Downloads containing dotpreadme.txt

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TSF Only: Defense of the Paradise...Featured Download Unhit Capture the flag 8.5 Download file

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                                                    DEFENSE OF THE PARADISE
                                                    -----------------------
                                            A level by [J2F]Unhit and
[J2F]SonGoku
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hello downloader ;). This is the first lvl I (Unhit, writer of this readme)
made together with another Jazzer (SonGoku). I wanted to make a level
together with another one because I hoped there'd be more ideas and funny
stuff in it. So I asked SonGoku if he'd like to build a level with me.
He agreed, and we decided to make a CTF-level, 100x50, everybody should
make a part, 50x50 big. The one should make the part around the blue, the
other one the part around the red flag. I luckily got two PCs, and so we
started working at the same time, a few metres away from the other ;). The
left part (blue base) was made by me, the right one (red base) by SonGoku,
I put the parts together later then.
I'm sorry this level is only TSF compatible. But unluckily, my 1.23-JCS
doesn't work.

Thx for downloading this lvl. Enjoy playing (and if you should find any
bugs while doing this, plz contact me ;P)!

 - Unhit and SonGoku


Known Bugs
==========
Not a real bug, a small "eyecandy-error": at the cave near to the middle
(part around the right base, there's a RF-update in it), it was impossible
to maka the cave dark without "allowing" a few black tiles to be seen
outside the cave. Please don't change your rating because of this ;p!


The history ;)
==============
Friday, 04.01.02
Beginning of our work.
We thought of a name for the lvl that day, while we built it. It should be
more creative than something like "Carrottus CTF". We thought of  lots of
names, like "Garden Pavement", "Return to the Paradise" and so on. Finally
we got the name "Defense of the Paradise". I think it has a little bit to
do with the subjects you got in this lvl: you have to defense your base,
your team's paradise ;). I hope you like the name now ;).
Late in the evening, I put the two parts together. We needed betatesters
then, so I sent mails to some pepole who, I hoped, would like to betatest
this.

Saturday, 05.01.02
The first betatester, Turtle, finished his work, and I also found a few
errors. I removed the errors.
I found a second betatester (Crusty). He worked together with Turt, and so
they found a few errors in the walls.
I also made a map that morning. I hoped it won't change ;)!

Sunday, 06.01.02
I once again got new betatesters, but no answers from any betatesters yet.
I also worked over the level again this morning. I put a few more things in
the walls, there was too few eyecandy, I thought. And I made a plant for
every pumpkin, no pumpkin should fly in the air ;).
I also found a lightning error. What luck that I didn't publish the level
earlier ;)!
Then I finally put some things into the foreground. That was all, and my
betatesters needed to get the new version ;)!

Monday, 07.01.02
I tested the gameplay with SonGoku. No changes, and no answers from the
betatesters.

Tuesday, 08.01.02
I got answer from a betatester: WhiteRabbit. But I got probs with opening
the mail, so I couldn't read what he didn't like. Other betatesters could
finally start working that day, because I've sent them a newer version (the
one from Sunday ;D).

Wednesday, 09.01.02
I once again got a new betatester, but I didn't get any answer from other
betatesters...
Afterwards, I made a new map. I deactivated the events, because nobody
could recognize what event it was, at a map made in the 12.5-zoom. There
were also a few changes in layer 4 since the old map, but most changes were
not visible because they were in the other layers.
And even later ;), I put those carrottus castles in the background behind
the CTF-bases. I thought it would look better than before. But I had to
wait what SonGoku would think ;).

Thursday, 10.01.02
Nothing.

Friday, 11.01.02
I started making a logo for the lvl and finished it later that day.
I also put the two CTF-bases in the map.

Saturday, 12.01.02
I worked over the walls once again, and there were a few plants that were
set wrong. The new version afterwards was 0.91Beta ;).
I removed the logo that day. I have no programmes for good effects, and so
it didn't look that good...
Later, version 0.93Beta followed ;). I added a new pumpkin-plant and some
one ways (it was the 9th betatester, Payback, that told me to do so ;D).

Sunday, 13.01.02
Nothing.

Monday, 14.01.02
Nothing.

Tuesday, 15.01.02
Nothing.

Wednesday, 16.01.02
Nothing.

Thursday, 17.01.02
Nothing.

Friday, 18.01.02
The last betatest- there was too long nothing made. So I decided to let the
lvl be tested a last time and to switch the version 0.93 Beta to 0.93. The
level was ready- I just needed to upload :).
Another betatester that day was Moggo. He did not tell me any thing I
should work over, he just told me the level would be cool ;)!

Tuesday, 05.02.02
Cell betatested the level. He told me a few things to change in the
background. This is the difference between 0.93 and 0.94. Still Beta ;p!

Sunday, 10.02.02
I sent the level to our newest betatester, WhiteRabbit.

Monday, 11.02.02
I got results from WhiteRabbit. I changed a few thign he told me to do, for
example, I made the pumpkins one ways, and a few more darker places. The
new version was 0.95. When will we reach 1.00 ;p?


This .zip-Archieve includes
===========================
dotparadise.j2l - The level.
dotpmap.bmp     - A map of the level for to have a view on it. The format
is because of the quality: I have got no programmes
                  with which I can create a GIF or JPEG in good quality.
dotpreadme.txt  - The readme-file you're reading right now ;).

If some files are damaged or even not included, please contact me or
SonGoku.


Credits
=======
Unhit       - Levelmaker
SonGoku     - Levelmaker
Turtle      - Betatester
Crusty      - Betatester
WhiteRabbit - Betatester
Skulg       - Betatester
Wazz        - Betatester
Patar       - Betatester
Viola       - Betatester
Eagle       - Betatester
Payback     - Betatester
Cell        - Betatester
Moggo       - Betatester


Special thx to
==============
Epic - for the best Jump&Run ever ;)!


Contact
=======
 Unhit:
    Mail: webmaster@j2f-clan.de
    ICQ:  121041223
 SonGoku:
    Mail: songoku@j2f-clan.de
    ICQ:  128087191
Visit http://www.j2f-clan.de!!!




This level is  2002 by Unhit and SonGoku