only able to take the +1 carrot
on your side.)
<LI>Size: 147x85(Width, Height)
</UL>
</p>
<U>7.Siege Of The Past</U>
<BR><BR>
<p>Recommended for 1on1<BR>
I designed this level as the smallest level of this pack. I know that quite many people might think that
this level has quite similar layout as "Lord Lemon", the next level. Well, let's say that the right side
differs from it anyways, and the placement is whole different so this ain't a copy of "Lord Lemon" with
another tileset anyways. The level isn't symmethrical.<BR>
Features:<BR>
<UL>
<LI>Ammo: Bouncy, RF-missile, Toaster and Pepperkid Spray.
<LI>PowerUps: Bouncy and FastFire(4)
<LI>Amount of carrots: One Full Energy
<LI>Size: 96x56(Width, Height)
</UL>
</p>
<U>8.Lord Lemon</U>
<BR><BR>
<p>Recommended for 1on1 or 2on2<BR>
Well, this level is neither symmethrical, but I think it should be well balanced anyways, although the red
might reach the blue's base a little faster because the warp. Collect 20 coins and gain the great powers of
Lord Lemon, you get Sugar Rush and Blaster-Powerup. Other PowerUps should be easier to find and reach.
Lava for you, by the way with lemons.<BR>
Features:<BR>
<UL>
<LI>Ammo: RF-missile, Toaster, Seeker and Pepperkid Spray.
<LI>PowerUps: Blaster, RF-missile, Toaster, FastFire(4) and Coin(8)
<LI>Amount of carrots: One Full Energy
<LI>Size: 112x80(Width, Height)
</UL>
</p>
<U>9.SuperJazz</U>
<BR><BR>
<p>Recommended for 1on1<BR>
Since I made this level, it could be called SuperJazz's Lair as well, but this time SuperJazz is enough.
This is now my theme level. Special thanks go for FireSworD and BlurredD who gave me their permissions
to use their Anti-Jazz and Anti-Spaz systems, plus BlurredD, who gave me little advice with this level's
structure. As you join or start a server, first you face a room where you have to use the Anti-Spaz system
if you're Jazz and use the Anti-Jazz system if you're Spaz. Use your ears to enter the right check-in with
Jazz or Sidekick with Spaz to the left check-in. This room is a good place for idlers also because both
teams have their own rooms. Once you've gone through either of the check-ins, your character will always
be Jazz when you get roasted even. So I would recommend not to host or play in this level at all if you
really hate to play as Jazz. Both bases are quite easy to reach from the other base but because of the
triggers, the flagholder who roasts another flagholder should have time to score anyways before the enemy
gets the flag again in 1on1.<BR>
Features:<BR>
<UL>
<LI>Ammo: Bouncy, RF-missile, Seeker, Pepperkid Spray and Electro Blaster.
<LI>Powerups: Bouncy, Seeker and FastFire(4)
<LI>Amount of carrots: One Full Energy
<LI>Size: 128x56 with check-ins(Width, Height)
</UL>
</p>
<A HREF="#Superjazz">To the top</A>
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<A NAME="#4.Credits"><H2><U>4.Credits</H2></U></A>
<p>All the levels have no password so you can freely have a look at them, but don't edit them. They are all
copyrighted by me because I made the levels. Special thanks go for:
<BR>
<UL>
<LI>BlurredD and FireSworD for giving their permissions to use their Anti-Jazz and Anti-Spaz systems
in the last level again.
<LI>BlurredD for giving little advice for the structure in SuperJ09.
<LI>Cooba for giving little advice for the structure in SuperJ08.
<LI>All the betatesters: Snooze, R3ptile and Dx.
<LI>Those who made the tilesets.
<LI>Those who made the musics.
<LI>Epic for the great game, Jazz Jackrabbit 2.
</UL>
Well, I'm glad I finally finished this ctf-pack. There will be more probably. The next pack will be called:
"Roasters", if I will have enough interest to finish it. It will have 11 levels overall. If you still find
bugs from the levels although they're betatested or just want to ask me something, mail to
Double3@luukku.com<BR>Be wise to choose a specific title for the message you will send, like SuperJazz or
Jazz. There are many titles that my mail will likely sort to spam.
</p>
<A HREF="#Superjazz">To the top</A>
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